Speculation: The Fade

2

Comments

  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    How about a relativly long cooled down blink with a flash grenade effect to blind the marines if they look at you or the location you are blinking (maybe it can be a charged blink by holding down the blink key and releasing it for a power blink) this way you can go in and pick someone out without getting too much damage if you do it right, if you do it wrong or the marines react fast enough you'll get hurt, that feels better than the "nightcrawler pull / teleports" that people talked about a while ago.

    Light flickering is imho just useless, maybe after a charged blink the lights in the room will also shut down for a while (if the rooms get dark enough in the game and gamma doesn't change anything, you could replace the flash grenade effect with just the "lights out" effect, cause this will pretty much do the same, except that its global)


    ... btw should this speculation post go to I&S ?!
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    would be nice if when you fire the teleport with a marine in your crosshair it would teleport you behind the marine facing him. ie. you see a fade come round the corner, fire, only to have your bullet's rip through smoke, when suddenly you feel the cold clash of metal and bone at the back of your head.

    It's an idea, at least.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    +1 Shadowstep Fade ;)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yeah and lets also give him a powder he can throw up in the air to go completely invisible to escape as well "WoW that would rock" :P
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    <!--quoteo(post=1747087:date=Jan 12 2010, 11:55 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Jan 12 2010, 11:55 PM) <a href="index.php?act=findpost&pid=1747087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well since fades are impossible to miss they generally take a ###### load of hits while attacking and retreating. Kind of like a tank. hmm.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fades don't take as much damage as one would think at the higher levels, where missing is rare and hitting is common...and weapons upgrades and guns come out early and often

    It's very possible to miss fades, the fade just has to not be a complete numbnuts and realize that even the best aimers use a shred of predictive movement patterning to decide their next shot
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--quoteo(post=1747117:date=Jan 13 2010, 12:25 PM:name=todd1Ok)--><div class='quotetop'>QUOTE (todd1Ok @ Jan 13 2010, 12:25 PM) <a href="index.php?act=findpost&pid=1747117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->would be nice if when you fire the teleport with a marine in your crosshair it would teleport you behind the marine facing him. ie. you see a fade come round the corner, fire, only to have your bullet's rip through smoke, when suddenly you feel the cold clash of metal and bone at the back of your head.

    It's an idea, at least.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fade disappears, everyone does 180s and predictably shoots them in the face. Less predictability = good.


    <!--quoteo(post=1747249:date=Jan 14 2010, 06:47 AM:name=GaussWaffle)--><div class='quotetop'>QUOTE (GaussWaffle @ Jan 14 2010, 06:47 AM) <a href="index.php?act=findpost&pid=1747249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fades don't take as much damage as one would think at the higher levels, where missing is rare and hitting is common...and weapons upgrades and guns come out early and often

    It's very possible to miss fades, the fade just has to not be a complete numbnuts and realize that even the best aimers use a shred of predictive movement patterning to decide their next shot<!--QuoteEnd--></div><!--QuoteEEnd-->

    Tell me more. Please.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    another 1 for shadowstep fade. lets also give fades hunger for blood. Killing spree, and improved ambush for a 50% crit chance. But really shadowstep fade sounds snazzy.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1747087:date=Jan 13 2010, 02:55 AM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Jan 13 2010, 02:55 AM) <a href="index.php?act=findpost&pid=1747087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well since fades are impossible to miss they generally take a ###### load of hits while attacking and retreating. Kind of like a tank. hmm.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Even cara Fades don't take a "load of hits" and tanks don't "attack and retreat".
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    There was a topic discussing fade blink a while ago. I made a few borderline tl:dr suggestions but my favorite by far was a mix of the two blink that have exited.

    The fade would disappear and reappear somewhere else in the room like old blink, but like new blink there would be some travel time where the fade would experience a quick straight line motion (while being invisible) AND have control of when to exist blink mode.

    It would be something like NightCrawler jumping around in a room but not instant only ALMOST instant where the Fade is doing something like Frodo when he puts on the ring in the movies.

    I hope that explanation made sense.

    Here's a link to the previous discussion (specifically post #12, as the one being referred here):
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104573&st=0&p=1684437&hl=fade&#entry1684437" target="_blank">http://www.unknownworlds.com/ns2/forums/in...p;#entry1684437</a>
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    There's not much more to say, Fades can evade at the cost of energy, though it's not as effective as it used to be
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    ... the last thing i noticed where that the lights began to flicker ...


    but then


    ... silence ...
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    You can already see the fade in the concept art. Look at the female marine model. That, my friends, is the fade. Alt fire changes into a bikini to distract marines even more.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Flickering lights during blink is all I ask from the fade.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    Why exactly would lights flickers when a fade walks by?

    Maybe if the fade had the old blink back and the lights would flicker when it blinked. Even then it would be difficult to come up with a reason why lights would flicker.

    Personally I don't see a reason in adding something just because it looks cool.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1753355:date=Feb 16 2010, 01:39 AM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Feb 16 2010, 01:39 AM) <a href="index.php?act=findpost&pid=1753355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why exactly would lights flickers when a fade walks by?

    Maybe if the fade had the old blink back and the lights would flicker when it blinked. Even then it would be difficult to come up with a reason why lights would flicker.

    Personally I don't see a reason in adding something just because it looks cool.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Does it really need a reason?
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    edited February 2010
    <!--quoteo(post=1753356:date=Feb 15 2010, 10:50 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Feb 15 2010, 10:50 PM) <a href="index.php?act=findpost&pid=1753356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does it really need a reason?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think adding something just because it looks cool is ridiculous.

    We might as well do what team fortress 2 did and let the alien team unlock funny hats then give the gorge a camera beard so its teammates can see when its in danger.

    Edit:
    There going to be some of you out there who think that's a good idea.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    <!--quoteo(post=1753358:date=Feb 16 2010, 01:55 AM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Feb 16 2010, 01:55 AM) <a href="index.php?act=findpost&pid=1753358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think adding something just because it looks cool is ridiculous.

    We might as well do what team fortress 2 did and let the alien team unlock funny hats then give the gorge a camera beard so its teammates can see when its in danger.

    Edit:
    There going to be some of you out there who think that's a good idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
    *thinks of gorge*

    Oh, ho hoho that slaps me on the knee! Onos had better get a Ushanka, though.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    edited February 2010
    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->It's the fade!<!--sizec--></span><!--/sizec-->
    <img src="http://www.unknownworlds.com/forums/uploads/post-19-1119478293.jpg" border="0" class="linked-image" />

    Just messing with you guys, it's actually a picture of the<a href="http://www.unknownworlds.com/forums/index.php?showtopic=94008" target="_blank"> high poly fade (click for link to the thread)</a> that someone was working on 5 years ago....
    Someone should finish that thing.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Comparing something that looks cool with TF2 hats isn't very good.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1753365:date=Feb 15 2010, 11:30 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Feb 15 2010, 11:30 PM) <a href="index.php?act=findpost&pid=1753365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Comparing something that looks cool with TF2 hats isn't very good.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't see why, funny hats and blinking lights are both things that serve no purpose. They were simply added because someone though it would be cool to do it.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1753366:date=Feb 16 2010, 02:37 AM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Feb 16 2010, 02:37 AM) <a href="index.php?act=findpost&pid=1753366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see why, funny hats and blinking lights are both things that serve no purpose. They were simply added because someone though it would be cool to do it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Flickering lights would add atmosphere. It could really help define the fade as the weird, creepy, possibly trans-dimensional creature it's supposed to be. Silly hats do not add atmosphere and are unlocked at random, rather than as a direct outcome of a player's actions. Not the same thing.

    With that said, I'd like to see it in action before I gave my full approval (not that it actually means anything), but it sounds like a damn good effect on paper.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    While this sounds like a good idea it all depends on how the game will play.

    Because if the lights flicker when the fade blinks by, it will distract marines aiming at him even more than his speed making it harder to hit. Thinking NS1, the fade is already the hardest lifeform to kill when a player cleverly uses blink, adding the light effect will just help by if the blinking speed is dropped down or something, I think the effect can be added in the balance.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1753378:date=Feb 16 2010, 03:57 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 16 2010, 03:57 AM) <a href="index.php?act=findpost&pid=1753378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While this sounds like a good idea it all depends on how the game will play.

    Because if the lights flicker when the fade blinks by, it will distract marines aiming at him even more than his speed making it harder to hit. Thinking NS1, the fade is already the hardest lifeform to kill when a player cleverly uses blink, adding the light effect will just help by if the blinking speed is dropped down or something, I think the effect can be added in the balance.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It could be argued that this is balanced by the flickering giving away the fade's position. Regardless, there's no real way to tell exactly what effect it would have on the game or if it would even look cool until we actually see it in action.

    I just can't wait for the fade reveal :p
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    It seems we'll have a cinematic Lerk reveal first.

    ;)
  • NS-SkorpioNNS-SkorpioN Join Date: 2006-10-31 Member: 58101Members
    I never liked the fade at the end of the arms only have a large claw.

    I think it would be more complete and more anatomically correct to have some very small and stunted hands with long fingers (like bats arms/hands); and in the lower arm, at the birth of the wrist, a basculed claw that retracts when attacking and folds when not in use.

    Some like this:

    <img src="http://img4.imageshack.us/img4/1026/fadearm.jpg" border="0" class="linked-image" />
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    +1 to fade reveal.
  • ClinkClink Join Date: 2009-06-07 Member: 67728Members
    I like the idea of alien classes having something unique and characteristic. Gorge slide (hope), fade flicker, onos door crushing.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1753366:date=Feb 16 2010, 02:37 AM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Feb 16 2010, 02:37 AM) <a href="index.php?act=findpost&pid=1753366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see why, funny hats and blinking lights are both things that serve no purpose. They were simply added because someone though it would be cool to do it.<!--QuoteEnd--></div><!--QuoteEEnd-->


    It's a game, lots of things don't need purpose to be there. Blinking lights add to the atmosphere, that's all the reason there needs to be.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    Problem with blinking lights is people put light sources in weird places in their maps. Otherwise a really cool effect idea.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1753498:date=Feb 16 2010, 08:48 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Feb 16 2010, 08:48 PM) <a href="index.php?act=findpost&pid=1753498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Problem with blinking lights is people put light sources in weird places in their maps. Otherwise a really cool effect idea.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Power Grid.


    Some lights are added to brighten dark corners which probably shouldn't be turned off.

    It would all add up to what light is connect to what part on the power grid.
Sign In or Register to comment.