Left Claw , Right Claw , left mouse & right mouse

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
edited March 2008 in Ideas and Suggestions
<div class="IPBDescription">Fade attack variation</div>Hi Everyone,

I had a small idea about the adding a bit more flexibilty to the fade,by being able to control individual arms/claws, for a varation of 3 or more melee attacks.

It could be something like this

<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Left mouse <!--colorc--></span><!--/colorc-->button makes the <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->left claw swipe<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Right mouse button<!--colorc--></span><!--/colorc--> makes the <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->right claw swipe<!--colorc--></span><!--/colorc-->
<!--coloro:#9932CC--><span style="color:#9932CC"><!--/coloro-->both mouse buttons <!--colorc--></span><!--/colorc-->makes the fade <!--coloro:#9932CC--><span style="color:#9932CC"><!--/coloro-->swipe both claws <!--colorc--></span><!--/colorc-->- a much more damaging attack than consecutive single swipes, a type finishing blow perhaps.

Picture a fade blink in between two marines, left claw swipes one marine, right claw swipes the 2nd marine. while the 2nd marine is off balance from the swipe the fade does a duel claw swipe on the marine's friend finishing him off.

The idea would be to make the fade better handling groups of marines (as with group respawning this will be a necessity) rather than just a blink in and out ninja - which will still always be an option.

The way that it could be done is that the duel claw swipe would be more powerful than two consecutive single swipes, use more energy and be slower to repeat. So it be better and killing.
While the single claw swipes would be quite fast, use less energy so its possible to swipe a lot , making it more effecient for destroying res towers, but also being able to handle multiple marines.
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Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Sounds like it'd have the CS Knife syndrome. - You know, no one ever uses the primary fire, only the secondary one (for your idea then, it's the double-slash). And it becomes a game of rush, attack, pull back, rush, attack, pull back (for CS anyway, marines aren't likely to fight a fade with <b>their</b> knives). Very uncool.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    make fade harder for new ppl as he already is (he is allready realy hard to master )


    left mouse = swipe like now

    right mouse = absolutly deadly attack (only HA can survive )

    BUT you need to stay 1/2 second to perform it
    that make you a easy target for other marines (also its hard too time it right )

    how about that?


    i cant agree that this make it like css
    NS is NS
    it have simply too many differences to css

    and is a fade not suppost to fade out and fade in ?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I'd like to see some more interesting melee combat options for the Kharaa in terms of combinations or targeted strikes but I don't know if NS2 really needs it. This approaches that NSPlayer vs Depth chasm and I'm not sure what the elegant bridge across looks like.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    darktimes: I did not say it would make NS like CS.
    What I said, was that NS would suffer from the same problem that the knives in CS do.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    knife problems in cs???

    turn around AND SHOOT

    i have never problems whit knifing idiots in cs (ok i played now 2 jears not )
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    edited March 2008
    Except this changes absolutely nothing from how it is already. Fades don't instantly come with focus off the bat.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    I'd rather left click stay a single fire action and secondary fire be the alien movement button ( If it stays ).
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1673144:date=Mar 14 2008, 02:55 AM:name=Wyattx3)--><div class='quotetop'>QUOTE(Wyattx3 @ Mar 14 2008, 02:55 AM) <a href="index.php?act=findpost&pid=1673144"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather left click stay a single fire action and secondary fire be the alien movement button ( If it stays ).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Aye. I'm with you there.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    You know... admittedly, I kind of like the concept here. It reminds me of when my ex-fiance was a beta tester for Halo 3. They spent so much time getting the control to <i>feel</i> right. I realize it's a kind of hard concept to describe unless you've played FPS games for years and years but there IS something to getting the gameplay to feel right. Games that work a lot on it are generally successful.

    So don't count out this idea people!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Hmm, could you elaborate (on the control + halo 3 thing), the_x5?

    Fact is though, first person view was never meant for melee. And maybe it's a bit much to ask for players to do more than one attack a time when the melee 'system' (if you could even call it that) isn't very intuitive.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1673312:date=Mar 15 2008, 10:31 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 15 2008, 10:31 AM) <a href="index.php?act=findpost&pid=1673312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm, could you elaborate (on the control + halo 3 thing), the_x5?<!--QuoteEnd--></div><!--QuoteEEnd-->
    What specifically? She was one of the few who were allowed to test the late beta. Those were good times... where we used to play together. My point in mentioning it was that you always hear game critics talking about how companies like Bungie and Blizzard have such well-polished gameplay in their initial release. When it is really that because of extensive playtesting and bughunting. Several other game companies have taken note like two VALVe teams who made TF2 and Portal, and others aren't getting the point in my opinion like Atari's Bioware team (ie: NWN2) and Ubisoft's Grin team (GRAW and GRAW2).

    I my alluded-to example you noted, I was emphasizing a fact I know -- that the Bungie developers for Halo and the sequels have always spent an exorbitant quantity of time fine tuning the animations, timing, etc. to get the game to feel just right, feel fluid in combat. It's kind of like how when sports car (or heck even a fighter jet) manufacture considers control placement, they run a loop of testing placement, getting feedback, and making innovative adjustments. Those innovations needed to start out open minded and take risks or you won't create anything uniquely new. Thus why I say to us all, we shouldn't rule out ideas about control placement, especially this early in the design process.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1673275:date=Mar 15 2008, 03:23 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Mar 15 2008, 03:23 AM) <a href="index.php?act=findpost&pid=1673275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know... admittedly, I kind of like the concept here. It reminds me of when my ex-fiance was a beta tester for Halo 3. They spent so much time getting the control to <i>feel</i> right. I realize it's a kind of hard concept to describe unless you've played FPS games for years and years but there IS something to getting the gameplay to feel right. Games that work a lot on it are generally successful.

    So don't count out this idea people!<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's why some people still play ns. The way the hl based movement works is absolutely marvellous after you start to learn it. The same goes for Blizzard games; everything in the ui feels right and you feel you're in control of the situation. Halo probably does it better for the new players, but ns has that nice feeling here are there too.

    Standing still to perform an attack isn't something I'd consider good for the 'feel' of the game. At least I think the fade gameplay is quite good as it is now. It's the only lifeform that has the nonstop motion feel in it. At best it feels almost as if it was a one fluid move to blink in a perfect arc, land a hit or two at a marine and blink out and keep on doing that for the next few minutes. Of course it could be always perfected here and there, but not by forcing it to stand still.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    Separating the attacks for left and right claw attacks would just overcomplicate things for no gain at all.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    If you have focus, would you trade it for being able to use regular, non-focus attacks?

    Didn't think so. Idea demolished.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    yes i would, why waste a powerful strike and a long pause between the next attack, when you can potentially kill two weakend targets with two light and quick blows? would you spray your clip empty even though a skulk is dead in the first 10 bullets?

    if its done properly it can be very versatile. which is the whole point.

    this is a discussion forum, you can leave the attitude at the login screen domming.....
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    How would a marine be weakened? You always have to assume that a marine is at full health due to the commander being able to drop medpacks on him.

    And no, its more like: would you use a HMG/Shotgun against a skulk when you could use a LMG?
    YES YOU WOULD.

    Well, I guess I'm slightly sorry. Its very easy to see past this idea when you understand how much more powerful a focus fade is than a non-focus fade.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1673712:date=Mar 20 2008, 07:40 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Mar 20 2008, 07:40 AM) <a href="index.php?act=findpost&pid=1673712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How would a marine be weakened? You always have to assume that a marine is at full health due to the commander being able to drop medpacks on him.

    And no, its more like: would you use a HMG/Shotgun against a skulk when you could use a LMG?
    YES YOU WOULD.

    Well, I guess I'm slightly sorry. Its very easy to see past this idea when you understand how much more powerful a focus fade is than a non-focus fade.<!--QuoteEnd--></div><!--QuoteEEnd-->
    While I think you're getting unnecessarily stuck on the doubleswipe part of this idea, I think this idea is not needed. The fade's depth lies in blink and since blink is available from the outset, there's really no need to beef up the depth of the main attack.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1673607:date=Mar 19 2008, 07:52 AM:name=Bacillus)--><div class='quotetop'>QUOTE(Bacillus @ Mar 19 2008, 07:52 AM) <a href="index.php?act=findpost&pid=1673607"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's why some people still play ns. The way the hl based movement works is absolutely marvellous after you start to learn it. The same goes for Blizzard games; everything in the ui feels right and you feel you're in control of the situation. Halo probably does it better for the new players, but ns has that nice feeling here are there too.

    Standing still to perform an attack isn't something I'd consider good for the 'feel' of the game. At least I think the fade gameplay is quite good as it is now. It's the only lifeform that has the nonstop motion feel in it. At best it feels almost as if it was a one fluid move to blink in a perfect arc, land a hit or two at a marine and blink out and keep on doing that for the next few minutes. Of course it could be always perfected here and there, but not by forcing it to stand still.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thank you for your comments! You are absolutely right about Blizzard's professional-quality gameplay "feel" in their games.

    When you say "non-stop motion feel" what do you mean? Are you talking about +movement being bound to MOUSE2 while +attack being bound to MOUSE1 having a more fluid feel to it? Hmm, well I suppose you have a point, not everybody has a 5 or 7 button mouse (although many, many people do... *idea* Hmm, partnership with Razer anybody?)
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1673736:date=Mar 20 2008, 01:06 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Mar 20 2008, 01:06 PM) <a href="index.php?act=findpost&pid=1673736"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While I think you're getting unnecessarily stuck on the doubleswipe part of this idea, I think this idea is not needed. The fade's depth lies in blink and since blink is available from the outset, there's really no need to beef up the depth of the main attack.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well the right swipe/left swipe isn't even needed to be mentioned. It can be alternated as an animation for non-focus fades, that could probably be cool. (Non-focus fades don't have double swipe because its going to suffer from CS knife syndrome, I'm 500% sure) Focus fades will just double swipe. And yes, blink is what makes fades specialsauce.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1673807:date=Mar 20 2008, 11:32 PM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Mar 20 2008, 11:32 PM) <a href="index.php?act=findpost&pid=1673807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well the right swipe/left swipe isn't even needed to be mentioned. It can be alternated as an animation for non-focus fades, that could probably be cool. (Non-focus fades don't have double swipe because its going to suffer from CS knife syndrome, I'm 500% sure) Focus fades will just double swipe. And yes, blink is what makes fades specialsauce.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Glad you agree. So you think a workable version of this idea would be to have alternating swipe animations only. Sounds good to me.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1673838:date=Mar 22 2008, 12:20 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Mar 22 2008, 12:20 AM) <a href="index.php?act=findpost&pid=1673838"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Glad you agree. So you think a workable version of this idea would be to have alternating swipe animations only. Sounds good to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <i>(and double-swipe for focus-fades)</i>
    Me too.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    hah would be pretty mad if you could have smart animations , so that when a marine is either side of the fade, the fade will use the claw/arm closes to the marine <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    <!--quoteo(post=1672303:date=Mar 6 2008, 11:43 AM:name=darktimes)--><div class='quotetop'>QUOTE(darktimes @ Mar 6 2008, 11:43 AM) <a href="index.php?act=findpost&pid=1672303"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->make fade harder for new ppl as he already is (he is allready realy hard to master )
    left mouse = swipe like now

    right mouse = absolutly deadly attack (only HA can survive )

    BUT you need to stay 1/2 second to perform it
    that make you a easy target for other marines (also its hard too time it right )

    how about that?
    i cant agree that this make it like css
    NS is NS
    it have simply too many differences to css

    and is a fade not suppost to fade out and fade in ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    id be very cautious about giving any class and instagib attack. If oyu have playerd the hidden source mod u will no on some servers the hidden gets a "pig stick" instagib attack that has a long time delay between clicking and the attack. But after a bit of practice it can become very easy to time it right, and get kills glore. The fade can already be a pro players kill farming paradise giving it an instagib could make this worse. Id only approve an instagib if it was unrealiable even with practice. i.e the time delay changed each time u used it. so timing could not be honed to easily
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    Swiping both claws sounds cool, but I think it will work best if we design NS2 so RMB activates the alien movement abilities.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1674193:date=Mar 25 2008, 03:52 PM:name=J!)--><div class='quotetop'>QUOTE(J! @ Mar 25 2008, 03:52 PM) <a href="index.php?act=findpost&pid=1674193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Swiping both claws sounds cool, but I think it will work best if we design NS2 so RMB activates the alien movement abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Awesome. Is that the official word on it?

    What about the idea that, you still have the different swiping animations; ie. alternate swipes for non-focus fades, double-swipe for focus fades? It'd just be purely cosmetic, but would make a lot of sense.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1673706:date=Mar 20 2008, 05:11 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Mar 20 2008, 05:11 AM) <a href="index.php?act=findpost&pid=1673706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes i would, why waste a powerful strike and a long pause between the next attack, when you can potentially kill two weakend targets with two light and quick blows? would you spray your clip empty even though a skulk is dead in the first 10 bullets?

    if its done properly it can be very versatile. which is the whole point.

    this is a discussion forum, you can leave the attitude at the login screen domming...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed, agreed, and agreed.

    <!--quoteo(post=1674193:date=Mar 25 2008, 02:52 AM:name=J!)--><div class='quotetop'>QUOTE(J! @ Mar 25 2008, 02:52 AM) <a href="index.php?act=findpost&pid=1674193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Swiping both claws sounds cool, but I think it will work best if we design NS2 so RMB activates the alien movement abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds nice, although you are clearly trying to be cryptic and noncommital in your response J!. ;)

    <!--quoteo(post=1674290:date=Mar 26 2008, 02:35 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 26 2008, 02:35 AM) <a href="index.php?act=findpost&pid=1674290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What about the idea that, you still have the different swiping animations; ie. alternate swipes for non-focus fades, double-swipe for focus fades? It'd just be purely cosmetic, but would make a lot of sense.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes that would be a nice touch indeed. Ability based animation and model changes are very, very commonplace in many different games. (RTS's in particular)
  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    [Commence hi-jacking]

    This leads to a good idea, power hits.

    Left mouse click = Regular (like now) attack

    Right mouse click = Power Attack
    which would perform 3X the regular attack damage. But takes atleast 1 or 1 1/2 second to perform.

    Problems with this...
    Where would the building, drop weapon command go? Could add a button which opens it up but that would be slower. Not a big problem but none the less a kink in the plan.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    ...

    Anyone else wanna take this one?
  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    edited March 2008
    <!--quoteo(post=1674510:date=Mar 28 2008, 07:21 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 28 2008, 07:21 AM) <a href="index.php?act=findpost&pid=1674510"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...

    Anyone else wanna take this one?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sure ill take it, ill take your flaming again and again, which will drive this topic off topic with your useless banter. You added NOTHING to this topic and you really should not be flamening me for nothing.

    <b><u>Sorry for disturbing</u> but im not sorry to Harimau</b>


    @ Harimau: Sir you really need to get a life, from the post you made in my thread i can tell your overly pompous and poke at any and every thing just to look good in anyones eye, which on the internet is pointless. So judging you, you must be a no-lifer who just sits on the computer all day trying to get attention by pushing other people down, which again is pointless on the internet. You sir, cant have allot of friends. Saying that you do or it dosent matter on the internet is pointless because i will never know the truth, nor do i even care to.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited March 2008
    Haha, that's rich.

    Okay, I'll say.
    Isn't the power attack basically focus?
    And if it isn't focus, then it'll suffer from the CS knife syndrome.
    Both of these things have been discussed already, in this thread. You must have missed it. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    Unless you mean, for 1.5 seconds a fade is stuck in place, waiting to execute a power attack - well, that's pretty useless, a fade's strength is in its speed of movement; if you want to stop it in place for 1.5 seconds, that kinda defeats the purpose.

    edit: I never had any intention to flame you. You saw an insult, and so you took offense.
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