High powered Sniper rifle

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Comments

  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    <!--quoteo(post=1723209:date=Aug 16 2009, 06:09 PM:name=General_Warhammer)--><div class='quotetop'>QUOTE (General_Warhammer @ Aug 16 2009, 06:09 PM) <a href="index.php?act=findpost&pid=1723209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sniper Rifle-
    b) gauss sniper rifle - shoots through up to one wall (mabye 2)
    - wall hack zoom sight would be like blury infarred (easy to make out buildings, not so much what type of structure, wouldn't even be able to see skulks and mabye even gorges and lerks)
    - used as a mobile personel based seige weapon (as apposed to seige cannons and MASCs)
    - used more against buildings rather than aliens
    - has a small clip (3-5) and has like a one to two second cool down each shot and a long reload time (like hmg or gl)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Rather than the traditional sniper rifle we are all thinking about why not this idea? It would only 1 shot a skulk and lerk and do high damage to everything else. The main use for it would be to snipe important Kharaa structures, such as a defence chamber through a wall or two.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1723551:date=Aug 19 2009, 04:09 AM:name=General_Warhammer)--><div class='quotetop'>QUOTE (General_Warhammer @ Aug 19 2009, 04:09 AM) <a href="index.php?act=findpost&pid=1723551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rather than the traditional sniper rifle we are all thinking about why not this idea? It would only 1 shot a skulk and lerk and do high damage to everything else. The main use for it would be to snipe important Kharaa structures, such as a defence chamber through a wall or two.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Your so right.

    Maybe I have something to show you to explain a little bit better, but I fair it might just become more problems then the amount I solve.

    Anyway, in previous days me and a couple of my friends tried to make a little video, but I never got to finish it before everyone quit with the game.
    (And there is lots of misstakes)

    I wish you to pay your attention to:
    (01:35 - 02:16)

    <a href="http://www.filefront.com/14285883/DK-the-movie-Closed.wmv/" target="_blank">http://www.filefront.com/14285883/DK-the-movie-Closed.wmv/</a>
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    I don't think the game will require or accomadate for a sniperbased weapon. If anything I would suggest a Semi automatic rife like The above Dystopia rifle or even Simular to the m1 garand. Strong accurate but not scoped nor 1 hit kill.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Wouldnt that idea totally destroy the NEED for a MASC?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2009
    <!--quoteo(post=1723408:date=Aug 18 2009, 01:48 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Aug 18 2009, 01:48 AM) <a href="index.php?act=findpost&pid=1723408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I havent used a M249 before but I have used a SAW before and I can say it is not very accurate. At least not as accurate as an assault rifle but more accurate than a machine gun. There is no way it can shoot like a laser, unless it is deployed on the ground, and 100% clamped down with no barrel movement.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well what it could be is people using it like a rifle instead of a mg42.

    From what my source has described... when the gun has its bipod out and your lying prone... and the weight of the gun in relation to the bullet being fired... that the recoil is very minimal.

    <a href="http://www.youtube.com/watch?v=C-jQPK40pkM" target="_blank">http://www.youtube.com/watch?v=C-jQPK40pkM</a> (ya i know suppressors have an effect on recoil... but this guy looked like he was shooting a mp5 or something lmao)
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    sniper rifles would be completely worthless in ns.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1723656:date=Aug 19 2009, 12:56 PM:name=Fraxinus)--><div class='quotetop'>QUOTE (Fraxinus @ Aug 19 2009, 12:56 PM) <a href="index.php?act=findpost&pid=1723656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sniper rifles would be completely worthless in ns.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Most definitely. Instead we need something like a m14.. not quite a sniper rifle... big magazine... high-power scope...

    On a tangent we can have a carbine in the game that has many rate-of-fire options... semi auto, 2round burst (or user changeable), full auto... and an option of a reddot or a magnifying scope. Such a gun can be used like a sniper rifle given the distances in the game (even if someone makes a gigantic room) and still be useful in close quarters like any other worthless NS1 gun :P
  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    <!--quoteo(post=1723747:date=Aug 19 2009, 04:22 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Aug 19 2009, 04:22 PM) <a href="index.php?act=findpost&pid=1723747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Most definitely. Instead we need something like a m14.. not quite a sniper rifle... big magazine... high-power scope...

    On a tangent we can have a carbine in the game that has many rate-of-fire options... semi auto, 2round burst (or user changeable), full auto... and an option of a reddot or a magnifying scope. Such a gun can be used like a sniper rifle given the distances in the game (even if someone makes a gigantic room) and still be useful in close quarters like any other worthless NS1 gun :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    I could go for this. If not sniper rifle I would definately settle for an M14 rifle :)
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    <!--quoteo(post=1723237:date=Aug 17 2009, 02:31 AM:name=Tekoppen)--><div class='quotetop'>QUOTE (Tekoppen @ Aug 17 2009, 02:31 AM) <a href="index.php?act=findpost&pid=1723237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Earlier I mention that the current maps might not be the best to play on as a sniper, but that might change if there were a sniper rifle.

    And you have to play so much differently then usual. New ways to expand the gameplay.

    But of course if you don't like the weapon, then you simply do not like it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A game should not be redesigned to include a weapon that does not meaningful contribute to the gameplay. I can't imagine a more bland weapon to be added to the game and the way you are reacting to people's criticism of the idea, you are not willing to accept any compromise or a simple "no".

    The idea of a sniper rifle has been floating since NS1 and has been done to death. I do not see it coming back from the dead.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    I could see a mid-range (maybe bolt action) rifle, but not really a sniper rifle
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2009
    Look at this... it's some special forces compact m14. With the lighting in the picture... the rifle almost has that TSA green coming through lol

    <img src="http://www.armyproperty.com/Equipment-Info/Pictures/M14-EBR.jpg" border="0" class="linked-image" />

    I know this would work perfectly. Haven't you ever wished pistols had 30 round magazines... or for dual pistols... ever walk around with the pistol out even when you had a full magazine of lmg (ya i use the lmg as my backup weapon to the pistol :P).

    I think their's a great many NS players that are tired of spraying around in full auto... They want something accurate as the NS1 pistol and as deadly, or more so, then the NS1 pistol... with a big magazine and cool optics...
  • naughty_skulkernaughty_skulker Join Date: 2003-08-31 Member: 20411Members
    Can't really see a high powered sniper rifle having too much use in the close quarters environments but I could see a sniper option being a secondary function to the LMG, if it had a scope mode with an accurate 3 round burst. Not quite a one hit kill be effective at finishing off sneaky lurks or skulks or just hitting them when they're peeking out from obscured positions for instance behind slit covered vents or up high some place.
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    This could work. A bit simular to Halos battle rifle?
  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    <!--quoteo(post=1723793:date=Aug 19 2009, 08:04 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Aug 19 2009, 08:04 PM) <a href="index.php?act=findpost&pid=1723793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look at this... it's some special forces compact m14. With the lighting in the picture... the rifle almost has that TSA green coming through lol

    <img src="http://www.armyproperty.com/Equipment-Info/Pictures/M14-EBR.jpg" border="0" class="linked-image" />

    I know this would work perfectly. Haven't you ever wished pistols had 30 round magazines... or for dual pistols... ever walk around with the pistol out even when you had a full magazine of lmg (ya i use the lmg as my backup weapon to the pistol :P).

    I think their's a great many NS players that are tired of spraying around in full auto... They want something accurate as the NS1 pistol and as deadly, or more so, then the NS1 pistol... with a big magazine and cool optics...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree completely FocusedWolf. I love playing black mesa with bot aliens and using the mods to get pistol with 50 rounds and maxed out uranium damage. I used it instead of an HMG :)

    But seriously, why not that awsome m14 with optics. I know thats what I want.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1724133:date=Aug 20 2009, 08:45 PM:name=General_Warhammer)--><div class='quotetop'>QUOTE (General_Warhammer @ Aug 20 2009, 08:45 PM) <a href="index.php?act=findpost&pid=1724133"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree completely FocusedWolf. I love playing black mesa with bot aliens and using the mods to get pistol with 50 rounds and maxed out uranium damage. I used it instead of an HMG :)

    But seriously, why not that awsome m14 with optics. I know thats what I want.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes of course! That rifle would be perfect :P
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    How do you know so much about guns?
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724212:date=Aug 21 2009, 07:05 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Aug 21 2009, 07:05 AM) <a href="index.php?act=findpost&pid=1724212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How do you know so much about guns?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I will guess that he works with guns.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    no snipers in ns.

    Thankfully the devs never read this section anymore :)

    And thankfully if you want snipers you can add them in yourself!
  • borsukborsuk Join Date: 2009-06-06 Member: 67717Members
    <!--quoteo(post=1723166:date=Aug 16 2009, 08:53 PM:name=Tekoppen)--><div class='quotetop'>QUOTE (Tekoppen @ Aug 16 2009, 08:53 PM) <a href="index.php?act=findpost&pid=1723166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've been thinking, since distance is marines best friend, why not have something that you can use for just that reason.


    - Very high damage.
    - Needs to be deployed.
    - Slow reload time.

    The perfect weapon to take out some high value target.

    The worst weapon to bring to a siege.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Also worst weapon for twisted corridors. NS2 is going to have a lot of these. A problem with such a weapon is that it would be unbalanced - either useless in twisted passages, or nearly unstoppable if deployed in the right spot.

    For the same reason Lerk doesn't need Descent-style 3D flying and barrel rolls. NS is simply too tight for that.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    didn't read, but from the basic concept.....


    no.
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    edited August 2009
    You got you Pistol back now, if it's the same as previous incarnations then it's as good as a sniper rifle. There is never going to ne a true sniper rifle because it just wouldn't fit with the theme. Nor is it going to be tactically viable to use a sniper rifle indoors.

    [Edit Spelling]
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