Serious Tram problems!

PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
edited June 2011 in NS2 General Discussion
<div class="IPBDescription">I have had problems with this map before but this is different...</div>When I ever I load up Tram on LAN or a public hosted server, I have really wierd graphics bugs. Half of the graphic models for building like the Hive and the IP ect are missing (invisible) and I also get really low framrate, I can't see the console or any text, and the score board is just blank lines. I have tried reinstalling the game but it didnt help.


Edit: Uninstalled Combat Mod seems to have fixed some of the issues some how...crazy...but I still can not host a game LAN.

Comments

  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    edited June 2011
    all the other maps load up fine


    Edit: Also, now I can not even load that map. Note: All the other maps load fine and smooth as butter with no major bugs.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Same problem here. I always get graphics glitches on Tram. Every other map is fine.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    its effed up that I cant even make a video or screenshot of what that map looks like
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    I can't see the hive - it's just a glowing ball of orange light. My pistol glows a neon purple and all the artwork when I'm alien comm is white and purple checkerboards.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--quoteo(post=1850831:date=Jun 8 2011, 07:03 AM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Jun 8 2011, 07:03 AM) <a href="index.php?act=findpost&pid=1850831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->all the other maps load up fine


    Edit: Also, now I can not even load that map. Note: All the other maps load fine and smooth as butter with no major bugs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Odd, map loads up correctly for me since the update

    <img src="http://img585.imageshack.us/img585/9581/ns22011060811405363.jpg" border="0" class="linked-image" />

    So does the game hang when the map tries to be loaded or does it not load at all?
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    edited June 2011
    <!--quoteo(post=1850909:date=Jun 8 2011, 01:16 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ Jun 8 2011, 01:16 PM) <a href="index.php?act=findpost&pid=1850909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't see the hive - it's just a glowing ball of orange light. My pistol glows a neon purple and all the artwork when I'm alien comm is white and purple checkerboards.<!--QuoteEnd--></div><!--QuoteEEnd-->


    THAT IS EXACTLY HOW MINE LOOKS!!!


    For some reason steam wouldnt let me take a screenshot of that, and when I went to turn fraps on it crashes, and I cant even load up the game again if fraps is on in the background.
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    I had something similar quite a while ago, because I installed a later version of NS2 alpha (via Steam) while still having the engine test on my computer.
    Maybe you can try removing NS2 (and all related data) and reinstalling it?
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    I have tried unistalling and it did not work, maybe I have to unistall Combat mod?

    Btw my specs:
    CPU:Intel Core i7 920
    RAM:6GB Corsair Triple Channel DDR3
    Motherboard: MSI x58 Platinum SLI
    GFX Card: EVGA 9800 GTX+ Superclocked 512mb SLI
    HDD: 500GB
    OS: Windows 7 Professional, 64-bit.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1850956:date=Jun 8 2011, 02:41 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Jun 8 2011, 02:41 PM) <a href="index.php?act=findpost&pid=1850956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Btw my specs:<!--QuoteEnd--></div><!--QuoteEEnd-->

    The 9800+ might be the problem. I was having serious problems with that card in the alpha builds. After people on this forum told me how out of date the card was, I upgraded to a 560 Ti (not the only reason). But they were right. The 9800+ is just too old for the beta and I've never looked back. Great FPS with the i5/i7. However, as I said, I still have artifacts on the Tram map with my rig. It loads fine, but certain structures (it changes every game) don't render right and is unplayable. Rockdown and Summit have no issues at all. I don't know what causes it, as I know players with the same rig as me and they don't have any artifacts on Tram, so it might not be hardware related.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    The problem is still happening on tram in build 179
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited July 2011
    I only Sometimes get this problem.

    Everything turns into the squares; the writing turns into squares; checkered pattern on structures, and other stuff as well.


    Also, while on the topic of Tram Problems, towards the end of a game I sometimes get a black screen. But this black screen only appears in certain areas of the map. When I exit this areas (Blind at this point) the screen will return to normal. No idea what causes it but I have an inkling that it could be the structures/lights/bloom. This most commonly happens on the <b>North Exit of Marine Start</b>.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    edited July 2011
    I have 2 9800GTX+ 1gb each running in SLI i didn't have problem with NS2 until I updated to nVidia driver version 275.33
    Now NS2 only run for me when I disable SLI and use 1 card as a dedicated Physx card. My frame rates are now between 20 -35 which is still playable, but not as smooth as it use to be which sucks!

    Maybe it's time for a new card, any suggestions?
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    <!--quoteo(post=1858782:date=Jul 8 2011, 11:02 AM:name=Majin)--><div class='quotetop'>QUOTE (Majin @ Jul 8 2011, 11:02 AM) <a href="index.php?act=findpost&pid=1858782"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have 2 9800GTX+ 1gb each running in SLI i didn't have problem with NS2 until I updated to nVidia driver version 275.33
    Now NS2 only run for me when I disable SLI and use 1 card as a dedicated Physx card. My frame rates are now between 20 -35 which is still playable, but not as smooth as it use to be which sucks!

    Maybe it's time for a new card, any suggestions?<!--QuoteEnd--></div><!--QuoteEEnd-->

    ATI 8-)
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I almost thought I couldn't load the map aswell, but it just takes an insane amount of time to even get to the proper loading screen, while the memory usage is sky rocketing.

    Considering the reports about glitches and stuff disappearing, I'd say tram is just hitting some kind of engine/video card bottleneck for weaker/certain system configurations.
    With my old system I had stuff disappearing or props not loading their textures all the time, when too much was visible at once.

    While Olmy did a truly amazing job on the detail in this map, which is one reason it looks more like a real place than any other map, the engine doesn't seem up to the task to deal with it, yet.
    If you check the draw calls in the tram tunnel curves, especially while moving player and view, you can see them hitting 3000 occasionally (avg ~2000), while draw call peaks in summit are around 1800 (avg ~1000).
    Add to that a huge number of sounds and reverbs, particles and probably also more light sources, which probably all adds up.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I actually didn't notice any difference in detail between summit and tram, they both look visually excellent and summit does geometry detail better in that it's got all those cool hidey holes for skulks and things.

    So i don't know where all the stuff is hidden in tram.
  • JayArcJayArc Join Date: 2011-06-03 Member: 102391Members
    The last time i played tram, the major issue was the "invisible!?! Fade and also invisible Lurk attacking marine start :S
    I remember trying to tell people on the server but i guess they couldnt SEE the problem :)
    (btw this is not a joke. REAL BUG)

    i7 2600k
    8 gb ram
    580 GTX
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