Item Stay Times

Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
<div class="IPBDescription">Or How Long should items stay?</div> Heath and Ammo Lasts a bare 30 seconds before dissapring, Understanble otherwiser you could have a field of heath in your base making somone simply unkillable

But what about Guns and and such?

Should Pistols/Weilders/Mines/LMG's/HMG's/Shotguns/ and Gernade Launchers also be on that same 30 second timer?

For some reason it simply feels to short to me, I mean as it is now if I'm a HMG Light Armor and four Fades are attacking the Homebase while the rest of my team is off elsewhere taking back Hive 2, Or prehaps defending Hive 1 from yet more Fades, Or off Golfing it does not matter which.... Any often cases, normal three, four times a round, myself and a Shotguner or a HA will dance with some Fades kill maybe one, then lose the person with the Weapon and me run after the fade and kill it then come back JUST to see that Weapon dissaper, From a Balancing point of view it often happens when Aliens got Hive 3 Back and start the Home-Base Charge and the Marines often loose as they are assulting from Multiple Angles and when one man falls another can't get thier and not die or find a lull to rush out and grap his equipment


So I wondered, who would realy be opposed to rasing the timer on weapon dissapering to 45 seconds or prehaps a full mintue?

Comments

  • ZarkarkZarkark Join Date: 2002-11-04 Member: 6889Members
    Anyhow I think (since v1.0 that is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->) such items lying around - may it be ammo, weapon or health - should be "bite-able" - meaning aliens should be able to destroy them. (aside any fade-away-timing).
  • triskadekatriskadeka Join Date: 2002-11-01 Member: 2262Members
    I haven't really thought about that... but I like it.

    No disappear timer, but allow dropped weapons to be destroyed fairly quickly.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Weapons should last up to 1.5 mins.
  • Ya-maniYa-mani Join Date: 2002-11-05 Member: 7034Members
    I think that what's the commander drop should be dissapearing after a delay (30 or 60 seconds, etc.) because he drop it on purpose and the marines grab it as soon as they see the stuff.

    But when a marine fall, the guns or whatever he was using when he dies should stick to the ground to be pick up by an other marine or the same on his way back. Maybe person will say that it unbalance the game. So make the lying weapons destroyable by the aliens as someone says earlier.

    Just my 2 cents!
  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    weapons are a large investment of resources and therefore should last a lot longer than things like medpacks/ammo. it's very frustating indeed to have a hmg disappear before you can retrieve it because some idiot lost it and you couldn't reach the dropped weapon in time.

    if the aliens could destroy fallen weapons then making those weapons last for minutes would be good. I'm sure a few skulks would use the weapons as bait for ambush too.
  • UtgaardslokeUtgaardsloke Join Date: 2002-11-28 Member: 10144Members
    Agree!

    The Marine items stay longer (i.e 3 min or so), but they can be eaten (by a melee attack only, of course) by the hungry aliens. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    I don't even think marines should drop their weapons when the die. After all, as an Alien, I tend to attempt to cost the marines as much cash as possible. If marines dropping weapons stay for long times, what's the point of killing them as opposed to trapping them?

    If marines dropped their weapons and they stayed for minutes, it really reduces the effect of killing a marine.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    If you can make the weapons biteable put this in.<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Idea, slightly modifed

    Extend Droped Weapons Timer to 2 Mintues AND Gourges/Skulks can get resources from "eating" the downed items(How hard would it be to code?) The Gourge "dissolves" the items in question while the Skulk simply bites then a fair amount of times(Say nine) and gets back a fraction of resources given, Here's where Balance comes in, Cubby's wubsy(<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> The Gourge Fokes) Gets a FRACTION Back of the resources while the Skulk being its not designed for this gets back only 1 Resource no matter the item while gourges get back 20%(Not alot but enough)


    So if Mr Skulk by himself eats four marines thier droped LMG's or Pistols given him a total of four extra resources, And normaly gourges would get one as well(Lets pretend LMG's and Pistols Cost five but its taken out of the Marines Paycheck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )

    However it becomes intresting to start munching on Shotguns as you would get four, or Weilders and mines would yeild 2 each while things like HMG's and Gernade Launchers would be major boosts providing 5 and 8 Respectly... nothing to sneeze at


    So Skulks get 1 Resource no matter what they "eat" be it weilder or gernade launcher while Gourges get a fraction of the cost


    This does two things, One not only does it increase Marines to stick togther yet agian(Run off and your not only not helping your helping the enemy!) But it also makes it easier for BOTH sides to come back after Loosing that Second Hive or Letting the Aliens get back Hive 3
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