MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
<!--quoteo(post=1652739:date=Sep 28 2007, 07:18 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Sep 28 2007, 07:18 PM) <a href="index.php?act=findpost&pid=1652739"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here i'll tell you all about silent hill's shi**iness in these 2 video's that give you examples of how it is, EXACTLY how it is.
<!--quoteo(post=1652808:date=Sep 28 2007, 09:39 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Sep 28 2007, 09:39 PM) <a href="index.php?act=findpost&pid=1652808"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Parody video".... Basicaly something that copies something else but ridicules it, or to make fun of there work.<!--QuoteEnd--></div><!--QuoteEEnd-->
Which says nothing at all about the quality or lack thereof of the thing parodies. Spaceballs parodies Star Wars, for example, but Star Wars is still awesome.
hum I just clocked hl 2 last night on hard with basicly only the gravity gun, bar a few area's were rockets for gun ships or grens for snipers, it uped the game play to a about 17 hours, i also manadged to keep the first raven holm counter weighted wind mill blade and dogs ball all the way thru till the end of nova prospect and into entrampment i think its called.*game wouldnt let me take them furhter due to design, were basicly the momment i droped those i got a upgraded gravity gun. great game truely a great game.
Then today i turned around and completed on my first time playing ep one on hard useing mostly the gravity gun, I didnt for the civilian run, and one or two major zombie rooms, a few high lights in ep one, ep 1 i think some bits unnerved me a bit more than hl2, they basicly force you into a bunch more darkness, tho my tourch never ran out of power *shrug who knew. train crashes, pychic flashes, fear of being crushed by giant shipping crates, or train carrages. loved it all well done valve. truely cant wait for episode 2, loved completeing ep 1 in one sitting with out a single manual save, only did a few quike saves in the civillian train escort area, cos that tho was pritty intence, was a bit anoying in some parts, got all the hosties thru tho. crushed a head hunter carryer with a vending machine, she loved it and chuckled, got her to laugh a few times thru it. was so cut had to wait so long for the crow bar aparently they are running out, according to barney.
<!--quoteo(post=1652860:date=Sep 29 2007, 11:15 AM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Sep 29 2007, 11:15 AM) <a href="index.php?act=findpost&pid=1652860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so is lost coast between ep1 and ep 2 or what?<!--QuoteEnd--></div><!--QuoteEEnd--> If i remember correctly, Lost Coast was supposed to be in HL2 during the whole buggy bit but was cut to make the segment a bit shorter.
oh the whole drive around to the light house with a ###### ton of bugs chaseing you? yeah wasnt to bad i had dogs ball attached to the ass end of the car, they all chased that, dogs ball being the one that doesnt zap you, how ever it does zap the car periodicly forceing the car to do some weird stuff depending on were its attached. was great fun, had to get out every 50 meters and refire off the wind mill blade again.
<!--quoteo(post=1652860:date=Sep 29 2007, 05:15 AM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Sep 29 2007, 05:15 AM) <a href="index.php?act=findpost&pid=1652860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->truely cant wait for episode 2, loved completeing ep 1 in one sitting with out a single manual save, only did a few quike saves in the civillian train escort area, cos that tho was pritty intence, was a bit anoying in some parts, got all the hosties thru tho. crushed a head hunter carryer with a vending machine, she loved it and chuckled, got her to laugh a few times thru it. was so cut had to wait so long for the crow bar aparently they are running out, according to barney.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've played all original Alone in the Dark games all Resident Evil games Fatal Frame, Condemed, The Suffering, Silent Hill 3, Doom series, that being said I was genuinely freaked out by one game and one game alone. Sure Resident evil got one cheap scare out of me. Director's cut when that monster runs in from outside and the door slams behind him. That did scare me, after that nothing else. Doom 3 was filled with alot of what Resident Evil had, cheap scares from random spawns. This was easily defused by playing Heavy metal and running around guns ablaze. Fatal Frame does have the long black haired Japanese girl who only wants to play, creepy but not scarey. Silent Hill does have Pyramid head... creepy not scarey. The Suffering, when you enter the letal injection room and there's an inmate stabbed a fifty times by syringes, that was rather cool actually. None of them had the same effect as the creepers in Condemed, the guys who crawled on the floor. Coupled with the manequin level. The manequins got me saying to myself 'WTF wtf wtf wtf wtf wtf!' It got to the point where I would bash the ###### out of the actual manequins to make sure they didn't start moving when I turned around.
Out of all the games I've played, none have amounted to the general atmosphere of Condemed. You don't even have a gun 80% of the time, you're defending yourself with a pipe or a wooden plank. You have no idea how many bullets you have unless you flip the revolver open or eject the clip on your beretta. This helps considering the city is littered with psychopaths. Truthfully, I turn out the lights, close the door, and played this game with my sister watching. It scared both of us countless times. We were both frantically looking around to find out if the noise we just heard was a crazy coming closer or just a pipe leaking or wood creaking from my own footsteps. I look forward to the sequel Condemed: Bloodshot.
While I do not own Bioshock I did play the demo, from the demo it seems to be real close to what Condemed was. However, the fact that you pack an arsenal and are an awe-inspiring ass kicked demotes the fear factor.
<!--quoteo(post=1654660:date=Oct 8 2007, 01:54 PM:name=PerfectionsFlaw)--><div class='quotetop'>QUOTE(PerfectionsFlaw @ Oct 8 2007, 01:54 PM) <a href="index.php?act=findpost&pid=1654660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've played all original Alone in the Dark games all Resident Evil games Fatal Frame, Condemed, The Suffering, Silent Hill 3, Doom series, that being said I was genuinely freaked out by one game and one game alone. Sure Resident evil got one cheap scare out of me. Director's cut when that monster runs in from outside and the door slams behind him. That did scare me, after that nothing else. Doom 3 was filled with alot of what Resident Evil had, cheap scares from random spawns. This was easily defused by playing Heavy metal and running around guns ablaze. Fatal Frame does have the long black haired Japanese girl who only wants to play, creepy but not scarey. Silent Hill does have Pyramid head... creepy not scarey. The Suffering, when you enter the letal injection room and there's an inmate stabbed a fifty times by syringes, that was rather cool actually. None of them had the same effect as the creepers in Condemed, the guys who crawled on the floor. Coupled with the manequin level. The manequins got me saying to myself 'WTF wtf wtf wtf wtf wtf!' It got to the point where I would bash the ###### out of the actual manequins to make sure they didn't start moving when I turned around.
Out of all the games I've played, none have amounted to the general atmosphere of Condemed. You don't even have a gun 80% of the time, you're defending yourself with a pipe or a wooden plank. You have no idea how many bullets you have unless you flip the revolver open or eject the clip on your beretta. This helps considering the city is littered with psychopaths. Truthfully, I turn out the lights, close the door, and played this game with my sister watching. It scared both of us countless times. We were both frantically looking around to find out if the noise we just heard was a crazy coming closer or just a pipe leaking or wood creaking from my own footsteps. I look forward to the sequel Condemed: Bloodshot.
While I do not own Bioshock I did play the demo, from the demo it seems to be real close to what Condemed was. However, the fact that you pack an arsenal and are an awe-inspiring ass kicked demotes the fear factor.<!--QuoteEnd--></div><!--QuoteEEnd-->
You're right about Condemned, it really did have a great atmosphere, the problem was that even though it was a short game, the atmosphere lost it's effectiveness fairly quickly, at least it did with me, and by the end it really just didn't effect me at all. Shame really, it just didn't do anything new as the game went on so you knew what to expect and what would happen, it's a good game, but could've used a bit more work in that aspect. The on-rails dumpster bit was hilarious though.
As for BioShock, don't expect it to be scary at all. It has a lot of atmosphere, it's just not scary. You really get a feel for the world and while it is full of demented freaks, mutants and psychopaths, it's not something you actually get scared by. There are a few genuinely creepy parts throughout the game (Pretty much the entirity of Fort Frolic <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />), but a scary game it is not. It is a very fun game, however.
So anyway, sgt.waffles, tell me about those games i mentioned before, you said you've played them, now tell me about them.
The only scenes in games that have creeped me out have to do with hospitals. Theres something very wrong about blood trails and crap in the middle of a sterile environment. The only problem is the only games I've played with these have been Parasite Eve, and Resident Evil 4.
<!--quoteo(post=1654874:date=Oct 9 2007, 07:06 PM:name=OttoDestruct)--><div class='quotetop'>QUOTE(OttoDestruct @ Oct 9 2007, 07:06 PM) <a href="index.php?act=findpost&pid=1654874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only scenes in games that have creeped me out have to do with hospitals. Theres something very wrong about blood trails and crap in the middle of a sterile environment. The only problem is the only games I've played with these have been Parasite Eve, and Resident Evil 4.<!--QuoteEnd--></div><!--QuoteEEnd--> Silent Hill 2 and 3 might be your next port of call. Both feature the same hospital and both of the hospitals are creepy as all ######. The hospital levels in the Silent Hill series has always been one of the high points. The hospital features in all 4 games, but the first one's lost it's scaryness purely through poor graphics (it hasn't aged well at all) and Silent Hill 4's WOULD have been good if not for the burping nurses. I'm not joking either, it's not a vague burp-esque sound, it's a full on comedy burp.
This video should sum up the hospital in Silent Hill 4 pretty well.
<!--quoteo(post=1652756:date=Sep 28 2007, 03:33 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Sep 28 2007, 03:33 PM) <a href="index.php?act=findpost&pid=1652756"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you even know what the word "parody" means.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not really sure if the people who titled those videos know either.
The first one is more of an unamusing conglomerate of repetitive images and non-gameplay specific clips, which provide neither humor nor satire nor base ridicule, because they don't portray the game's mechanics, plot or ...much of anything... in a coherent and interpretive manner.
The second one is just an excuse to let some guy wear a wig; but it at least masquerades as a parody by ridiculing the lackluster dialogue of the games.
Perhaps the conversation in this thread can be reinvigorated (and wouldn't have died) if we stop trying to address Waffles and his abundance or lack of playing 'scary' games and NEX9's universal incomprehensibility and move on to what games have frightening aspects (in their story or gameplay...not "RE's terrible controls terrify me, lawl!") or what could potentially make a game scarier.
I think if you can provide a means for the player to feel legimiately frightened, it provides a much better response. For a quick example: all of the marines in the Halo games seem to be deathly afraid of The Flood, but there's no real reason - at all - that the player has a fear of them, because it's hard to die and death has little repercussion. Perhaps the tension and 'scariness' in such a situation could be increased if the player actually felt they were in mortal danger. This can't be the sole component in fear, because in the oft mentioned Vampire: The Masquerade beachhouse, there is almost no danger to the main character (and, although I'm not afraid of flying vases and pottery) some people list that as their scariest gaming moment. I suspect unpredictability may be a large component.
[edit]Yaaar, thar be grammar pirates about these waters, yahaaar[/edit]
Power's definitely a huge factor in it: I don't know if I would have been able to make it through the Beach House, or at least would have been able to make it through with my wits intact, if I hadn't of been a freaking vampire. I mean, I'd never be able to play something like Undying or Eternal Darkness, but with V:TM - B I was able to make it through not just because I wanted to play the rest of the game so badly (such an awesome game) but because, like you said, it's not like flying vases are going to kill a superpowerful creature of the night, and even if they could, I'm still a freaking vampire. I can suck people's blood and kill them with a swipe or two.
I recently played (and this time beat) V:TM - B. The Hotel part was definitely the scariest part, but there were quite a few other unnerving places. <span style='color:#000000;background:#000000'> crackhouse and, arggh, mutantzombies wtf?! </span>. Just like TychoCelchuuu said, knowing you're a powerful vampire keeps you sane <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Comments
<a href="http://www.youtube.com/watch?v=cAuCAGFNGcA&mode=related&search=" target="_blank">http://www.youtube.com/watch?v=cAuCAGFNGcA...ted&search=</a>
<a href="http://www.youtube.com/watch?v=KCUWMQoz1I0&mode=related&search=" target="_blank">http://www.youtube.com/watch?v=KCUWMQoz1I0...ted&search=</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Do you even know what the word "parody" means.
Which says nothing at all about the quality or lack thereof of the thing parodies. Spaceballs parodies Star Wars, for example, but Star Wars is still awesome.
Then today i turned around and completed on my first time playing ep one on hard useing mostly the gravity gun, I didnt for the civilian run, and one or two major zombie rooms, a few high lights in ep one, ep 1 i think some bits unnerved me a bit more than hl2, they basicly force you into a bunch more darkness, tho my tourch never ran out of power *shrug who knew. train crashes, pychic flashes, fear of being crushed by giant shipping crates, or train carrages. loved it all well done valve. truely cant wait for episode 2, loved completeing ep 1 in one sitting with out a single manual save, only did a few quike saves in the civillian train escort area, cos that tho was pritty intence, was a bit anoying in some parts, got all the hosties thru tho. crushed a head hunter carryer with a vending machine, she loved it and chuckled, got her to laugh a few times thru it.
was so cut had to wait so long for the crow bar aparently they are running out, according to barney.
so is lost coast between ep1 and ep 2 or what?
If i remember correctly, Lost Coast was supposed to be in HL2 during the whole buggy bit but was cut to make the segment a bit shorter.
###### this means i gotta wait for ep2
was so cut had to wait so long for the crow bar aparently they are running out, according to barney.<!--QuoteEnd--></div><!--QuoteEEnd-->
What?
Out of all the games I've played, none have amounted to the general atmosphere of Condemed. You don't even have a gun 80% of the time, you're defending yourself with a pipe or a wooden plank. You have no idea how many bullets you have unless you flip the revolver open or eject the clip on your beretta. This helps considering the city is littered with psychopaths. Truthfully, I turn out the lights, close the door, and played this game with my sister watching. It scared both of us countless times. We were both frantically looking around to find out if the noise we just heard was a crazy coming closer or just a pipe leaking or wood creaking from my own footsteps. I look forward to the sequel Condemed: Bloodshot.
While I do not own Bioshock I did play the demo, from the demo it seems to be real close to what Condemed was. However, the fact that you pack an arsenal and are an awe-inspiring ass kicked demotes the fear factor.
Out of all the games I've played, none have amounted to the general atmosphere of Condemed. You don't even have a gun 80% of the time, you're defending yourself with a pipe or a wooden plank. You have no idea how many bullets you have unless you flip the revolver open or eject the clip on your beretta. This helps considering the city is littered with psychopaths. Truthfully, I turn out the lights, close the door, and played this game with my sister watching. It scared both of us countless times. We were both frantically looking around to find out if the noise we just heard was a crazy coming closer or just a pipe leaking or wood creaking from my own footsteps. I look forward to the sequel Condemed: Bloodshot.
While I do not own Bioshock I did play the demo, from the demo it seems to be real close to what Condemed was. However, the fact that you pack an arsenal and are an awe-inspiring ass kicked demotes the fear factor.<!--QuoteEnd--></div><!--QuoteEEnd-->
You're right about Condemned, it really did have a great atmosphere, the problem was that even though it was a short game, the atmosphere lost it's effectiveness fairly quickly, at least it did with me, and by the end it really just didn't effect me at all. Shame really, it just didn't do anything new as the game went on so you knew what to expect and what would happen, it's a good game, but could've used a bit more work in that aspect. The on-rails dumpster bit was hilarious though.
As for BioShock, don't expect it to be scary at all. It has a lot of atmosphere, it's just not scary. You really get a feel for the world and while it is full of demented freaks, mutants and psychopaths, it's not something you actually get scared by. There are a few genuinely creepy parts throughout the game (Pretty much the entirity of Fort Frolic <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />), but a scary game it is not. It is a very fun game, however.
So anyway, sgt.waffles, tell me about those games i mentioned before, you said you've played them, now tell me about them.
Silent Hill 2 and 3 might be your next port of call. Both feature the same hospital and both of the hospitals are creepy as all ######. The hospital levels in the Silent Hill series has always been one of the high points. The hospital features in all 4 games, but the first one's lost it's scaryness purely through poor graphics (it hasn't aged well at all) and Silent Hill 4's WOULD have been good if not for the burping nurses. I'm not joking either, it's not a vague burp-esque sound, it's a full on comedy burp.
This video should sum up the hospital in Silent Hill 4 pretty well.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/t_H-PQWvcrE"></param><embed src="http://www.youtube.com/v/t_H-PQWvcrE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
I'm not really sure if the people who titled those videos know either.
The first one is more of an unamusing conglomerate of repetitive images and non-gameplay specific clips, which provide neither humor nor satire nor base ridicule, because they don't portray the game's mechanics, plot or ...much of anything... in a coherent and interpretive manner.
The second one is just an excuse to let some guy wear a wig; but it at least masquerades as a parody by ridiculing the lackluster dialogue of the games.
Perhaps the conversation in this thread can be reinvigorated (and wouldn't have died) if we stop trying to address Waffles and his abundance or lack of playing 'scary' games and NEX9's universal incomprehensibility and move on to what games have frightening aspects (in their story or gameplay...not "RE's terrible controls terrify me, lawl!") or what could potentially make a game scarier.
I think if you can provide a means for the player to feel legimiately frightened, it provides a much better response. For a quick example: all of the marines in the Halo games seem to be deathly afraid of The Flood, but there's no real reason - at all - that the player has a fear of them, because it's hard to die and death has little repercussion. Perhaps the tension and 'scariness' in such a situation could be increased if the player actually felt they were in mortal danger. This can't be the sole component in fear, because in the oft mentioned Vampire: The Masquerade beachhouse, there is almost no danger to the main character (and, although I'm not afraid of flying vases and pottery) some people list that as their scariest gaming moment. I suspect unpredictability may be a large component.
[edit]Yaaar, thar be grammar pirates about these waters, yahaaar[/edit]