Occassionally I come across a web site that I think is the most amazing web site ever. Pivotal Tracker is that web site. Thank you so much for showing me this, I love it. I've already emailed all my dev friends telling them they need to check out this site and we need to start using it.
Also I love how open your development is, it's contagious, I wish I could convince more people it is the way to go.
Great idea! It's the best way yet to "keep in toutch" with the fanbase without having to spend time on the forums. Outdoes even tweets by a mile.
Dev communication like it's supposed to be done. But i do predict some early fights on the forum to get some stuff earlyer on that list then others :p (not that it'll work, but still).
Would it be possible to feed that page with the date where it was last updated/fed with data from the tracker? That would make it easier to check for updates without having to skim the entire list.
I would recommend adding the legend that Max described on the first page to your new page so people won't have to keep asking, as well as the small bit of information from Comprox on when releases will come out.
Should maybe also add a visible link/icon on your front page so that people will easily see this in the future, perhaps just above the twitter stream?
This definitely reinforces my already steady confidence in UW, through all the giant discussions that came from both the forums and getsatisfaction.com over the way building things worked now. And I stopped reading after a while because it became sooooo repetitive and I told myself, if UW reads even a little bit of this I know they will think about it and do whats right.
Not to long after we get a tweet "Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! 4 days ago"
And now with the pivitol tracker we get "Allow marines to build" under game-play tasks!!!!
Using getsatisfation.com, and showing us pivitol tracker was a VERY smart decision and I'm really enjoying the community involvement in this game, which will only add to the nostalgia of NS2 in the years to come.
This definitely shakes my confidence in UW as a professional gaming company, after the result from all the giant discussions that came from both the forums and getsatisfaction.com over the way building things worked now. And I stopped reading after a while because it became sooooo repetitive and I told myself, if UW reads even a little bit of this I hope they will think about it and do what's right.
Not too long after, we get a tweet "Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! 4 days ago".
And now with the pivotal tracker we get "Allow marines to build" under game-play tasks!!??
Using getsatisfaction.com, and showing us pivotal tracker may have been a good decision but I'm really worried about the level of say the vocal members of the community have in the shaping of this game, which may only contribute to a decline in the quality of NS2 in the years to come.
UW have shaken my confidence in their commitment to their <i>own original vision</i> of the game. I can only hope that for the things UW fails to deliver, they deliver something of equivalent worth instead. <?3
<!--quoteo(post=1792909:date=Aug 8 2010, 08:11 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Aug 8 2010, 08:11 AM) <a href="index.php?act=findpost&pid=1792909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This definitely shakes my confidence in UW as a professional gaming company, after the result from all the giant discussions that came from both the forums and getsatisfaction.com over the way building things worked now. And I stopped reading after a while because it became sooooo repetitive and I told myself, if UW reads even a little bit of this I hope they will think about it and do what's right.
Not too long after, we get a tweet "Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! 4 days ago".
And now with the pivotal tracker we get "Allow marines to build" under game-play tasks!!??
Using getsatisfaction.com, and showing us pivotal tracker may have been a good decision but I'm really worried about the level of say the vocal members of the community have in the shaping of this game, which may only contribute to a decline in the quality of NS2 in the years to come.
UW have shaken my confidence in their commitment to their <i>own original vision</i> of the game. I can only hope that for the things UW fails to deliver, they deliver something of equivalent worth instead. <?3<!--QuoteEnd--></div><!--QuoteEEnd-->
so gtfo and go become a fan of some company that doesn't listen to its customers at all.
<!--quoteo(post=1792915:date=Aug 8 2010, 08:32 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Aug 8 2010, 08:32 PM) <a href="index.php?act=findpost&pid=1792915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so gtfo and go become a fan of some company that doesn't listen to its customers at all.<!--QuoteEnd--></div><!--QuoteEEnd--> Can you say... fanboy rage?
I'm not going to comment on how you appear a bit dim as you could not tell my post was a <i>direct</i> mockery of the post directly above mine. Oh, wait, that was a comment. But it wasn't just a mockery, it was a mirror. If UW had decided to stick with MAC-only building, that's exactly the kind of post that would have arisen (perhaps from that specific person). Well, probably less polite and with more spelling errors. It was also a mirror in another sense: that person essentially said <i>"UW is great, because they listened to me."</i>, and to counter that I wrote <i>"UW isn't great, because they didn't listen to me."</i> <b>Both</b> opinions are ludicrous, and I hoped to illustrate that. Too subtle for you, perhaps?
I'm quite hopeful still that it'll be tested to make sure the marines can build, while it's in alpha, but that any decision as to whether or not to include it in the final version will either be tested in beta or just chosen by UWE. Whichever way it goes, there'll be people wanting to mod it to change it. Personally I'd like them to err on the side of changing too much since a NS Classic mod for NS2 would (once one of the many that will probably spring up is settled upon) probably be popular anyway, whereas moving the other way for one or two small aspects would be harder to gather popular support for (not necessarily due to it not being good, just due to it not being sufficiently different).
I like Harimau's post (when combined with the one before it - on it's own it'd be odd) but was just writing this anyway.
That's another thing that confuses me. People want NS2 to be so much like NS1, even though everyone's pretty much in agreement that someone will eventually (probably quickly) make an NS Classic mod.
<!--quoteo(post=1793050:date=Aug 9 2010, 08:36 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Aug 9 2010, 08:36 AM) <a href="index.php?act=findpost&pid=1793050"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's another thing that confuses me. People want NS2 to be so much like NS1, even though everyone's pretty much in agreement that someone will eventually (probably quickly) make an NS Classic mod.<!--QuoteEnd--></div><!--QuoteEEnd--> Splitting communities is bad.
<!--quoteo(post=1793056:date=Aug 9 2010, 02:07 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Aug 9 2010, 02:07 PM) <a href="index.php?act=findpost&pid=1793056"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Splitting communities is bad.<!--QuoteEnd--></div><!--QuoteEEnd--> It's called branching out. Or are you against community-produced mods?
<!--quoteo(post=1793057:date=Aug 9 2010, 07:08 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Aug 9 2010, 07:08 AM) <a href="index.php?act=findpost&pid=1793057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should we assume that things that are Accepted (done and tested) are included in next patch ?<!--QuoteEnd--></div><!--QuoteEEnd-->
All of the things stated before the "Next Release (Build 151)" will be released with the next update (151).
They will have sorted out the lag issue by the on-coming update because they said they would and that is currently in the 'Started' stage.
Edit: They haven't updated it from when they made this page, I guess they are making progress but not really telling us...
<!--quoteo(post=1793060:date=Aug 9 2010, 09:15 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Aug 9 2010, 09:15 AM) <a href="index.php?act=findpost&pid=1793060"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's called branching out. Or are you against community-produced mods?<!--QuoteEnd--></div><!--QuoteEEnd--> No, I recommend you check out forums regarding issue its been voiced at least in 3 different threads
But basicly modding will reduce competitive player base, meaning it can never be large.
I like it and hope i can play soon the alpha because the memory bug is the most and worst bug i ever had in a alpha/game. Its like the day as Battlefield bad company 2 was released and nobody could play because of bad EA server.
Comments
Awesome page, really like your style as always.
Don't know what some of the items mean but I like it - I like it a lot :D
Also I love how open your development is, it's contagious, I wish I could convince more people it is the way to go.
Great work so far UW, can't wait for the finished product.
And RobB, shame on your for trying to hijack the topic for your petty jihad.
Dev communication like it's supposed to be done. But i do predict some early fights on the forum to get some stuff earlyer on that list then others :p (not that it'll work, but still).
Would it be possible to feed that page with the date where it was last updated/fed with data from the tracker? That would make it easier to check for updates without having to skim the entire list.
I would recommend adding the legend that Max described on the first page to your new page so people won't have to keep asking, as well as the small bit of information from Comprox on when releases will come out.
Should maybe also add a visible link/icon on your front page so that people will easily see this in the future, perhaps just above the twitter stream?
I agree.
Well said.
Not to long after we get a tweet "Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! 4 days ago"
And now with the pivitol tracker we get "Allow marines to build" under game-play tasks!!!!
Using getsatisfation.com, and showing us pivitol tracker was a VERY smart decision and I'm really enjoying the community involvement in this game, which will only add to the nostalgia of NS2 in the years to come.
UW rox my sox <3
Not too long after, we get a tweet "Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! 4 days ago".
And now with the pivotal tracker we get "Allow marines to build" under game-play tasks!!??
Using getsatisfaction.com, and showing us pivotal tracker may have been a good decision but I'm really worried about the level of say the vocal members of the community have in the shaping of this game, which may only contribute to a decline in the quality of NS2 in the years to come.
UW have shaken my confidence in their commitment to their <i>own original vision</i> of the game. I can only hope that for the things UW fails to deliver, they deliver something of equivalent worth instead. <?3
Not too long after, we get a tweet "Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! 4 days ago".
And now with the pivotal tracker we get "Allow marines to build" under game-play tasks!!??
Using getsatisfaction.com, and showing us pivotal tracker may have been a good decision but I'm really worried about the level of say the vocal members of the community have in the shaping of this game, which may only contribute to a decline in the quality of NS2 in the years to come.
UW have shaken my confidence in their commitment to their <i>own original vision</i> of the game. I can only hope that for the things UW fails to deliver, they deliver something of equivalent worth instead. <?3<!--QuoteEnd--></div><!--QuoteEEnd-->
so gtfo and go become a fan of some company that doesn't listen to its customers at all.
Can you say... fanboy rage?
I'm not going to comment on how you appear a bit dim as you could not tell my post was a <i>direct</i> mockery of the post directly above mine. Oh, wait, that was a comment.
But it wasn't just a mockery, it was a mirror. If UW had decided to stick with MAC-only building, that's exactly the kind of post that would have arisen (perhaps from that specific person). Well, probably less polite and with more spelling errors.
It was also a mirror in another sense: that person essentially said <i>"UW is great, because they listened to me."</i>, and to counter that I wrote <i>"UW isn't great, because they didn't listen to me."</i> <b>Both</b> opinions are ludicrous, and I hoped to illustrate that. Too subtle for you, perhaps?
I like Harimau's post (when combined with the one before it - on it's own it'd be odd) but was just writing this anyway.
(Also thanks for clarifying the statuses)
Splitting communities is bad.
It's called branching out. Or are you against community-produced mods?
All of the things stated before the "Next Release (Build 151)" will be released with the next update (151).
They will have sorted out the lag issue by the on-coming update because they said they would and that is currently in the 'Started' stage.
Edit:
They haven't updated it from when they made this page, I guess they are making progress but not really telling us...
No, I recommend you check out forums regarding issue its been voiced at least in 3 different threads
But basicly modding will reduce competitive player base, meaning it can never be large.
Its like the day as Battlefield bad company 2 was released and nobody could play because of bad EA server.