ns2_noname
Remedy
Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
<div class="IPBDescription">Work in progress</div>NS2_noname
I've decided for now it's going to be a recently overrun space station by the kharaa.
I haven't chosen whats the stations function will be, but that will ultimately be shown (once decided) in the main
tech point room as it will serve that function aesthetically.
Map assets:
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->5 TECH POINTS<!--colorc--></span><!--/colorc-->
<!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro-->10 RESOURCE POINTS<!--colorc--></span><!--/colorc-->
<a href="http://imageshack.us/photo/my-images/802/2011120600002.jpg/" target="_blank"><img src="http://img802.imageshack.us/img802/5967/2011120600002.jpg" border="0" class="linked-image" /></a>
Corridor leading from Marine start which will be overlooking into space.
<a href="http://imageshack.us/photo/my-images/546/2011061600001s.jpg/" target="_blank"><img src="http://img546.imageshack.us/img546/993/2011061600001s.jpg" border="0" class="linked-image" /></a>
Room leading to the 2nd Tech room for Marines.
<a href="http://imageshack.us/photo/my-images/688/2011061600002t.jpg/" target="_blank"><img src="http://img688.imageshack.us/img688/9305/2011061600002t.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/263/2011061600004.jpg/" target="_blank"><img src="http://img263.imageshack.us/img263/5701/2011061600004.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/861/2011061600005.jpg/" target="_blank"><img src="http://img861.imageshack.us/img861/5273/2011061600005.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/823/2011061600003.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/374/2011061600003.jpg" border="0" class="linked-image" /></a>
I've decided for now it's going to be a recently overrun space station by the kharaa.
I haven't chosen whats the stations function will be, but that will ultimately be shown (once decided) in the main
tech point room as it will serve that function aesthetically.
Map assets:
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->5 TECH POINTS<!--colorc--></span><!--/colorc-->
<!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro-->10 RESOURCE POINTS<!--colorc--></span><!--/colorc-->
<a href="http://imageshack.us/photo/my-images/802/2011120600002.jpg/" target="_blank"><img src="http://img802.imageshack.us/img802/5967/2011120600002.jpg" border="0" class="linked-image" /></a>
Corridor leading from Marine start which will be overlooking into space.
<a href="http://imageshack.us/photo/my-images/546/2011061600001s.jpg/" target="_blank"><img src="http://img546.imageshack.us/img546/993/2011061600001s.jpg" border="0" class="linked-image" /></a>
Room leading to the 2nd Tech room for Marines.
<a href="http://imageshack.us/photo/my-images/688/2011061600002t.jpg/" target="_blank"><img src="http://img688.imageshack.us/img688/9305/2011061600002t.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/263/2011061600004.jpg/" target="_blank"><img src="http://img263.imageshack.us/img263/5701/2011061600004.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/861/2011061600005.jpg/" target="_blank"><img src="http://img861.imageshack.us/img861/5273/2011061600005.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/823/2011061600003.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/374/2011061600003.jpg" border="0" class="linked-image" /></a>
Comments
Next time you show this off, I'd put lighting as a top priority. Nothing is really wrong with the light levels, I'd focus on bringing some more pop to certain areas, and trying to make it less monotonous. With your awesome architecture on the ceilings I'm sure you can think of some cool ways to use spotlights to cast dramatic shadows.
Looking forward to seeing more : )
Other than that it looks great, fantastic architecture and the first two screenshots have great mood and atmosphere, 1st screenshot reminds me of Alien 3.
As for prop placement I'm focusing on the map's geometry directing the props,
rather than props directing the geometry (it works both ways I guess). Though I will
add in props to spruce things up and give more lighting focus to areas, but just now I'm
focusing on other areas of my map and making them tie together in their feel.
Though I'm glad it's looking unique for that matter so far as it was what I was hoping for!
I'll have some more screens up soon.
It didn't take to long to build the window brackets, but aligning the textures and the glass props took forever...
<a href="http://imageshack.us/photo/my-images/861/2011061800003.jpg/" target="_blank"><img src="http://img861.imageshack.us/img861/8939/2011061800003.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/834/2011061800004.jpg/" target="_blank"><img src="http://img834.imageshack.us/img834/4057/2011061800004.jpg" border="0" class="linked-image" /></a>
I'm using the refinery skybox at this moment, though try to picture the setting looking into deep space :)
Also I'm hoping I can make the marine spawn docking area viewable from here... hopefully.
But it seems a bit dark to me :P
That said, the glass walkway has that just by definition of being glass. Although some consoles, pipes, elevators and the normal stuff you see clutter a place up would add a lot to the good back bone you already have.
Nice work there, hope to see more soon.
It is so friggin' curvy, Spark can't handle it all :D
Meaning it's awesome! But needs some texture smoothing. Man this must have been a chore to setup, what with the lack of "treat as one" and align to face/world and all that good stuff D:
I just need to find a good skybox for it down the track or maybe make one.
Maybe with a nearby nebula casting light into the station or a nearby TSA frigate ship
spot lighting the the station?
Here's my remake of the double shortcut layout.
<a href="http://imageshack.us/photo/my-images/24/ssssbi.png/" target="_blank"><img src="http://img24.imageshack.us/img24/3729/ssssbi.png" border="0" class="linked-image" /></a>
I've made it is so the middle tech point short cuts to the 2nd tech point for each team,
instead of having the two doored passageways cutting right through the map.
The idea is that depending on whether the middle tech point is controlled or neutrally contested by both teams
the doors will be fought over to be kept closed or kept open.
This hopefully make attacking and defending more layered between the starting and 2nd tech point forces, mmm... onions.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Maybe with a nearby nebula casting light into the station or a nearby TSA frigate ship
spot lighting the the station?<!--QuoteEnd--></div><!--QuoteEEnd-->
Would go with the nebula idea. Might be hard to find a really beautiful nebula skybox to use though. Also you should name that room "Observatory" or "Observation".
Yeh I was thinking about something like that, but at this point the spark editor lacks certain entities
at this point. Such as buttons, movement tracks (for moving elevators, conveyors, seal off vents etc) and rotating entities
(for shutters and rotating aesthetic parts or a moving asteroid field (I wish :p).
Most NS1 maps had some of these working functions thanks to the hammer editor.
I guess I could try convert some over to spark, but I hope UWE add their own equivalent entities
to add that immersing environment which folded into gameplay.
Also any ideas on the stations purpose? I'm working on Marine Start for now, but here is a screen
of my mock up generator, stasis field or whatever it becomes. At this moment its going to be the 2nd expansion for
the marines as the 'energy core', but i think it would be far more better scaled larger and placed at the middle tech point
as a key feature and the 'heart' of the map. Any ideas on what it should be and be called?
<a href="http://imageshack.us/photo/my-images/27/2011062100001.jpg/" target="_blank"><img src="http://img27.imageshack.us/img27/6118/2011062100001.jpg" border="0" class="linked-image" /></a>
Also it would make an awesome death trap for clumsy skulks, lurks or jetpackers who leap or fly into it :)
I used the light halo props that are normally placed just under lights to great a glare effect.
All I did was rotate so it was upright and copy & pasted and rotated them on the Y axis one by one
until it became a full circle. With the bloom added it looks 10 times better as well.
Animate that sucker in the cinematic editor along with an atmospheric (flag) with the light emission and that baby will pop like you wouldn't believe!!
With the right angles on the light source the shadows would dance from that geometry.
Also any ideas on the stations purpose? I'm working on Marine Start for now, but here is a screen
of my mock up generator, stasis field or whatever it becomes. At this moment its going to be the 2nd expansion for
the marines as the 'energy core', but i think it would be far more better scaled larger and placed at the middle tech point
as a key feature and the 'heart' of the map. Any ideas on what it should be and be called?
<a href="http://imageshack.us/photo/my-images/27/2011062100001.jpg/" target="_blank"><img src="http://img27.imageshack.us/img27/6118/2011062100001.jpg" border="0" class="linked-image" /></a>
Also it would make an awesome death trap for clumsy skulks, lurks or jetpackers who leap or fly into it :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Drooling right now.
Also it would make an awesome death trap for clumsy skulks, lurks or jetpackers who leap or fly into it :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Fair play i'm extremely impressed with that spiral architecture, just throwing some names out there call it the phase room or borrow from star trek and call it the 'Warp Field Generator' or perhaps the 'Phased Plasma Generator room', i'm sure one of the lads here could come up with something that would fit that perfectly.
Though the rest of the room itself seems quite bare, are you just setting the look and overall lighting tone before placing down any models to spruce up your map?
Pretty much I'm just undecided on placement of this so far, though I'll put this as the middle tech point feature.
This was my first layout for the 2nd marine tech point, the idea was that the marines can shoot
and defend from the top section, but I found it had to little space for buildings yet the room was already
fairly big itself.
<a href="http://imageshack.us/photo/my-images/189/2011062200001k.jpg/" target="_blank"><img src="http://img189.imageshack.us/img189/595/2011062200001k.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/577/2011062200002.jpg/" target="_blank"><img src="http://img577.imageshack.us/img577/3230/2011062200002.jpg" border="0" class="linked-image" /></a>
Maybe I can remake this area and replace the generators with something smaller and make it more accessable
and rooming to set up base in as marine. <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Redo<!--colorc--></span><!--/colorc--> or <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Scrap<!--colorc--></span><!--/colorc-->?<!--sizec--></span><!--/sizec-->