Why the E-Team fails...
killkrazy
Join Date: 2007-09-10 Member: 62238Members
<div class="IPBDescription">And how to fix it.</div>Hi, me again, with a more serious post this time. Please don't take it as a flame, it's a serious thought about the UWE's approach to marketing, and why it urgently needs to be revised <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Right here goes: Why does the E-Team fail? this is why:
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Because the current website is awful for marketing / promotion.</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Elaboration: If a user is directed to this website from a poster, user, e-mail, word of mouth, viral ad... anything which would leave the user craving more information or a taster... what do they get?
Here is an example of what people coming to the website will think / see / do:
<!--coloro:#708090--><span style="color:#708090"><!--/coloro-->1) There's no information on this blog page, its got some crap about technology...
2) Perhaps there's information on the About page!
2.1) NS2 will not be a Mod like NS was...
<i> - Ok, what is NS?
- What is a Mod?
- Why do I need to know this?</i>
2.2) NS2 will be beta-tested...
<i> - Ok, what is a beta test?
- What is constellation?
- Steam?</i>
2.3) NS2 will cost about $20...
<i> - Great, but what does $20 buy me?
- Where is all the f****ng information about the god-damn game?
- Why am I wasting my time here? I could be playing GRAW2 !</i><!--colorc--></span><!--/colorc-->
The website will fail all the people we've convinced to come here, it'll ruin their image of NS2 (First impressions only happen once) and will probably destroy their image of the game into being a "technology based indie game with some infestation thing". Games are sold on their entertainment value... currently the website offers no clue that they game is here to entertain, from a newbie's POV it looks like a bunch of techno-babble.
<b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->The devs need to re-make the website, or even better create a fully seperate promotional website<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></b>, with some stuff such as:
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>About section</b> - Real information on the game, it's premise, setting and history.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->We know you have a business plan, investors and the likes, so the game has all this already, you've just neglected to release it (probably for good reason) however it needs to be published in an interesting and engrossing way to captivate the users that come to the promotional website.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Media section</b> - Concept images should be enough here for now, leave the DI for the technology section.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->Write a short bit of information for each concept, how they fit into the game and what the user can expect (in gameplay, not technology) for each image.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Technology section</b> - Some information on the technology behind the game.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->Write and show how the technology will improve entertainment (you are selling the game on entertainment values) value of the game, and how the user can expect to see it implemented.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Community section</b> - Link / integration of this community / development website.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->For people who are interested in finding out more, or contributing.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Not-quite-BS</b> - Stick anything exciting / cool on there... marketing spiel!<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->Stuff like: "One of our artists (concept, does this need ot be said?) worked on the revolutionary game: LAIR for the PS3" anything that'll get you guys a little bit of "ah I know that" familiarity, ride the expensive marketing/promotion of others to aid yourself... and try to remove your ties to Code-programs or Sudoku games... that gives no credibility in making a massive, popular, gorgeous, entertaining FPS... but stuff like NS1, Lair does!<!--colorc--></span><!--/colorc-->
I am more than happy to help spread the word about NS2, but you need to either do this promotional part of the website yourself, or out-source it to someone with experience in the field of marketing / promotion (although you said you had absolutely zero budget for this.) before anyone even thinks about promoting the game... <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->if promotion starts before what i've suggested (or your own take on it) happens, then it'll damage the game's reputation more than help it.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro--><i>I am writing this topic based on my brief experience of promotion (at university) of products. And because my course is to do with internet media and web-design... I'd suggest thinking about putting together a viral advertisement to put on you-tube/google video/myspace aswell as a promotional website... something like an onos crashing through a door and eating a marine whole... done like a home-video or something, then just a link to the promotional website.</i><!--colorc--></span><!--/colorc-->
Right here goes: Why does the E-Team fail? this is why:
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Because the current website is awful for marketing / promotion.</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Elaboration: If a user is directed to this website from a poster, user, e-mail, word of mouth, viral ad... anything which would leave the user craving more information or a taster... what do they get?
Here is an example of what people coming to the website will think / see / do:
<!--coloro:#708090--><span style="color:#708090"><!--/coloro-->1) There's no information on this blog page, its got some crap about technology...
2) Perhaps there's information on the About page!
2.1) NS2 will not be a Mod like NS was...
<i> - Ok, what is NS?
- What is a Mod?
- Why do I need to know this?</i>
2.2) NS2 will be beta-tested...
<i> - Ok, what is a beta test?
- What is constellation?
- Steam?</i>
2.3) NS2 will cost about $20...
<i> - Great, but what does $20 buy me?
- Where is all the f****ng information about the god-damn game?
- Why am I wasting my time here? I could be playing GRAW2 !</i><!--colorc--></span><!--/colorc-->
The website will fail all the people we've convinced to come here, it'll ruin their image of NS2 (First impressions only happen once) and will probably destroy their image of the game into being a "technology based indie game with some infestation thing". Games are sold on their entertainment value... currently the website offers no clue that they game is here to entertain, from a newbie's POV it looks like a bunch of techno-babble.
<b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->The devs need to re-make the website, or even better create a fully seperate promotional website<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></b>, with some stuff such as:
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>About section</b> - Real information on the game, it's premise, setting and history.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->We know you have a business plan, investors and the likes, so the game has all this already, you've just neglected to release it (probably for good reason) however it needs to be published in an interesting and engrossing way to captivate the users that come to the promotional website.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Media section</b> - Concept images should be enough here for now, leave the DI for the technology section.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->Write a short bit of information for each concept, how they fit into the game and what the user can expect (in gameplay, not technology) for each image.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Technology section</b> - Some information on the technology behind the game.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->Write and show how the technology will improve entertainment (you are selling the game on entertainment values) value of the game, and how the user can expect to see it implemented.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Community section</b> - Link / integration of this community / development website.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->For people who are interested in finding out more, or contributing.<!--colorc--></span><!--/colorc-->
<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro--><b>Not-quite-BS</b> - Stick anything exciting / cool on there... marketing spiel!<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro-->Stuff like: "One of our artists (concept, does this need ot be said?) worked on the revolutionary game: LAIR for the PS3" anything that'll get you guys a little bit of "ah I know that" familiarity, ride the expensive marketing/promotion of others to aid yourself... and try to remove your ties to Code-programs or Sudoku games... that gives no credibility in making a massive, popular, gorgeous, entertaining FPS... but stuff like NS1, Lair does!<!--colorc--></span><!--/colorc-->
I am more than happy to help spread the word about NS2, but you need to either do this promotional part of the website yourself, or out-source it to someone with experience in the field of marketing / promotion (although you said you had absolutely zero budget for this.) before anyone even thinks about promoting the game... <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->if promotion starts before what i've suggested (or your own take on it) happens, then it'll damage the game's reputation more than help it.<!--colorc--></span><!--/colorc-->
<!--coloro:#808080--><span style="color:#808080"><!--/coloro--><i>I am writing this topic based on my brief experience of promotion (at university) of products. And because my course is to do with internet media and web-design... I'd suggest thinking about putting together a viral advertisement to put on you-tube/google video/myspace aswell as a promotional website... something like an onos crashing through a door and eating a marine whole... done like a home-video or something, then just a link to the promotional website.</i><!--colorc--></span><!--/colorc-->
Comments
I agree that there's not much information on NS2 yet - we are still working on that. Whenever we are ready to release more information, we will post it prominently on the NS2 page, for easy access and then we will want it promoted and spread all around the 'net. If we wait until we have more info on the game before we get the E-Team started, then we won't have it when we need it, make sense?
So if you feel like your work will be wasted until there's more info, that's fine.
<img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
lol <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I can tell people that NS2 will be a standalone game and the cost will be 20$ approximately but I can't go further because no one knows anything yet! (well charlie and max do, but its sekrat!)
UWE knows how to run things, they'll prepare every necessary thing to start spreading ads and info about NS2 soon.
Okay, so back to brain storming ideas on what we can do, right?
well, in that case, please take my topic as a suggestion on creating a seperate promotional website... When media and such is released and if you haven't already.. I might do some mock-ups of my own to aid, even if you do it yourself it's always nice to have a "brief" of sorts to go into my portfolio <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Now; as for your idea. Some peopl do seem to forget that NS2 is a sequel. Yes, it <b>will</b> be very different from NS1, but the concept <b>is</b> NS1. NS2 is something that kind of "grows" from NS1, it started there and continues on. So as for one; if you want people to get interested, you could already point them at NS1, have them try it out. If they like it, they'll surely like NS2. Secondly, if they don't like it that much, you can already tell them some of the changes in NS2 to make it more intesting. (hl2 engine, physics, dynamic infestation etc.) Any decent gamer knows HL1, HL2 and the differences, they'll all recognise the potential of the game once they have played NS1. Just keep it in mind!
But again, you make the assumption that people will have the tolerance or patience to buy HL1, install it... download NS, install it... and then play/learn the game. Or that they already have HL1. and that you know them well enough to demonstrate the game, talk to them about technical details...
NS1 is great promotion, but it's marketing to people that don't or haven't played NS1 that will be the area that needs the most work <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
This is where a super-simple, idiot-friendly promotional website with everything within 1-click's reach and nothing too technical on it will be essential! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
think www.half-life2.com
Possible answer:
Natural Selection 1 is a free modification for the Half-Life engine. It features a unique blend of first-person-shooter and real-time-strategy action between Aliens and Marine teams in a sci-fi setting. More details can be found at the official Natural Selection wiki *insert link*.
Get a catchy domain, whack a short flash intro on it, put your best pics/vids/art/sounds on there, a bit of non-techy non-boring blurb (most people skip it and just view the screenshots/videos anyway?) and use that as your center of promotion.
Any youtube videos with hot chix talking about ns, text-ads, forum-sigs etc. can point to the minisite.
The main NS website as it stands is VERY nice, but it isnt suited to quickly telling someone about ns2 and holding their (short) attention span. The NS website (as said before) is more for people who already know/play/are into NS, which it does great but its not very promotional. I think a minisite would be a great promotional tool for NS2.
On an off tangent, however you direct people to info about NS2, if its here or a minisite, you want to get them comming back. Maybe some sort of special 'pre-order' type promotion that requires you to check on the site semi-regularly. Top 50 players in a mini-game/first 100 to win an on-going quiz (that requires you to check back for more clues)/Limited 10 Code giveaway on different days/etc. that gives you some sort of discount/icon/feature in-game ?
PS: I often read the NS forums, ive been playing NS on-and-off since about v2. Just wanted to say I love the game <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Is this why you tell everyone you want to be just like me when you grow up? <img src="http://www.nsmod.org/forums/style_emoticons/default/fish.gif" border="0" class="linked-image" />
You're doing a fine job on the E-Team Charlie, keep up the good work. When the time comes modNS will be there to promote you.
Hey, I couldn't resist, given Charlies mention of you in that podcast thingee. And really, if my humour is any indication, my personal hero has to be a Tonight Show writer...
The first one I think... I think they mentionned you were the only one missing the first podcast or something... can't remember... I know I laughed though <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
You want a fairly solid game with a release date in view (probably during the beta test stage?) to really push for all the viral marketing and stuff. Unless you go for halo/the dark knight style viral marketting which is way too excessive for a game like this!
But yeah, a promo website would be a good idea. Just to give new people the basic information they need to look at this kind of website, where they can get more in depth information about the game/company.
I think he's referring to HL2. I could be wrong though.
It wasn't kind, but it was <b>honest</b> and made excellent points.
Good medicine never goes down well.
Basically though, <i>the time isn't right</i> to promote NS2. At <b>this</b> point, if you're going to promote it to anyone, then you promote it to the people like us, people that will take a long term interest, and people that are loyal to the game. As for other people that have played and enjoyed the original NS1, you just <b>let them know</b> that an NS2 is in the works, so they know to expect it eventually. Anything beyond that, at this point, won't work well in NS2's favour.
When the game is very near completion, or has been completed but as yet unreleased, then you should really get the e-team up and running, and the promotional website that killkrazy has suggested; that has all the information anyone, even the most ignorant idiot, can want about the game; and all the excellent suggestions running around this sub-forum. The timing of release is important too, you don't really want to be competing with the big-name games.
But I'm sure this is all already the plan, so it doesn't really need to be said; but I thought I would anyway.