Mp_showdamage
reverse_cheater
Join Date: 2002-12-04 Member: 10464Members
<div class="IPBDescription">Works?</div> I remember reading somewhere that this was a variable that you can set as a client.
I had tried it and it said unknown command.
I have seen on a server where you do damage and the damage value floats up from the target (like the +1 Resource from res nodes), but is this working, or am I losing my mind here?
I had tried it and it said unknown command.
I have seen on a server where you do damage and the damage value floats up from the target (like the +1 Resource from res nodes), but is this working, or am I losing my mind here?
Comments
it is a server side and was removed in 1.03
Darn, I don't see why. Not like it was hurting the gameplay. It was just a nice little handy-dandy thing.
Also, digressing a little, I liked it because it gave feedback when, as an alien, you damaged a marine. Marines need to say "ow" or have blood. something ANYTHING!
I miss it
also it seriously removed from the mood
as for confermation of hit, yah I would like it
however there will be no blood (this was a desision made some time ago)
one way of knowing if you hit is via sound (there realy is a diff)
Marine hurt - Sparks come from armor. I guess they *could* be made a little bigger...
Yeah, like Thansal said, don't even bring up the idea of marines giving off blood, as it will never happen. This is a family mod here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
And I can definitely see the reasoning behind the removing of the server variable - not only does it looks strange, but it gives off way too much information. Kinda like in a lot of CS servers, where if you hit a guy with a nade around a corner it says "First blood" and lets you know where he is.