The Post Your Screenshots Thread!

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Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Looks a bit small for a tech point, but perhaps we just can't see the majority of the room from this angle.
  • L34DL34D Join Date: 2007-12-28 Member: 63280Members
    hi,
    some screenshots from my first spark editor map (its only a test map).

    <img src="http://media.moddb.com/images/members/1/387/386743/test2.jpg" border="0" class="linked-image" />
    <img src="http://media.moddb.com/images/members/1/387/386743/test4.jpg" border="0" class="linked-image" />
    <img src="http://media.moddb.com/images/members/1/387/386743/test5.jpg" border="0" class="linked-image" />
    <img src="http://media.moddb.com/images/members/1/387/386743/test3.jpg" border="0" class="linked-image" />
    <img src="http://media.moddb.com/images/members/1/387/386743/test.jpg" border="0" class="linked-image" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It's very dark overall.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    L34D: My main comment would be that you need to light your floors up a lot more. Generally speaking the floor should be one of the brightest spots, with extremely dark areas confined to corners and high ceilings. At the moment visibility is going to be a problem - the marines in shot #1 are almost completely in the dark. It looks like you have some pretty interesting architecture going on there, so consider how you can use lighting to focus the viewer's gaze on the bits you want to show off.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited June 2011
    <!--quoteo(post=1847647:date=May 21 2011, 04:12 AM:name=[=Alex=])--><div class='quotetop'>QUOTE ([=Alex=] @ May 21 2011, 04:12 AM) <a href="index.php?act=findpost&pid=1847647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    <img src="http://img402.imageshack.us/img402/3079/2011052000013.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Can you go in that other corridor that you are looking at; the glass one.

    because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.


    What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Members, Constellation
    <!--quoteo(post=1849796:date=Jun 3 2011, 05:04 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 3 2011, 05:04 PM) <a href="index.php?act=findpost&pid=1849796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.


    What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree - that would be awesome.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    <!--quoteo(post=1849796:date=Jun 3 2011, 06:04 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jun 3 2011, 06:04 PM) <a href="index.php?act=findpost&pid=1849796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you go in that other corridor that you are looking at; the glass one.

    because I would love to be able to see a group of aliens just staring at me and my squad, would be creepy but awesome at the same time.


    What would also be cool is to able to see what is going on in the game through a window when you are in the Ready Room. Being in the ready room and seeing a fight through a window would also be cool.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks! see for yourself

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113658" target="_blank">ns2_triad15</a>
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    Just messing around with the lights and the new bloom addition. Really liking what I have here. Almost cinematic or something. Really curious what else I can do with this level style.

    <img src="http://i.imgur.com/e9gY2.jpg" border="0" class="linked-image" />
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Some updated screens of ns2_clandestine Build b108.

    Lower access to ventilation
    <img src="http://www.super-nova-team.com/ns2/b108/b108-1.jpg" border="0" class="linked-image" />

    Generators
    <img src="http://www.super-nova-team.com/ns2/b108/b108-2.jpg" border="0" class="linked-image" />

    Marine Start
    <img src="http://www.super-nova-team.com/ns2/b108/b108-3.jpg" border="0" class="linked-image" />

    Data Processing
    <img src="http://www.super-nova-team.com/ns2/b108/b108-4.jpg" border="0" class="linked-image" />

    Alien Start
    <img src="http://www.super-nova-team.com/ns2/b108/b108-5.jpg" border="0" class="linked-image" />

    I am working on some bugs with AI not going to build orders (Seem to want to go on top of occlusion Geometry) then i will release this version for testing.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    That's a real nice style test blasphemy. The bloom effect really adds to NS2's atmosphere.

    Bloom also does nice justice to your generators SN.Wolf :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2011
    Size comparison with the old and new map file (old map file is cluttered and the patches made it buggy as hell)

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/BZ81kEcenvM"></param><embed src="http://www.youtube.com/v/BZ81kEcenvM" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    <div align='center'><a href="http://www.youtube.com/user/kouji82#p/a/u/0/BZ81kEcenvM" target="_blank">http://www.youtube.com/watch?v=BZ81kEcenvM</a></div>
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    The scale is monumentally huge, which I like. But I wonder, will the hive be able to reach the ceiling there? Also, in the old version of your map, I like the rave vent you have there.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It's going to be a marine start, not sure what UWE's plans are on making starting locations possible to be captured by the enemy (in this case the Kharaa). If it should be possible to capture, I might need to think up something for that :o
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    you can set the tech point to either team as long as your team location is marine is should start as a cc but i think you may need egg spawns.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    edited June 2011
    Still waiting for minimap fix as of 2 builds ago but i am still working away at my level.
    I am working on a cinematic to animate the ooz so it will have that don't touch that it's gross kinda feel to it.

    <img src="http://www.super-nova-team.com/ns2/clandestine/glowystuff.jpg" border="0" class="linked-image" />

    Got a rough draft of the cinematic done. Bad quality but it's just a rough draft for the moment.
    Will be a bit better with some atmospheric lighting on it.
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/L2QfAb9RgV4"></param><embed src="http://www.youtube.com/v/L2QfAb9RgV4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    Is that ooze the gorge's bile bomb model with green lighting around it?
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    edited June 2011
    yep, I rescaled it and added an emitter in the cinematic editor and used ambient light source at 200 with a small radius to get the glow. I may replace it with a texture but the bile bomb model had a nice texture on it already.
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    Nice looking map. I will enjoy putting it on my server when I finally find a host to host it with.

    I don't actually have a server.

    But the map looks nice, open, but at the same time plenty of obstacles for cover.
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Screenshots

    <a href="http://imageshack.us/photo/my-images/828/2011062600001.jpg/" target="_blank"><img src="http://img828.imageshack.us/img828/6543/2011062600001.jpg" border="0" class="linked-image" /></a>
    <a href="http://imageshack.us/photo/my-images/163/2011061800003n.jpg/" target="_blank"><img src="http://img163.imageshack.us/img163/6205/2011061800003n.jpg" border="0" class="linked-image" /></a>
    <a href="http://imageshack.us/photo/my-images/705/2011062600002.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/2041/2011062600002.jpg" border="0" class="linked-image" /></a>
    <a href="http://imageshack.us/photo/my-images/846/2011061600002.jpg/" target="_blank"><img src="http://img846.imageshack.us/img846/1917/2011061600002.jpg" border="0" class="linked-image" /></a>
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Well, since I am almost done with Clandestine I thought i would share a side project i have been jumping in and out of and putting together and have enough of it to share.

    This one actually has a story line and it's based on a sci-fi term called "Xenoarchaeology".
    Set on the planet ZERTEK is a sub-surface Xenoarchaeology Complex open to tours of the Kharaa species. Well, the story will unfold as you play the level.

    Here's a little sneak peak.

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Opening Map image of the Arrivals Bay<!--colorc--></span><!--/colorc-->
    <img src="http://www.super-nova-team.com/ns2/zertek/zertek.png" border="0" class="linked-image" />
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Another shot of the Arrivals Bay<!--colorc--></span><!--/colorc-->
    <img src="http://www.super-nova-team.com/ns2/zertek/zertekarrivals.png" border="0" class="linked-image" />
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Hive/Habitat viewing area<!--colorc--></span><!--/colorc-->
    <img src="http://www.super-nova-team.com/ns2/zertek/zertekhive.png" border="0" class="linked-image" />
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->And what would a zoo be without a gift shop<!--colorc--></span><!--/colorc-->
    <img src="http://www.super-nova-team.com/ns2/zertek/zertekgiftshop.png" border="0" class="linked-image" />

    Should have this playable in a few months, should be fun for the story line and I will be putting a lot of Easter eggs in.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    <img src="http://img860.imageshack.us/img860/625/2011062800005.jpg" border="0" class="linked-image" />
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    @ Remedy: Those pics are very very good!! Really liking the style you got going, Mapping looks well tidy, and the lighting is very nice. You need to get some props going in there now, make those areas look like they have a function. It'll also give you an oppertunity to add some more interesting lighting for a small contrast. Keep up the very good work.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    @Moconnor: I thought you posted some screenshots here. :( I don't really remember which ns1 map was yours apart from that I liked it. Are you currently working on a ns2 map?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    I posted one picture waaaay back, when I first stated mucking about with the editor, I have not done anything mapping related in so so long, I lost interest for a good while though. It's nice to stop by every now and then to see some of the work being done though. I might start something sometime soon, but it's getting back into the swing of things that keeps putting me off. The only level for ns1 that was anyway decent would have been ns_power.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Here's a map I've been working on for awhile, haven't shared any yet and this along with marine start are the most finished; should be finished by summer's end.

    called ns2_reservoir at the moment.

    <a href="http://imageshack.us/photo/my-images/707/ns2reservoir01.jpg/" target="_blank"><img src="http://img707.imageshack.us/img707/5959/ns2reservoir01.th.jpg" border="0" class="linked-image" /></a>
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1851018:date=Jun 8 2011, 08:04 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 8 2011, 08:04 PM) <a href="index.php?act=findpost&pid=1851018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some updated screens of ns2_clandestine Build b108.

    Lower access to ventilation
    <img src="http://www.super-nova-team.com/ns2/b108/b108-1.jpg" border="0" class="linked-image" />

    Generators
    <img src="http://www.super-nova-team.com/ns2/b108/b108-2.jpg" border="0" class="linked-image" />

    Marine Start
    <img src="http://www.super-nova-team.com/ns2/b108/b108-3.jpg" border="0" class="linked-image" />

    Data Processing
    <img src="http://www.super-nova-team.com/ns2/b108/b108-4.jpg" border="0" class="linked-image" />

    Alien Start
    <img src="http://www.super-nova-team.com/ns2/b108/b108-5.jpg" border="0" class="linked-image" />

    I am working on some bugs with AI not going to build orders (Seem to want to go on top of occlusion Geometry) then i will release this version for testing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    STRONG work on that generators shot, I did a double take!
  • croncron Join Date: 2010-06-21 Member: 72122Members
    <img src="http://i.imgur.com/Dgr04.jpg" border="0" class="linked-image" />

    First contact with the editor, getting to know the system to see what works and what doesn't. Also trying out the textures and props to get an idea of what's possible with the retail content.
    I guess there will be more content when more maps get released?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1860365:date=Jul 13 2011, 01:15 PM:name=cron)--><div class='quotetop'>QUOTE (cron @ Jul 13 2011, 01:15 PM) <a href="index.php?act=findpost&pid=1860365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess there will be more content when more maps get released?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yep, the released batch is part of the refinery theme. More themes will be revealed once more stuff starts rolling out.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Last post in July? This saddens me. Post more content.

    <img src="http://img694.imageshack.us/img694/4848/ns22011101922471875.jpg" border="0" class="linked-image" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited October 2011
    <!--quoteo(post=1880784:date=Oct 20 2011, 04:52 AM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Oct 20 2011, 04:52 AM) <a href="index.php?act=findpost&pid=1880784"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Last post in July? This saddens me. Post more content.

    <img src="http://img694.imageshack.us/img694/4848/ns22011101922471875.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Looks very Deus Ex HR.
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