7 new freon shots

nrbynrby Join Date: 2002-03-05 Member: 270Members
I'm going to darken things a little more (especially the super-freighter -which is temp textured)

Also, the level of detail is a little low still, i have to tweak some stuff for my models and clipnode limit.

<img src="http://csnation.counter-strike.net/barney/personal/freon10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon17.jpg" border="0">

Comments

  • StalKalleStalKalle Join Date: 2002-04-01 Member: 371Members
    NICE!
    but as u said it needs more details,
    but i like the structure..
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    Very nice, the super freighter looks awsome, add some scratches, dents, marks, might make it look more interesting.
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Very nice screenshots, as usual.  I really like those windows in pic #6. I know thats weird - picking that up out f the rest of them:P )
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I think that the detail in the room with the generator things is good.  The wires are a good touch, and I like how the red lighting blends into a more white color at the edges, I guess.

    That one snippet of corridor in the 3rd pic (and others) definitely needs some kind of additional detail.  I don't know what, though.  Mayube crates, if there isn't some kind of opposition to it?

    The lighting, in general is very good, and I like it a lot.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Are the wires a {texture or multiple brushes?
    Looks real nice narb <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    very nice narby, i see you pulled of the freighter very well.  even for temporary texturing it looks really good.  you managed to get good perspective an illusion of size.  out of curiousity, how big is it actually?
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    I like it ... the room with the generator type thing is excellent, as Greedo said the blending of the light is good and a nice transition between areas, assuming the area continuing on from the white lighting is similar and not as red.

    I’m not sure I like those small windows, they look kind of ‘flimsy’ ... think 2 larger ones within some kind of shutter device on the outside would look better and more protected/secure yada yada yada

    Like you say the super-freighter does need work but with better textures/lighting it’ll be a nice feature, to be able to peer out over a large imposing craft.

    I just had an idea, I don’t know how many other areas you have where ‘space’ is visible but if the super-freighter area is the only (or one of few) you could have a particle system ‘fog’ effect surrounding the freighter and hiding much of it so it seems a lot larger as its only partially visible in the fog ...

    that enough rambling now <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Wurmspawn, in <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1391" target="_blank">this</a> post narby says:

    the ship is about 512 units long and 128 high, it looks big but is very small



    <!--EDIT|manah|April 05 2002,18:37-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    the only thing i would change is the texture on the ground in the first few shots, the concrete with yellow stripe, iyt just doesnt sit well with me, and as it is a standard HL texture (i think) it doesnt have the same detail and clarity as the rest of your textures. Other than that GJ.
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    the structure is amazing, lightning is okeh, can maybe be made better with some more diversion of colors

    the dropship is nice, but as u said, needs new textures

    i think its a little too bright outside, probable of the hl window texture.. change to a darker one that fits then ^^
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Definatly far too bright outside, unless of course theres a sun above the hull where the camera is. Dim it down alot, otherwise, nice industrial type feel to the screens.
  • StalKalleStalKalle Join Date: 2002-04-01 Member: 371Members
    mart just trying to gain more posts! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Its mainly due to the 200 brightness light_environment i dropped in, i honestly diddnt expect the compile to be within my clipnode limit so i diddnt really tweak it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Really, really nice work. I'm amazed at the professional touch a lot of these maps have. It really is inspiring.
    Those generator thingies are really cool. Nice original use of the wires there.

    I don't have any criticism that hasn't already been mentioned, or that isn't redundant. Can't wait to see more.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Thanks for the comments guys, appreciated.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    Good lighting, though a tad bright, like you said.  Great design!  I'll be looking forward to the extra details too.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Looking better every time.  
    I like how you can see that other docking bay or whatever out the window.  
    Its a nice touch <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Maybe throw in a different colored light somewhere to get just a bit more contrast.
    Like someone else asked, are those wires brushes or a texture?  Because they are purty <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SimsalabimSimsalabim Join Date: 2002-03-17 Member: 325Members
    They are a {texture . If you have a close look at the pictures, you can see the rough edges as a result of the texture size limit.
    Map looks very nice!!!
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    well your litghting has surely gotten a lot better, and I like it as it is, yes outside it's too bright,thsoe textures still temp. ? Cuz it still looks like ladders, and you didn't add the antennas <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Thanks, i'll post some more pics soon - check narby.net also for updates.


    thanks for the comments
  • devildogdevildog Creator of ns_nancy and co_kestrel Join Date: 2002-03-30 Member: 364Members
    Nothing new from me, sorry:

    Looks really good! Outside IMO is too bright.  Looking forward to seeing more.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    well, when you think about it, the outside is just about right, as long as there are shadows, and they must be <b>extremely</b> sharp, because out in space, there's no air, or clouds, or dust to block sunlight, so there's nothing filtering the light out a bit, hence it being very bright (and hot) in space (as long as you have los on the sun, or other nearest star)
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