NS2 Pistol Debate
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
What do you guys think about the pistol in NS2?
I'm not happy with it. If you're firing with the riflegun and you run out of ammo, if you switch to the pistol you'll need to wait about two second before firing.
I personally think that it should be more like NS1, fast switching weapon, fast shooting with high damage but slow reload.
I'm not happy with it. If you're firing with the riflegun and you run out of ammo, if you switch to the pistol you'll need to wait about two second before firing.
I personally think that it should be more like NS1, fast switching weapon, fast shooting with high damage but slow reload.
Comments
Really I would say if you've used up all your rifle bullets and the skulk is far enough away that the pistol is preferable to just beating it in the head with your gun, you've done something horribly wrong.
not when you're on your 4th skulk :)
And the pistol works better with the shotgun/flamer than rifle (with or without gl), because shotgun/flamer is so dependant on short range.
Switching any weapons should have a delay.
In most games the pistol's function is simply the 'I am out of ammo device' - UWE has done a good job at making the pistol have its own unique role as a high accuracy device.
No, rushing is the best weapon against sniping lerks ;)
9/10 times they will try to fly away and be unable to unzoom in the panic, making them fly like drunks!
Well, yes. I forgot to explain: There was a Lerk sniping us from the top of the alien start in tram, no way to rush up there...
You should by dead by the third.
If the aliens are attacking in groups they should be killing lone marines. If this isn't happening then skulks are horribly broken and need fixing.
Switching any weapons should have a delay.
In most games the pistol's function is simply the 'I am out of ammo device' - UWE has done a good job at making the pistol have its own unique role as a high accuracy device.<!--QuoteEnd--></div><!--QuoteEEnd-->
What I'm saying is if your firing with your primary weapon and you empty the magazine, then you need to change to your secondary to KEEP firing at the enemy.
Whats the point of having a secondary weapon, if switching to the weapon is just a slow as reloading with your primary. Then whats the point of having a secondary weapon?
Also the point is that the second weapon has a different purpose, if you ran out of bullets in your primary weapon you're playing the game wrong. The whole point is that you kill the enemy before you have to reload, or work in groups so that your teammates can kill it once you run out of bullets.
The point of the game is not to give every individual marine enough firepower to take out half the enemy team before reloading.
But anyway as for pistols, the only thing i find annoying is the time it takes to switch between the 2 modes, too long :/
Ill pull it out for a long range skulk, switch to the strong mode, only get like 1 shot in and then the skulks at my feet :(, don't even have time to switch back before i'm dead.
Either way all I'm trying to say is it shouldn't take 2.2 seconds till i can fire the thing again.
But anyway as for pistols, the only thing i find annoying is the time it takes to switch between the 2 modes, too long :/
Ill pull it out for a long range skulk, switch to the strong mode, only get like 1 shot in and then the skulks at my feet :(, don't even have time to switch back before i'm dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, IMHO the accurate mode should be the default setting for the pistol.
I run out of ammo I use it ... I kill stuff
I wanna take down a whip...or even a res node (without slowing axing) I use the pistol.
The weapon switch is slow...
It's across the board
It's slow to switch from parasite to bite
It's slow to switch from spores to spikes
Before you switch think a little...maybe you should just go back to the armory and load up.
I would rather have a last inventory button ('Q') than a shotgun melee.
I am so used to that button in other Quake, HL1, and HL2 games.
I pick my two favorites and switch back and forth between them.
But when you talk about the :
"It's slow to switch from parasite to bite
It's slow to switch from spores to spikes
youre talking about a totally new thing, thats switching weapons.
Lets pretend the lerks switch to snipe mode took 2 seconds till you can shoot, and thats getting out of snipe mode aswell.
The pistol is accurate and powerful in normal mode, the second mode is really for ammo conservation more than anything, you would only use it if you're going to be sitting still shooting at something in the distance.
Whereas lerk snipe is a distinctly different weapon, you would use it to pick off marines at mid range as much as anything, snipe is sort of the general purpose mode whereas regular spikes are the panic/efficient weapon.
Basically you aren't likely to be using the slow pistol mode on something that requires you to change quickly. Lerks on the other hand use snipe in lots of situations.
This is correct imo.
I usually use the pistol for it's armor piercing abilities and accuracy. I use it to snipe Skulks and Lerks while it's also good for an quick initial burst attack on Fades to wear down their armor first and then side to my rifle. It's also good for taking down harvesters and whips when level 3 weapons have been researched.
What is the bonus for second firing mode anyways? It can't be for accuracy because the pistol is already very accurate at any range.
In NS1, when playing against better fades, the marine had milliseconds to react, draw out pistol and shoot the finishing shots to a fade or whatever was escaping.
Also, aliens would have a tough time and less emphasis on learning good movement skills, if all marines effectively had both close- and longrange combat available at their fingertips