Natural Selection 2 News Update - Friday Update - Build 147

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Comments

  • BiglinesBiglines Join Date: 2003-12-07 Member: 24094Members, Constellation
    <!--quoteo(post=1771901:date=May 22 2010, 08:48 AM:name=Kabelen)--><div class='quotetop'>QUOTE (Kabelen @ May 22 2010, 08:48 AM) <a href="index.php?act=findpost&pid=1771901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've been following since the beginning and have been too lazy to comment on anything, but yeah the ragdoll video is awesome(in addition to mostly everything else)! Looking forward to more stuff and gameplay-ish features! :D

    Now all I need to know is what the best program for modelling props for NS2 is??

    Keep up the good work guys!<!--QuoteEnd--></div><!--QuoteEEnd-->
    so far most have been using 3d studio max, but if your looking for a free alternative blender should work just fine (haven't tried it yet, but it exports to dae from the box)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1771904:date=May 22 2010, 07:53 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ May 22 2010, 07:53 AM) <a href="index.php?act=findpost&pid=1771904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I believe introductions are in order?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is Kurt, our second programmer.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    I'm excited for Decoda!
    One of the biggest reasons developing script code is hard(ish) is the lack of decent tool support and IDEs, so Decode should really fill the spot here! :-D
    Should be fun hacking away in LUA

    When I start Decoda though it asks for a registration key, and my NS2 Preorder key is not working. Is that intended?
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited May 2010
    really nice update guys, been looking forward for this keep up the good work.
    if you only could have a small toturial on the cenamatic tool so we can start making cool stuff, allso could you make coustom animations in the tool say If I wanted to make the marine do something I want? I allso made a simple modle of a truck in the map editor ( using boxes and props ) can that be animatied/ moved in anyway in the tool?
    say I wanted to make a simple model for an airplane in the map editor, will I be able to make it lift up/ fly in the cenamatica tool ? what are the limits?
  • TSSTSS Join Date: 2010-05-11 Member: 71716Members
    nice update ^^ iI'm having lots of fun creating steamvents

    Is there any word on when the game itself will be able to render these? the engine test skips the particles entity (all entities it seems) so i can't actually test the stuff ingame, unless my noobishness has overlooked a command for that ^^. couldn't find anything on that with a quick search either.

    When it's done ofcourse but i like adjusting things with my eye instead of calculating if i've made the steam the right lenght :p
  • WunschkindWunschkind Join Date: 2010-02-20 Member: 70658Members
    I also have the problems mentioned before:
    - Decoda asks for a reg key/30 days left (I already installed the "old" trial version on April 16th and uninstalled it just now, didn't remove the message)
    - Launchpad menu item doesn't exist

    Anyway, I'm sure those will be fixed in (valve) time before I get the game. :)
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    This, once again, is a fabulous release.
    Thank you guys, once again you made my day!
  • Sooper1337Sooper1337 Join Date: 2009-03-21 Member: 66836Members
    how do we get the tools on steam?
  • qwiggaloqwiggalo Join Date: 2005-02-26 Member: 42564Members, Constellation
    <!--quoteo(post=1771932:date=May 22 2010, 08:21 AM:name=Sooper1337)--><div class='quotetop'>QUOTE (Sooper1337 @ May 22 2010, 08:21 AM) <a href="index.php?act=findpost&pid=1771932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how do we get the tools on steam?<!--QuoteEnd--></div><!--QuoteEEnd-->
    You read the thread?
  • ParanoyakParanoyak Join Date: 2009-05-28 Member: 67527Members
    Loved the teaser video with the skulk waving goodbye and flew away superman-zombie mode^^
  • sfonseca16sfonseca16 Join Date: 2009-09-03 Member: 68689Members
    Where's the fade man? I WANT IT! Can you try to tell us when are you planning to realese a playable version?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1771918:date=May 22 2010, 10:43 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ May 22 2010, 10:43 AM) <a href="index.php?act=findpost&pid=1771918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is Kurt, our second programmer.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hello Kurt.

    Shouldn't he be a dev rather than super admin?
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Now all we need is that tutorial on how to use the Cinematic editor :P
  • qwiggaloqwiggalo Join Date: 2005-02-26 Member: 42564Members, Constellation
    <!--quoteo(post=1771968:date=May 22 2010, 03:45 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ May 22 2010, 03:45 PM) <a href="index.php?act=findpost&pid=1771968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now all we need is that tutorial on how to use the Cinematic editor :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    Doesn't look too difficult.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1771958:date=May 22 2010, 05:25 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ May 22 2010, 05:25 PM) <a href="index.php?act=findpost&pid=1771958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hello Kurt.

    Shouldn't he be a dev rather than super admin?<!--QuoteEnd--></div><!--QuoteEEnd-->


    All the full-time in-house guys are super-admins (plus Comprox). The rest generally have a forum group most closely related to their role (which is why my group is moderator rather than dev).
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Ok lets get some NS2 machinima rolling! xD
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited May 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->give us the real game already<!--QuoteEnd--></div><!--QuoteEEnd-->

    Patience is art.


    I was gonna rant about the ragdoll (to many developers take the easy shortcut and do <b>not</b> introduce joint limits), but from that video I can't tell how they move for real.
    Gotta have to test it out myself.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Waving Skulks, what's next... A belly sliding Gorge, hmm...
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1771918:date=May 22 2010, 04:43 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ May 22 2010, 04:43 AM) <a href="index.php?act=findpost&pid=1771918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is Kurt, our second programmer.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hello and Welcome Kurt! Are you working on tools or the engine?
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    <!--quoteo(post=1771972:date=May 22 2010, 03:28 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ May 22 2010, 03:28 PM) <a href="index.php?act=findpost&pid=1771972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All the full-time in-house guys are super-admins (plus Comprox). The rest generally have a forum group most closely related to their role (which is why my group is moderator rather than dev).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Didn't know that :)

    Thanks for the heads up. I assumed all the forum moderators were just people that had been in the community and were really trustworthy or knew the Devs personally.
  • Empire state skulkEmpire state skulk Join Date: 2010-02-05 Member: 70437Members
    Nice
    I think that skulk likes me because it waved at me but then it flew away(i don't even think skulks can fly) is that even possible
    Anyway nice work NS2 team. :)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Wow, I loaded my map into the cinematic editor, its blazing fast ? Runs smooth as hell and quite smoothly when looking at everything!
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    WTB updates on the actual NS2 game.... updates on tools and such are nice... but weeks of this seems nothing more than a destraction from any update on the actual development progress of NS2. Has the focused shifted to tools again to fix issues needed fixing before game development can continue?

    And here I thought all of these tools had been developed the past few years and the focus was actually on NS2. :(

    Sorry, from a game fan perspective... the past few weeks of updates have been disappointing.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1772050:date=May 23 2010, 08:49 PM:name=HoundDawg)--><div class='quotetop'>QUOTE (HoundDawg @ May 23 2010, 08:49 PM) <a href="index.php?act=findpost&pid=1772050"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Has the focused shifted to tools again to fix issues needed fixing before game development can continue?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No. It's just that public tools news and updates are generally less time-consuming than gameplay related ones. Internally there's a very firm emphasis on the game.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--quoteo(post=1772056:date=May 23 2010, 03:41 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ May 23 2010, 03:41 PM) <a href="index.php?act=findpost&pid=1772056"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No. It's just that public tools news and updates are generally less time-consuming than gameplay related ones. Internally there's a very firm emphasis on the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks. I like the weekly updates and check back every Friday for them. It just would be nice to see at least something in them pertaining to the actual game progress. It doesn't have to be a video or really anything that elaborate. Just some sort of development journal of sorts... even if it's a quick... "NS2 development made great strides this week as we ironed out the marine command interface, continued adding more details to the Alpha maps, and finalized the fade's coding into the game."

    Basically, just something ... breadcrumbs that shows the past few weeks were devoted to Coda and playing around with skulk ragdoll physics.
  • ZupE891ZupE891 Join Date: 2009-06-01 Member: 67623Members
    remember the FALL 09 Trailer.... it was a a typo... it was suppose to be FALL 2010.. well at least they got paid to take longer
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    <!--quoteo(post=1772068:date=May 24 2010, 05:10 AM:name=ZupE891)--><div class='quotetop'>QUOTE (ZupE891 @ May 24 2010, 05:10 AM) <a href="index.php?act=findpost&pid=1772068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->remember the FALL 09 Trailer.... it was a a typo... it was suppose to be FALL 2010.. well at least they got paid to take longer<!--QuoteEnd--></div><!--QuoteEEnd-->

    /gives troll a snausage :D
  • qwiggaloqwiggalo Join Date: 2005-02-26 Member: 42564Members, Constellation
    <!--quoteo(post=1772070:date=May 24 2010, 01:28 AM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ May 24 2010, 01:28 AM) <a href="index.php?act=findpost&pid=1772070"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->/gives troll a snausage :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    You shouldn't feed them.

    They like goats too btw.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1771991:date=May 22 2010, 07:09 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ May 22 2010, 07:09 PM) <a href="index.php?act=findpost&pid=1771991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hello and Welcome Kurt! Are you working on tools or the engine?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Kurt works on the tools and engine with me, although most of the updates you get are things that Kurt has done.
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    edited May 2010
    <!--quoteo(post=1771857:date=May 21 2010, 08:28 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ May 21 2010, 08:28 PM) <a href="index.php?act=findpost&pid=1771857"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Natural Selection 2 News Update - Friday Update - <b>Build 147</b> here<!--QuoteEnd--></div><!--QuoteEEnd-->

    Where can I find the change log? the one I see in the Launch Pad still says '<b>build 137</b>'.

    Thanks.

    Don't get me wrong, I read that: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->In addition to the new tools, we've included some enhancements to the Editor, Viewer and COLLADA exporter:

    Added layer functionality to work with edges and vertices of faces
    Added group functionality for selection and categorization by name
    Added the ability to manipulate rag dolls in the Viewer
    Fixed layer support to work properly beyond 32 layers
    Fixed issues when multiple rigid bodies in a COLLADA file had the same name
    Fixed networking prediction errors due to the time being out of sync on the server and client<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am just wondering if a more detailed version is included somewhere.
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