Natural Selection 2 News Update - NS2 Build 179

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 179 here
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  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    NS2 Build 179 will be live on Steam any moment now! Changelog coming.

    Whoohoo can't wait to test it!!
    Great job Guys
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2011
    What the F*, I didn't expect a new build today... (time to try the high setting again :P)


    *Or rather Valve Timeâ„¢
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Your client performance won't have improved - it's the server performance. Some people think this is the "net code" but it's general game responsiveness with a lot of players and entities.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1853132:date=Jun 15 2011, 09:09 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jun 15 2011, 09:09 PM) <a href="index.php?act=findpost&pid=1853132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your client performance won't have improved - it's the server performance. Some people think this is the "net code" but it's general game responsiveness with a lot of players and entities.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There's a "jerkiness" to gameplay, independent of clientside frame rate caused by low server tick rate, that is visible in gameplay videos and many players have commented about. I get the feeling it is often confused with clientside frame rate. Will this optimization affect the server tick rate?
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
    ETA on new occlusion culling?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2011
    <!--quoteo(post=1853132:date=Jun 15 2011, 09:09 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jun 15 2011, 09:09 PM) <a href="index.php?act=findpost&pid=1853132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your client performance won't have improved - it's the server performance. Some people think this is the "net code" but it's general game responsiveness with a lot of players and entities.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Aight got that as I went over the list of shizzle, lot's of shizzle btw. Kudos on that!


    However this does not change the fact that I'm going to try High setting once more, it's almost tradition for me now. You'd need six Charlies and few Max's along with a Brian (1 and 2) brigade with a bunch of Cory's, not to mention at least a few Andrews to try and stop me, with an emphasis on try!
  • twincannontwincannon Join Date: 2011-06-14 Member: 104459Members
    Awesome, can't wait to try it
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    Yay for ghost players fix
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    But that could be hours...
    go on Valve want to see some backwards Valvetimeâ„¢
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1853144:date=Jun 15 2011, 09:18 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jun 15 2011, 09:18 PM) <a href="index.php?act=findpost&pid=1853144"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But that could be hours...
    go on Valve want to see some backwards Valvetimeâ„¢<!--QuoteEnd--></div><!--QuoteEEnd-->
    It can't be done, it would spell the end of all existence

    <img src="http://www.automopedia.org/wp-content/uploads/2009/08/doc-brown-bttf.jpg" border="0" class="linked-image" />
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited June 2011
    Very nice, too bad some of the goodies (Quick Blink, Hydra consume) need more time :)

    Can't wait to try Blink and Bile Bomb!

    Edit: Also, Hydra consume should be Hydra alt-fire, not +use (troublesome when holding to speed up growth)
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1853145:date=Jun 15 2011, 05:19 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jun 15 2011, 05:19 PM) <a href="index.php?act=findpost&pid=1853145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It can't be done, it would spell the end of all existence

    <img src="http://www.automopedia.org/wp-content/uploads/2009/08/doc-brown-bttf.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    It was done 7 Times!
    <a href="http://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">http://developer.valvesoftware.com/wiki/Valve_Time</a>
    <img src="http://furiousfanboys.com/wp-content/uploads/2010/09/timetravel01.jpg" border="0" class="linked-image" />
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    <!--quoteo(post=1853150:date=Jun 15 2011, 05:24 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jun 15 2011, 05:24 PM) <a href="index.php?act=findpost&pid=1853150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It was done 7 Times!
    <a href="http://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">http://developer.valvesoftware.com/wiki/Valve_Time</a>
    <img src="http://furiousfanboys.com/wp-content/uploads/2010/09/timetravel01.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://lookpic.com/c1/i2/560/fU7FQiHy.gif" border="0" class="linked-image" />
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Nice patch, I love fixes. How about the fade blink loopy sound bug, did that get squashed? I very much disliked that one. :) I'll try the new build tonight!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    This was quick - thanks devs.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2011
    <!--quoteo(post=1853150:date=Jun 15 2011, 09:24 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jun 15 2011, 09:24 PM) <a href="index.php?act=findpost&pid=1853150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It was done 7 Times!
    <a href="http://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">http://developer.valvesoftware.com/wiki/Valve_Time</a>
    <img src="http://furiousfanboys.com/wp-content/uploads/2010/09/timetravel01.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Great Scott! But how can we be certain we're not already on the 7th Big Bang though?
    <img src="http://remotecontrol.mtv.com/wp-content/uploads/2010/10/bttf_2.jpg" border="0" class="linked-image" />
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    *Points at signature*

    Chatroom now, share your experiences!
  • niQboyniQboy Join Date: 2011-06-04 Member: 102638Members
    Started updating right now.

    Really fast update guys, can't wait. :>
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1853143:date=Jun 15 2011, 09:17 PM:name=Rulgrok)--><div class='quotetop'>QUOTE (Rulgrok @ Jun 15 2011, 09:17 PM) <a href="index.php?act=findpost&pid=1853143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yay for ghost players fix<!--QuoteEnd--></div><!--QuoteEEnd-->

    If it is really fixed - YAY :)
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    Please comment on server performance especially tickrate. Thanks.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Sounds great...can't wait to try it out.

    Only thing that sort of concerns me is the reduction in shotgun cost. For this patch it should be fine, but when marines drop weapons upon death (slated for build 180), you'll probably need to bump it back up because marines will be recovering their weapons more often.
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    Love coming home after work to a new build of NS2 :D

    Zex - Off work in 1 1/2 hrs. Will post results then
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    not seeing the the ability to ride on ARC's listed in the patch notes. forget to put it in?
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    <!--quoteo(post=1853172:date=Jun 15 2011, 03:49 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Jun 15 2011, 03:49 PM) <a href="index.php?act=findpost&pid=1853172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not seeing the the ability to ride on ARC's listed in the patch notes. forget to put it in?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, they forgot to add "lasso" to marines starting weapons too.

    Oh well, there's always build180. Ooo that has a good ring to it.
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    Bile bomb can be skipped along using spit, which is totally awesome. This mechanic could allow gorges to knock a bile bomb around a corner. Very cool!
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Download is taking foreverrrr for me... lol i guess i am just excited, cant wait to see the server performance
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    edited June 2011
    Looking forward to play since like... several months, hope it improved. Good job so far rolling out the patches.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    Need more servers up. Pronto. Especially ones in the states, there's like only 1 that's giving me <100 ping and obviously full.
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