No more random initial hive?
guiris
Join Date: 2005-03-05 Member: 43387Members, Constellation
<div class="IPBDescription">strategy++ ftw</div>Hi!
I'm missing the portion of strategy on both sides that came in NS1 with the initial hive placement.
Remember (good old days, hope we can reach that level of joy with NS2) ns_eclipse, ns_veil... initial strategy for aliens and marines were heavily conditioned by that hive, and that was fun. Now the first minutes are pretty standard for both teams, knowing where to rush, where to expand first, etc...
I hope that with future and more balanced maps UWE could consider adding this feature, you know, we really NEED to whine "OMG xxx hive, we're fuc***, hold yyy or gg!"
I'm missing the portion of strategy on both sides that came in NS1 with the initial hive placement.
Remember (good old days, hope we can reach that level of joy with NS2) ns_eclipse, ns_veil... initial strategy for aliens and marines were heavily conditioned by that hive, and that was fun. Now the first minutes are pretty standard for both teams, knowing where to rush, where to expand first, etc...
I hope that with future and more balanced maps UWE could consider adding this feature, you know, we really NEED to whine "OMG xxx hive, we're fuc***, hold yyy or gg!"
Comments
Don't think it added anything.
Don't think it added anything.<!--QuoteEnd--></div><!--QuoteEEnd-->
didn't even need to ping them, really. you could actually hear the hive.
Don't think it added anything.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, when you get an observatory.
<!--quoteo(post=0:date=Jan 20 2011, 11:38 PM:name=shiv)--><div class='quotetop'>QUOTE (shiv @ Jan 20 2011, 11:38 PM)</div><div class='quotemain'><!--quotec-->didn't even need to ping them, really. you could actually hear the hive.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah most of the time you could.
Random hives are more fun since it changes your strategy up per game played.
IIRC, it was changed so you couldn't hear the RT in the starting alien hive until a minute of game time passed. Players still got around it by using waypoint/ammo tricks. I'd also like to see random alien/marine start locations.
For example currently the best tactic in Rocktown is to rush West tech point at the start. Assuming that no better strategy emerges, people will learn that you need to sprint to west immediately. Doesn't sound like fun :(
- Garo
I dont see any benefit of random hives, against hive rush?, you should built a 2nd one in the first few sec anyway. Random only restricts maplayouts. (+ it wont be that cool on half of the maps, since there will be only 2 technodes for each team + 1 in the center on a lot maps...
PS: West or Center it doesnt matter... You dont need to hold that CC you only need it for the upgrade. + Center is easier to defend because of longer corridors. Very funny to suprise Aliens with flamethrowers after you ninja build center at the beginning, while aliens hide at west. (You only build it for the upgrade and sell it - as fast as possible -> sometimes aliens wont recognize that you made this, and already have Tier 2 for flamers)
Could work, but could also turn out to be total bs.
Don't think it added anything.<!--QuoteEnd--></div><!--QuoteEEnd-->
Your short sightness amazes me. Marines have 3 ways check the hive first one is placing waypoint above the hive. Second is dropping ammopack on it and last is sound ( theres some limitation to this first 30 sec orslt someone correct me ).
Now that both know teams know start positions, they can decide which rts to cap or alternatively which to fight for. Random hive brought great diversity to the games and is huge factor why people can still learn new things in the gameplay. It was also a pain for mappers to balance but I personally would want it back in :(
i see you trollin.
your rank says "drone" but we all know it really says troll.
your avatar reflects.
on a RELATED NOTE:
random hives = more strategy = more fun
+1000
And remember, don't feed the troll ;)
Obvious troll is obvious.
You are so obvious that I honestly don't understand how you can live with yourself. You're even worse than Hitler.
I'm missing the portion of strategy on both sides that came in NS1 with the initial hive placement.
Remember (good old days, hope we can reach that level of joy with NS2) ns_eclipse, ns_veil... initial strategy for aliens and marines were heavily conditioned by that hive, and that was fun. Now the first minutes are pretty standard for both teams, knowing where to rush, where to expand first, etc...
I hope that with future and more balanced maps UWE could consider adding this feature, you know, we really NEED to whine "OMG xxx hive, we're fuc***, hold yyy or gg!"<!--QuoteEnd--></div><!--QuoteEEnd-->
With perfecetly balanced maps random hives are great but given the asymmetry of them it's not feasible.
In NS1 at top-tier play, aliens stood little chance with maintenance or pipeline as the starting hive on eclipse/veil.
there will probably be tonnes of mods on the go, and I doubt anyone will be 100% satisfied with vanilla NS2.
all that said I was definitely disappointed when they came out with the one and only alien start.
this is already in the editor ;)
(use random on eache team location and the game will choice 1 of them for the marine and alien ;) )
i think you can use 3 marine team location for the 3 possible start for marine and 3 alien team location for the 3 possible start for alien ;) if you want :) (in a map where they are 6 tech point ;) )
i like meb1 better, just sayin..