Gun viewmodel perspective is wrong.

myshl0ngmyshl0ng Join Date: 2009-11-04 Member: 69260Members
edited November 2009 in NS2 General Discussion
<div class="IPBDescription">Kills the immersion, for me at least.</div>This is something that annoys me to hell.
<img src="http://img503.imageshack.us/img503/9895/wrongt.jpg" border="0" class="linked-image" />
The red lines show where the gun is pointing- not to the centre
Green lines show where the gun should be pointing.

I know it`s silly but small things like this usually make or break a deal for me.

So, is this final or are there still changes made to viewmodel?
If not, can you change the viewmodel position through console commands like in some games?
Even better, can you use custom models and skins like with source games that can easily fix this?

Other than that, the game looks awesome.

Comments

  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    I've noticed this in two other games actually (Both Single Player). I dont think i ever finished playing them... :(
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1736112:date=Nov 4 2009, 06:37 PM:name=myshl0ng)--><div class='quotetop'>QUOTE (myshl0ng @ Nov 4 2009, 06:37 PM) <a href="index.php?act=findpost&pid=1736112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, is this final or are there still changes made to viewmodel?
    If not, can you change the viewmodel position through console commands like in some games?
    Even better, can you use custom models and skins like with source games that can easily fix this?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It is probably not final and customization is most likely going to happen and even supported ;)
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    The gun is not pointing to the horizon (not pointing up front), which explains the different perspective.
    This is a still image, there is no way to tell if the gun will always be pointing in that direction or if it will move freely when you turn around.
  • KisleKisle Join Date: 2006-12-25 Member: 59229Members
    i wouldnt care to much.

    maybe its just a animation.. you know when you stand still
    for some seconds.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Cory has already stated it is an early version and will probably change.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1735312:date=Nov 1 2009, 07:54 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Nov 1 2009, 07:54 PM) <a href="index.php?act=findpost&pid=1735312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys,

    We know the weapon view model size is too large, and have plans to reduce it. While the concept and look of it is pretty final, we can adjust the position, camera FOV and overall size fairly easily, and will continue to tweak and refine the Assault Rifle view model as we go along to find the size that works the best both aesthetically and for gameplay.

    Thanks.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    i approve of this thread- this kind of attention to detail is important in creating immersion and believability. I look forward to seeing how Cory and the team end up sizing and re-orienting the view models.
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    On the plus side, it DOES look like a solid headshot just waiting to happen.
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    Reminds me of how the CS:S guns were, especially the AK and shotgun. Annoyed me to no end until I replaced the weapon models. his doesn't annoy me so much, I could live with it but they're welcome to tweak it.
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    <!--quoteo(post=1736112:date=Nov 4 2009, 11:37 AM:name=myshl0ng)--><div class='quotetop'>QUOTE (myshl0ng @ Nov 4 2009, 11:37 AM) <a href="index.php?act=findpost&pid=1736112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, is this final or are there still changes made to viewmodel?<!--QuoteEnd--></div><!--QuoteEEnd-->

    jeez, relax... - it's just one screenshot from a early version of the game.
  • myshl0ngmyshl0ng Join Date: 2009-11-04 Member: 69260Members
    <!--quoteo(post=1736154:date=Nov 4 2009, 07:17 PM:name=blackpiranha)--><div class='quotetop'>QUOTE (blackpiranha @ Nov 4 2009, 07:17 PM) <a href="index.php?act=findpost&pid=1736154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->jeez, relax... - it's just one screenshot from a early version of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeh, I`m raging hard as you can see from my post.
    :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    That is probably not a good way of saying it!
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    No one has mentioned weapon bob. I mean, I turn weapon bob off where ever possible, but I assume it's going to be in anyway.
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    <!--quoteo(post=1736187:date=Nov 4 2009, 09:23 PM:name=noncomposmentis)--><div class='quotetop'>QUOTE (noncomposmentis @ Nov 4 2009, 09:23 PM) <a href="index.php?act=findpost&pid=1736187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No one has mentioned weapon bob. I mean, I turn weapon bob off where ever possible, but I assume it's going to be in anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope it is included, but I'm sure there would be an option to turn it off. Gives some people motion sickenss I believe.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1736191:date=Nov 4 2009, 09:39 PM:name=Fortune)--><div class='quotetop'>QUOTE (Fortune @ Nov 4 2009, 09:39 PM) <a href="index.php?act=findpost&pid=1736191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope it is included, but I'm sure there would be an option to turn it off. Gives some people motion sickenss I believe.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's view bob that usually gives people motion sickness, along with strange FOV choices, haven't heard of weapon bob doing it.
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    <!--quoteo(post=1736193:date=Nov 4 2009, 09:41 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2009, 09:41 PM) <a href="index.php?act=findpost&pid=1736193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's view bob that usually gives people motion sickness, along with strange FOV choices, haven't heard of weapon bob doing it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    View bob, weapon bob, >90 FOV and high framerates are the usual culprits.
  • HiVeFisHHiVeFisH Join Date: 2004-10-07 Member: 32135Members
    Nah, its all right! The team is just presenting the new secret alien abitlity to us!? Mind control a marine and bam headshot, how awesome! :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Infested marine wins :P
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    haha the alien spy! D:

    I'm willing to bet that the offset int hat screen shot is either from weapon inertia/bob or some idle animation where the gun just kind of bobs around the screen if your not firing. Oh yeah its also pre-alpha :P Nice pic though, you really showcased the issue nicely with your ray trace analysis.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    Never trust your team mate! :P
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    edited November 2009
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hey guys,

    We know the weapon view model size is too large, and have plans to reduce it. While the concept and look of it is pretty final, we can adjust the position, camera FOV and overall size fairly easily, and will continue to tweak and refine the Assault Rifle view model as we go along to find the size that works the best both aesthetically and for gameplay.

    Thanks.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->


    that's good to hear. Personally I would like to see it a bit smaller (it feels much bigger than in the hands of the marine in front), also the butt of the rifle is a bit boring, and looks much nicer if you just move the whole thing a bit to the right (so the border of the screen is next to the ammo count).
  • TheMatrixTheMatrix Join Date: 2008-11-02 Member: 65358Members
    edited November 2009
    <!--quoteo(post=1736232:date=Nov 5 2009, 01:20 AM:name=Tekoppen)--><div class='quotetop'>QUOTE (Tekoppen @ Nov 5 2009, 01:20 AM) <a href="index.php?act=findpost&pid=1736232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Never trust your team mate! :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    true.. unless they are right next to you in real life and you a huge stick to hit them with xD
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