insane fps drop

ToorupToorup Join Date: 2011-08-09 Member: 115255Members
<div class="IPBDescription">????</div>i have a geforce 560TI overclocked. the game starts playing smooth around 50-30 at 1400x900 medium quality, then after like 10-15 mins it just starts dropping to 40-10 is this some kinda fps bug or my card seriously cannot handle the game?? it getting unplayable at this point
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Comments

  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    Is this your measured FPS from NET_STATS or is it your own estimate?

    If the server is boggled down and drops hard in tick rate, it will seem as your computer is having FPS drops even though you are running a perfectly stable FPS.
    As it stands now(at least to my knowledge), NS2 is more of a CPU hog than a GPU hog. A fast CPU with a proper cooling and a mediocre GPU rig will give you a smoother experience than a mediocre CPU/cooling coupled with a beast GPU with proper cooling.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    What's your CPU? As Odda2k said, NS2 right now is generally bottlenecked by the CPU. You might want too try some of the options I used in my <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114428" target="_blank">framerate benchmarking thread</a> to see if you can get some more fps.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    .. proper cooling :)
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    Sounds like you need to adjust your nvidia settings. Make sure you force VSYNC off and turn off anything you don't need. I created a couple posts with my settings for my GTX580SC DS that gave me over 120FPS.
  • Smug_LobsterSmug_Lobster Join Date: 2009-06-22 Member: 67903Members
    I get massive fps drop whenever I look at another player or structure :(
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    My gtx 560ti doesn't run ns2 that well either but I put it down to my CPU not being that good
  • ToorupToorup Join Date: 2011-08-09 Member: 115255Members
    edited August 2011
    i have a core 2 quad and yes i got the fps from r_stats
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1870836:date=Aug 23 2011, 11:29 PM:name=Toorup)--><div class='quotetop'>QUOTE (Toorup @ Aug 23 2011, 11:29 PM) <a href="index.php?act=findpost&pid=1870836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i have a core 2 quad and yes i got the fps from r_stats<!--QuoteEnd--></div><!--QuoteEEnd-->
    NS2 currently only uses one core (no multithreading) so if you have one of the lower speed core 2 quads, you'll likely have framerate issues. For the current beta, you really need something with a single core speed of 3.5GHz+ to achieve a consistent framerate >30fps during combat.
  • ToorupToorup Join Date: 2011-08-09 Member: 115255Members
    <!--quoteo(post=1870838:date=Aug 23 2011, 10:55 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 23 2011, 10:55 PM) <a href="index.php?act=findpost&pid=1870838"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 currently only uses one core (no multithreading) so if you have one of the lower speed core 2 quads, you'll likely have framerate issues. For the current beta, you really need something with a single core speed of 3.5GHz+ to achieve a consistent framerate >30fps during combat.<!--QuoteEnd--></div><!--QuoteEEnd-->
    mine is 2.50ghz
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    NS2 does use more than one thread.
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    edited August 2011
    The game usually starts lagging the further it advances (more structures are built, more infestation etc). You could test if it is really a problem with your hardware by just standing around in the readyroom on a empty server (or even better a listenserver). The frame rate will probably not go down. If it does you might want to check your temperatures (GPU, CPU).
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1870662:date=Aug 23 2011, 01:32 AM:name=Toorup)--><div class='quotetop'>QUOTE (Toorup @ Aug 23 2011, 01:32 AM) <a href="index.php?act=findpost&pid=1870662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i have a geforce 560TI overclocked. the game starts playing smooth around 50-30 at 1400x900 medium quality, then after like 10-15 mins it just starts dropping to 40-10 is this some kinda fps bug or my card seriously cannot handle the game?? it getting unplayable at this point<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you try playing in wireframe mode I think you will see what the problem is. Occlusion culling works quite well after you first launch the game but it quickly degrades until you can see most of the map, most of the time, and the game becomes unplayable.

    Occlusion culling is being reworked from scratch(different method).
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited August 2011
    <!--quoteo(post=1870862:date=Aug 24 2011, 03:57 AM:name=Zeno)--><div class='quotetop'>QUOTE (Zeno @ Aug 24 2011, 03:57 AM) <a href="index.php?act=findpost&pid=1870862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The game usually starts lagging the further it advances (more structures are built, more infestation etc). You could test if it is really a problem with your hardware by just standing around in the readyroom on a empty server (or even better a listenserver). The frame rate will probably not go down. If it does you might want to check your temperatures (GPU, CPU).<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://img3.imageshack.us/img3/6215/2011061600013.jpg" border="0" class="linked-image" />

    Here's me in an empty listen server after an hour or two of online play. Note the 2.3 million primitives, 600 light sources, 8000 draw calls and 400 occlusion queries; it's drawing almost the entire map.

    NS2 occlusion culling has serious issues on some systems and it has nothing to do with defective hardware or temperatures.
  • ToorupToorup Join Date: 2011-08-09 Member: 115255Members
    <!--quoteo(post=1870713:date=Aug 23 2011, 07:17 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 23 2011, 07:17 AM) <a href="index.php?act=findpost&pid=1870713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like you need to adjust your nvidia settings. Make sure you force VSYNC off and turn off anything you don't need. I created a couple posts with my settings for my GTX580SC DS that gave me over 120FPS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    forcing off vsync does help ALOT.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    <!--quoteo(post=1870949:date=Aug 24 2011, 05:04 PM:name=Soylent_green)--><div class='quotetop'>QUOTE (Soylent_green @ Aug 24 2011, 05:04 PM) <a href="index.php?act=findpost&pid=1870949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's me in an empty listen server after an hour or two of online play. Note the 2.3 million primitives, 600 light sources, 8000 draw calls and 400 occlusion queries; it's drawing almost the entire map.

    NS2 occlusion culling has serious issues on some systems and it has nothing to do with defective hardware or temperatures.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Does it also do that on ns2_summit? Tram is usually quite bad in performance from the get go and quickly gets worse...
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1870949:date=Aug 24 2011, 07:04 PM:name=Soylent_green)--><div class='quotetop'>QUOTE (Soylent_green @ Aug 24 2011, 07:04 PM) <a href="index.php?act=findpost&pid=1870949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's me in an empty listen server after an hour or two of online play. Note the 2.3 million primitives, 600 light sources, 8000 draw calls and 400 occlusion queries; it's drawing almost the entire map.

    NS2 occlusion culling has serious issues on some systems and it has nothing to do with defective hardware or temperatures.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You're just a lucker. I've not been able to keep ns2_tram running stable long enough to see the occlusion-culling go terribad (usually craps out within seconds).
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1870975:date=Aug 24 2011, 02:52 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Aug 24 2011, 02:52 PM) <a href="index.php?act=findpost&pid=1870975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does it also do that on ns2_summit? Tram is usually quite bad in performance from the get go and quickly gets worse...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Any map. <i>On my particular combination of hardware and software</i>.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited August 2011
    After the latest patch i RECIEVED 55 % fps performance drop, from 60 fps to 25 fps now.
  • Gh0tiGh0ti Join Date: 2011-07-09 Member: 109180Members
    I've seen a significant drop as well. From about 40 to 20/15. Lots of the new features seem great but it's hard to tell when the game's a slideshow.
  • wilson502wilson502 Join Date: 2004-01-08 Member: 25169Members, Constellation
    yea i experienced this as well, and im running an o/ced i7 with a gtx 285. Multi-core support is badly needed.
  • bannybanny Join Date: 2009-09-05 Member: 68703Members
    SAME FOR ME, SINCE 185 I am at 12 fps with a 560TI (in awful seting)

    more unplayable than before.
    now we reach a point where the monocore can't deal with the new stuff, add new big thing before multi core is not the good way ^^
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    First NS2 upports Multithreading (try r_mt 0/1) and second it doesn't really care what GPU you need.
    Game needs lot of CPU power best for it are i7/i7 2. Gend/i5 and i5 2. Gen at high clocks.

    And one thing to mention AMD/NVIDIA doesn't support NS2 like AAA titles.
  • wilson502wilson502 Join Date: 2004-01-08 Member: 25169Members, Constellation
    edited August 2011
    On the server side it does not Flood. It only uses 1 core.
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    a friend told me that his frames per second rate depends on the server. he said that he gets less then 10fps on server xy but on the hbz server he is getting 25fps. i didnt believe him, but after playing some matches on some server i saw that he is right. im getting as well less then 10 fps on the epic server or [swe] games, but on hbz im getting much more. almost like in b184.

    so, whats has been implemented in b185 that explains that fps drop and why is it (partly) a server issue??
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    <!--quoteo(post=1871551:date=Aug 27 2011, 08:40 PM:name=Trainee.ger)--><div class='quotetop'>QUOTE (Trainee.ger @ Aug 27 2011, 08:40 PM) <a href="index.php?act=findpost&pid=1871551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->a friend told me that his frames per second rate depends on the server. he said that he gets less then 10fps on server xy but on the hbz server he is getting 25fps. i didnt believe him, but after playing some matches on some server i saw that he is right. im getting as well less then 10 fps on the epic server or [swe] games, but on hbz im getting much more. almost like in b184.

    so, whats has been implemented in b185 that explains that fps drop and why is it (partly) a server issue??<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm experiencing the same thing... Some servers take it down to about 10FPS, doesn't matter how many players (4 or 14) or during the start or endgame. While on other servers it starts out at 30FPS and goes down to about 15-19 during endgame...
  • wilson502wilson502 Join Date: 2004-01-08 Member: 25169Members, Constellation
    prolly due to all the structures lagging up the server, dropping the tick rate of the server down to low teens or even single digits.
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    <!--quoteo(post=1871556:date=Aug 27 2011, 04:12 PM:name=wilson502)--><div class='quotetop'>QUOTE (wilson502 @ Aug 27 2011, 04:12 PM) <a href="index.php?act=findpost&pid=1871556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->prolly due to all the structures lagging up the server, dropping the tick rate of the server down to low teens or even single digits.<!--QuoteEnd--></div><!--QuoteEEnd-->

    no its not because of the structures or the tickrate! the fps drop starts in the ready room. all these servers started with 30 ticks, but had different fps on my machine, its odd. :/
  • pairdimepairdime Join Date: 2011-03-03 Member: 84403Members
    i wonder if it has to do with ns_summit changes -- performance on par with tram -- due to occlussion culling problems
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    About the r_mt command, I don't see any difference in performance... Still the same ~20FPS or ~10FPS on slower servers...
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Yeah, I get really low fps in crevice now. Unplayable for me.

    r_mt is already enabled by default so you won't notice any difference.
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