NS2 Pistol Debate

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
What do you guys think about the pistol in NS2?

I'm not happy with it. If you're firing with the riflegun and you run out of ammo, if you switch to the pistol you'll need to wait about two second before firing.

I personally think that it should be more like NS1, fast switching weapon, fast shooting with high damage but slow reload.
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Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    It's pretty powerful if you can aim it, rifle is still miles better though, somewhat on the fence as to whether I prefer the pistol or the rifle butt as a backup weapon. Once they add knockback to the rifle butt I'll probably favour it, although the pistol in accurate mode does more damage.

    Really I would say if you've used up all your rifle bullets and the skulk is far enough away that the pistol is preferable to just beating it in the head with your gun, you've done something horribly wrong.
  • pairdimepairdime Join Date: 2011-03-03 Member: 84403Members
    <!--quoteo(post=1845744:date=May 12 2011, 10:36 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ May 12 2011, 10:36 AM) <a href="index.php?act=findpost&pid=1845744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you've done something horribly wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->

    not when you're on your 4th skulk :)
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Definitly, think that it should be more like NS1, fast switching weapon, fast shooting with high damage but slow reload. The current pistol is annoying to use.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Actually i use the pistol alot when fighting whips since they have better accuracy, and i'd rather save my rifleammo for player enemies.
    And the pistol works better with the shotgun/flamer than rifle (with or without gl), because shotgun/flamer is so dependant on short range.
  • Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Members
    I like how it is now. The proposed laser will be nice.
    Switching any weapons should have a delay.
    In most games the pistol's function is simply the 'I am out of ammo device' - UWE has done a good job at making the pistol have its own unique role as a high accuracy device.
  • BitPonBitPon Join Date: 2010-11-20 Member: 75104Members
    I also like the pistol as it is. I use it a lot, I even prefer it over the rifle many times. All I want is a keybind for previously used weapon...
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    Not to mention that the pistol is the best weapon agains sniping lerks.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    edited May 2011
    <!--quoteo(post=1845927:date=May 13 2011, 09:57 AM:name=wulf 21)--><div class='quotetop'>QUOTE (wulf 21 @ May 13 2011, 09:57 AM) <a href="index.php?act=findpost&pid=1845927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not to mention that the pistol is the best weapon agains sniping lerks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, rushing is the best weapon against sniping lerks ;)
    9/10 times they will try to fly away and be unable to unzoom in the panic, making them fly like drunks!
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    <!--quoteo(post=1845929:date=May 13 2011, 10:00 AM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ May 13 2011, 10:00 AM) <a href="index.php?act=findpost&pid=1845929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, rushing is the best weapon against sniping lerks ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, yes. I forgot to explain: There was a Lerk sniping us from the top of the alien start in tram, no way to rush up there...
  • OPIEOPIE Join Date: 2002-11-12 Member: 8343Members
    Like the pistol as is, don't see any need for a change.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1845799:date=May 12 2011, 11:33 PM:name=pairdime)--><div class='quotetop'>QUOTE (pairdime @ May 12 2011, 11:33 PM) <a href="index.php?act=findpost&pid=1845799"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not when you're on your 4th skulk :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    You should by dead by the third.

    If the aliens are attacking in groups they should be killing lone marines. If this isn't happening then skulks are horribly broken and need fixing.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited May 2011
    <!--quoteo(post=1845809:date=May 13 2011, 12:17 AM:name=Game-Sloth)--><div class='quotetop'>QUOTE (Game-Sloth @ May 13 2011, 12:17 AM) <a href="index.php?act=findpost&pid=1845809"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like how it is now. The proposed laser will be nice.
    Switching any weapons should have a delay.
    In most games the pistol's function is simply the 'I am out of ammo device' - UWE has done a good job at making the pistol have its own unique role as a high accuracy device.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What I'm saying is if your firing with your primary weapon and you empty the magazine, then you need to change to your secondary to KEEP firing at the enemy.
    Whats the point of having a secondary weapon, if switching to the weapon is just a slow as reloading with your primary. Then whats the point of having a secondary weapon?
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Er, I'm pretty sure it isn't that slow.

    Also the point is that the second weapon has a different purpose, if you ran out of bullets in your primary weapon you're playing the game wrong. The whole point is that you kill the enemy before you have to reload, or work in groups so that your teammates can kill it once you run out of bullets.

    The point of the game is not to give every individual marine enough firepower to take out half the enemy team before reloading.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    edited May 2011
    Just for an off topic they should add the 'butt' option to the shotgun.

    But anyway as for pistols, the only thing i find annoying is the time it takes to switch between the 2 modes, too long :/

    Ill pull it out for a long range skulk, switch to the strong mode, only get like 1 shot in and then the skulks at my feet :(, don't even have time to switch back before i'm dead.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    You could switch it in advance, which is what I do.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    edited May 2011
    I guess that can work, but i may want to use fast mode when i pull it out if there were skulks around me? Given the situation i wont know what mode ill need on.
    Either way all I'm trying to say is it shouldn't take 2.2 seconds till i can fire the thing again.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1846019:date=May 13 2011, 08:46 PM:name=assbda)--><div class='quotetop'>QUOTE (assbda @ May 13 2011, 08:46 PM) <a href="index.php?act=findpost&pid=1846019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just for an off topic they should add the 'butt' option to the shotgun.

    But anyway as for pistols, the only thing i find annoying is the time it takes to switch between the 2 modes, too long :/

    Ill pull it out for a long range skulk, switch to the strong mode, only get like 1 shot in and then the skulks at my feet :(, don't even have time to switch back before i'm dead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, IMHO the accurate mode should be the default setting for the pistol.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Pistol is decent.

    I run out of ammo I use it ... I kill stuff
    I wanna take down a whip...or even a res node (without slowing axing) I use the pistol.

    The weapon switch is slow...
    It's across the board

    It's slow to switch from parasite to bite
    It's slow to switch from spores to spikes

    Before you switch think a little...maybe you should just go back to the armory and load up.

    I would rather have a last inventory button ('Q') than a shotgun melee.
    I am so used to that button in other Quake, HL1, and HL2 games.

    I pick my two favorites and switch back and forth between them.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    well i totally agree they need a last inventory button ('Q').

    But when you talk about the :
    "It's slow to switch from parasite to bite
    It's slow to switch from spores to spikes

    youre talking about a totally new thing, thats switching weapons.

    Lets pretend the lerks switch to snipe mode took 2 seconds till you can shoot, and thats getting out of snipe mode aswell.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Well it isn't quite the same thing.

    The pistol is accurate and powerful in normal mode, the second mode is really for ammo conservation more than anything, you would only use it if you're going to be sitting still shooting at something in the distance.

    Whereas lerk snipe is a distinctly different weapon, you would use it to pick off marines at mid range as much as anything, snipe is sort of the general purpose mode whereas regular spikes are the panic/efficient weapon.

    Basically you aren't likely to be using the slow pistol mode on something that requires you to change quickly. Lerks on the other hand use snipe in lots of situations.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1845803:date=May 12 2011, 04:58 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ May 12 2011, 04:58 PM) <a href="index.php?act=findpost&pid=1845803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Definitly, think that it should be more like NS1, fast switching weapon, fast shooting with high damage but slow reload. The current pistol is annoying to use.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is correct imo.
  • Wandering YouthWandering Youth Join Date: 2011-04-29 Member: 96204Members, Reinforced - Supporter
    The NS2 pistol to me feels more like a primary weapon than a side arm for me.

    I usually use the pistol for it's armor piercing abilities and accuracy. I use it to snipe Skulks and Lerks while it's also good for an quick initial burst attack on Fades to wear down their armor first and then side to my rifle. It's also good for taking down harvesters and whips when level 3 weapons have been researched.

    What is the bonus for second firing mode anyways? It can't be for accuracy because the pistol is already very accurate at any range.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited June 2011
    The cone of fire is reduced from 1 degree to 0 (or so, Harimau knows the exact numbers), so it does get more accurate. Mostly it's interesting because it also increases damage from 20 to 30, though I don't think anyone would ever notice this in-game.
  • Lego BankaiLego Bankai Join Date: 2010-03-13 Member: 70947Members
    I just hope they limit the rate of fire, pistol scripts in NS1 were so damn annoying! Full clip in 1 second with accuracy, shouldn't be allowed :(
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It is limited already.
  • Lego BankaiLego Bankai Join Date: 2010-03-13 Member: 70947Members
    sorry i missed the "still", didn't have time for a ninja edit
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
    I agree with OP, the weapon switch time is too much. And not just for pistol, its for all weapons.

    In NS1, when playing against better fades, the marine had milliseconds to react, draw out pistol and shoot the finishing shots to a fade or whatever was escaping.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    Agree with OP. It's hurting the intensity of combat. Frustrating as fade blink in its own way.
  • GadxGadx Join Date: 2003-03-22 Member: 14788Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    NS1 pistol was pretty overpowered though. I rather like how it is currently.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    I like the long weapon switch times. It encourages learning when to swap -skills for marine players and backing up your reloading teammates, and puts a thorn in the side of players with good aim who like to rambo.
    Also, aliens would have a tough time and less emphasis on learning good movement skills, if all marines effectively had both close- and longrange combat available at their fingertips
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