ZOMBIE PANIC SOURCE RELEASES TODAY!

ZombiePanicZombiePanic Join Date: 2007-12-28 Member: 63278Members
GUYS! ZOMBIE PANIC SOURCE FINALLY RELEASES TODAY!!!

<a href="http://zombiepanic.org/" target="_blank">http://zombiepanic.org/</a> OR #zombiepanic ON GAMESURGE IRC!!
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Comments

  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I might have to give it another go, the original was kinda fun for a while.
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    edited December 2007
    Isn't this the mod that CCC and SpaceJesus were working on? I'll definitely give this a go.

    EDIT: I vaguely remember KFDM being involved somehow.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited December 2007
    I contributed to the original game some. Even though this is rather blatant advertising, I'll leave this since some members of this community contributed to ZP.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1665429:date=Dec 28 2007, 12:54 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE(KungFuDiscoMonkey @ Dec 28 2007, 12:54 PM) <a href="index.php?act=findpost&pid=1665429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I contributed to the original game some. Even though this is rather blatant advertising, I'll leave this since some members of this community contributed to ZP.<!--QuoteEnd--></div><!--QuoteEEnd-->Surely those members could have made this thread, instead of this balatant needy spam account.

    /sigh
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    ALLCAPS IS NECESSARY. IT MAKES EVERYTHING SEEM MORE IMPORTANT.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    I don't really care if it releases *today*... it is not released yet so why does this post exist?

    I just went and wasted 5 minutes looking for a download link at the site.

    This is an advertisement for vaporware at the moment.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    CAPS LOCK IS LIKE AUTOPILOT FOR COOL

    And I'm on vacation away from my computer, so I can't play, but I imagine that if it's anything like ZP then it's pretty neat.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1665451:date=Dec 28 2007, 04:35 PM:name=Psyke)--><div class='quotetop'>QUOTE(Psyke @ Dec 28 2007, 04:35 PM) <a href="index.php?act=findpost&pid=1665451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't really care if it releases *today*... it is not released yet so why does this post exist?

    I just went and wasted 5 minutes looking for a download link at the site.

    This is an advertisement for vaporware at the moment.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Indeed, the rest of the site hasn't changed much either, so looking at the media or about sections wasn't that fulfilling either...

    I still like the look of them screenshots though and the concept of this game has mucho potential. Noone likes smart zombies when you're low on ammo and this game has human controlled ones even <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />






    Also capslock is sex on wheels
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    edited December 2007
    I can't find a download link, they lied why would they do that? Why?

    LOUD NOISES!

    <a href="http://forums.facepunchstudios.com/showthread.php?t=463585" target="_blank">linky to screenshots </a>
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Considering this is an advertisement for a non-existant product... could we delete this post or something and just have a repost when there is actually something to see here?

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Nothing to see here, move along.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2007
    To quote good ol' Jeff, or at least what he would say...



    Worst release anouncement ever!


    [edit]
    Ah well to help out the failing of posting a time I had a looksee on their forums...

    It will be released at PST (12:00, I guess), which is pacific standard time --> GMT-8. Meaning for Europe beyond the UK it will be released at 21:00, resulting in ~ 5 minutes to go? Gah silly time zones, this would've been a lot easier if we hadn't discovered the earth wasn't flat!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Has the gameplay improved since the initial release or does it still suck to play as zombie against any decent players since they can just duckjump out of the way and shoot you dead?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I remember PT'ing and doing some stuff for them. That mod is horrible.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    ...has the source version improved over the original? I didn't care for it much...the fact that the zombies have reinforcement limitations turns me off big time. Promotes gathering tons of guns and camping in one spot with everyone while the zombies throw themselves at you like some sort of river of retarded flesh.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    edited December 2007
    I used to be a PT for this.(tried making a map for it. it was pretty much a box map, but I felt the concept(escape from an underground building) and layout was good. it was never really played) It was a fun mod to play with friends and voice comm. Random pubbers with no teamwork took away some of the fun, and there was no room for competitive play.
    I'd imagine it's improved a lot, the concept is good. Will try out.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    I used to PT this as well. I'm glad to see that the new features list says something about the first zombie being like the alpha zombie with special advantages... I had suggested that long ago. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I still don't see it released though... Worst Release Announcement Ever.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1665492:date=Dec 28 2007, 03:00 PM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Dec 28 2007, 03:00 PM) <a href="index.php?act=findpost&pid=1665492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...has the source version improved over the original? I didn't care for it much...the fact that the zombies have reinforcement limitations turns me off big time. Promotes gathering tons of guns and camping in one spot with everyone while the zombies throw themselves at you like some sort of river of retarded flesh.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You just described every zombie movie ever made. Perhaps that's what they're going for?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    I don't think Zombie Panic ever claimed to be innovative (good thing too, because I would have laughed in their faces)
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    it's out
    <a href="http://halflife2.filefront.com/file/Zombie_Panic_Source_v10_Full_Client_Release;85371" target="_blank">http://halflife2.filefront.com/file/Zombie...t_Release;85371</a>
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1665575:date=Dec 29 2007, 07:19 AM:name=Isamil)--><div class='quotetop'>QUOTE(Isamil @ Dec 29 2007, 07:19 AM) <a href="index.php?act=findpost&pid=1665575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's out
    <a href="http://halflife2.filefront.com/file/Zombie_Panic_Source_v10_Full_Client_Release;85371" target="_blank">http://halflife2.filefront.com/file/Zombie...t_Release;85371</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Yet, they don't say so on the HP and their forum is down as well <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    Also: the file is 600+MB and filefornt only gibes me 120KB.

    <img src="http://aufbix.org/zomg.jpg" border="0" class="linked-image" />
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    Did anyone playtest this at all at any point in the development process?

    The first map I tried on LAN; zps_haunted looked promising, but I walked two steps and it stole my camera and repositioned it on the other side of the map, and dumped a bunch of messed up HUD sprites in the middle of the screen.

    The second map; zps_policestation crashed the game multiple times.

    I decided to try multiplayer. The only server that wasn't full and had players with acceptable (200) ping was playing some sort of test map that I don't remember the name of.

    <img src="http://sabretooth.mirror.waffleimages.com/files/6f/6f9c176a7e24d14df93d47e9aefe0ca7a7039826.jpg" border="0" class="linked-image" />

    All the players on the right were aiming at the zombie in the middle. Bullets were coming out of their sides.

    Having heard similar stories of horror I can unfortunately no longer attempt to play this game.

    My hopes for this mod have been crushed. I do wish you had improved upon it before release.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Gaaaad this mod is bad.
    I'm also wondering wether this was playtested at all for fun or bugs.
    Game takes ages to load for average visual content.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Thanks for saving me a download!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1665537:date=Dec 29 2007, 02:01 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 29 2007, 02:01 AM) <a href="index.php?act=findpost&pid=1665537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You just described every zombie movie ever made. Perhaps that's what they're going for?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The problem with that concept is that someone has to play the zombies. And the zombies always lose.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--quoteo(post=1665594:date=Dec 29 2007, 06:58 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Dec 29 2007, 06:58 AM) <a href="index.php?act=findpost&pid=1665594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for saving me a download!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Indeed. The only deadly zombifying virus you'll be saving yourself and your loved ones from from is the rush-to-download-ZP virus. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1665537:date=Dec 28 2007, 09:01 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 28 2007, 09:01 PM) <a href="index.php?act=findpost&pid=1665537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You just described every zombie movie ever made. Perhaps that's what they're going for?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Forgot I was talking about a movie.

    Woops, I wasn't.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    The mod is fun... if played with friends. The overall lightning of the maps are boring, it's the same HL2 mapping technique again: "bright white like here, and ill place some random flickering red emergency lights here. Done!"

    Sorry for the criticism, but the police map is so depraved of lightning atmosphere.

    But that said, the gameplay IS fun, but returning to my starting point - if played with people you can relate to.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    installing on the C: drive. I don't have 1.2gb free on my C: drive ffs <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    these mods don't need an installer, just gimme a freaking rar already!


    going to install it on my server and the the copypasting will commence... le sigh
  • Zor2Zor2 Join Date: 2005-01-13 Member: 35341Members, Constellation
    edited December 2007
    Downloaded and played this game for 1.5 hours.. I rate it 2/5.

    If you're expecting anything different from ZP 1 then stop! Gameplay hasn't evolved anywhere. I don't mind the graphical glitches and minor bugs (it's a first beta after all...). But rounds basically go like this...

    *Spawn (as human)
    *Run around looking for guns but can't find any as people who have memorised the maps already grab them all too quickly (In every game, roughly 80% of the human team never pick up any weapon better than their starting ones)
    *Chance upon a group of humans hiding in a garage
    *As the zombies run in, hide behind the two people who have anything better than your basic (crappy) pistol
    *Wait to the said two people run out of ammo
    *Die

    alternatively...

    *Spawn (as zombie)
    *Run around a bit
    *Chance upon a group of humans hiding in a garage
    *Run in and die to two people holding a rifle and shotgun respectively
    *Run in and die again
    *Run in and die again
    *Run in and die again... but now the humans have ran out of rifle and shotgun ammo!
    *Run in and kill everything as no one has anything better than their basic (crappy) pistol

    It's fun for a while, especially when people use their voice comms liberally. But the novelty wears off very quickly :|
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Lol, some PR dude from their IRC channel just raped me for bringing up the similarity between Zombie Panic, and Zombie Panic Source.

    IT HAS NEW CHARACTERS DON'T YOU SEE? AND NEW MUSIC, AND THE ZOMBIES CAN SPRINT, AND NEW MAPS!!
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