Natural Selection 2 News Update - NS2 Build 179
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
Whoohoo can't wait to test it!!
Great job Guys
*Or rather Valve Timeâ„¢
There's a "jerkiness" to gameplay, independent of clientside frame rate caused by low server tick rate, that is visible in gameplay videos and many players have commented about. I get the feeling it is often confused with clientside frame rate. Will this optimization affect the server tick rate?
Aight got that as I went over the list of shizzle, lot's of shizzle btw. Kudos on that!
However this does not change the fact that I'm going to try High setting once more, it's almost tradition for me now. You'd need six Charlies and few Max's along with a Brian (1 and 2) brigade with a bunch of Cory's, not to mention at least a few Andrews to try and stop me, with an emphasis on try!
go on Valve want to see some backwards Valvetimeâ„¢
go on Valve want to see some backwards Valvetimeâ„¢<!--QuoteEnd--></div><!--QuoteEEnd-->
It can't be done, it would spell the end of all existence
<img src="http://www.automopedia.org/wp-content/uploads/2009/08/doc-brown-bttf.jpg" border="0" class="linked-image" />
Can't wait to try Blink and Bile Bomb!
Edit: Also, Hydra consume should be Hydra alt-fire, not +use (troublesome when holding to speed up growth)
<img src="http://www.automopedia.org/wp-content/uploads/2009/08/doc-brown-bttf.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It was done 7 Times!
<a href="http://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">http://developer.valvesoftware.com/wiki/Valve_Time</a>
<img src="http://furiousfanboys.com/wp-content/uploads/2010/09/timetravel01.jpg" border="0" class="linked-image" />
<a href="http://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">http://developer.valvesoftware.com/wiki/Valve_Time</a>
<img src="http://furiousfanboys.com/wp-content/uploads/2010/09/timetravel01.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://lookpic.com/c1/i2/560/fU7FQiHy.gif" border="0" class="linked-image" />
<a href="http://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">http://developer.valvesoftware.com/wiki/Valve_Time</a>
<img src="http://furiousfanboys.com/wp-content/uploads/2010/09/timetravel01.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Great Scott! But how can we be certain we're not already on the 7th Big Bang though?
<img src="http://remotecontrol.mtv.com/wp-content/uploads/2010/10/bttf_2.jpg" border="0" class="linked-image" />
Chatroom now, share your experiences!
Really fast update guys, can't wait. :>
If it is really fixed - YAY :)
Only thing that sort of concerns me is the reduction in shotgun cost. For this patch it should be fine, but when marines drop weapons upon death (slated for build 180), you'll probably need to bump it back up because marines will be recovering their weapons more often.
Zex - Off work in 1 1/2 hrs. Will post results then
Yeah, they forgot to add "lasso" to marines starting weapons too.
Oh well, there's always build180. Ooo that has a good ring to it.