Usmc

blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
<div class="IPBDescription">WIP</div> <img src='http://www.blue2k.pwp.blueyonder.co.uk/images/colonial1.jpg' border='0' alt='user posted image'>

enjoy
«13

Comments

  • FinaFina Join Date: 2002-11-01 Member: 3267Members
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    WHOA! Nice job there, this would be an excelent soldier of the SC marine.
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    edited November 2002
    Whoops! Double post sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    nice! but don't forget the neck protector, plz.
  • Dun_LeavyDun_Leavy Join Date: 2002-11-25 Member: 9953Members
    Holy JEsus! that is awsome!!!!!! make one with more equipment as a heavy marine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    incredible Job Blue2k with ur colonial marine. I would fix the torso and make it look more like a armor vest. it looks like one giant piece of armor or a tight suit rite now, but its incredible still. good start.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Let Dun Leavy Skin it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Are they going to wear spandex?
  • Sh0tSh0t Join Date: 2002-11-02 Member: 3882Members
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I think they are NOT going to wear spandex, it's still a WiP
  • USCMPionierUSCMPionier Join Date: 2002-11-22 Member: 9639Members
    <!--QuoteBegin--Daphisto+Nov 27 2002, 09:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daphisto @ Nov 27 2002, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nice! but don't forget the neck protector, plz.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    They didnt wear the neck protector in the movie.

    Looks great so far though! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    some people did wear the neck protector in the movie, apone for one. i have continuity shots from the set of aliens to prove this. but i dont know if i should add a neck protector becuase it may clip through the back of the player in certain anims, and i hate model clipping, i consider it lazy work on my part.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    i don't really see much of a model there yet...
  • Dun_LeavyDun_Leavy Join Date: 2002-11-25 Member: 9953Members
    ill skin it no problem, just mesh it, i hate meshing and i refuse to do it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BouncyBouncy Join Date: 2002-11-07 Member: 7623Members
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    originally posted by bitmap
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i don't really see much of a model there yet... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well i did say it was a WIP, but out of curiousity value, what exactly did you expect to see?

    originally posted by dun leavy
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ill skin it no problem, just mesh it, i hate meshing and i refuse to do it <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i apprieciate the offer, but no thank you.

    originally posted by bouncy
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sad... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    would you care to explain this? its not really constructive is it, if you do not like this model, then merely do not use it.
  • Dun_LeavyDun_Leavy Join Date: 2002-11-25 Member: 9953Members
    Its Totaly Ok man. I understand.
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    edited November 2002
    Yay how about some updated pics?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> and is there anyway to make the neck protector random that would be awsome! ANYway I hope they take that mother ----ing model consistency off all server and and make some sorta detector for cheats
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    well looking at the ns players there is only one mesh (no submodels except the jetpack) so there is no random way of displaying the neck armour ingame, unless you displayed un-jetpacked players with it, and jetpacked players without. but this wouldnt really be random would it. so in short, im afraid not.

    ps update soon, im skinning it right now.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Hmm I don't think I'll need this... I'm working on converting the Grenadier from AvP2 for myself. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    But nice model. It'll probably look nice in-game.
  • Dun_LeavyDun_Leavy Join Date: 2002-11-25 Member: 9953Members
    WOO F---ING HOO!!!! He's Skinning it right now!!! Will it be Released soon?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->?
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    Sounds good, but I was thinking like if the black model was a differnt model than the white... mabye have one guy have a neck protector,and the other not, but then I thought about it and remember they were both just skins.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    itll be released (maybe) when ive finished the skinning. i dont know if this is a general release model or a personal one yet, i tend not to release my models really. i do it only because i like it rather than "meh r wub teh p1mPag3" ive only ever released one player model before, and that was for dod, it was an experimental model with ultra high res skinnage for people with uber machines, called "blue2ks british para pack".
  • Dun_LeavyDun_Leavy Join Date: 2002-11-25 Member: 9953Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> Awww man..I got my hopes up... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    PLEASE pass around the wealth man!!! I BEGGIN YOU MAN PLEASE!!!!
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    well if it turns out nice like i hope it will, i may release it yet. i might as well let other people enjoy it if its good.
  • JCH321JCH321 Join Date: 2002-11-28 Member: 10156Members
    I doubt it, but if Half-Life supports transparency on skins, then you could do Quake III Arena's Sarge trick, you can have him with or without a nice light, without, it's the same model, just the cancerette is invisible.

    You could try that for both skins, one of them has the neckbrace as invis or something, but I dunno if HL supports that.

    Worth a try!
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    the hl engine currently does not support 24 bit textures, ergo no alpha channel goodness= no transparencies in a hl model. condition zero has apparently upgraded this feature to be workable within the modified hl engine.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    <img src='http://www.blue2k.pwp.blueyonder.co.uk/images/colonialrender1.jpg' border='0' alt='user posted image'>
    <img src='http://www.blue2k.pwp.blueyonder.co.uk/images/colonialrender2.jpg' border='0' alt='user posted image'>
    <img src='http://www.blue2k.pwp.blueyonder.co.uk/images/colonialrender3.jpg' border='0' alt='user posted image'>
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