ns2_noname

124678

Comments

  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    @Remedy

    How about some pipes running against those walls? I know it sounds a bit cliche, but I think it would work out perfectly. Working with the story behind your map, I say it should definitely be handy for you.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Beautiful /wipestearsaway
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    @ Remedy.

    I was being honest and i do believe it has a professional style and look to it, i'm just as guilty of deleting 70+ % of whatever i build in favor of something much better in terms of gameplay and look, a lot of really good ideas usually crop-up mid development which can be a bit of a pain in the ass considering it requires you to possibly rip out an entire area that you have spent hours on tweaking the lighting and testing.
    But i stand by my comment an I'm more than likely not alone in my opinion.
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    I cannot wait to be able to play this map... the texture and layouts are beautiful. Good Job@!
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    The same request also for this great looking map! .. perfect work

    Is there a chance to get screen from top of this map (something like commander view) to see what parts are done, and what is just a draft.
    I would like to imagine how big will be the map, and how's the progress until now.
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    edited July 2011
    Hey I've been busy lately, but here is a sneak peek at the server hub resource room.

    I hated the idea of the servers being in the wall or being in the middle blocking the center of the room,
    so I put them in the ceiling on pull down racks :)

    <a href="http://imageshack.us/photo/my-images/823/2011072300001.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/2870/2011072300001.jpg" border="0" class="linked-image" /></a>
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    That's a really cool idea! nice!

    Is also gave me an idea to build a cinematic of one malfunctioning during the transition. If you want to give it a go, let me know and I'll see what i can come up with. after all the idea was a spawn of your idea and ultimately belongs to you.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Wow, that is so cool and scifi-ish! You have a great imagination Remedy this was a very good idea, I love the style of that server room.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1862604:date=Jul 22 2011, 11:55 PM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jul 22 2011, 11:55 PM) <a href="index.php?act=findpost&pid=1862604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey I've been busy lately, but here is a sneak peek at the server hub resource room.

    I hated the idea of the servers being in the wall or being in the middle blocking the center of the room,
    so I put them in the ceiling on pull down racks :)

    <a href="http://imageshack.us/photo/my-images/823/2011072300001.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/2870/2011072300001.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    badass dude. badass
  • scottazordscottazord Join Date: 2011-07-25 Member: 112230Members
    Hey Rem,

    Was thinking about the name for a while and i came up with ns2_intrepid.

    Name definition: Fearless; adventurous

    It is also a name of an American Carrier which could refer that the space station is a military base that has been overrun by the aliens.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    I like the name ns2_intrepid as well..
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    <!--quoteo(post=1862609:date=Jul 23 2011, 02:18 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jul 23 2011, 02:18 PM) <a href="index.php?act=findpost&pid=1862609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is also gave me an idea to build a cinematic of one malfunctioning during the transition. If you want to give it a go, let me know and I'll see what i can come up with. after all the idea was a spawn of your idea and ultimately belongs to you.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was thinking of making some sort of animation for it, but for now I haven't bothered due to the rest the map having to be built first. Though I'm glad you want to help because I would like to think my map as a collaborative work of custom models, cinematics, beta-testing and most of all... feedback.

    I will message you sometime and see if you're still keen on that cinematic :)
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Here is more of the server bay I'll post a bigger bunch of screens hopefully sometime next month.

    <a href="http://imageshack.us/photo/my-images/830/2011073100001.jpg/" target="_blank"><img src="http://img830.imageshack.us/img830/5188/2011073100001.jpg" border="0" class="linked-image" /></a>
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1865080:date=Jul 31 2011, 02:38 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jul 31 2011, 02:38 AM) <a href="index.php?act=findpost&pid=1865080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is more of the server bay I'll post a bigger bunch of screens hopefully sometime next month.

    <a href="http://imageshack.us/photo/my-images/830/2011073100001.jpg/" target="_blank"><img src="http://img830.imageshack.us/img830/5188/2011073100001.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Strong work as always, keep it up
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    Thanks fmpone, but you don't have to quote the last post for me to know what your replying to :)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1865282:date=Jul 31 2011, 10:00 PM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jul 31 2011, 10:00 PM) <a href="index.php?act=findpost&pid=1865282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks fmpone, but you don't have to quote the last post for me to know what your replying to :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good point.




    Sorry... had to do it lol
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    Awesome pictures! I really like your style, very clear and stylish at same time.
    Did you already decided what will be theme of your map or did I just missed something?
    Did you work with this map on fulltime or where you get all your ideas and time for mapping?

    <!--quoteo(post=1865312:date=Aug 1 2011, 08:17 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Aug 1 2011, 08:17 AM) <a href="index.php?act=findpost&pid=1865312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good point.
    Sorry... had to do it lol<!--QuoteEnd--></div><!--QuoteEEnd-->

    I lolled. :)
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    @ Varathar

    Honing down on this theme took some work, but once I made the curved walkway (1st page of thread) the rest of my map seemed outdated.
    So pretty much all the screenshots I've shown were already made, but had to be deleted completely.
    Though I didn't really mind deleting so much as I knew something good was going to come of it.

    Also I work on this map whenever I have the time or ideas to do so, but coming up with ideas is a spontaneous process. Throughout my time
    working with the Spark editor I am always learning more so I push my standards each time I build something.
    It's really just working at one small area of the map until 90% satisfied then repeating the process.

    Being a visual learner makes your a visual worker?
  • brechtosbrechtos Belgium Join Date: 2008-04-18 Member: 64100Members, Reinforced - Gold
    Great architecture!!
    Looking forward to seeing how it all fits togheter:)
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    I really hope that map gets finished! Don't delete everything ;) in the end, even if not perfect it has to be finished one day, at least to playtest it, you can still redo areas afterwards if you don't like them visually. Not that you end with a beautiful but unplayable map.

    keep up the great work!
  • AssassinY2KAssassinY2K Join Date: 2002-11-09 Member: 7931Members, Reinforced - Supporter
    <!--quoteo(post=1862604:date=Jul 23 2011, 04:55 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Jul 23 2011, 04:55 AM) <a href="index.php?act=findpost&pid=1862604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey I've been busy lately, but here is a sneak peek at the server hub resource room.

    I hated the idea of the servers being in the wall or being in the middle blocking the center of the room,
    so I put them in the ceiling on pull down racks :)

    <a href="http://imageshack.us/photo/my-images/823/2011072300001.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/2870/2011072300001.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    A question about the servers mounted in the roof:
    How feasible is it to have them up there from a real engineers point of view? Do they have wall climbing tame skulks changing out hard drivers up there? :)

    So far the map development is looking amazing! Keep it up!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    You can see the servers are mounted in brackets that come down from the ceiling (the server in the right foreground has descended). Really cool idea!
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1866808:date=Aug 6 2011, 01:33 AM:name=AssassinY2K)--><div class='quotetop'>QUOTE (AssassinY2K @ Aug 6 2011, 01:33 AM) <a href="index.php?act=findpost&pid=1866808"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How feasible is it to have them up there from a real engineers point of view?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty feasible, you just need a step ladder to pull them down (a small 2 step one I mean). As for the benefits of having it this way, I don't know. I mean, it would make sense if there was like a wind tunnel in the ceiling to blow off heat more effectively (server rooms get very hot!) but just having them suspended there in indifferent atmosphere doesn't really make much sense.
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    We al know the are shoved into a giant cooler ;)
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    the server racks could be on a sort of mechanized track all the engineer has to do is hit the botton on the console to have the tracks bring down the server rack(s)
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1866902:date=Aug 6 2011, 11:29 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Aug 6 2011, 11:29 AM) <a href="index.php?act=findpost&pid=1866902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the server racks could be on a sort of mechanized track all the engineer has to do is hit the botton on the console to have the tracks bring down the server rack(s)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I kind of like the idea of it being a manual pull down for some reason.
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
    edited August 2011
    Here are some more screenshots of the Server Bay it's pretty much %90 done some tweaks here and there.
    I'm now moving onto the T junction near marine 2nd Tech point.

    The server racks are automated, but the have handles underneath if one malfunctions. It's hard to see but there are
    vent gratings next to each server rack and and 2 larges fans underneath pushing the air up through

    <img src="http://img14.imageshack.us/img14/8827/2011080700002.jpg" border="0" class="linked-image" />

    <img src="http://img638.imageshack.us/img638/74/2011080700003.jpg" border="0" class="linked-image" />

    <img src="http://img27.imageshack.us/img27/4142/2011080700001.jpg" border="0" class="linked-image" />

    Airlock entrance way in the Marine Start quite happy with this one.

    <img src="http://img269.imageshack.us/img269/6513/2011080100001.jpg" border="0" class="linked-image" />
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited August 2011
    It's easy to tell that you've put some effort into this map. Loving the design and looking forward to playing it. Really digging the curvy architecture.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Looking really good !
Sign In or Register to comment.