MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
Good stuff indeed. Middle part on that last one is great although it's lacking props for the walls especially. Maybe you could make the upper part wider while keeping the width of the rest of the room? That would make more space for buildings. Also make something cool ouside the windows from the lower level view. The outside structure of the upper level or something. Keep it up the good work!
really liking the warp generator! that's some really good work there, its one of the things i really appreciate in a map: memorable rooms with defining props/effects/geometry. it makes things easy to remember and has that artistic appeal, like the centerpiece on a table or the frosting on a cake :)
[=Alex=]Join Date: 2008-12-25Member: 65866Members, Squad Five Blue
<!--quoteo(post=1854988:date=Jun 21 2011, 11:39 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jun 21 2011, 11:39 AM) <a href="index.php?act=findpost&pid=1854988"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty much I'm just undecided on placement of this so far, though I'll put this as the middle tech point feature.
This was my first layout for the 2nd marine tech point, the idea was that the marines can shoot and defend from the top section, but I found it had to little space for buildings yet the room was already fairly big itself.
Maybe I can remake this area and replace the generators with something smaller and make it more accessable and rooming to set up base in as marine. <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Redo<!--colorc--></span><!--/colorc--> or <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Scrap<!--colorc--></span><!--/colorc-->?<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1854875:date=Jun 21 2011, 12:25 PM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jun 21 2011, 12:25 PM) <a href="index.php?act=findpost&pid=1854875"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"I haven't chosen whats the stations function will be, <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><b>but that will ultimately be shown (once decided) in the main tech point room as it will serve that function aesthetically.</b><!--colorc--></span><!--/colorc-->"
"...but here is a screen of my mock up generator, stasis field or whatever it becomes. At this moment its going to be the 2nd expansion for the marines as the 'energy core' ,<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><b>but i think it would be far more better scaled larger and placed at the middle tech point as a key feature and the 'heart' of the map</b><!--colorc--></span><!--/colorc-->. Any ideas on what it should be and be called?"<!--QuoteEnd--></div><!--QuoteEEnd--> I wish I was less picky ... however so far I can't see just a generator being the core of station as I am sure there is something more intense to be fighting over, unless it was like the mother generator of a whole massive space complex.
I really want this in the middle tech point, because in a large room the lighting and shadows would perfect and would give the map such depth. Could it be a Stasis field generator to protect from the station from space clutter, solar flares or asteroids?
would be cool if u could add like force fields that the humans could walk though but the aliens couldnt. In till they took out the power node. Or something idk cool map tho.
Dual Energy Antimatter & Thermal Heating Generation Room (AKA DEATH Generation Room)
Doesn't make perfect sense but if anyone can switch in or out a few words, I think it would be funny to have an acronym that spells DEATH room (or something of that sort)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I can hear it now...
<b>Marine:</b> Hey comm!
<b>Comm:</b> What?
<b>Marine:</b> There's some Skulk chewin' on the <!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>TwinSpinode</b><!--colorc--></span><!--/colorc-->!
<b>Comm:</b> Egads, man! Move to your waypoint soldier!
<!--quoteo(post=1855410:date=Jun 23 2011, 03:33 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jun 23 2011, 03:33 AM) <a href="index.php?act=findpost&pid=1855410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Core 2 Duo or Core 2 Extreme? I mean the stuff in tram and rockdown run on Pentium IV :P<!--QuoteEnd--></div><!--QuoteEEnd--> Haha well I don't want people not to be able to run my level, but with the occlusion improvements and overall game improving each patch it should do fine :)
Seeing Onos, Jetpack and Heavy armor are yet to be released which all are going third tech point upgrades at this point, should only one team be able to have Third tech point upgrades or both teams?
I know there are quite a few issues with stalemates and overall game balance at this point , but who thinks both teams should be able to battle with full capabilities? or only one team having the upper hand?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2011
I've always been a fan of 5 techpoint, it will be more interesting in terms of gameplay IMHO. Both teams are pushed towards each other if they both are @ tier 2.
2 main, 2 expansions and one center techpoint, the only flaw in this plan is the fact that marines no longer need techpoints for their tech. Which is, if you as me, a flaw in the game design at this point, especially now with their phazegates as well...
<!--quoteo(post=1855709:date=Jun 23 2011, 12:40 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jun 23 2011, 12:40 PM) <a href="index.php?act=findpost&pid=1855709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've always been a fan of 5 techpoint, it will be more interesting in terms of gameplay IMHO. Both teams are pushed towards each other if they both are @ tier 2.
2 main, 2 expansions and one center techpoint, the only flaw in this plan is the fact that marines no longer need techpoints for their tech. Which is, if you as me, a flaw in the game design at this point, especially now with their phazegates as well...<!--QuoteEnd--></div><!--QuoteEEnd--> I always hated this decision, which reminds me, I'm short on my monthly complaint quota.
<!--quoteo(post=1855711:date=Jun 23 2011, 06:43 AM:name=_Thresh_)--><div class='quotetop'>QUOTE (_Thresh_ @ Jun 23 2011, 06:43 AM) <a href="index.php?act=findpost&pid=1855711"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah with marines not needing tech points, really should only be 4.
What is the 5th for otherwise?<!--QuoteEnd--></div><!--QuoteEEnd-->
Is there a high chance that they will be scrapping the 5 tech idea? Because I'm building my map around the 5 tech/7 rt spread offense layout.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2011
Well currently the only reason the marines would build more Command Stations is to deny aliens having that particular hive location and even this could be arranged with the use of the Phazegate and turrets... But it might be changed back to push marines into territory control once more, because as it stands now, the rewards for territory control is much higher on the alien side...
If the tech tree is here to stay then it will -probably- move back to 4 tech points.
Just no reason for the 5th tech-point except to dilute strategic options and force hive rushing (since marines can't 'hold' hives early, they have to rush building hives).
Having the extra 'backup' tech point also draws the game out by allowing aliens a spare hive to move to, which is creating the long average game times with the current version.
/Edit: sorry for the thread hijack noname, once again, good looking early pics!
Comments
PIPES.
PIPES.
PIPES.
This was my first layout for the 2nd marine tech point, the idea was that the marines can shoot
and defend from the top section, but I found it had to little space for buildings yet the room was already
fairly big itself.
<a href="http://imageshack.us/photo/my-images/189/2011062200001k.jpg/" target="_blank"><img src="http://img189.imageshack.us/img189/595/2011062200001k.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/577/2011062200002.jpg/" target="_blank"><img src="http://img577.imageshack.us/img577/3230/2011062200002.jpg" border="0" class="linked-image" /></a>
Maybe I can remake this area and replace the generators with something smaller and make it more accessable
and rooming to set up base in as marine. <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Redo<!--colorc--></span><!--/colorc--> or <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Scrap<!--colorc--></span><!--/colorc-->?<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
I love your work...! Is great !!!!!
tech point room as it will serve that function aesthetically.</b><!--colorc--></span><!--/colorc-->"
"...but here is a screen of my mock up generator, stasis field or whatever it becomes.
At this moment its going to be the 2nd expansion for the marines as the 'energy core'
,<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><b>but i think it would be far more better scaled larger and placed at the middle tech point
as a key feature and the 'heart' of the map</b><!--colorc--></span><!--/colorc-->. Any ideas on what it should be and be called?"<!--QuoteEnd--></div><!--QuoteEEnd-->
I wish I was less picky ... however so far I can't see just a generator being the core of station as I
am sure there is something more intense to be fighting over, unless it was like the mother generator
of a whole massive space complex.
I really want this in the middle tech point, because in a large room the lighting and shadows
would perfect and would give the map such depth. Could it be a Stasis field generator to
protect from the station from space clutter, solar flares or asteroids?
Think for me people! :)
would be cool if u could add like force fields that the humans could walk though but the aliens couldnt. In till they took out the power node. Or something idk cool map tho.
Yeah that makes sense. Go with that.
hehe one of the rare few times a forum post actually makes me laugh, an now i have a craving for a curly wurly..
Doesn't make perfect sense but if anyone can switch in or out a few words, I think it would be funny to have an acronym that spells DEATH room (or something of that sort)
<b>Marine:</b> Hey comm!
<b>Comm:</b> What?
<b>Marine:</b> There's some Skulk chewin' on the <!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>TwinSpinode</b><!--colorc--></span><!--/colorc-->!
<b>Comm:</b> Egads, man! Move to your waypoint soldier!
Haha well I don't want people not to be able to run my level, but with the occlusion improvements
and overall game improving each patch it should do fine :)
the geometry... more work.
I also have another good question to ask everyone...
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->5<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Tech points?<!--sizec--></span><!--/sizec--> or <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->6<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Tech Points?<!--sizec--></span><!--/sizec-->
Seeing Onos, Jetpack and Heavy armor are yet to be released which all are going
third tech point upgrades at this point, should only one team be able to have Third
tech point upgrades or both teams?
I know there are quite a few issues with stalemates and overall game balance at this point
, but who thinks both teams should be able to battle with full capabilities? or only one team
having the upper hand?
Let me know what you think!
or 5 if you make the central one really hard to defend.
2 main, 2 expansions and one center techpoint, the only flaw in this plan is the fact that marines no longer need techpoints for their tech. Which is, if you as me, a flaw in the game design at this point, especially now with their phazegates as well...
What is the 5th for otherwise?
2 main, 2 expansions and one center techpoint, the only flaw in this plan is the fact that marines no longer need techpoints for their tech. Which is, if you as me, a flaw in the game design at this point, especially now with their phazegates as well...<!--QuoteEnd--></div><!--QuoteEEnd-->
I always hated this decision, which reminds me, I'm short on my monthly complaint quota.
What is the 5th for otherwise?<!--QuoteEnd--></div><!--QuoteEEnd-->
Is there a high chance that they will be scrapping the 5 tech idea? Because I'm building my map around the 5 tech/7 rt spread offense layout.
Just no reason for the 5th tech-point except to dilute strategic options and force hive rushing (since marines can't 'hold' hives early, they have to rush building hives).
Having the extra 'backup' tech point also draws the game out by allowing aliens a spare hive to move to, which is creating the long average game times with the current version.
/Edit: sorry for the thread hijack noname, once again, good looking early pics!