The Post Your Screenshots Thread!

145791084

Comments

  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited November 2009
    do you ppl realize that we have enough hallways, rooms etc in this topic to bulid a solid map :D
    u should start considering grouping up and put all these things together.

    ps. am currently working on a hive room that kinda looks like the one where the room is celinder with a res point in the middle ( forgot what the name of the map is ) anyway ill be posting some pictuers as soon as I have done more work on it.
  • ixinixin Join Date: 2009-07-01 Member: 67988Members
    I need to get used to the lighting I think... :p

    <img src="http://i48.tinypic.com/11910m0.jpg" border="0" class="linked-image" />
    <img src="http://i48.tinypic.com/2hxr3tj.jpg" border="0" class="linked-image" />
    <img src="http://i50.tinypic.com/2h5kvoj.jpg" border="0" class="linked-image" />
    <img src="http://i50.tinypic.com/11ag9zo.jpg" border="0" class="linked-image" />
    <img src="http://i46.tinypic.com/169kb3b.jpg" border="0" class="linked-image" />
  • obsidobsid Join Date: 2003-09-16 Member: 20909Members
    How did you get that last screenshot? I dont know how to put a alien bite screen in front.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1740390:date=Nov 26 2009, 12:56 AM:name=obsid)--><div class='quotetop'>QUOTE(obsid @ Nov 26 2009, 12:56 AM) <a href="index.php?act=findpost&pid=1740390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How did you get that last screenshot? I dont know how to put a alien bite screen in front.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Photoshop is your friend!
  • obsidobsid Join Date: 2003-09-16 Member: 20909Members
    <!--quoteo(post=1740391:date=Nov 26 2009, 02:57 AM:name=doeseph)--><div class='quotetop'>QUOTE(doeseph @ Nov 26 2009, 02:57 AM) <a href="index.php?act=findpost&pid=1740391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Photoshop is your friend!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Realy??? I mean thats some of the best photoshopping I have seen then. I know we had the previous screenshot with the bitecam, but still, there are no harsh edges, and it is perfectly aligned to the viewport. Thats tough to do even in photoshop.
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    <!--quoteo(post=1740392:date=Nov 26 2009, 08:02 AM:name=obsid)--><div class='quotetop'>QUOTE(obsid @ Nov 26 2009, 08:02 AM) <a href="index.php?act=findpost&pid=1740392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Realy??? I mean thats some of the best photoshopping I have seen then. I know we had the previous screenshot with the bitecam, but still, there are no harsh edges, and it is perfectly aligned to the viewport. Thats tough to do even in photoshop.<!--QuoteEnd--></div><!--QuoteEEnd-->


    don't underestimate the godly power of photoshop. I seen some really amazing stuff ppl do with it.
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    edited November 2009
    Uff, adding my level again seing it disappeared after the forums went down

    <img src="http://img109.imageshack.us/img109/1115/ref7.jpg" border="0" class="linked-image" />
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    <!--quoteo(post=1740392:date=Nov 26 2009, 09:02 AM:name=obsid)--><div class='quotetop'>QUOTE(obsid @ Nov 26 2009, 09:02 AM) <a href="index.php?act=findpost&pid=1740392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Realy??? I mean thats some of the best photoshopping I have seen then. I know we had the previous screenshot with the bitecam, but still, there are no harsh edges, and it is perfectly aligned to the viewport. Thats tough to do even in photoshop.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually it wasn't that hard for him, if he created a new layer with the skulk view and used the magic tool he'd be able to remove all the from the original skulk picture without removing anything
    of the map design.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    first attempt on terrain creation,

    I used no props (except of lights)
  • PhlashPhlash Join Date: 2008-02-18 Member: 63674Members, Constellation
    <img src="http://imgur.com/7QyYy.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/B29gq.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/xa8LQ.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/BVuqT.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/7wtV7.jpg" border="0" class="linked-image" />
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    That's some rather sweet cutting in the rocktextures you managed to do
  • AllcarsAllcars Join Date: 2009-07-29 Member: 68304Members
    After a few more hours of mapping, my res room1 is coming together nicely.
    <a href="http://img341.imageshack.us/i/staryhme1.jpg/" target="_blank"><img src="http://img341.imageshack.us/img341/9117/staryhme1.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img101.imageshack.us/i/staryhme2.jpg/" target="_blank"><img src="http://img101.imageshack.us/img101/1917/staryhme2.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img339.imageshack.us/i/staryhme3.jpg/" target="_blank"><img src="http://img339.imageshack.us/img339/8753/staryhme3.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img341.imageshack.us/i/staryhme4.jpg/" target="_blank"><img src="http://img341.imageshack.us/img341/9732/staryhme4.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img28.imageshack.us/i/staryhme5.jpg/" target="_blank"><img src="http://img28.imageshack.us/img28/5183/staryhme5.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img341.imageshack.us/i/staryhme6.jpg/" target="_blank"><img src="http://img341.imageshack.us/img341/9817/staryhme6.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img195.imageshack.us/i/staryhme7.jpg/" target="_blank"><img src="http://img195.imageshack.us/img195/2613/staryhme7.th.jpg" border="0" class="linked-image" /></a>

    So what do you guys think?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited November 2009
    <a href="http://www.mendasp.net/maps/ns2_styletests/mendasp_room4.jpg" target="_blank"><img src="http://www.mendasp.net/maps/ns2_styletests/thumbs/mendasp_room4.jpg" border="0" class="linked-image" /></a>
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1740414:date=Nov 26 2009, 08:14 AM:name=Mendasp)--><div class='quotetop'>QUOTE(Mendasp @ Nov 26 2009, 08:14 AM) <a href="index.php?act=findpost&pid=1740414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.mendasp.net/maps/ns2_styletests/mendasp_room4.jpg" target="_blank"><img src="http://www.mendasp.net/maps/ns2_styletests/thumbs/mendasp_room4.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Urgh the prospect of an editor which seems to be some unholy junction of unreal, source, and 3ds max is making me very sad because I do not have it and even if I did, I would not have a game to make things for.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1740414:date=Nov 26 2009, 02:14 AM:name=Mendasp)--><div class='quotetop'>QUOTE(Mendasp @ Nov 26 2009, 02:14 AM) <a href="index.php?act=findpost&pid=1740414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.mendasp.net/maps/ns2_styletests/mendasp_room4.jpg" target="_blank"><img src="http://www.mendasp.net/maps/ns2_styletests/thumbs/mendasp_room4.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    How many lights are in that scene and how many are you averaging per map?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    A lot, because I'm trying to simulate the bounces of precompiled lighting (so the ceilings aren't pitch black).

    I have a spotlight with a wide outer angle per light source (which lights up the floor and walls) and a small point light to light up the model. Then I use more point lights with an intensity of 1 with a relatively big radius to cover up the darkness. I also have small spot lights on the smaller light sources like the small lights on some of the props.

    <a href="http://img204.imageshack.us/i/lightsw.jpg/" target="_blank"><img src="http://img204.imageshack.us/img204/4530/lightsw.th.jpg" border="0" class="linked-image" /></a>

    I hope it helps :P
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited November 2009
    To be fair you really should be doing that, because otherwise you will end up with doom 3 lighting.

    You should obviously optimise it, but you are going to have to add more lights to get better lighting, this is true in any system.

    Even with precompiled lighting you would add random floating low intensity lights to improve scatter, as it's much easier than trying to actually do it with just the sourced lights. Only difference is that with precompiled lighting it makes no difference to performance how many you use.

    You could probably use some sort of 'ambient' light entity, which doesn't shadow and maybe only works very roughly, basically designed for low intensity blanket lighting.
  • NyuNyu Join Date: 2009-11-24 Member: 69499Members
    Just a quick maintenance vent
    <img src="http://img21.imageshack.us/img21/8856/maintvent.jpg" border="0" class="linked-image" />
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Nice looking room there mendasp!
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Here's my first level.

    <a href="http://img42.imageshack.us/i/whoppa1.jpg/" target="_blank"><img src="http://img42.imageshack.us/img42/6475/whoppa1.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img42.imageshack.us/i/whoppa2.jpg/" target="_blank"><img src="http://img42.imageshack.us/img42/1499/whoppa2.th.jpg" border="0" class="linked-image" /></a>

    Great stuff what you Guys are building!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited November 2009
    <!--quoteo(post=1740433:date=Nov 26 2009, 11:35 AM:name=DrunkenMonkey)--><div class='quotetop'>QUOTE(DrunkenMonkey @ Nov 26 2009, 11:35 AM) <a href="index.php?act=findpost&pid=1740433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice looking room there mendasp!<!--QuoteEnd--></div><!--QuoteEEnd-->Thanks! Where have you been!?

    And more importantly do you have the editor? :)
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    nice mendasp!

    still fiddling around with the new rectangle tool and everything, it needs getting used to.. and deservers getting used to ^^
  • shakewellshakewell Join Date: 2006-11-01 Member: 58183Members
    test pegg 2

    <img src="http://i.imagehost.org/0907/keke8.jpg" border="0" class="linked-image" />

    large - <a href="http://i.imagehost.org/0389/keke7.jpg" target="_blank">http://i.imagehost.org/0389/keke7.jpg</a>

    <img src="http://i.imagehost.org/0427/keke10.jpg" border="0" class="linked-image" />

    large - <a href="http://i.imagehost.org/0738/keke9.jpg" target="_blank">http://i.imagehost.org/0738/keke9.jpg</a>
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    nice ,that second pic. finally looks like something different then all the others :p

    I can't wait for more props / tex / models , it's all so...... niceeeeeee
  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
    edited November 2009
    Oh my god this is going on my desktop right now.
  • vOlumevOlume Join Date: 2004-09-19 Member: 31796Members
    oh my god that is amazing shakewell you are quite a talented mapper :)
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    <!--quoteo(post=1740444:date=Nov 26 2009, 10:21 AM:name=shakewell)--><div class='quotetop'>QUOTE(shakewell @ Nov 26 2009, 10:21 AM) <a href="index.php?act=findpost&pid=1740444"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i.imagehost.org/0427/keke10.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I want to BDrop down that right now!
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    This has unquestionably become my favorite thread thus far. =D
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--quoteo(post=1740437:date=Nov 26 2009, 12:03 PM:name=Mendasp)--><div class='quotetop'>QUOTE(Mendasp @ Nov 26 2009, 12:03 PM) <a href="index.php?act=findpost&pid=1740437"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks! Where have you been!?

    And more importantly do you have the editor? :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've been busy with life and boring things like that.
    I downloaded the editor last night, haven't had time to play around with it that much yet.
    My first map, mostly to try out the prefabs.
    <img src="http://www.j-pop.se/temp/1sttest.jpg" border="0" class="linked-image" />
  • ArkArk Join Date: 2009-08-15 Member: 68489Members
    Awesome stuff Shakewell.

    DrunkenMonkey, try to soften the shadows using the pnumbra angle.
Sign In or Register to comment.