Spark suggestions: Welding Vertices and Full Object Selection

StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
(1) <u>Welding vertices. (automatic or manual)</u>

Fairly critical for any complex vertex manipulation. If you use the Triangle view, you can see how things get messy pretty quickly.

(2) <u>Full Object Selection</u>

Sure you can make a level as one continuous mesh, but it seems it's a lot more efficient to have multiple objects for various modules of mesh. But right now, it's hugely inefficient to create mesh and then move it about; you have to select ever face of the object(s) first.

The ability to double-click or alt-click a face to select every adjoining, welded face would be extremely useful.

Comments

  • BennebBenneb Join Date: 2002-02-11 Member: 194Members, Constellation
    edited November 2009
    Agreed with both, they would be very handy.

    I do wonder if 2 is possible though as it is all faces instead of blocks like it was in hammer.
    Maybe instead of all sides of object selection we could have a grouping tool instead. Like in hammer where it allowed you to group multiple brushes, this would allow you to group any faces/object and then when you select any face/brush/thingie in the group, it selects the rest too.
    Would be a bit more work as you would have to manually group stuff after making it but i think it would speed up mapping (atleast it would for me :D).
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1740641:date=Nov 26 2009, 10:52 PM:name=Benneb)--><div class='quotetop'>QUOTE(Benneb @ Nov 26 2009, 10:52 PM) <a href="index.php?act=findpost&pid=1740641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed with both, they would be very handy.

    I do wonder if 2 is possible though as it is all faces instead of blocks like it was in hammer.
    Maybe instead of all sides of object selection we could have a grouping tool instead. Like in hammer where it allowed you to group multiple brushes, this would allow you to group any faces/object and then when you select any face/brush/thingie in the group, it selects the rest too.
    Would be a bit more work as you would have to manually group stuff after making it but i think it would speed up mapping (atleast it would for me :D).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Should be perfectly possible, you can do it in any good 3d package, you can usually also set a maximum angle for the selection too.
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