BlooVillage Fool of UWFJoin Date: 2006-11-09Member: 58497Members
edited May 2007
<!--quoteo(post=1626827:date=May 15 2007, 08:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 15 2007, 08:56 AM) [snapback]1626827[/snapback]</div><div class='quotemain'><!--quotec--> I noticed the black marine model about two days into first playing NS; it increased my overall enjoyment factor of NS by exactly 0.0000893621% (+/- round off error). Seriously, this discussion is trivial and moot, drawn out and dragged through the rungs of politcal correctness by self-righteous utopian fantasy seekers (either that or proponents for NS: Lava-Life). Consider this: <b>Genetics</b> The female's and male's brain chemistry is significantly different in many areas (numerious tests have been preformed through EKG, MRI, etc to highlight how females respond differently to certain stimuli than males). As this pertains to the "Hunter-Gatherer" society of human nature, males respond more actively to "hunting" related stimuli, such as combat, violence, and gore and are more likely to view these as entertaining than their female coounterparts (who may find "gathering" related stimuli such as role-playing character building, or constructing and collecting resources more enjoyable). This is not to say all members of a gender fall into their respective gender roles, but the vast majority will tend to adhere to them. As a personal example, nearly every single female player I've seen in NS has spent the majority of their time as Gorge. So until society and science has completely done away with gender roles, hormones, and equilized biochemical composition in humans, NS is NOT and can NOT be the place to start this process. The females that do not play NS because they do not find violence enjoyable will still continue not to play regardless of what model is available to them, and those that do play NS because they enjoy it will care less about some model that is supposed to represent them when they are clearly trying to play a game in which self-representation affects gameplay by a factor of inverse porportional square of the speed of light to the power of who-gives-a-damn. <!--QuoteEnd--></div><!--QuoteEEnd-->
This is true. That is also why men are better than women in driving cars. (Try figure)
The only reason the Norwegian "Army" allows womans into the military is because of if they didn't, the feminazi's (lots in Norway) would rage in awesome protests and hold their breath until they get what they want (The way things get done here in Norway)
The only thing woman cause in the military is friendly fire. (No offense.)
Unfortunately more and more are assigned into the army because it's "hip" and a "cool" thing to do. Soon there will be no such thing as "The Norwegian Army". And it's only because of FN spoiling our country.
Damn you USA with your superior firepower!
On topic:
Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead?
<!--quoteo(post=1626905:date=May 15 2007, 11:50 AM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 11:50 AM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec--> This is true. That is also why men are better than women in driving cars. (Try figure)
The only reason the Norwegian "Army" allows womans into the military is because of if they didn't, the feminazi's (lots in Norway) would rage in awesome protests and hold their breath until they get what they want (The way things get done here in Norway)
The only thing woman cause in the military is friendly fire. (No offense.)
Unfortunately more and more are assigned into the army because it's "hip" and a "cool" thing to do. Soon there will be no such thing as "The Norwegian Army". And it's only because of FN spoiling our country.
Damn you USA with your superior firepower!
On topic:
Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead? <!--QuoteEnd--></div><!--QuoteEEnd--> <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
Advertise NS:S. Not many people even have heard of NS. Look at CS. Even people who haven't played the game know what it is. Ads in magazines, TV, or even other websites. Get people informed about the game. I don't think many people are going to join a game they've heard nothing about.
<!--quoteo(post=1626827:date=May 15 2007, 04:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 15 2007, 04:56 AM) [snapback]1626827[/snapback]</div><div class='quotemain'><!--quotec-->Seriously, this discussion is trivial and moot, drawn out and dragged through the rungs of politcal correctness by self-righteous utopian fantasy seekers (either that or proponents for NS: Lava-Life).<!--QuoteEnd--></div><!--QuoteEEnd--> Or people want to appeal to a larger market if for no other reason than increased sales? Or people who are actually taking this topic seriously instead of trolling it with sarcasm? Again there's really two seperate main points in this thread:
<!--QuoteBegin-x5 on page 1+--><div class='quotetop'>QUOTE(x5 on page 1)</div><div class='quotemain'><!--QuoteEBegin-->1. Allow for the player to choose/customize their models (different genders, different races, slightly different looking armor, whatever) Easy to do, stupid not to have variety. 2. How can we make NS a better experience for our female playerbase?<!--QuoteEnd--></div><!--QuoteEEnd--> Ok?
<!--quoteo(post=1626827:date=May 15 2007, 04:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 15 2007, 04:56 AM) [snapback]1626827[/snapback]</div><div class='quotemain'><!--quotec-->The female's and male's brain chemistry is significantly different in many areas (numerious tests have been preformed through EKG, MRI, etc to highlight how females respond differently to certain stimuli than males). As this pertains to the "Hunter-Gatherer" society of human nature, males respond more actively to "hunting" related stimuli, such as combat, violence, and gore and are more likely to view these as entertaining than their female coounterparts (who may find "gathering" related stimuli such as role-playing character building, or constructing and collecting resources more enjoyable). <b>This is not to say all members of a gender fall into their respective gender roles</b>, but the vast majority will tend to adhere to them. As a personal example, <b>nearly every single female player I've seen in NS has spent the majority of their time as Gorge</b>.<!--QuoteEnd--></div><!--QuoteEEnd--> I agree with the highlighted text, but you are forgetting there is a porportionally faster growing popuation of female gamers out there than male gamers.
<!--quoteo(post=1626827:date=May 15 2007, 04:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 15 2007, 04:56 AM) [snapback]1626827[/snapback]</div><div class='quotemain'><!--quotec-->So until society and science has completely done away with gender roles, hormones, and equilized biochemical composition in humans, NS is NOT and can NOT be the place to start this process. The females that do not play NS because they do not find violence enjoyable will still continue not to play regardless of what model is available to them, and those that do play NS because they enjoy it will care less about some model that is supposed to represent them when they are clearly trying to play a game in which self-representation affects gameplay by a factor of inverse porportional square of the speed of light to the power of who-gives-a-damn. <!--QuoteEnd--></div><!--QuoteEEnd--> Whoa, whoa, that's HIGHLY subjective opinionated stuff you posted there as a statement of fact. Why can't NS be the place to start the process? And what's wrong with self-representation? (especially since it is so easy implement)
<!--quoteo(post=1626864:date=May 15 2007, 08:35 AM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ May 15 2007, 08:35 AM) [snapback]1626864[/snapback]</div><div class='quotemain'><!--quotec-->why the hell not? in military are womans, why not in ns2?? Its more realistic and i would like it. Many games have woman player models. I wish unknown worlds entertainment use female models with male models. except the aliens, there no indicator for fe(male). <!--QuoteEnd--></div><!--QuoteEEnd--> Indeed, that and the the Kharaa are kinda genderless. It'd be more appropiate to classify them as "it" when using a pronoun. Perhaps that's another contrasting factor in the game, from an artistic standpoint: the humans have diverse races and two genders, the Kharaa have different lifeforms but are all asexual beings.
What do you think JJJ1? (since I see you reading this thread)
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->This is true. That is also why men are better than women in driving cars. (Try figure)<!--QuoteEnd--></div><!--QuoteEEnd--> What? Actually according to insurance data it's the exact opposite.
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->The only reason the Norwegian "Army" allows womans into the military is because of if they didn't, the feminazi's (lots in Norway) would rage in awesome protests and hold their breath until they get what they want (The way things get done here in Norway)
The only thing woman cause in the military is friendly fire. (No offense.) <!--QuoteEnd--></div><!--QuoteEEnd--> Bloo = sexist or sarcastic?
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->Damn you USA with your superior firepower!<!--QuoteEnd--></div><!--QuoteEEnd--> -_-
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead? <!--QuoteEnd--></div><!--QuoteEEnd--> Why the hell not all of the above?
<!--quoteo(post=1626827:date=May 15 2007, 03:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 15 2007, 03:56 AM) [snapback]1626827[/snapback]</div><div class='quotemain'><!--quotec-->[...] Consider this: <b>Genetics</b> [...] <!--QuoteEnd--></div><!--QuoteEEnd-->actually, gender roles have more to do with cultural conditioning than genetics. If we all lived in an amazon society, i would expect more women to be playing fpses.
Back on topic, the few girls who play FPSes that I know in real life are just generally quiet ingame. They don't pretend to be guys, but they also don't explicitly state that they are women, so they just blend into the crowd. This is harder to do in a game like NS in which socialization and communication are necessary to perform well, and as soon as their voices are heard they're bombarded with "are you really a girl?" "there are no girls on the internet" "its a 12 yo kid" "everyone SUYF and play the game" so i would say that in order to make ns2 female player friendly, communication should be just as easy with or without a mic
<!--quoteo(post=1626969:date=May 15 2007, 06:49 PM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ May 15 2007, 06:49 PM) [snapback]1626969[/snapback]</div><div class='quotemain'><!--quotec-->actually, gender roles have more to do with cultural conditioning than genetics. If we all lived in an amazon society, i would expect more women to be playing fpses.<!--QuoteEnd--></div><!--QuoteEEnd--> It's also known as SCR (Social Construction of Reality) and yes you are very correct.
<!--QuoteBegin-about where the phrase was coined from+ Wikipedia--><div class='quotetop'>QUOTE(about where the phrase was coined from @ Wikipedia)</div><div class='quotemain'><!--QuoteEBegin-->The first book with "social construction" in its title was Peter L. Berger and Thomas Luckmann's The Social Construction of Reality, first published in 1966. Since then, the term found its way into the mainstream of the social sciences.
The central concept of Berger and Luckmann's Social Construction of Reality was that actors interacting together in a social system form, over time, typifications or mental representations of each other's actions, and that these typifications eventually become habitualised into reciprocal roles played by the actors in relation to each other. When these reciprocal roles are made available to other members of society to enter into and play out, the typified reciprocal interactions are said to be institutionalised. In the process of this institutionalisation, meaning is embedded and institutionalised into individuals and society - knowledge and people's conception of (and therefore belief regarding) what reality is becomes embedded into the institutional fabric and structure of society, and social reality is therefore said to be socially constructed. For further discussion of key concepts related to social construction, see social constructionism and deconstruction. <!--QuoteEnd--></div><!--QuoteEEnd--> <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> I generally agree with SCR for far more than genetics.
For example, I'm personally the oldest and only non-adopted member of my family. My siblings act just as well as a part of the family because that's our social family setting we grew up in.
<!--quoteo(post=1626969:date=May 15 2007, 06:49 PM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ May 15 2007, 06:49 PM) [snapback]1626969[/snapback]</div><div class='quotemain'><!--quotec-->Back on topic, the few girls who play FPSes that I know in real life are just generally quiet ingame. They don't pretend to be guys, but they also don't explicitly state that they are women, so they just blend into the crowd. This is harder to do in a game like NS in which socialization and communication are necessary to perform well, and as soon as their voices are heard they're bombarded with "are you really a girl?" "there are no girls on the internet" "its a 12 yo kid" "everyone SUYF and play the game" so i would say that in order to make ns2 female player friendly, communication should be just as easy with or without a mic<!--QuoteEnd--></div><!--QuoteEEnd--> Then you'd be willing to vote in favor of my idea <a href="http://www.unknownworlds.com/forums/index.php?s=8483698283186789376&showtopic=101441" target="_blank">here</a>?
I'm all for making the game more attractive to all gender/age (13+ though). Now let's see, I don't really know many female gamer who played NS, so I'll base myself on what other people have said in this thread. It was said female NS players liked to play as commander/gorge. Having spotted that, it's now all about finding out what could be done to make these role more intuitive/clearer/more enjoyable/etc. i.e.: polish up the commander view, make the interface easier to navigate, introduce new kind of orders/waypoints, make the gorge do new team-related stuff (it might be even more important with Dynamic Infestation), etc.
All of these "improvements" I used as examples have something in common: They aren't thing that should be done in order to attract more female gamers, but simply to make the game clearer, more intuitive, with a good control layout, easy to remember actions, funnier gameplay, easier communication, blablabla... simply to make the game better! That way, when a player (male, female, young, old, whoever) plays the game for the first time, they'll find the game well thought, well designed and enjoyable, and will probably stick around a little longer to experiment all the features it offers.
Before someone dares to mention the words "learning curves" and "dumb down the game", I think it would be wise to keep the game easy to play, yet hard to master. I won't venture further on this territory since there are already tons of threads about that, but it's important for the gorge player to feel as important for the team as the fade who fights off the evil marines. That way, they don't feel like doing the boring job and are more likely to enjoy the game (applies to any gender/age, but since we're talking about bringing/keeping our female players in NS2, simply apply the situation to them.)
As for female/different models, I'm all for it. It would provide more diversity and make it easier to recognize a certain player on the battlefield. Careful not to offend the female players by the way you portrait them in-game.
I think some people here are somehow scared to be rivalized/beaten/PWNT! by a girl. Stop thinking they're only good to take care of babies and wash clothes, grow up and let them play the game. They're not the one that will be bothering you. It's been said in this thread that they mostly remain silent and blend into the crowd. I prefer silent players who play right as yelling jerks that fool around.
And now, for some quoting: <!--QuoteBegin-x5+--><div class='quotetop'>QUOTE(x5)</div><div class='quotemain'><!--QuoteEBegin--> <!--QuoteBegin-bloo+--><div class='quotetop'>QUOTE(bloo)</div><div class='quotemain'><!--QuoteEBegin--> Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead? <!--QuoteEnd--></div><!--QuoteEEnd--> Why the hell not all of the above? <!--QuoteEnd--></div><!--QuoteEEnd--> x5 is right. I don't see how this couldn't be done all at once. The modeler isn't (usually) the same guy who's coding the tech tree, so they wouldn't really be losing time.
So, yeah, to sum it up, the biggest goal should be to polish the game to make the player's "first impression" about the game more enjoyable, so they chances are they'll play it again and stick around.
Sorry if I sometime went a bit away from the "female" theme, but I think everything above applies to girls, but also to every player.
<!--quoteo(post=1626985:date=May 15 2007, 07:59 PM:name=Corporal_Fortier)--><div class='quotetop'>QUOTE(Corporal_Fortier @ May 15 2007, 07:59 PM) [snapback]1626985[/snapback]</div><div class='quotemain'><!--quotec-->...Sorry if I sometime went a bit away from the "female" theme, but I think everything above applies to girls, but also to every player. <!--QuoteEnd--></div><!--QuoteEEnd-->
No not at all you had a lot of good points in your post which were good to being out into the public. I agree. In fact from the women who already play NS that I've talked to seem to be interesting the kind of stuff your are talking about that makes NS appealing overall.
BTW, the {THC} Clan's LadyKiller says she doesn't know the answer to the question this thread is posing but thinks that it'd be nice to have female models, or more specifically models you can choose. And she said she wanted more blood and gore in the game and that it'd be ok (permission) to post what she said. After that she went back to slaughtering aliens in co_faceoff.
<!--quoteo(post=1627155:date=May 16 2007, 02:50 PM:name=Radix007)--><div class='quotetop'>QUOTE(Radix007 @ May 16 2007, 02:50 PM) [snapback]1627155[/snapback]</div><div class='quotemain'><!--quotec--> Watching gamers trying to explain the female psyche is like watching an ant caught in a nuclear explosion in space. <!--QuoteEnd--></div><!--QuoteEEnd--> Ya think? <img src="http://www.ibparcade.com/style_emoticons/default/laughing3.gif" border="0" alt="IPB Image" />
Still, it's entertaining to see how men think they can figure out what women want. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> I'm just trying to be proactive and help...
For the gender selection thing, these should be set up in an advanced menu in the OPTIONS. It should have dropdown lists with a picture showing above for each alien race and marine type (I dont think jetpacks would matter.) So they could select each type of alien they want like different colored skulks (not like pink or anything just a different shade, like darker or brighter), male or female skulks or anyother kind of alien. And for the marines they could have both male and female soldiers. With different looking races.
Thanks for the sarcasm tag this time. It really does help in figuring out the intended tone of a post.
<!--quoteo(post=1627181:date=May 16 2007, 04:23 PM:name=slayer200270)--><div class='quotetop'>QUOTE(slayer200270 @ May 16 2007, 04:23 PM) [snapback]1627181[/snapback]</div><div class='quotemain'><!--quotec--> For the gender selection thing, these should be set up in an advanced menu in the OPTIONS. It should have dropdown lists with a picture showing above for each alien race and marine type (I dont think jetpacks would matter.) So they could select each type of alien they want like different colored skulks (not like pink or anything just a different shade, like darker or brighter), male or female skulks or anyother kind of alien. And for the marines they could have both male and female soldiers. With different looking races. <!--QuoteEnd--></div><!--QuoteEEnd-->
I really like these ideas for different, individual looks for TSA and Kharaa. Right now we do names and spray tags to set each other apart for the most part. Something about the idea of a skulk with "camo" or "tiger stripe" or even various shades of appropriate color type skin just feels so ... cool. How about different colors and even "grafitti" on marine armor would be a blast. Something that seems fitting to the setting, of course.
From what I have seen Females are more likely to get into a game not for the competitive aspect but for the fun factor. Female players seem to like the RPG genre more then any other for games. The most played game for females ratio wise has to be World of Warcraft. If you look at the game and break it down you can see why female games like it.
What World of Warcraft has... *Communication and Interaction (sense of community, making friends, and good interaction in the game.) *Fun factor (game is not very competitive, its more based around team work, making friends, and having fun) *WoW has a bright, happy, cartoonish, and fun feel to it which attracts female gamers (dark, violence, and scary type games tend to scare away female gamers.) *Adventure and Discovery (from what I have seen female gamers like discovery and adventure in the game with character developement)
Taking a look at console games you will see that a lot of the games that female players lik playing are mainly made on the nintendo systems. Games like Mario Cart, Super Smash Bros, etc... Just take a look at the Nintendo Wii and World of Warcraft how they have reached out to female players. Using those two examples I am sure the NS team can come up with ideas that will promote female players.
Still, it's entertaining to see how men think they can figure out what women want. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> <!--QuoteEnd--></div><!--QuoteEEnd-->
Cheesecake.
I have yet to meet a woman that can resist my cheescake.
And I only ever bake them one <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
(I am Serious: Woman dont want cheesecake. They want my cheescake)
@x5
The whole women are better drivers is an actual myth.
The left collom shows the kilometers driven by men and women in %. The right collom shows the participation in chrshes by men and women in %. Can you see the divergence?
And personally I think i know the reason why this is so: Lipstick! I see men and women using their cell-phones while dirving, but I see way more women applying lipstick while driving than men.
How bout I just take them to <i>The Cheesecake Factory</i>? Best cheesecake. Ever. (I only make Jello brand cheesecake, HA!)
Teens have a much worse driving record than seniors do, and teenage boys are the worst. Car crashes are the major cause of death for the age group 16-19 in the U.S.
I think the idea of chasing a Gender in a game is rather silly. Sure, Gender does have some influence over taste but it's more down to the individual; there's girls out there who like a good fragging as much as there's probably boys who like to play the social side of things.
Ignoring the gender issue and focussing more on the suggestions in the thread themselves, I'd definitely like customisation as that's one thing I enjoy in a game. I usually enjoy being a base-building gorge as much as I enjoy running about as a Fade. Admittedly if there were female avatars and customisation for the marines I'd maybe even put up with playing them; as it is for now I don't like being one of those dull looking carbon copy clones they have. Having different aliens would be nifty too, especially if they were more than just simple texture changes. Look at the difference between say 'Carnage' and 'Venom' from spiderman; that level of difference between fades or whatever would be nifty :3
I like adventure and discovery though and the NS maps to date have been fairly fun places to explore; especially with the changes that come from players building into the maps themselves (sealing off corridors, bases being in different places with different layouts from game to game, etc). Things like the new creep effect they'll have in NS2 will help the levels feel fresh more often I think as well.
<!--quoteo(post=1627526:date=May 18 2007, 05:19 AM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ May 18 2007, 05:19 AM) [snapback]1627526[/snapback]</div><div class='quotemain'><!--quotec--> I think the idea of chasing a Gender in a game is rather silly. Sure, Gender does have some influence over taste but it's more down to the individual; there's girls out there who like a good fragging as much as there's probably boys who like to play the social side of things.
Ignoring the gender issue and focussing more on the suggestions in the thread themselves, I'd definitely like customisation as that's one thing I enjoy in a game. I usually enjoy being a base-building gorge as much as I enjoy running about as a Fade. Admittedly if there were female avatars and customisation for the marines I'd maybe even put up with playing them; as it is for now I don't like being one of those dull looking carbon copy clones they have. Having different aliens would be nifty too, especially if they were more than just simple texture changes. Look at the difference between say 'Carnage' and 'Venom' from spiderman; that level of difference between fades or whatever would be nifty :3
I like adventure and discovery though and the NS maps to date have been fairly fun places to explore; especially with the changes that come from players building into the maps themselves (sealing off corridors, bases being in different places with different layouts from game to game, etc). Things like the new creep effect they'll have in NS2 will help the levels feel fresh more often I think as well. <!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly. Listen to her. She's a girl which means she knows what she's talking about.
i say we strike a compromise and make the models completely androgynous <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
While I'm pretty ungirly as far as hobbies and interests, I don't think having a 'female' gender option in games is really something we want (as a group) - customization would be cool but gender is irrelevant. In fact, I think I would prefer <i>not</i> to have the option even available; it's just one more thing I don't care about that doesn't add to the experience.
I played NS for various reasons, part of which was the social factor (and why I always orbited the same cluster of servers), and I like making friends online - and part of friendship is knowing who the person is, which includes gender; it's just part of the social dynamic. My female roommate took up NS because she liked the teamwork (all she did was gorge), but wasn't social in the game - and had absolutely no interest in having her gender known.
I'd enjoy NS more with female models.... but I'm not female.
I postulate there is a loaded agenda to this topic <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
'long' periods of time in front of pc + steep learning curves + aliens + unfamiliar concepts + already very self-conscious girls = very, very, very limited female audience. off the top of my head, there really is no reasonable way to change ns in order for it to appeal to a large female demographic...
Renegade was absolutly correct, we can see you passed all your pyche exsames with flying colors.
One of the bigest things that i find influences any crowded or swing, flavor of the month. is the flow and spread amoung the sexes it apeals to most, what designates a band or a game or a object, to becomeing that of a steriotype owned by a perticular sex is the spread and flow of its popularity amoung said sexes, in which case, theres always a gravity sort of effect that will also pull those that follow to said sterio type as well.
one of the main reason wow has such a huge female player base is it spread so rapidly amoung males, that talked and talked about it, a select few females who are usaly submissive followers by nature or curious, tryed it and found it apealed to ether there gather chemicals, as well as holy skulk i am a female amoung 4 million men syndrome.
the same sort of works with guys as well, how ever its easyer to sell sex to guys, such bands that usaly apeal to girls in most cases the momment a sexual appealing element comes into it as well as being easy on the eyes and ear, more guys are willing to listen and flock to it as well, if it apeases to our scenes
the same runs true for genre, its all effected by passed xp, up bringing education, cutural diffrances and the tribe we belong to.
the more guys into the sci fi genre, of fps and rts, and the faster and further it spreads the more tribes it has influence in, the more females will hear about it, the more they are willing to try, ns already apleas to the females of sci fi genre, those that like adrenaline/ endorphines the chemicals the brain feeds off of when dealing with twitching and other such fraging fun at fast paces. it also apreals to those that like to occationaly relax social, produce seratonine and other such interlectual chemicals from stratagy.
ns already has it all. it just needs to spread like wild fire. it needs to create a huge gravity well that sucks, every possable male that belongs to the ns sci fi rts fps tribe into it, and the females will blindly follow like lemmings, in turn spreading the word to other females of same said tribe, and or hopfully traping some new blood.
the thing about the internet is, guys use it for gameing, and ###### not to say girls dont, but thats the main pull, ok so man and his machine have co exsisted for a couple of decades, the shine has worn off, every man knows how to make a wheel or fire, cool you got the power. "onos" females have thought to them selves, "ok so where are all the guys", "well lets follow there trail of distruction", "omg they left this wheel and this fire behind", "ok well lets use it". holy skulk the next thing you know they are cooking food with it instead of burning forests, and are useing it to move large heavy objects instead of just rolling it down a hill, now the sucess rate of fire and wheels being popular amoung wimen are how rapidly its knowelge and possative benifits or apealing to a woman it is.
In most cases the wheel lightens the womans load makeing her job easyer, but it still requries brute force to use, in turn they will use it when nesscary, BUT FIRE, fire and cook food the heat will bring the men back, with out that female enginenuity men will just keep running off and evently kill them selves.
so speak highly of ns where ever you go, leaveing trails of it for other men to pick up and to use replicate spread drop and leave behind.
evently when the girls wounder were all the men are, they will listen, follow our trail pick up our tools, depending on how usefully they find them depends on how rapidly and exsptentaly they will spread news of this fire.
and hopefully more females will come to the ns community. after all men usaly dont work as a team unless females are involved. ns needs them.
the growth of female games is exsackly that, the huge trail of debree we have left behind as men. the female have picked it up and realized that it makes the world small, and is easy to access amoung breaks or gaps of time, and its uses are almost endless to the female race to fill in said gaps of time, the rate at which females consume the net its knowelege and its benifits is some what 5 times faster than man, for a few reason, one there so many hints on it, now adds and so on quike links so much debree its easy to see what man has used it for, not only that if they are stuck, theres always man to ask or repair.
dont get me wrong ladies, the guys you truly want to keep are the ones that follow the female void occationaly, we are scensative, and usaly listen, how ever dont get me wrong we dont follow you for the same reasons, we simply follow you to keep a eye on you and to make sure that your intelect and creativeity doesnt allow you TO EVER FIND A WAY TO GO THRU LIFE WITH OUT MAN.
Comments
I noticed the black marine model about two days into first playing NS; it increased my overall enjoyment factor of NS by exactly 0.0000893621% (+/- round off error). Seriously, this discussion is trivial and moot, drawn out and dragged through the rungs of politcal correctness by self-righteous utopian fantasy seekers (either that or proponents for NS: Lava-Life).
Consider this: <b>Genetics</b>
The female's and male's brain chemistry is significantly different in many areas (numerious tests have been preformed through EKG, MRI, etc to highlight how females respond differently to certain stimuli than males). As this pertains to the "Hunter-Gatherer" society of human nature, males respond more actively to "hunting" related stimuli, such as combat, violence, and gore and are more likely to view these as entertaining than their female coounterparts (who may find "gathering" related stimuli such as role-playing character building, or constructing and collecting resources more enjoyable). This is not to say all members of a gender fall into their respective gender roles, but the vast majority will tend to adhere to them. As a personal example, nearly every single female player I've seen in NS has spent the majority of their time as Gorge.
So until society and science has completely done away with gender roles, hormones, and equilized biochemical composition in humans, NS is NOT and can NOT be the place to start this process. The females that do not play NS because they do not find violence enjoyable will still continue not to play regardless of what model is available to them, and those that do play NS because they enjoy it will care less about some model that is supposed to represent them when they are clearly trying to play a game in which self-representation affects gameplay by a factor of inverse porportional square of the speed of light to the power of who-gives-a-damn.
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This is true. That is also why men are better than women in driving cars. (Try figure)
The only reason the Norwegian "Army" allows womans into the military is because of if they didn't, the feminazi's (lots in Norway) would rage in awesome protests and hold their breath until they get what they want (The way things get done here in Norway)
The only thing woman cause in the military is friendly fire. (No offense.)
Unfortunately more and more are assigned into the army because it's "hip" and a "cool" thing to do.
Soon there will be no such thing as "The Norwegian Army". And it's only because of FN spoiling our country.
Damn you USA with your superior firepower!
On topic:
Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead?
This is true. That is also why men are better than women in driving cars. (Try figure)
The only reason the Norwegian "Army" allows womans into the military is because of if they didn't, the feminazi's (lots in Norway) would rage in awesome protests and hold their breath until they get what they want (The way things get done here in Norway)
The only thing woman cause in the military is friendly fire. (No offense.)
Unfortunately more and more are assigned into the army because it's "hip" and a "cool" thing to do.
Soon there will be no such thing as "The Norwegian Army". And it's only because of FN spoiling our country.
Damn you USA with your superior firepower!
On topic:
Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead?
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<img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
Or people want to appeal to a larger market if for no other reason than increased sales? Or people who are actually taking this topic seriously instead of trolling it with sarcasm? Again there's really two seperate main points in this thread:
<!--QuoteBegin-x5 on page 1+--><div class='quotetop'>QUOTE(x5 on page 1)</div><div class='quotemain'><!--QuoteEBegin-->1. Allow for the player to choose/customize their models (different genders, different races, slightly different looking armor, whatever) Easy to do, stupid not to have variety.
2. How can we make NS a better experience for our female playerbase?<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok?
<!--quoteo(post=1626827:date=May 15 2007, 04:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 15 2007, 04:56 AM) [snapback]1626827[/snapback]</div><div class='quotemain'><!--quotec-->The female's and male's brain chemistry is significantly different in many areas (numerious tests have been preformed through EKG, MRI, etc to highlight how females respond differently to certain stimuli than males). As this pertains to the "Hunter-Gatherer" society of human nature, males respond more actively to "hunting" related stimuli, such as combat, violence, and gore and are more likely to view these as entertaining than their female coounterparts (who may find "gathering" related stimuli such as role-playing character building, or constructing and collecting resources more enjoyable). <b>This is not to say all members of a gender fall into their respective gender roles</b>, but the vast majority will tend to adhere to them. As a personal example, <b>nearly every single female player I've seen in NS has spent the majority of their time as Gorge</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with the highlighted text, but you are forgetting there is a porportionally faster growing popuation of female gamers out there than male gamers.
<!--quoteo(post=1626827:date=May 15 2007, 04:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 15 2007, 04:56 AM) [snapback]1626827[/snapback]</div><div class='quotemain'><!--quotec-->So until society and science has completely done away with gender roles, hormones, and equilized biochemical composition in humans, NS is NOT and can NOT be the place to start this process. The females that do not play NS because they do not find violence enjoyable will still continue not to play regardless of what model is available to them, and those that do play NS because they enjoy it will care less about some model that is supposed to represent them when they are clearly trying to play a game in which self-representation affects gameplay by a factor of inverse porportional square of the speed of light to the power of who-gives-a-damn.
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Whoa, whoa, that's HIGHLY subjective opinionated stuff you posted there as a statement of fact. Why can't NS be the place to start the process? And what's wrong with self-representation? (especially since it is so easy implement)
<!--quoteo(post=1626864:date=May 15 2007, 08:35 AM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ May 15 2007, 08:35 AM) [snapback]1626864[/snapback]</div><div class='quotemain'><!--quotec-->why the hell not?
in military are womans, why not in ns2??
Its more realistic and i would like it.
Many games have woman player models.
I wish unknown worlds entertainment use female models with male models.
except the aliens, there no indicator for fe(male).
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Indeed, that and the the Kharaa are kinda genderless. It'd be more appropiate to classify them as "it" when using a pronoun. Perhaps that's another contrasting factor in the game, from an artistic standpoint: the humans have diverse races and two genders, the Kharaa have different lifeforms but are all asexual beings.
What do you think JJJ1? (since I see you reading this thread)
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->This is true. That is also why men are better than women in driving cars. (Try figure)<!--QuoteEnd--></div><!--QuoteEEnd-->
What? Actually according to insurance data it's the exact opposite.
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->The only reason the Norwegian "Army" allows womans into the military is because of if they didn't, the feminazi's (lots in Norway) would rage in awesome protests and hold their breath until they get what they want (The way things get done here in Norway)
The only thing woman cause in the military is friendly fire. (No offense.) <!--QuoteEnd--></div><!--QuoteEEnd-->
Bloo = sexist or sarcastic?
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->Damn you USA with your superior firepower!<!--QuoteEnd--></div><!--QuoteEEnd-->
-_-
<!--quoteo(post=1626905:date=May 15 2007, 12:50 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ May 15 2007, 12:50 PM) [snapback]1626905[/snapback]</div><div class='quotemain'><!--quotec-->Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead?
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Why the hell not all of the above?
<!--QuoteEnd--></div><!--QuoteEEnd-->actually, gender roles have more to do with cultural conditioning than genetics. If we all lived in an amazon society, i would expect more women to be playing fpses.
Back on topic, the few girls who play FPSes that I know in real life are just generally quiet ingame. They don't pretend to be guys, but they also don't explicitly state that they are women, so they just blend into the crowd. This is harder to do in a game like NS in which socialization and communication are necessary to perform well, and as soon as their voices are heard they're bombarded with "are you really a girl?" "there are no girls on the internet" "its a 12 yo kid" "everyone SUYF and play the game"
so i would say that in order to make ns2 female player friendly, communication should be just as easy with or without a mic
It's also known as SCR (Social Construction of Reality) and yes you are very correct.
<!--QuoteBegin-about where the phrase was coined from+ Wikipedia--><div class='quotetop'>QUOTE(about where the phrase was coined from @ Wikipedia)</div><div class='quotemain'><!--QuoteEBegin-->The first book with "social construction" in its title was Peter L. Berger and Thomas Luckmann's The Social Construction of Reality, first published in 1966. Since then, the term found its way into the mainstream of the social sciences.
The central concept of Berger and Luckmann's Social Construction of Reality was that actors interacting together in a social system form, over time, typifications or mental representations of each other's actions, and that these typifications eventually become habitualised into reciprocal roles played by the actors in relation to each other. When these reciprocal roles are made available to other members of society to enter into and play out, the typified reciprocal interactions are said to be institutionalised. In the process of this institutionalisation, meaning is embedded and institutionalised into individuals and society - knowledge and people's conception of (and therefore belief regarding) what reality is becomes embedded into the institutional fabric and structure of society, and social reality is therefore said to be socially constructed. For further discussion of key concepts related to social construction, see social constructionism and deconstruction.
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<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> I generally agree with SCR for far more than genetics.
For example, I'm personally the oldest and only non-adopted member of my family. My siblings act just as well as a part of the family because that's our social family setting we grew up in.
<!--quoteo(post=1626969:date=May 15 2007, 06:49 PM:name=scaryface)--><div class='quotetop'>QUOTE(scaryface @ May 15 2007, 06:49 PM) [snapback]1626969[/snapback]</div><div class='quotemain'><!--quotec-->Back on topic, the few girls who play FPSes that I know in real life are just generally quiet ingame. They don't pretend to be guys, but they also don't explicitly state that they are women, so they just blend into the crowd. This is harder to do in a game like NS in which socialization and communication are necessary to perform well, and as soon as their voices are heard they're bombarded with "are you really a girl?" "there are no girls on the internet" "its a 12 yo kid" "everyone SUYF and play the game"
so i would say that in order to make ns2 female player friendly, communication should be just as easy with or without a mic<!--QuoteEnd--></div><!--QuoteEEnd-->
Then you'd be willing to vote in favor of my idea <a href="http://www.unknownworlds.com/forums/index.php?s=8483698283186789376&showtopic=101441" target="_blank">here</a>?
All of these "improvements" I used as examples have something in common: They aren't thing that should be done in order to attract more female gamers, but simply to make the game clearer, more intuitive, with a good control layout, easy to remember actions, funnier gameplay, easier communication, blablabla... simply to make the game better! That way, when a player (male, female, young, old, whoever) plays the game for the first time, they'll find the game well thought, well designed and enjoyable, and will probably stick around a little longer to experiment all the features it offers.
Before someone dares to mention the words "learning curves" and "dumb down the game", I think it would be wise to keep the game easy to play, yet hard to master. I won't venture further on this territory since there are already tons of threads about that, but it's important for the gorge player to feel as important for the team as the fade who fights off the evil marines. That way, they don't feel like doing the boring job and are more likely to enjoy the game (applies to any gender/age, but since we're talking about bringing/keeping our female players in NS2, simply apply the situation to them.)
As for female/different models, I'm all for it. It would provide more diversity and make it easier to recognize a certain player on the battlefield. Careful not to offend the female players by the way you portrait them in-game.
I think some people here are somehow scared to be rivalized/beaten/PWNT! by a girl. Stop thinking they're only good to take care of babies and wash clothes, grow up and let them play the game. They're not the one that will be bothering you. It's been said in this thread that they mostly remain silent and blend into the crowd. I prefer silent players who play right as yelling jerks that fool around.
And now, for some quoting:
<!--QuoteBegin-x5+--><div class='quotetop'>QUOTE(x5)</div><div class='quotemain'><!--QuoteEBegin-->
<!--QuoteBegin-bloo+--><div class='quotetop'>QUOTE(bloo)</div><div class='quotemain'><!--QuoteEBegin-->
Why create a female model for a game where much less than 1% of the gamers are females, when they can create awesome new weapons, tech paths instead?
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Why the hell not all of the above?
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x5 is right. I don't see how this couldn't be done all at once. The modeler isn't (usually) the same guy who's coding the tech tree, so they wouldn't really be losing time.
So, yeah, to sum it up, the biggest goal should be to polish the game to make the player's "first impression" about the game more enjoyable, so they chances are they'll play it again and stick around.
Sorry if I sometime went a bit away from the "female" theme, but I think everything above applies to girls, but also to every player.
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No not at all you had a lot of good points in your post which were good to being out into the public. I agree. In fact from the women who already play NS that I've talked to seem to be interesting the kind of stuff your are talking about that makes NS appealing overall.
BTW, the {THC} Clan's LadyKiller says she doesn't know the answer to the question this thread is posing but thinks that it'd be nice to have female models, or more specifically models you can choose. And she said she wanted more blood and gore in the game and that it'd be ok (permission) to post what she said. After that she went back to slaughtering aliens in co_faceoff.
Watching gamers trying to explain the female psyche is like watching an ant caught in a nuclear explosion in space.
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Ya think? <img src="http://www.ibparcade.com/style_emoticons/default/laughing3.gif" border="0" alt="IPB Image" />
Still, it's entertaining to see how men think they can figure out what women want. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Wow, just ... wow.
That's supposed to be a joke, right?
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No, I'm dead serious. <b>DEAD. SERIOUS.</b>
...
...
...
...
</sarcasm>
<!--quoteo(post=1627181:date=May 16 2007, 04:23 PM:name=slayer200270)--><div class='quotetop'>QUOTE(slayer200270 @ May 16 2007, 04:23 PM) [snapback]1627181[/snapback]</div><div class='quotemain'><!--quotec-->
For the gender selection thing, these should be set up in an advanced menu in the OPTIONS. It should have dropdown lists with a picture showing above for each alien race and marine type (I dont think jetpacks would matter.) So they could select each type of alien they want like different colored skulks (not like pink or anything just a different shade, like darker or brighter), male or female skulks or anyother kind of alien. And for the marines they could have both male and female soldiers. With different looking races.
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I really like these ideas for different, individual looks for TSA and Kharaa. Right now we do names and spray tags to set each other apart for the most part. Something about the idea of a skulk with "camo" or "tiger stripe" or even various shades of appropriate color type skin just feels so ... cool. How about different colors and even "grafitti" on marine armor would be a blast. Something that seems fitting to the setting, of course.
whats wrong with a female model?
there is allready a black skin/model in ns1, why not a woman for marines.
a fade
a female marine
a camera
creativity
This will likely become somebody's forum avatar, which may lead to a suspension of the perpetrator.
What World of Warcraft has...
*Communication and Interaction (sense of community, making friends, and good interaction in the game.)
*Fun factor (game is not very competitive, its more based around team work, making friends, and having fun)
*WoW has a bright, happy, cartoonish, and fun feel to it which attracts female gamers (dark, violence, and scary type games tend to scare away female gamers.)
*Adventure and Discovery (from what I have seen female gamers like discovery and adventure in the game with character developement)
Taking a look at console games you will see that a lot of the games that female players lik playing are mainly made on the nintendo systems. Games like Mario Cart, Super Smash Bros, etc... Just take a look at the Nintendo Wii and World of Warcraft how they have reached out to female players. Using those two examples I am sure the NS team can come up with ideas that will promote female players.
<img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> I'm just trying to be proactive and help...
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That wasn't targetted specifically at you, x5.
EDIT: Your posts usually seem intelligent to me.
Ya think? <img src="http://www.ibparcade.com/style_emoticons/default/laughing3.gif" border="0" alt="IPB Image" />
Still, it's entertaining to see how men think they can figure out what women want. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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Cheesecake.
I have yet to meet a woman that can resist my cheescake.
And I only ever bake them one <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
(I am Serious: Woman dont want cheesecake. They want my cheescake)
@x5
The whole women are better drivers is an actual myth.
<img src="http://www.kfv-goe.de/fas/images/statistik1.gif" border="0" alt="IPB Image" />
The left collom shows the kilometers driven by men and women in %.
The right collom shows the participation in chrshes by men and women in %.
Can you see the divergence?
And personally I think i know the reason why this is so:
Lipstick!
I see men and women using their cell-phones while dirving, but I see way more women applying lipstick while driving than men.
Teens have a much worse driving record than seniors do, and teenage boys are the worst. Car crashes are the major cause of death for the age group 16-19 in the U.S.
Sure, Gender does have some influence over taste but it's more down to the individual; there's girls out there who like a good fragging as much as there's probably boys who like to play the social side of things.
Ignoring the gender issue and focussing more on the suggestions in the thread themselves, I'd definitely like customisation as that's one thing I enjoy in a game. I usually enjoy being a base-building gorge as much as I enjoy running about as a Fade. Admittedly if there were female avatars and customisation for the marines I'd maybe even put up with playing them; as it is for now I don't like being one of those dull looking carbon copy clones they have.
Having different aliens would be nifty too, especially if they were more than just simple texture changes.
Look at the difference between say 'Carnage' and 'Venom' from spiderman; that level of difference between fades or whatever would be nifty :3
I like adventure and discovery though and the NS maps to date have been fairly fun places to explore; especially with the changes that come from players building into the maps themselves (sealing off corridors, bases being in different places with different layouts from game to game, etc).
Things like the new creep effect they'll have in NS2 will help the levels feel fresh more often I think as well.
I think the idea of chasing a Gender in a game is rather silly.
Sure, Gender does have some influence over taste but it's more down to the individual; there's girls out there who like a good fragging as much as there's probably boys who like to play the social side of things.
Ignoring the gender issue and focussing more on the suggestions in the thread themselves, I'd definitely like customisation as that's one thing I enjoy in a game. I usually enjoy being a base-building gorge as much as I enjoy running about as a Fade. Admittedly if there were female avatars and customisation for the marines I'd maybe even put up with playing them; as it is for now I don't like being one of those dull looking carbon copy clones they have.
Having different aliens would be nifty too, especially if they were more than just simple texture changes.
Look at the difference between say 'Carnage' and 'Venom' from spiderman; that level of difference between fades or whatever would be nifty :3
I like adventure and discovery though and the NS maps to date have been fairly fun places to explore; especially with the changes that come from players building into the maps themselves (sealing off corridors, bases being in different places with different layouts from game to game, etc).
Things like the new creep effect they'll have in NS2 will help the levels feel fresh more often I think as well.
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Exactly. Listen to her. She's a girl which means she knows what she's talking about.
Gem's a girl, right?
Right?
I played NS for various reasons, part of which was the social factor (and why I always orbited the same cluster of servers), and I like making friends online - and part of friendship is knowing who the person is, which includes gender; it's just part of the social dynamic. My female roommate took up NS because she liked the teamwork (all she did was gorge), but wasn't social in the game - and had absolutely no interest in having her gender known.
I postulate there is a loaded agenda to this topic <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
One of the bigest things that i find influences any crowded or swing, flavor of the month. is the flow and spread amoung the sexes it apeals to most, what designates a band or a game or a object, to becomeing that of a steriotype owned by a perticular sex is the spread and flow of its popularity amoung said sexes, in which case, theres always a gravity sort of effect that will also pull those that follow to said sterio type as well.
one of the main reason wow has such a huge female player base is it spread so rapidly amoung males, that talked and talked about it, a select few females who are usaly submissive followers by nature or curious, tryed it and found it apealed to ether there gather chemicals, as well as holy skulk i am a female amoung 4 million men syndrome.
the same sort of works with guys as well, how ever its easyer to sell sex to guys, such bands that usaly apeal to girls in most cases the momment a sexual appealing element comes into it as well as being easy on the eyes and ear, more guys are willing to listen and flock to it as well, if it apeases to our scenes
the same runs true for genre, its all effected by passed xp, up bringing education, cutural diffrances and the tribe we belong to.
the more guys into the sci fi genre, of fps and rts, and the faster and further it spreads the more tribes it has influence in, the more females will hear about it, the more they are willing to try, ns already apleas to the females of sci fi genre, those that like adrenaline/ endorphines the chemicals the brain feeds off of when dealing with twitching and other such fraging fun at fast paces. it also apreals to those that like to occationaly relax social, produce seratonine and other such interlectual chemicals from stratagy.
ns already has it all. it just needs to spread like wild fire. it needs to create a huge gravity well that sucks, every possable male that belongs to the ns sci fi rts fps tribe into it, and the females will blindly follow like lemmings, in turn spreading the word to other females of same said tribe, and or hopfully traping some new blood.
the thing about the internet is, guys use it for gameing, and ######
not to say girls dont, but thats the main pull, ok so man and his machine have co exsisted for a couple of decades, the shine has worn off, every man knows how to make a wheel or fire, cool you got the power. "onos" females have thought to them selves, "ok so where are all the guys", "well lets follow there trail of distruction", "omg they left this wheel and this fire behind", "ok well lets use it". holy skulk the next thing you know they are cooking food with it instead of burning forests, and are useing it to move large heavy objects instead of just rolling it down a hill, now the sucess rate of fire and wheels being popular amoung wimen are how rapidly its knowelge and possative benifits or apealing to a woman it is.
In most cases the wheel lightens the womans load makeing her job easyer, but it still requries brute force to use, in turn they will use it when nesscary, BUT FIRE, fire and cook food the heat will bring the men back, with out that female enginenuity men will just keep running off and evently kill them selves.
so speak highly of ns where ever you go, leaveing trails of it for other men to pick up and to use replicate spread drop and leave behind.
evently when the girls wounder were all the men are, they will listen, follow our trail pick up our tools, depending on how usefully they find them depends on how rapidly and exsptentaly they will spread news of this fire.
and hopefully more females will come to the ns community.
after all men usaly dont work as a team unless females are involved. ns needs them.
the growth of female games is exsackly that, the huge trail of debree we have left behind as men. the female have picked it up and realized that it makes the world small, and is easy to access amoung breaks or gaps of time, and its uses are almost endless to the female race to fill in said gaps of time, the rate at which females consume the net its knowelege and its benifits is some what 5 times faster than man, for a few reason, one there so many hints on it, now adds and so on quike links so much debree its easy to see what man has used it for, not only that if they are stuck, theres always man to ask or repair.
dont get me wrong ladies, the guys you truly want to keep are the ones that follow the female void occationaly, we are scensative, and usaly listen, how ever dont get me wrong we dont follow you for the same reasons, we simply follow you to keep a eye on you and to make sure that your intelect and creativeity doesnt allow you TO EVER FIND A WAY TO GO THRU LIFE WITH OUT MAN.