Natural Selection 2 News Update - The Flamethrower
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
I agree with this.
Oh and 3rd person model view wanted on reveals! :)
+1
One gripe though:
The thing looks too unwieldly. It looks too forward heavy to be believable, like if I imagine holding it I can totally see my arm getting tired trying to keep the tip of it up.
If you want my advice, squish the trigger handle in a lot closer and put a handle on the diagonal side in the middle of it for the left hand to hold it up, so it looks more balanced.
Or you could do nothing and it would still be pretty awesome, just my 2 cents.
The flame looks unfinished to me too. I didn't see the pilot light either.
+1 (Should have some blue flame at the very tip of the flamethrower as well) I imagine it will take quite a while to build a really good looking particle effect for it.
I love how the room lights up when the hive is on fire.
Firstly the flame effect needs some touch up.
Secondly I noticed that the hives tentacles flail through the ground.
My advice is that you raise it up to a certain height.
Not only does this look better.
But it also forces the marines to raise their rifles, thus making it harder for them to fight off the ensuing Kharaa.
This forces the Marines to band together and employ tactics for the majority of raids.
Not only does this encourage teamwork, but it also gives the player a better, tenser, more epic time while playing.
Looking forward to seeing the rest of your brilliant work!
No, currently it is not volumetric. We still hope to have it be eventually, but there is just too many more important tasks to work on at the moment, and having a volumetric flame is far more trouble then its worth for now.
<!--quoteo(post=1800475:date=Oct 1 2010, 07:18 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Oct 1 2010, 07:18 PM) <a href="index.php?act=findpost&pid=1800475"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The flame looks unfinished to me too. I didn't see the pilot light either.<!--QuoteEnd--></div><!--QuoteEEnd-->
The flame effects are a work in progress. We are still waiting on a few engine features that are needed for the particle effects, such as alpha sorting (there's not way to get nice black smoke and a flame with more volume to it otherwise). There is a pilot light, but it wasn't working when we made the video, and didn't realize it until afterwards.
-Cory
I agree. Hearing the Hive scream is a nice touch also.
it's creepy when the hive flips out like a squid. +1
This weapon seems almost too mean to use!
(WIP = Work in progress)
The flame effects are a work in progress. We are still waiting on a few engine features that are needed for the particle effects, such as alpha sorting (there's not way to get nice black smoke and a flame with more volume to it otherwise). There is a pilot light, but it wasn't working when we made the video, and didn't realize it until afterwards.
-Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't shelve it, especially now since the flamethrower is going to be of such importance. Flayra said there wouldn't be a flamethrower unless it was volumetric, make it happen! :)
That's what I had figured; I imagine that's a huge pain to implement, as AFAIK no other game has bothered. I'm still hoping that there will be time for it. Aside from that, it's looking good!
I hate it when you have flamethrower in most games, because their damage seems linked to their ROF, so they tend to run out very quickly. It also means it is not too overpowering, so a skulk could probably get in there and do some damage.
P.s Good job on the Hive... no alien movie influence there what so ever ;) Creepy.
Honestly it looks a bit odd seeing the alien structures move that much, I always thought of them as being kinda like plants and not able to move much.
I'll probably get used to it though.