Widow.
Zazi
Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">Back in black, and kicking! Er... yeah.</div> Back in the day, I started Widow. Then I let it die for a while, while I learn other stuff and started up NS Radio. Now, it lives again! Ohhh yes! It lives. Or something. Anyways, here are three shots a coridor leading from the MS to fluidics control. A few things so you guys won't state them again: Yes, I know the chairs are backwards in fluidics control. They are fixed. The map needs to be a little brighter. Anyways, post your thoughts.
Comments
(Nice)
Looks polished from what I can see, good going.
Can't wait to see the infested areas after this clean <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Also lightning is good, uhm,maybe put some spots here and there to enfatize details like pipes...but i would judge better if u put some a bit bigger pics with less detail(i mean...fire up photoshop and do "save for web" so also kicking down the kb of the shots,u can have good quality images)
keep us informed of progress! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Aside from that, niceness ... those monitors (pic #2) look better with that texture, though I'd probably scale them down a little further. And please-o-please finish the map this time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Oh, and i like the contrast from the curved diagonal hallways with the octagonal or hexagonal (i'm to lazy to press "back" and count the sides) of the round room with the computer screens.
This looks great <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
However you should probably try a little harder to align the grate floor texture in pic 4 <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
Heh ... mentor.
Zazi: Wax on, Wax off. Get to work.
Now stop using those nos_ textures so ns_kara will be the first to fully use that set!!! :X
The best thing with your map is probably the architecture, going in all directions instead of being linear etc. Personnaly id also vary the textures a bit more since it seems you use the same ones in all your pics (especially that gold pipe, change it, make it rusty some times). The textures are very clear and clean, try to make some more rusty places (cant wait to see infested chambers !). Also could you show us your plan of the map ?
note: if you look well you can see that the 2 first pics on page 1 are the same !