PhysX and why?
IluvBread
Join Date: 2009-10-16 Member: 69059Members
<div class="IPBDescription">Flamers, don't look.</div>Just saw the twitter and made the conclusion that the NS2 team is using PhysX.
Now before people get all jiffy about it and flames the crap out of it, what are It's upside?
I'll give one, It's physics, decent physics as well.
Now I'll continue on with what I think about this.
Nvidia use PhysX to keep people buying their cards and not their competetors, It's all marketing.
They even make game developers _not_ release dx 10.1 patches, why? Nvidia doesn't use it.
Are you sure you guys at the NS2 team wants to support this kind of nonesense behaviour? This is not moving forward, what Nvidia is doing is trying to tell everyone that the way it is right now is good, why change it?
And by using it in your game you are supporting it.
There are other ways of getting physics in a game, PhysX is not the only answer, please choose something else because mainly, should the players really get punished for wanting decent physics in a game?
If you make the choice of which graphics card to get (which you in a manner do by implementing PhysX.) then you will lose customers.
I'm planning on getting an ATI HD5870 to play NS2 with, and now the best gpu on the market isn't good enough just because It's ATI?
Sorry for my choice of words, but that's bull######..
Now before people get all jiffy about it and flames the crap out of it, what are It's upside?
I'll give one, It's physics, decent physics as well.
Now I'll continue on with what I think about this.
Nvidia use PhysX to keep people buying their cards and not their competetors, It's all marketing.
They even make game developers _not_ release dx 10.1 patches, why? Nvidia doesn't use it.
Are you sure you guys at the NS2 team wants to support this kind of nonesense behaviour? This is not moving forward, what Nvidia is doing is trying to tell everyone that the way it is right now is good, why change it?
And by using it in your game you are supporting it.
There are other ways of getting physics in a game, PhysX is not the only answer, please choose something else because mainly, should the players really get punished for wanting decent physics in a game?
If you make the choice of which graphics card to get (which you in a manner do by implementing PhysX.) then you will lose customers.
I'm planning on getting an ATI HD5870 to play NS2 with, and now the best gpu on the market isn't good enough just because It's ATI?
Sorry for my choice of words, but that's bull######..
This discussion has been closed.
Comments
Specious conclusion. They just said the were checking out the map viewer. TBH I wouldn't be surprised if Max makes his own custom physics. He said earlier that he made the physics component pluggable to work with any library(specifically mentioned PhysX and Bullet). He did a similar thing with the network code where he made it pluggable for Quake3 and Tribe2 networking and then ended up building his own.
In short, don't freak out yet.
In short, don't freak out yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good response, 'calmed' me down mate. <3
They even make game developers _not_ release dx 10.1 patches, why? Nvidia doesn't use it.'
Thats totally bull. Nvidia does not make games not getting patches. Most games support multiple direct x levels anyway...
I worked with PhysX when I was making a game engine, it was surprisingly well put together and easy to develop. Blame the other physics engines for costing too much or being a pain to develop.
Also, ATI sucks :P
indeed..
PhysX works well for me (tryed demo something cus i like to "play around" with it.) on my ATI Radreon HD4850.
It's unfortunate that there's no ready physics API which uses OpenCL, since that is supported on all newer cards.
Ati>Nvidia anyday.
If Uwe goes with mainstream pc requirements for this game, i think that would mean no for PhysX aswell. Lets hope so.
And thus, I breath a sigh of relief.
I really don't care about which card gives the best performance. I just don't want to feel crippled cause I got a better deal on a high end ATI than nVidia.
What's with Havoc? Is it still around, or does the license cost to much?
If Uwe goes with mainstream pc requirements for this game, i think that would mean no for PhysX aswell. Lets hope so.<!--QuoteEnd--></div><!--QuoteEEnd-->
Fail more
Nvidia: better quality - Less burning out
Nough said.
DX 11 isnt all.
It better not be the same BS.
A quad core at 2.8ghz stock and 4 gigs of ram should be enough.
I mean I'm only running the third strongest video card on the market also!
It was just obvious that physx on mirrors edge ( making a few banners wave around unrealistically) was a trick by nvidia to get more buyers and screw over ATi card owners.
This is why I hate the company, sure the cards are good but the company ###### sucks.
They use the worst tactics ever. For one little cloth to wiggie it's ass you need a 500 dollar card and if you have an ATi card they make sure that your card performs worse by bribing the game developers. Why do they do this? Don't they already make more money than ATi? If ATi fails then all we are stuck with is ###### nvidia cards that cost 700 dollars because of the lack of competition and they barely improve over the years.
It is all because nvidia pumps $$$ into the pockets of the developers to make sure this happens.
It is all a scam.
You need a physx card to show smoke? Are you frikkin kidding me? I can see smoke in crysis which looks 20 times better than any game out right now and I don't have nvidia or physx. How does that happen? I wonder!
This is why physx failed in the first place and I'm sure nvidia bought it for cheap to be able to use the name, then they make sure all the developers are blowing them so they can make it seem that physx is the most amazing thing ever. When it isn't.