Development Blog Update - Unknown Worlds Videocast #6 - Hive Art Process

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Development Blog Update - Unknown Worlds Videocast #6 - Hive Art Process here
«13

Comments

  • MagrathMagrath Join Date: 2003-06-27 Member: 17739Members
    edited December 2008
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" /> Hmm... work flow to the hive eh?

    Surprised you didn't just point your artist at the NS hive and say "this, with these changes...".

    I'd be interested to know about the workflow and techniques used for the various model maps, shininess, transparency, self illumination etc.

    Do we know if the hive's "anchors" will be able to extend/retract to match the size of the hive room yet?

    Will hives inner glow actually illuminate the room around them?
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    Can you provide a Download Link? I always rerelease your videocasts with German subtitles but I cannot get YouTube to let me download the HD version <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1695346:date=Dec 6 2008, 09:59 AM:name=Testosteron)--><div class='quotetop'>QUOTE(Testosteron @ Dec 6 2008, 09:59 AM) <a href="index.php?act=findpost&pid=1695346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you provide a Download Link? I always rerelease your videocasts with German subtitles but I cannot get YouTube to let me download the HD version <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://keepvid.com/?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Duoll3_maMCA" target="_blank">http://keepvid.com/?url=http%3A%2F%2Fwww.y...v%3Duoll3_maMCA</a>
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Awesome.

    You got a good looking, comfortable Studio and the Art in the Background looks just nice.
    The Hive model does indeed look very good. I hope it will look a little bit dirtier, when hanging in some Cargorooms and like.

    All in all a very sufficient Interview. Not too long, informatively and High Definition!
    Really like it.

    Hope there will come more of these.

    Thank you and good luck furthermore.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Looking great, guys!

    And are those Armory concepts I see plastered all over the wall in the background? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    <!--quoteo(post=1695345:date=Dec 6 2008, 11:57 AM:name=ChromeAngel)--><div class='quotetop'>QUOTE(ChromeAngel @ Dec 6 2008, 11:57 AM) <a href="index.php?act=findpost&pid=1695345"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do we know if the hive's "anchors" will be able to extend/retract to match the size of the hive room yet?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have been wondering about that too. Perhaps there can be an additional model of a organic stalagmite that the hive can attach to?
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    <!--quoteo(post=1695351:date=Dec 6 2008, 11:35 AM:name=Sirot)--><div class='quotetop'>QUOTE(Sirot @ Dec 6 2008, 11:35 AM) <a href="index.php?act=findpost&pid=1695351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have been wondering about that too. Perhaps there can be an additional model of a organic stalagmite that the hive can attach to?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Stalactite! Stalagmites grow from the ground up, stalactites grow from the ceiling down.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Great work you guys! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    It's looking nice, although a bit -don't really know how to express this, but- 'arena'-looking. I'm hoping that with the additional texture maps all responding to moody lighting, plus the animations will make it look a bit more gritty and less 'polished'.

    Any chance we can have an in-game screenshot/video with the NS Hive next to the NS2 Hive for comparison?
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited December 2008
    <!--quoteo(post=1695354:date=Dec 6 2008, 12:44 PM:name=Nicksaerian)--><div class='quotetop'>QUOTE(Nicksaerian @ Dec 6 2008, 12:44 PM) <a href="index.php?act=findpost&pid=1695354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stalactite! Stalagmites grow from the ground up, stalactites grow from the ceiling down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    The hive looks amazing. All the detail into the model and the texturing really helps bring together a great astetic look. I am sure it looks fantastic with infestation in the game too.
  • hottunahottuna Join Date: 2008-01-17 Member: 63430Members
    I'm a bit disappointed actually.

    Noted that the transparency wasnt working.
    But the light emitted from the hive was also emitted through the the non-glowing parts.

    I had hopes for the glowing part to have some moving 'embryos' inside creating a very powerful visual effect.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited December 2008
    Lookin' good. Need a little more transparency through the middle, and maybe the silhouette of the commander when inside the hive or something. I like the idea of seeing embryos inside the hive if it fits the story.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I submitted the video to reddit since the post wasn't up yet. You know what to do!
    <a href="http://www.reddit.com/r/gaming/comments/7hq7o/from_concept_to_model_the_hive_in_natural/" target="_blank">http://www.reddit.com/r/gaming/comments/7h...ive_in_natural/</a>
  • DooGieDooGie Join Date: 2005-01-10 Member: 34531Members, Constellation
    That's a really cool design. wow.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    nice, the hive looks very huge.

    You are my last hope for a good game.
    the others are mostly like kill and run...other version of jump n runs <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
    except Mafia 2 that can be good to...maybe.
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    <!--quoteo(post=1695363:date=Dec 6 2008, 06:19 PM:name=hottuna)--><div class='quotetop'>QUOTE(hottuna @ Dec 6 2008, 06:19 PM) <a href="index.php?act=findpost&pid=1695363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had hopes for the glowing part to have some moving 'embryos' inside creating a very powerful visual effect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's still possible. They could model an inner section then just put some alpha (transparency) on the glowing part.
  • ratclawratclaw Join Date: 2008-06-12 Member: 64433Members
    Any one else think the hive looks sort of like that eye logo from the side?

    I don't mean to criticize, but the hive's skin looks a little armor like. Maybe if it was covered in a little more infestation everywhere except the eye. Maybe make the tentacles look a little mossier. If this is something born from the infestation it should resemble the infestation in texture.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Wow, the guy really nailed this one. It pretty much matches the concept art 100% so, Good work all round. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • SprengiSprengi Join Date: 2003-02-23 Member: 13860Members, Constellation
    <!--quoteo(post=1695348:date=Dec 6 2008, 12:10 PM:name=Comprox)--><div class='quotetop'>QUOTE(Comprox @ Dec 6 2008, 12:10 PM) <a href="index.php?act=findpost&pid=1695348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://keepvid.com/?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Duoll3_maMCA" target="_blank">http://keepvid.com/?url=http%3A%2F%2Fwww.y...v%3Duoll3_maMCA</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    keepvid does not provide the real HD version (yet)
    for the HD-version (1280x720) you need to change the <i>fmt=18</i> at the end of the download-link to <i>fmt=22</i>
    <a href="http://keepvid.com/save-video.mp4?http%3A%2F%2Fwww.youtube.com%2Fget_video%3Fvideo_id%3Duoll3_maMCA%26t%3DOEgsToPDskLea3VZkMSUFa6Qb4a5wQvV%26fmt%3D22" target="_blank">download as 1280x720 MP4</a>
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited December 2008
    I'm very impressed. This also gives me some insight into what happened with the MASC renders... It looks like the version that made it into the blog post was the one immediately before final. This video has given me a lot of reassurance over your art process. I was very happy to hear Cory talking about the same things I had worried about in those MASC renders: "Personality & life".

    To everyone complaining about lighting & transparency issues, Cory did mention they were still working on those! Go! Rewatch video!

    PS - In case you missed it, it's the bit where he talks about "alpha", near the end. Alpha == transparency.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Keep in mind that our renderer is not done - it still needs some loving especially translucency support. It will look a lot better in the final game.
  • Termy58Termy58 Join Date: 2006-10-31 Member: 58102Members
    I would have liked to see more of the engine.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited December 2008
    <!--quoteo(post=1695397:date=Dec 6 2008, 04:21 PM:name=Termy58)--><div class='quotetop'>QUOTE(Termy58 @ Dec 6 2008, 04:21 PM) <a href="index.php?act=findpost&pid=1695397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would have liked to see more of the engine.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, i want to know whats about hitboxes, hitzones, physik, ladders, elevators?
    What happend if you jump on enemy or something, all the tiny things that makes a engine good...or not.
    Or what is about a serverbrowser?
    The biggest issue i think that can happend with your game, are cheaters and maybe glitch/bug users.
    I mean you are good, but if i see a game like Team Fortress 2, its full of unfixed glitches.
    But here is the good thing, you are very active with the community, more then valve.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    i have typed a comment on the Youtube.
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    Looks excellent, guys. Good job by Marcus in following the paintings almost perfectly.

    Can't wait to see it with specular mappin'!

    Oh, and the hive will kind of be laying eggs, won't it? So... embryos would probably not make sense. Instead, you could make it full of un-laid eggs. Also, if it is possible to scale the model, it may be neat for hives to grow over time, perhaps depending on how much infestation is around the hive room? May be a neat effect.
  • Nima_Nima_ Join Date: 2007-08-30 Member: 62083Members
    Things like this take so much time; I wouldn't jump to conclusions saying "Oh I want this and that" and that it's disappointing, be thankful that they have the kindness to share their work and even down to the work flow.

    Personally I think it looks really good, but I am also interested in how the hive "hooks" are going to work @ the top, it would be interesting if perhaps they were dynamic to where the hive was placed, and perhaps the mapper had to manually adjust where the corresponding bones of the hive connected to, though that would of course bring about so many more things to be done, and problems.

    I am really pleased that you decided to upload the video in HD also, it makes it much clearer to get detail on your work.

    It's really exciting to see the NS world in a much higher polycount now, really looks amazing, but I feel it is still very NS-like, but unique from NS1 in it's own way, like it has evolved (ironic).

    Either way, thanks very much for the post, I'm really looking forward to seeing other aspects of the game.
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    It would be more visually pleasing, if as a marine when you shoot the core the juices would pour a little. Overall, amazing job on the hive. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1695345:date=Dec 6 2008, 04:57 PM:name=ChromeAngel)--><div class='quotetop'>QUOTE(ChromeAngel @ Dec 6 2008, 04:57 PM) <a href="index.php?act=findpost&pid=1695345"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" /> Hmm... work flow to the hive eh?

    I'd be interested to know about the workflow and techniques used for the various model maps, shininess, transparency, self illumination etc.

    Do we know if the hive's "anchors" will be able to extend/retract to match the size of the hive room yet?

    Will hives inner glow actually illuminate the room around them?<!--QuoteEnd--></div><!--QuoteEEnd-->


    We'd love to do a workflow video on techniques used for modeling and texturing a game model like the hive, but it's hard to record our outsource artist, since he is not onsite. We may do something similar in regards to environment models and textures with Matt, however...

    The hive tendril "anchors" have an extension segment, which will either be subtracted, added or tiled multiple times, programatically, depending on the height of the ceiling. so mappers shouldn't be too restricted by the hive model.

    The hive's inner glow will cast light on the room around it. This effect was not showing in the quick in game shot.

    <!--quoteo(post=1695350:date=Dec 6 2008, 05:15 PM:name=Deadzone)--><div class='quotetop'>QUOTE(Deadzone @ Dec 6 2008, 05:15 PM) <a href="index.php?act=findpost&pid=1695350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And are those Armory concepts I see plastered all over the wall in the background? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    <!--quoteo(post=1695363:date=Dec 6 2008, 06:19 PM:name=hottuna)--><div class='quotetop'>QUOTE(hottuna @ Dec 6 2008, 06:19 PM) <a href="index.php?act=findpost&pid=1695363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had hopes for the glowing part to have some moving 'embryos' inside creating a very powerful visual effect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As mentioned in the video, most of the effects that are really going to sell the hive are either not functioning in game at the moment, or have not been hooked up to work with the model yet. A lot of that is more of a polish stage. This includes:

    The transparency and translucency on the thin membrane on the outside of the middle section. There is actually an inner cavity that is modeled, that will be slightly seen, as well as several layers of internal alpha textures, that should all give an impression of a visible internal structure.

    There will be animated glowing bits floating and moving about inside.

    There will be self illumination which will cast light on the hive itself and surrounding area, as well as bloom effect.

    Mist, animation, dynamic infestation surrounding the hive on the floor, walls and ceilings of the hive rooms.

    All of these are the reason we didn't show a much in game footage.

    <!--quoteo(post=1695409:date=Dec 6 2008, 11:55 PM:name=Stinky)--><div class='quotetop'>QUOTE(Stinky @ Dec 6 2008, 11:55 PM) <a href="index.php?act=findpost&pid=1695409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, and the hive will kind of be laying eggs, won't it? So... embryos would probably not make sense. Instead, you could make it full of un-laid eggs. Also, if it is possible to scale the model, it may be neat for hives to grow over time, perhaps depending on how much infestation is around the hive room? May be a neat effect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The hive no longer lays eggs. This can be evidenced by the shriveled up, vestigal remnant of what used to be the birthing tube in NS 1, hanging down at the back. The glowies are emitted from the Hive, which is what will be seen moving around inside, eventually.
Sign In or Register to comment.