Parasites
eVoKE
Join Date: 2006-12-16 Member: 59100Members
I was thinking.. If a marine was parasited not only would he still give away his location but maybe he would be under the affect of hallucination or a screen altering LSD trip of sorts? It wouldn't have to be constant, maybe just every 5-10 seconds the screen would weird up. Don't know, was just thinking.
Comments
What I mean by hallucination is actually making you see things such as aliens, marines, armor or weapons drops, or even player built structures such as resource towers, turrets, offensive chambers and such. Think of the benefits both for combat maps and real NS maps. LSD trip effects in my opinion would be easier to create or even slightly activated whenever you thought you've seen something that really isn't there. I guess what I just said could be confusing but what kind of hallucination or trip isn't? =]
You've been MSPAINTED
Seriously, a 1 second blur when fired the FIRST time you're hit would be ok though.
it provides you with the possibility to follow a rines movement without scen/motion...
imo a com should be able to take away the parasite, but as soon as you have ran arround with parasite long enough (50 sec mayb) you get infected now you spread the effect "parasited" to every structure/player arround... this would be nice with infestation, while normal rines and parasited ones get little problems in the investation, infected player will be slown down massively or be hurt over time...
i actually like more the idea that parasite does a small amount of constant damage, like 3 health every 5 seconds- something of that nature- i mean it is a parasite inside of your body! it cant be good for you.
what if the 'cost' for parasite was increased somehow, making it less spammable so to speak.
i actually like more the idea that parasite does a small amount of constant damage, like 3 health every 5 seconds- something of that nature- i mean it is a parasite inside of your body! it cant be good for you.
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So...make it cost a ridiculous amount of adren? Or maybe you can pay res to charge your attack in that manner? Charged attacks using res...wow. There's something to toy with.
Anyways, I think that the parasite, if it does damage over time, should do so slowly - after all, parasites don't want to kill their host. That, and a parasite doing too much damage would be rather cheap.
I like the idea of a parasite, annoying the person, not making them fight less. Just showing where they are, and make them think about wondering off. When i get parasite i just charge, doesn't effect me. Make a timer so u can only have a alien have 1 marine with a parasite at a time or every 2 min. Because i hate parasite spam <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
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Aliens are supposed to be able to see para'd marines...that's how they can prevent rushes, etc...Parasite spam is just something marines will have to deal with.
I also think that if you "heal" at an armoury it should cure the parasite. Health packs on the other hand should not.
Another idea would be to think of parasites as a trade off. A parasited marine would slowly become more and more infected (cue visual effects) his vision might grow increasingly blurry around the edges or visual bugs might appear in the HUD, but he would gain subtle skulk-like abilities like increased speed or an organic layer of armor. These traits could increase gradually to reach a plateau giving incentive to stay alive despite the inconveniences of blurry vision (or other annoyance).
Using parasites would therefore be a choice for skulks, depending on the situation. Is it better to have a marine that can be tracked despite his enhanced abilities?
So a parasite that does or does not do damage or time makes equal sense, all depending on the "goals" of the parasite.
Make sure the sound is identical (i.e. the exact same file) otherwise people will just remove the hallucination sounds.
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A switch off, forcing communication. A parasited rine can tell his teammates that there are aliens in the next room, but has major issues killing them himself.
and/or maybe even give a visual effect over a large duration of time not as often as 5-10 seconds thats a bit rediculas(more like 1-2 minutes)
It would open up a huge list of opportunities. It could allow a system of a person getting someone else take out the parasite. It would actually make you care about getting parasited and add to the paranoia of it all. It would be that special eye-candy people always look for, and it could be beneficial to the aliens evening out some possibly unbalanced Marines Vs. Alien play. In all its just a suggestion.
What I mean by hallucination is actually making you see things such as aliens, marines, armor or weapons drops, or even player built structures such as resource towers, turrets, offensive chambers and such. Think of the benefits both for combat maps and real NS maps. LSD trip effects in my opinion would be easier to create or even slightly activated whenever you thought you've seen something that really isn't there. I guess what I just said could be confusing but what kind of hallucination or trip isn't? =]
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yeah, thats good lol,
Heres my ideas.
reasonable effects would be like, things as you see when your parasited, everything you see either changes lighter or darker or dimmed, or if the marine would see red around his screen, and little squiggle worms are moving around each time and then dissapears after like 2secs.
you see intense red at first then it starts to fade away as the parasite becomes a living leech off you.
The parasite could also like, if there is, Increase your Recoil with guns because maybe the parasite will disturbed its host " the infected marine" to protect its life giver which is the <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />
Another is that, Maybe you'll start seeing Some Monsters just walking by but just transparent, or a Onus just shows off to you in its form of a real monster but when you fire at it, it'll just fade away.
Another is Maybe, slower Rate of fire,like burst shots, instead of spraying, he'll stop in between 6 shots because maybe his hands hurt? lol.
Another is maybe he'll just become weak, like fall damage increase and damage from monsters improve by like 2%, not noticeable but it'll become something.
Another is that he'll maybe start to hear things. Like, If hes walking around the game, He suddenly hears Random C.C Orders like, Weld this target in which is just a wall with nothing to weld in it, or
Another is Your guy starts to ask for stuff he doesn't need like, Health or ammo. Or he just mumble words to himself that doesnt make any sense to the player, which might bring some laughs
Another is his hearing Might go deaf or Increase by chance, but over all, bugg him audio. (scraching noises)
Another is the parasite acts like a posion, damages him 1health 1 armor for every 20seconds until maybe he Removes the parasite out of him.
Another is including to the seeing stuff, he sees like armorys that dont even work or CC chairs "available" to use but in real life that someone is already using it.
Another is your marine player just Runs faster like an alien, and andrealin is pumped to his heart like 10x over and for a brief moment, he can sprint but the recoil is that he'll become Really weak, and the point of it is that the parasite wants the Host Alive (the marine) so the parasite does something to him to get him out of danger, and to back it up, Bad Recoil with guns, or Does Less damage because he doesnt go for Vital Points Of Monsters like onos Eyes maybe. (if its including) weak hit box's.
Another is that He Waste's His ammo random moments but only in burst's, so if hes parasited and he fights aliens, he sprays ammo when he want to be hidden and the aliens hear him out or that he waste's ammo at the worst time.
Another is that if Two parasited players get close to eachother, the parasite effects become closer because maybe they're Airbourne parasites in which they breathe it " just touch the gas" and you'll become infected
I Got some more, but they're probably wont be used but hey, it'd be funny plugins heh.
<!--quoteo(post=1635270:date=Jun 22 2007, 09:17 PM:name=Underpants_Gnome)--><div class='quotetop'>QUOTE(Underpants_Gnome @ Jun 22 2007, 09:17 PM) [snapback]1635270[/snapback]</div><div class='quotemain'><!--quotec-->
Perhaps instead of hallucinations the parasite, since it is still kharaa, it should have some sort of effect, like make it harder to see aliens, like they're partially cloaked, but as a trade off maybe have a sort scent of fear benefit, where the infected rine can see the rough location of kharaa through walls.
A switch off, forcing communication. A parasited rine can tell his teammates that there are aliens in the next room, but has major issues killing them himself.
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oh yeah i was thinking about this one, with the seeing partially cloaked enemy's, if he sees an alien in front of him fade into cloak mode, the time it takes for the player to see the alien is not there in front of him increases in time like instead of 5seconds until the alien is gone from the screen from looking directly at it, it'll take like, 3.2seconds until its gone, so two seconds cloaking speed maybe or faster duration of the time it takes to see an alien fade away.
And theres always that plug-in that makes marine take damage from parasite overtime...
<a href="http://www.nsmod.org/forums/index.php?showtopic=2169&hl=" target="_blank">http://www.nsmod.org/forums/index.php?showtopic=2169&hl=</a> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
it'd be funny if there was a single player story mode for this.
Most of these suggestions would make parasite too powerful to be a first hive weapon. In my opinion marines shouldn't be alerted to the fact that they are parasited.
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i am happy with the current parasite behaviour but maybe it might be possible for skulk to put parasite on a marine without making him aware of it, it might be interesting
<!--quoteo(post=1633294:date=Jun 13 2007, 10:15 PM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Jun 13 2007, 10:15 PM) [snapback]1633294[/snapback]</div><div class='quotemain'><!--quotec-->
Perhaps parasited marines could hear hallucinatory alien sounds. If they had a muffled echo effect they could still be dissociated from regular alien sounds while adding to the tension.
Another idea would be to think of parasites as a trade off. A parasited marine would slowly become more and more infected (cue visual effects) his vision might grow increasingly blurry around the edges or visual bugs might appear in the HUD, but he would gain subtle skulk-like abilities like increased speed or an organic layer of armor. These traits could increase gradually to reach a plateau giving incentive to stay alive despite the inconveniences of blurry vision (or other annoyance).
Using parasites would therefore be a choice for skulks, depending on the situation. Is it better to have a marine that can be tracked despite his enhanced abilities?
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this simbiotic enhancement sound very interesting too
obviously these two cant go together, anyways good ideas ppl ;d
random fake alien sounds could make a nice effect but only if happening fairly rarely
also some vision change in a form of few infestation trails onscreen would be great, yet not annoying or getting old
Say, that parasite hits:
a) The head = hallucinations of sight and sound
b) The weapon = marine's weapon location tracked without the marine knowing it unless an active scan is done (as opposed to instantly knowing by a passive scan)
c) The arms = slight reduction in accuracy from the aches and pains
d) The mid section = slight damage that bypasses armor over a short period of time
e) The legs = slight reduction in walking/running/crawling/etc speed
And if detected, and the marine cares, disinfect/weld/whatever his sorry self.
Just an idea, a possible way all your ideas may be valid.
How about this for NS2? If it is possible, make the affects of the parasite be different based on hit locations.
Say, that parasite hits:
a) The head = hallucinations of sight and sound
b) The weapon = marine's weapon location tracked without the marine knowing it unless an active scan is done (as opposed to instantly knowing by a passive scan)
c) The arms = slight reduction in accuracy from the aches and pains
d) The mid section = slight damage that bypasses armor over a short period of time
e) The legs = slight reduction in walking/running/crawling/etc speed
And if detected, and the marine cares, disinfect/weld/whatever his sorry self.
Just an idea, a possible way all your ideas may be valid.
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Most ideas feel overpowered for a first hive ability, loosing accuracy/speed/sight is just helluva annoying, think 4 skulks pumping a marine full with em, poor ###### would need a wheelchair.