NS2 will support the parallax occlusion mapping ?
HatlabuFarkas
Join Date: 2005-03-09 Member: 44496Members
<div class="IPBDescription">POM rocks !!!</div>The parallax occlusion mapping is wonderful, and not take SPIKE to the CPU, because fully the VGA works on it. (if can.) i have a X1950xtx in crossfire mode, and i downloaded a <a href="http://www2.ati.com/misc/demos/ati-demo-toyshop-v1.2.exe" target="_blank">ATI Radeon x1800 demo to use Parallax</a>. i have no words to say here, what i can imagine in NS2. MUST USE the OPM !! i was started a search in <a href="http://search.yahoo.com/search;_ylt=A0geu6GprzxHrCABiUNXNyoA?p=parallax+occlusion+mapping&y=Search&fr=moz2" target="_blank">YAHoo search engine</a>, and read all the found things. what found in <a href="http://en.wikipedia.org/wiki/Parallax_mapping" target="_blank">Wikipedia</a>, all i found read too, and watch the <a href="http://www.youtube.com/watch?v=UeF-kCr_vyo" target="_blank">YouTube video</a>. ALL MY WORDS is: "WONDERFUL" <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Here is some MORE Links to use to understand the Parallax mapping:
<a href="http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg" target="_blank">some pix</a>
<a href="http://www.hl2world.com/bbs/free-parallax-occlusion-shader-vt43769.html" target="_blank">some pix from HL2</a>
<a href="http://www.gamedev.net/columns/hardcore/pom" target="_blank">Gamedev</a>
<a href="http://accelenation.com/?ac.id.253.3" target="_blank">speculati0ns accelenation.com</a>
<a href="http://www.tonyambrus.net/software/graphics/parallax-mapping" target="_blank">speculati0ns tonyambrus.net</a>
i think this option is good for NS2.
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Here is some MORE Links to use to understand the Parallax mapping:
<a href="http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg" target="_blank">some pix</a>
<a href="http://www.hl2world.com/bbs/free-parallax-occlusion-shader-vt43769.html" target="_blank">some pix from HL2</a>
<a href="http://www.gamedev.net/columns/hardcore/pom" target="_blank">Gamedev</a>
<a href="http://accelenation.com/?ac.id.253.3" target="_blank">speculati0ns accelenation.com</a>
<a href="http://www.tonyambrus.net/software/graphics/parallax-mapping" target="_blank">speculati0ns tonyambrus.net</a>
i think this option is good for NS2.
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Comments
Crazy, but sounds like only the highest video cards can really run maps with it at an acceptable framerate. Doubt it'll be used in NS2.
It's possible we may include something like this in NS2, but at the moment we're focused on more core aspects of the game.
lol its small web <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
YEYE thats true, the web is small (-: <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
i am happy to U create the thing over those link.
and i stil waiting 4 POM added to NS2 .
NS:Source will support "PAM" , or not support ?
But this is no excuse to simplify or dumbing down the map layout and map details like you can see on HL². I must say that it is a little bit because of the Hammer editing tool, wich is a little bit...
Dont get me wrong, it is good. But only for some "ivy" on walls or thing you can't get close to. Just to add some optical illusion. I like 3D detail (3D good looking and optimized object). Unfortunatly, Hammer... haarr enough of that.
Bing the polys too !!!
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> i wanna see the world of perfection <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> i wanna fear from the "level design" i dont wanna fear from ugly Pixeled monsters, like Duke nukem (OLD) <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
i like it. it looks cool.
I'm not against it the idea its looks rather neat but its really not all that important and it could be easily added latter or at the map makers discretion.
I'm not against it the idea its looks rather neat but its really not all that important and it could be easily added latter or at the map makers discretion.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well thanks for enlightening me, I guess I got it wrong a bit! What you say makes sense though, and yeah, at the end of the day, it's up to the map maker to use the feature in whatever manner they want if they choose to. I also dug up an interesting PDF file apparently from an ATI presentation from the GDC when I was doing a bit more research. I guess page 42 of the article was what I was trying to explain:
<a href="http://ati.amd.com/developer/gdc/2006/GDC06-Tatarchuk-Parallax_Occlusion_Mapping.pdf" target="_blank">http://ati.amd.com/developer/gdc/2006/GDC0...ion_Mapping.pdf</a>
Nevertheless, this article is a good read.
Thank you.
It's just meant to look cool :\ come on.
<a href="http://ati.amd.com/developer/gdc/2007/Dachsbacher-Tatarchuk-Prism_Parallax_Occlusion_Mapping_with_Accurate_Silhouette_Generation(SI3D07).pdf" target="_blank">http://ati.amd.com/developer/gdc/2007/Dach...ion(SI3D07).pdf</a>
(edited : added remember line)
It is not "wonderful".
It is not "wonderful".<!--QuoteEnd--></div><!--QuoteEEnd-->
really the basic thing is go0d. this ability is only a trick.
But recevie a BIG jump from a Flat textures....
The main question Still stands. we are waiting for an OFFICIAL answer :
"yes, we will put this small thing to the NS:Source"
(or somehimg like that.)
<!--quoteo(post=1660745:date=Nov 16 2007, 02:53 AM:name=Max)--><div class='quotetop'>QUOTE(Max @ Nov 16 2007, 02:53 AM) <a href="index.php?act=findpost&pid=1660745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's possible we may include something like this in NS2, but at the moment we're focused on more core aspects of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
This isn't a very important feature and they have a lot of other things they could be focusing on.