Auto-Aim Tracers
spellman23
NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">borrowed from Dystopia</div><!--quoteo(post=1775296:date=Jun 18 2010, 09:15 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Jun 18 2010, 09:15 AM) <a href="index.php?act=findpost&pid=1775296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there room for a zoomable/reflex scope (that we can just give it auto-aim because normal aiming is so-harrrd for NS players)? Yes, and the auto-aim would work against lerks and other fast movers. Maybe give auto-aim as a feature for the heavies also. And it even fits with the game on many levels i.e. motion-tracking = wall-hacks so why not scope = aimbot. Also despite what some people say, i believe the movie Aliens plays some part in inspiring both NS1 and NS2, so where is the "Smart-guns". Don't tell me turrets are the only aimbot weapons we get :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Holy craps FocusedWolf....
Anyways, new topic since FW seems to want auto-aim. The best implementation I've seen is Dystopia's Smart Lock Pistols. The alt-fire shoots a tracer dart. If the tracer dart hits an enemy, all subsequent shots will hit the tagged enemy. One tracer per clip. Slight bullet travel time makes the tracers harder to hit. Dystopia had these are a pair of pistols so for maximum efficiency you had to get both tracers in. Low overall damage so you either were a sharpshooter and didn't tracer or nailed both tracers.
Holy craps FocusedWolf....
Anyways, new topic since FW seems to want auto-aim. The best implementation I've seen is Dystopia's Smart Lock Pistols. The alt-fire shoots a tracer dart. If the tracer dart hits an enemy, all subsequent shots will hit the tagged enemy. One tracer per clip. Slight bullet travel time makes the tracers harder to hit. Dystopia had these are a pair of pistols so for maximum efficiency you had to get both tracers in. Low overall damage so you either were a sharpshooter and didn't tracer or nailed both tracers.
Comments
The problem with autoaim is it's either too useful or not very. This feature on a rifle would be way too powerful, but on the pistol it's still limited shots and if you can get the first shot off perfect chances are you could get almost all the next shots in anyways. I still don't like the idea of lowering the skill ceiling, and this sounds a lot like the original taser (latch on and then pump energy while they're in range).
No way, auto aim is console crap, disturbing the balance between plattforms.
I'm thinking you and Chris are referring to auto aim like from GoldenEye on the N64?
The Dystopia one doesn't take control of your view, just that when you fire the pistols correct themselves (within reason) to hit the target if they have tracers in them.
Like someone mentioned its console (singleplayer) stuff, hard to imagine someone actually considering this seriously.
The Dystopia one doesn't take control of your view, just that when you fire the pistols correct themselves (within reason) to hit the target if they have tracers in them.<!--QuoteEnd--></div><!--QuoteEEnd-->
I mean autoaim in any form, it's a somewhat contrived method of achieving what can be done much easier with shotguns, or any weapon with good spread.
go back to CS:Source or Halo or whatever
Hence, spread guns are better, and much easier to make/use.
Yeah, I typically agree w/ the no auto-aim. Just making sure you were also against the tracer idea since that has been the only PC auto-aim system that even has a chance of working, imo.
I'm not too familiar with Dystopia. Did it have the system for some particular reason or was is just a more or less random feature?
It was a very specific weapon. Really the main benefit was being able to track invisble players. Tag them while they are visible, and even if they go invisible you still hit.
The other thing was being sneaky, pegging someone from afar, then unloading two full clips into them with 100% accuracy no matter how fast they move or how far you are.
... hard to imagine someone actually considering this seriously.<!--QuoteEnd--></div><!--QuoteEEnd-->
You've never met Wolf.
It's handy on consoles but as long as i have my trusty mouse it's a nuisance.
Anyways, new topic since FW seems to want auto-aim. The best implementation I've seen is Dystopia's Smart Lock Pistols. The alt-fire shoots a tracer dart. If the tracer dart hits an enemy, all subsequent shots will hit the tagged enemy. One tracer per clip. Slight bullet travel time makes the tracers harder to hit. Dystopia had these are a pair of pistols so for maximum efficiency you had to get both tracers in. Low overall damage so you either were a sharpshooter and didn't tracer or nailed both tracers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you play Dystopia, I mean, currently? This is totally not related, I'm just asking.
It certainly does work decently well in Dystopia, since its only equipped by the lightest class which gets blasted the second its noticed, so you either use Stealth or Sound Suppressor, both of which give you a second to get both tracers in then strafe like a bad man and hold down mouse 1. This, and the fact that it doesn't do amazing damage, keeps it from being overpowered in even the slightest (considering its basically auto aim) (its basically the worst weapon in the game).
But...it could maybe fit into NS2 thanks to the spread out damage types. Give the particular gun a specific damage type to control how it affects alien lifeforms across the board (whether it would be op/not op against fast-light moving targets/heavy slow targets is up for debate).
That being said, it really only works in Dystopia as a stealthy takedown for a single target. I don't really see a single marine needing to stealthily take out aliens with anything else than he already has (lmg/shotgun/pistol), since the marines are more team oriented. They don't run around cloaked so they can sneak two tracer rounds into a fade and stealth-kill him...thats kind of backwards.
Reason to be that far away? You're ground to mincemeat if you're not.
I can imagine that for a gorge, tagging a group of marines with an area effect and i.e. a lerk gasing them with accuracy (spore cloud hunts targets and maybe even splits up).
As for the Dystopia stuff, the technology TSA makes the idea plausible in the fiction's context, but fitting within the game would be a hard move.
It's the smartgun from aliens, basically, except you have to tag enemies first before it kicks in.
rofl
Dystopia Smart-Lock auto-aim on some sort of low-damage weapon could be acceptable, as long as it took skill and risk to plant the "tracer" in the first place. Maybe the "tracer" is a grenade type for the LMG that <u>forces</u> the LMG to auto-lock against wherever/whatever the grenade DIRECTLY hits for thirty seconds as long as the painted region/alien is within LOS.
You accidentally hit a wall? You are screwed, unless you want to pistol/axe the offending alien (or run somewhere where you can't see the grenade marker, which is pretty much the same thing as death in a firefight).
But I see a near-impossible-to-balance weapon. So no.
It works fine in Dystopia because
** It does little damage, and although being effective at single-target taked-own, is ONLY effective at single target take-down, and requires stealth to be pulled off successfully (being used as the lightest class)
In Natural Selection: Marines do not have the role of/need more weapons for single-target stealth take-downs. It just doesn't fit the marines (in the context of this weapon design)
And to finish the job all the Zorg oldies but goldies! rocket launcher, arrow launcher (with explosive or poisonous head), flamethrower, my favorite ;), and the all new ice cube system!
Yeah, basically you've hit the nail on the head there.
As I said before, not a huge fan of auto-aim, even the tracer system.
now just because some one has a little lower accuracy doesn't mean we should give people an aim bot...
Simply put the more you play FPS games the more capable you are at hitting those fast moving targets if you don't like it all I can suggest is you
not play these types of games the fun is in the fast paced action and your ability to try an take down as many targets as you can there is no way
that I would even consider auto aim.
(Negative)