Secret Names

the_spelunkerthe_spelunker Join Date: 2009-12-20 Member: 69719Members
<div class="IPBDescription">a suggestion</div>Hello all,

I have a suggestion for a feature that I think should be implemented in NS2. It is called "secret names." The idea borrows from the concept of unlockables, such as achievements or weapons (Modern Warfare multiplayer), or titles/ranks (WoW). A secret name is a name that you may unlock for your personal use by fulfilling specific yet unannounced requirements - think of them as a "secret achievement" type reward.

Example: You kill an Onos, and you were the only player that damaged it (in other words, you killed it by yourself). You unlock the secret name, "Rambo."

Example 2: You are killed without moving after spawning 5 times in a row (basically spawn camped). You unlock the secret name, "Mahatma Gandhi."

Example 3: You kill every player on the marine team with Lerk spores in a single round (including commander, making this harder to achieve since he has to get out of the chair at some point or you have a narrow window when the chair is destroyed). You unlock the secret name, "Adolf Hitler."

Understand the concept? Please let me know what you think of this suggestion!
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Comments

  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I think it's awesome! Expanding on your Adolf Hitler secret name unlock, I've created the following:

    As a marine, watch as two skulks battle each other to the death without interfering. Unlocks "Michael Vick."

    As a commander, watch as your team gets destroyed. Do not offer useful assistance, but rather, make others aware of the situation. Unlocks "Generic Darfur Hippy."

    Create innovative and awesome threads on how to make NS2 a better experience! Unlocks "the_spelunker"
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1744408:date=Dec 20 2009, 09:50 AM:name=the_spelunker)--><div class='quotetop'>QUOTE (the_spelunker @ Dec 20 2009, 09:50 AM) <a href="index.php?act=findpost&pid=1744408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have a suggestion for a feature that I think should be implemented in NS2. It is called "secret names." The idea borrows from the concept of unlockables, such as achievements or weapons (Modern Warfare multiplayer), or titles/ranks (WoW). A secret name is a name that you may unlock for your personal use by fulfilling specific yet unannounced requirements - think of them as a "secret achievement" type reward. Understand the concept? Please let me know what you think of this suggestion!<!--QuoteEnd--></div><!--QuoteEEnd-->
    It has me simultaneously facepalming and weeping for the state of the industry. Casual gaming gimmicks belong in TF2 and CoD, not here.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Example 3: You kill every player on the marine team with Lerk spores in a single round (including commander, making this harder to achieve since he has to get out of the chair at some point or you have a narrow window when the chair is destroyed). You unlock the secret name, "Adolf Hitler."<!--QuoteEnd--></div><!--QuoteEEnd-->
    I am German. I just saw Chaplin's "the great dictator". And you can be lucky this is the Internet.
    Else I'd hit you. Very hard. Very very hard.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1744471:date=Dec 20 2009, 05:55 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Dec 20 2009, 05:55 PM) <a href="index.php?act=findpost&pid=1744471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am German. I just saw Chaplin's "the great dictator". And you can be lucky this is the Internet.
    Else I'd hit you. Very hard. Very very hard.<!--QuoteEnd--></div><!--QuoteEEnd-->


    LOL !


    That must be hard !

    But hey.. I like it what's bad in that?
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    <!--quoteo(post=1744461:date=Dec 20 2009, 05:52 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Dec 20 2009, 05:52 PM) <a href="index.php?act=findpost&pid=1744461"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It has me simultaneously facepalming and weeping for the state of the industry. Casual gaming gimmicks belong in TF2 and CoD, not here.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have been lurking the forums for a bit (ever since I stopped posting a lot) and I believe that you are against harmless fun. A bizarre position to have.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Lol....
    This thread is funny.
    On one hand we have Mr. I dont like harmless fun and I never ever downloaded the cute gorge at any time.
    I never participated in a gorge rush and I never tried to weld an onos to death.

    And on the other hand we have someone saying Hitler is not fair game to take the piss out of?
    Lol...
    I believe there is an English saying...
    <a href="http://en.wikipedia.org/wiki/Two_World_Wars_and_One_World_Cup" target="_blank">Two World Wars and One World Cup</a>

    Lolz...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1744471:date=Dec 20 2009, 05:55 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Dec 20 2009, 05:55 PM) <a href="index.php?act=findpost&pid=1744471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am German. I just saw Chaplin's "the great dictator". And you can be lucky this is the Internet.
    Else I'd hit you. Very hard. Very very hard.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why do modern day Germans get upset when someone mentions hitler / the nazi party? You have no control over that as you probably weren't even alive at the time. It would be like a British person getting upset over the mention of the British slave trade. Doesn't really make sense.

    Busting out Hitler is a fail safe way to rage a German.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1744482:date=Dec 21 2009, 01:41 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Dec 21 2009, 01:41 AM) <a href="index.php?act=findpost&pid=1744482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do modern day Germans get upset when someone mentions hitler / the nazi party? You have no control over that as you probably weren't even alive at the time. It would be like a British person getting upset over the mention of the British slave trade. Doesn't really make sense.

    Busting out Hitler is a fail safe way to rage a German.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Probably because the slave trade is well out of living memory whereas the direct results of the second world war were still extremely obvious until after the berlin wall came down and still are in a lot of places. Germany as a whole has done a hell of a lot to fix what happened in WW2 because it basically nearly destroyed the nation, I doubt many people there would appreciate it being trivialised.

    On the subject of the idea, I'm not averse to silly stuff in games, it does not prevent you from playing super seriously, you don't have to do it, but most multiplayer games a have a large element of silliness because any time a lot of people are having fun together they start being silly, which usually makes it more fun.

    I can't imagine why you'd want to do any of this mind you, earning silly titles is a bit daft, although I suppose it's basically like the UT multi kill thing, where you do something and it comments on the unusualness of it. It might be prudent to pick a set of names which isn't highly likely to offend every single person on the face of the earth, as that sort of defeats the point of it being amusing.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1744478:date=Dec 20 2009, 08:12 PM:name=Sirot)--><div class='quotetop'>QUOTE (Sirot @ Dec 20 2009, 08:12 PM) <a href="index.php?act=findpost&pid=1744478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have been lurking the forums for a bit (ever since I stopped posting a lot) and I believe that you are against harmless fun. A bizarre position to have.<!--QuoteEnd--></div><!--QuoteEEnd-->
    "lurk more"
    catbus monorail, LOLcational damage, skulks on crack - you name it, when it comes to NS I've started more zany things than you can shake a stick at.
    And that's because I was confident in its intentions, no matter what silly idea cropped up I knew NS wasn't in any danger. However when it comes to discussing ideas about NS2, I can no longer laugh the stupid ones off, because all of sudden they find themselves on the feature list (smaller venues, no hallways, quicker combat, purchased/custom armour, stat tracking, alien commander). Who knows? maybe it'll all turn out great and then we can have a laugh. Until then, when it comes to NS2: "serious business"
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Someone taking offense is the sin of the offended not the offender.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I really don't see how this is any different from achievements and there was along thread somewhere not too long ago, probably is ongoing, that just bashes achievements.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited December 2009
    <!--quoteo(post=1744492:date=Dec 21 2009, 01:56 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Dec 21 2009, 01:56 AM) <a href="index.php?act=findpost&pid=1744492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"lurk more"
    catbus monorail, LOLcational damage, skulks on crack - you name it, when it comes to NS I've started more zany things than you can shake a stick at.
    And that's because I was confident in its intentions, no matter what silly idea cropped up I knew NS wasn't in any danger. However when it comes to discussing ideas about NS2, I can no longer laugh the stupid ones off, because all of sudden they find themselves on the feature list (smaller venues, no hallways, quicker combat, purchased/custom armour, stat tracking, alien commander). Who knows? maybe it'll all turn out great and then we can have a laugh. Until then, when it comes to NS2: "serious business"<!--QuoteEnd--></div><!--QuoteEEnd-->

    The examples you listed ("catbus monorail, LOLcational damage, skulks on crack") are just gags. The person who started this thread is recommending a feature, a not bad one at that. Does it bring any significant to the game? No, it does not. Could it be implemented if the existing systems that are already in the game make it a easy thing to do? Most definitely. There is a market for it since a lot of people like achievements and similar things. But I would admit that normal achievements kind of do what the OP suggested.

    The things you described as ruining NS2 are the ones spearheaded by the development team, not by community at large. In addition, you listed things that are major gameplay changes; nothing like the "harmless fun" suggestion that is described in this thread.

    Personally, I am liking the direction NS2 is going. But they that is my opinion. You can disagree with it. It is rude and just troll-like though, to just degrade other people's ideas (that have little effect in the grand scheme of things) just because you don't like the direction the game is going.
  • snooggumssnooggums Join Date: 2009-09-18 Member: 68821Members
    <!--quoteo(post=1744471:date=Dec 20 2009, 04:55 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Dec 20 2009, 04:55 PM) <a href="index.php?act=findpost&pid=1744471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am German. I just saw Chaplin's "the great dictator". And you can be lucky this is the Internet.
    Else I'd hit you. Very hard. Very very hard.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It could always be an alternate like "<a href="http://en.wikipedia.org/wiki/Halabja_poison_gas_attack" target="_blank">Saddam Hussein</a>" but then someone would find that offensive too. Of course physical violence over a verbal comment is not a suitable response...
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo(post=1744482:date=Dec 21 2009, 01:41 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Dec 21 2009, 01:41 AM) <a href="index.php?act=findpost&pid=1744482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do modern day Germans get upset when someone mentions hitler / the nazi party? You have no control over that as you probably weren't even alive at the time. It would be like a British person getting upset over the mention of the British slave trade. Doesn't really make sense.

    Busting out Hitler is a fail safe way to rage a German.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You don't get the point. We modern day Germans don't rage about anything in correspondence to our Country and History.
    We maybe rage about the fact, that in every little dumb joke someone takes the Name of a mass murderer in his mouth that is somehow linked to us.

    I don't care about any Nazi Flames and LOLZ HItlerz, but this kind of topic has nothing to to with some "serious game suggestion" or anything else.
    People should divorce between causal fun and serious things.

    Just wanted to make that clear.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1744520:date=Dec 21 2009, 11:19 AM:name=Sirot)--><div class='quotetop'>QUOTE (Sirot @ Dec 21 2009, 11:19 AM) <a href="index.php?act=findpost&pid=1744520"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The examples you listed ("catbus monorail, LOLcational damage, skulks on crack") are just gags. The person who started this thread is recommending a feature, a not bad one at that. There is a market for it since a lot of people like achievements and similar things.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You've contradicted yourself: a "gag" can be considered "harmless fun". Secondly, what you labeled as "harmless fun" you are now considering implementing? I think you've missed the joke: the harmless fun to be had here isn't from the idea being <i>implemented</i>; it's from poking fun at the idea <i>itself</i>. The fact that you even seriously contemplate an "achievement" system for NS2 confirms my fears about casual gaming. Yes you're right, there is a big market for this sort of thing, as there is for CoD, TF2, pop music and junk food.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited December 2009
    <!--quoteo(post=1744482:date=Dec 21 2009, 03:41 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Dec 21 2009, 03:41 AM) <a href="index.php?act=findpost&pid=1744482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do modern day Germans get upset when someone mentions hitler / the nazi party?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Because of the attrocities that have been done.
    Because "we" still suffer from that "reputation".
    Because "we" regret what has been done.
    Because its not a joke what has been done.
    Because it disgraces the memento of the victims to laugh about it.
    Because my great grandfather was in the war, was double crossed and put into a concentration camp he barely survived

    Because people proceed to sleep with open eyes.
    Because history repeats itself with other faces, other enemys, but the same herd of sheep.

    <b>Because no human being has the right to take the life of innocents.</b>

    Because.... Well, yeah. Because.
    Because I hate that austrian ###### that lost more than a nut from his bag and hope he burns in the deepest pits of hell, if that place exists.
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    NS2's political suicide aside, if this feature were put to a vote I'd vote Nay.

    Might I suggest forwarding your suggestion to the Duke Nukem Forever team? Seems more up their alley.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1744548:date=Dec 21 2009, 05:11 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Dec 21 2009, 05:11 PM) <a href="index.php?act=findpost&pid=1744548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because of the attrocities that have been done.
    Because "we" still suffer from that "reputation".
    Because "we" regret what has been done.
    Because its not a joke what has been done.
    Because it disgraces the memento of the victims to laugh about it.
    Because my great grandfather was in the war, was double crossed and put into a concentration camp he barely survived

    Because people proceed to sleep with open eyes.
    Because history repeats itself with other faces, other enemys, but the same herd of sheep.

    <b>Because no human being has the right to take the life of innocents.</b>

    Because.... Well, yeah. Because.
    Because I hate that austrian ###### that lost more than a nut from his bag and hope he burns in the deepest pits of hell, if that place exists.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You realize this is the internet?
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    <!--quoteo(post=1744538:date=Dec 21 2009, 04:09 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Dec 21 2009, 04:09 PM) <a href="index.php?act=findpost&pid=1744538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You've contradicted yourself: a "gag" can be considered "harmless fun". Secondly, what you labeled as "harmless fun" you are now considering implementing? I think you've missed the joke: the harmless fun to be had here isn't from the idea being <i>implemented</i>; it's from poking fun at the idea <i>itself</i>. The fact that you even seriously contemplate an "achievement" system for NS2 confirms my fears about casual gaming. Yes you're right, there is a big market for this sort of thing, as there is for CoD, TF2, pop music and junk food.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You very well what I meant. I didn't leave much room for ambiguity if you at the word's context. Stop being petty.

    To avoid de-railing this thread further, going to discuss this with you in private. Probably will send a message after I am done work, because now, it's time to sleep.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited December 2009
    This idea is dumb. I'm with renegade on this one.

    But then again, last time I disagreed with a moronic meta gimmick like stats or achievements or whatever I was accused of 'hating NS' because I don't want to encourage as many people as possible to buy it.

    But when I suggested things like quick-time events and level systems and unlockable weapons, suddenly OMG YOU CROSSED THE LINE.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I don't see the problem with achievements... You lot need to lighten up... How is it going to affect you in the slightest if ns2player gets an achievement, its not like it has any impact... Or is it that some of you are too cool for achievements :P
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited December 2009
    You do know that people <b>will</b> suggest special items "to give achievements some function"?

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->You realize this is the internet?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, but that's no excuse nor does make wrongs right.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <!--quoteo(post=1744612:date=Dec 22 2009, 01:56 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Dec 22 2009, 01:56 PM) <a href="index.php?act=findpost&pid=1744612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You do know that people <b>will</b> suggest special items "to give achievements some function"?<!--QuoteEnd--></div><!--QuoteEEnd-->

    So?
    Doesnt mean you have to give them to them.
    And probably not considering the NS community are not retards.

    You cannot argue that achievements get people to do things though.
    Go on TF2 there is an achievement for killing people mid rocket jump...
    EVERYONE is rocket jumping.

    You give a weld fellow marine achievement all of a sudden people are welding each other.
    Dont mean its flawless or even good.
    But it is a tool to teach people to play.

    Thats my point on achievements I care not whether they are in or not...
    I will just be playing the game and having fun.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited December 2009
    Stand on one leg shooting an onos anus while a skulk sits on your head with one eye closed and licking icecream.

    If anything as an achievement is going in NS2, i want to be able to turn any message regarding that stuff <u>off</u>.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Im sure the dev team are not that silly.

    Interesting idea though.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1744609:date=Dec 22 2009, 08:46 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 22 2009, 08:46 AM) <a href="index.php?act=findpost&pid=1744609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see the problem with achievements... You lot need to lighten up... How is it going to affect you in the slightest if ns2player gets an achievement, its not like it has any impact... Or is it that some of you are too cool for achievements :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's really more about foresight. You have to see beyond the "cool" to when you're trying to hold back a siege offensive and NS2Players are too busy trying to receive splash damage from structures so they can achieve "cannon fodder".
  • SunspotsSunspots Join Date: 2009-08-02 Member: 68336Members
    edited December 2009
    I think achievements can be a fun way to record those epic moments in a game, I'm not a very big fan of having achievement lists and players hunting for specific achievements though. When you do something awesome - it' fun to be notified - but that's about as far as I'd like it to go. So rather no achievement system than a system which encourages achievement-hunting.
    (and on the difference between this topic's suggestion and regular achievements - I guess it's all achievements but these ones would give some kind of titles or similar)
  • snooggumssnooggums Join Date: 2009-09-18 Member: 68821Members
    To avoid the issue with people doing stuff just to get the achievement it could be awarded to the player at them end of a game and no permanent list would be created. So if they happened to do something that got an award it would be a passing cute notice one time at the end of a game.

    TF2 players try to get all the achievements so they can have their list of completed acheivements. If it was temporary there wouldn't be the same 'gotta collect them all' incentive.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1744647:date=Dec 22 2009, 10:33 PM:name=snooggums)--><div class='quotetop'>QUOTE (snooggums @ Dec 22 2009, 10:33 PM) <a href="index.php?act=findpost&pid=1744647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To avoid the issue with people doing stuff just to get the achievement it could be awarded to the player at them end of a game and no permanent list would be created. So if they happened to do something that got an award it would be a passing cute notice one time at the end of a game.

    TF2 players try to get all the achievements so they can have their list of completed acheivements. If it was temporary there wouldn't be the same 'gotta collect them all' incentive.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I allways liked the idea of a plugin that only displayed special achievements after a round, when everyone did stand in the rr to wait for the next one.

    Ah... Yeah. The good old times (%N = Name)
    spittoon: %N got parasited way to often
    disgusting medic: %N spits on you. And you like it!
    geysir: %N has a deadly spit!
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Sort like Savage2's end-of-game awards. It's the lesser of the two evils, but end-game/temp achievements can still cause warped behaviours since players generally will have a sense of when they are in the running for a particular award.

    The problem with all and any "achievement" is simply they create goals and reward behaviours that compete with or take away from gameplay goals. Some have noble intentions and seem to aid gameplay goals (i.e. teamwork achievements); however they all inevitably backfire because they deviate (no matter how little) from the "true" goals of the game. Mathematically, the discrepancy between apparent goals and "hidden" goals can be modeled with Hidden Markov Models (HMMs), and in the least this topic has given me an interesting thesis idea on predicting the ill-effects on gameplay by the presence of certain achievements. Suffice to say it's still an easy concept to understand: although "teamwork" may be a means to reach the underlying goal of a game, it most certainly isn't the goal itself - so any such "teamwork" achievement would cause deviation from this "true" goal. So what is it? The only "achievement" that encourages proper gameplay? Well it's already present in the game - it's having fun preferably through <i>winning</i>.
This discussion has been closed.