<!--quoteo(post=1803539:date=Oct 28 2010, 02:19 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Oct 28 2010, 02:19 PM) <a href="index.php?act=findpost&pid=1803539"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes it has. Select the turret, hit attack, then click in the direction you want it to point. There is no feedback, but the turret will SLOWLY reorient itself that way. It works fine. The turrets are just crazy overpowered, especially against gorges.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1803538:date=Oct 28 2010, 09:13 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Oct 28 2010, 09:13 AM) <a href="index.php?act=findpost&pid=1803538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and i had a game where there were two commanders in the same box. it was slightly uncomfortable but once we got a rhythm going it seemed to work out okay.
ha!<!--QuoteEnd--></div><!--QuoteEEnd-->
He might have been commanding from the second/third command station. This completely threw me off when my MAC's and everything else started moving and building without my intervention.
Not sure if I really enjoy having more than 1 commander. It can really throw off your strat if the 2nd guy comes out of nowhere and starts doing things.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
I just liked spooking the crap out of random skulks that go by my crags and then I hit umbra. haha Most don't know what that is yet. The comms need to know how to work together. During rapid expansion, 2 comms are a great asset as long as they don't trip over each other. One should be in charge of building while the other gives meds and directs the marines.
They should have it so once placed, you then click to aim direction with some sort of white line indicating the direction from the sentry to your mouse. Then building begins.
<!--quoteo(post=1803549:date=Oct 28 2010, 02:33 PM:name=tk-421)--><div class='quotetop'>QUOTE (tk-421 @ Oct 28 2010, 02:33 PM) <a href="index.php?act=findpost&pid=1803549"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He might have been commanding from the second/third command station. This completely threw me off when my MAC's and everything else started moving and building without my intervention.
Not sure if I really enjoy having more than 1 commander. It can really throw off your strat if the 2nd guy comes out of nowhere and starts doing things.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1803555:date=Oct 28 2010, 08:49 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Oct 28 2010, 08:49 PM) <a href="index.php?act=findpost&pid=1803555"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nope. 2 comms 1 chair.<!--QuoteEnd--></div><!--QuoteEEnd--> Was it as good for you as it was for me?
I don't think mine updated. I left it on for a while last night and assumed it happened. The folder hasn't been modified since 7/25/2010. Do I need to do something to initiate the download on steam?
<!--quoteo(post=1803631:date=Oct 28 2010, 06:28 PM:name=Battle-Bug)--><div class='quotetop'>QUOTE (Battle-Bug @ Oct 28 2010, 06:28 PM) <a href="index.php?act=findpost&pid=1803631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think mine updated. I left it on for a while last night and assumed it happened. The folder hasn't been modified since 7/25/2010. Do I need to do something to initiate the download on steam?<!--QuoteEnd--></div><!--QuoteEEnd-->
Make sure Natural Selection 2 is set to Auto-Update games. If it was enabled, restarting Steam might help things. I believe they release patches to players in batches so not everyone will get it at the same time. While it is unlikely, your account may not have received the "OMGZOR A PATCH!?" message from the Steam servers.
I don't remember losing any brain cells recently, but I can't for the life of me figure out how to research sentry guns. Can someone give me a quick pointer? I heard it was research at the command facility, but no luck there for me.
<!--quoteo(post=1803647:date=Oct 28 2010, 07:39 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Oct 28 2010, 07:39 PM) <a href="index.php?act=findpost&pid=1803647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blank button on comm station.<!--QuoteEnd--></div><!--QuoteEEnd-->
I looked all over for the Sentry button myself and couldn't find anything. Thanks for this... maybe I'll try my hand at Commanding again when the game is playable once more :)
<!--quoteo(post=1803637:date=Oct 28 2010, 08:24 PM:name=Dalin Seivewright)--><div class='quotetop'>QUOTE (Dalin Seivewright @ Oct 28 2010, 08:24 PM) <a href="index.php?act=findpost&pid=1803637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make sure Natural Selection 2 is set to Auto-Update games. If it was enabled, restarting Steam might help things. I believe they release patches to players in batches so not everyone will get it at the same time. While it is unlikely, your account may not have received the "OMGZOR A PATCH!?" message from the Steam servers.<!--QuoteEnd--></div><!--QuoteEEnd--> "Always keep this game up to date" was selected prior to the patch.
Edit: Is it possible that it updated and I can't tell? I see no servers on the server list. Also, when I try to create a game, it doesn't even initialize or authenticate. It didn't create servers before the patch, but I do remember it getting to the authentication screen. (I haven't been able to play the game yet... been waiting for months for a patch to fix it).
Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
Very nice update. Had a few games with a bit of crashes but the product is really getting there. Very fun.
I experienced the said freezes. If I relaunch it loads much quicker and I'm good to go.
Nice to see the buildings back the the floor again. I've been playing around with spark and I've noticed a big difference in the handling of my level. Its completely open at the moment because its not much. I used to get a lot of stuttering when the view crossed the level. I don't get these anymore. Much more stable. But theres a twitch in animations for sure.
I seem to have more contrast and color depth. It looks a bit faded out. It seams NS2 was developed to be played in the dark but it should still look nice in the light.
And loads of over good things I can't think about right now. Good patch. The final product is getting very close and things are getting reasonably stable. It is already very fun. I hope you guys are getting the stable ground so it get into refinements soon!
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
Anyone else check out the fade blink ability they have in? That's a big change from NS1 and will really slow the fade down. I know it's a work in progress, but right now it's pretty cumbersome and time consuming to blink. Wonder what the second attack mode is supposed to be? Does nothing right now.
<!--quoteo(post=1803662:date=Oct 29 2010, 12:58 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Oct 29 2010, 12:58 PM) <a href="index.php?act=findpost&pid=1803662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else check out the fade blink ability they have in? That's a big change from NS1 and will really slow the fade down. I know it's a work in progress, but right now it's pretty cumbersome and time consuming to blink. Wonder what the second attack mode is supposed to be? Does nothing right now.<!--QuoteEnd--></div><!--QuoteEEnd-->
Fade blink? Didn't find that?
I actually had a bit of fun toying around with the alpha, more so than the previous one. The commanding brought back a few memories, but the lag was annoying trying to hit skulks with a 200ping.
See the start of something pretty decent. Still have excitement for the game in its broken state :D
<!--quoteo(post=1803662:date=Oct 29 2010, 04:58 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Oct 29 2010, 04:58 AM) <a href="index.php?act=findpost&pid=1803662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else check out the fade blink ability they have in? That's a big change from NS1 and will really slow the fade down. I know it's a work in progress, but right now it's pretty cumbersome and time consuming to blink. Wonder what the second attack mode is supposed to be? Does nothing right now.<!--QuoteEnd--></div><!--QuoteEEnd--> To me it won't make much difference, maybe even improve the fade. In NS1 its to loud and blink eats way to much stamina for its limited distance. I know the fade was imba, but i never figured out how to use the newest blink.
<!--quoteo(post=1803662:date=Oct 29 2010, 03:58 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Oct 29 2010, 03:58 AM) <a href="index.php?act=findpost&pid=1803662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else check out the fade blink ability they have in? That's a big change from NS1 and will really slow the fade down. I know it's a work in progress, but right now it's pretty cumbersome and time consuming to blink. Wonder what the second attack mode is supposed to be? Does nothing right now.<!--QuoteEnd--></div><!--QuoteEEnd--> How do you access that? I've been puzzled by the functionality of the blink design ever since they announced it.
You have to start a lanserver. then set cheats 1 and type fade or onos as alien in console. you can play both classes, but there are no models in it. also no thirdpersonmodel.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
edited October 2010
The blink they have in would be fine if it required one less click. When you hit the right mouse button it should just automatically blink you to where your crosshair is (or maximum distance). As it is now, you have to right click AND left click to blink. The effect and sounds are pretty cool though, I'll give it that.
And yeah, to see the blink in action, start your own server, go aliens, open console and type "cheats 1" then "fade". You can also play with the whip by typing "give whip", then selecting it when the alien commander. The attack ability is functional, but that's about it (no model). My favorite is to type "give shotgun" as a skulk. hahaha
<!--quoteo(post=1803740:date=Oct 29 2010, 05:18 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Oct 29 2010, 05:18 PM) <a href="index.php?act=findpost&pid=1803740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The blink they have in would be fine if it required one less click. When you hit the right mouse button it should just automatically blink you to where your crosshair is (or maximum distance). As it is now, you have to right click AND left click to blink. The effect and sounds are pretty cool though, I'll give it that.
And yeah, to see the blink in action, start your own server, go aliens, open console and type "cheats 1" then "fade". You can also play with the whip by typing "give whip", then selecting it when the alien commander. The attack ability is functional, but that's about it (no model). My favorite is to type "give shotgun" as a skulk. hahaha<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you not realise why this has been done though? You would always have a 'blink' decal floating in front of you. It would be annoying.
It also means it is combined with the attack, because after you blink you can instantly swipe. Because blink becomes deselected.
If they had it the way you want, it would mean that you would have to have a weapons slot as blink. That means you would have to select the weapons slot after you blinked.
It also means you could have blink as a secondary attack on every weapon slot.
Have a play around. Once you get used to it, it is awesome. It is also good because marines will not see the direction you blinked in as well as before.
There was nothing worse than in NS1, to have fades flying round like lerks. Overpowered.
He means the decal shouldn't be visible in the first place. You are a fade, left click swipes, right click blinks to where you are aiming, no fancy business.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1803753:date=Oct 29 2010, 10:28 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 29 2010, 10:28 AM) <a href="index.php?act=findpost&pid=1803753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He means the decal shouldn't be visible in the first place. You are a fade, left click swipes, right click blinks to where you are aiming, no fancy business.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I thought was was implied. The effect would only play once you click. Blink probably should be the secondary slot of every weapon for the fade. Blink is its primary mode of movement, so why not. In the heat of battle, I just think the "ghost image" of the blink is not necessary. It works fine for something like the Gorge and the hydra, but blink will be used in dense combat. Players really aren't going to care how precise the blink is...they just want to get the hell in and out. A one-click blink is really needed. I like how blink takes energy though...you can't do it forever like in NS1.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1803761:date=Oct 29 2010, 11:05 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 29 2010, 11:05 AM) <a href="index.php?act=findpost&pid=1803761"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A compromise (in case people need the decal) would be to display it as long as RMB is held down, then immediately blink once you let go.<!--QuoteEnd--></div><!--QuoteEEnd-->
You guys aren't really getting the full effect of the blink, since the effects and model has been removed, which includes a ghost model version of the Fade showing you where exactly you are going to end up. It will make more sense when that stuff is put back in. It actually works really nicely, and with a little practice you can blink around quite fast.
Comments
oh, i only tried it thru the comm menu. cool.
ha!<!--QuoteEnd--></div><!--QuoteEEnd-->
He might have been commanding from the second/third command station. This completely threw me off when my MAC's and everything else started moving and building without my intervention.
Not sure if I really enjoy having more than 1 commander. It can really throw off your strat if the 2nd guy comes out of nowhere and starts doing things.
The comms need to know how to work together. During rapid expansion, 2 comms are a great asset as long as they don't trip over each other. One should be in charge of building while the other gives meds and directs the marines.
Not sure if I really enjoy having more than 1 commander. It can really throw off your strat if the 2nd guy comes out of nowhere and starts doing things.<!--QuoteEnd--></div><!--QuoteEEnd-->
nope. 2 comms 1 chair.
Was it as good for you as it was for me?
:)
Make sure Natural Selection 2 is set to Auto-Update games. If it was enabled, restarting Steam might help things. I believe they release patches to players in batches so not everyone will get it at the same time. While it is unlikely, your account may not have received the "OMGZOR A PATCH!?" message from the Steam servers.
I looked all over for the Sentry button myself and couldn't find anything. Thanks for this... maybe I'll try my hand at Commanding again when the game is playable once more :)
"Always keep this game up to date" was selected prior to the patch.
Edit: Is it possible that it updated and I can't tell? I see no servers on the server list. Also, when I try to create a game, it doesn't even initialize or authenticate. It didn't create servers before the patch, but I do remember it getting to the authentication screen. (I haven't been able to play the game yet... been waiting for months for a patch to fix it).
I experienced the said freezes. If I relaunch it loads much quicker and I'm good to go.
Nice to see the buildings back the the floor again. I've been playing around with spark and I've noticed a big difference in the handling of my level. Its completely open at the moment because its not much. I used to get a lot of stuttering when the view crossed the level. I don't get these anymore. Much more stable. But theres a twitch in animations for sure.
I seem to have more contrast and color depth. It looks a bit faded out. It seams NS2 was developed to be played in the dark but it should still look nice in the light.
And loads of over good things I can't think about right now. Good patch. The final product is getting very close and things are getting reasonably stable. It is already very fun. I hope you guys are getting the stable ground so it get into refinements soon!
Fade blink? Didn't find that?
I actually had a bit of fun toying around with the alpha, more so than the previous one. The commanding brought back a few memories, but the lag was annoying trying to hit skulks with a 200ping.
See the start of something pretty decent. Still have excitement for the game in its broken state :D
To me it won't make much difference, maybe even improve the fade.
In NS1 its to loud and blink eats way to much stamina for its limited distance.
I know the fade was imba, but i never figured out how to use the newest blink.
How do you access that? I've been puzzled by the functionality of the blink design ever since they announced it.
i really like the blink. has a very cool sound.
hope you have fun
And yeah, to see the blink in action, start your own server, go aliens, open console and type "cheats 1" then "fade". You can also play with the whip by typing "give whip", then selecting it when the alien commander. The attack ability is functional, but that's about it (no model). My favorite is to type "give shotgun" as a skulk. hahaha
And yeah, to see the blink in action, start your own server, go aliens, open console and type "cheats 1" then "fade". You can also play with the whip by typing "give whip", then selecting it when the alien commander. The attack ability is functional, but that's about it (no model). My favorite is to type "give shotgun" as a skulk. hahaha<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you not realise why this has been done though? You would always have a 'blink' decal floating in front of you. It would be annoying.
It also means it is combined with the attack, because after you blink you can instantly swipe. Because blink becomes deselected.
If they had it the way you want, it would mean that you would have to have a weapons slot as blink. That means you would have to select the weapons slot after you blinked.
It also means you could have blink as a secondary attack on every weapon slot.
Have a play around. Once you get used to it, it is awesome. It is also good because marines will not see the direction you blinked in as well as before.
There was nothing worse than in NS1, to have fades flying round like lerks. Overpowered.
Yeah, I thought was was implied. The effect would only play once you click. Blink probably should be the secondary slot of every weapon for the fade. Blink is its primary mode of movement, so why not. In the heat of battle, I just think the "ghost image" of the blink is not necessary. It works fine for something like the Gorge and the hydra, but blink will be used in dense combat. Players really aren't going to care how precise the blink is...they just want to get the hell in and out. A one-click blink is really needed. I like how blink takes energy though...you can't do it forever like in NS1.
That would work well. Make it so!
--Cory