More sci-fi like FP view

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">for marines</div>
What do you think of having more novel and sci-fi like first person view for marines?

Even NS1 have had pretty sci-fi like views.. all blue hologram huds, for example.

I love the way that we can check our ammunition on the weapon, but nothing more.. just a blank screen. In my opinion NS2 doesn't need to have 1st person view just as realistic as some other WWII games.
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Comments

  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    personally ... I like an idea of clear HUD (without unnecessary information).

    one think is missing, some kind of PIP-Boy from Fallout ... where you can check actual status of weapon level, or armor level.
    or maybe information related to weapon level can be somewhere on the weapon (3 LED's or bars glowing when level is upgraded).
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    The TSA have hologram projections on their helmets so some transparent, blue, illuminated text to display information on the screen would be nice. Just tinting the entire hud light blue and making it transparent could work just as well. Give it some "glow" and it's be good to go.

    The ammo counter on the weapons are awesome IMO, and only an altfire indicator for the pistol is needed - possibly for the SG as well if it get an alt fire slug.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    What I think is missing is personal and teamres which should be always visible on the HUD as well as upgrades of armor and weapons. There should also be a toggleable screen showing the tech tree, what's already unlocked and what's currently being researched. Aliens should have something similar, and an always-on hive status display like in NS1.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    Most wouldn't agree I think but I think having small icons hovering above guns, ammo, meds and cats (maybe indicators for unbuilt structures as well) would be a welcome bit of information to see with the visor.

    I'd want if fairly transparent to keep it from getting in the way of course, maybe giving it a hologram flicker for effect though, HP/armory/mini-map HUD elements included.

    Personally I prefer a more information heavy HUD, I wouldn't call it clutter unless it's done messily, there's room for far more information that we currently get without it getting in the way.

    But, as I recall they wanted minimalist for their layout, so that'll have to be a mod. I'd at least like to see res shown somewhere that doesn't require I check the scoreboard every time though, it's nothing too important but the little things do really help the feel of quality.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2011
    <a href="http://www.youtube.com/watch?v=udEAEARD-Fo" target="_blank">http://www.youtube.com/watch?v=udEAEARD-Fo</a>

    Hawken gameplay - got every useless visual crap there is... (Imagine playing this on a 15'' monitor - you end up with ~ 10'' actuall view of the world)

    While it looks cool in videos or screenshots - its wasting nearly 50% of our small little 2d window into the gamewold (monitor) and also makes some ppl motion sick...

    I dont understand how ppl could want this useless visual eyecandy, and hope uwe stays with its minimalist style.
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    <!--quoteo(post=1873302:date=Sep 6 2011, 03:44 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Sep 6 2011, 03:44 PM) <a href="index.php?act=findpost&pid=1873302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=udEAEARD-Fo" target="_blank">http://www.youtube.com/watch?v=udEAEARD-Fo</a>

    Hawken gameplay<!--QuoteEnd--></div><!--QuoteEEnd-->
    OMG! That game...
    Is it anything like the old mech warrior games? But in a new suit? That short video looked adorable at least! (adorable in a bad ass break your neck with a minigun kind of way).
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited September 2011
    That's a pretty extreme example to use really to make a point.. yeesh, that's the "messy" sort of interface design I was referring to.

    Mech Warrior (big fan of the series) didn't even try that really, they went more with a augmented reality HUD rather than physical fixtures generally, and it was designed a lot more tastefully for the time than that.

    Edit: Also I just noticed, why does the cockpit move so much? It's like it's independent of the player which makes no sense, I fairly certain you'd be bobbing with the cockpit rather than separate from it. It makes that HUD design all the worse for it, reading it is a chore while moving.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    I'd like to see following things:

    - The Health and Armor bar more in an holographic style and optic curve
    - Illuminated markers and icons for weapon's on the ground (like alien vision)
    - The ability to switch the hud on and off just like the flashlight (automatic fade in when damage is dealt)
    - Indication of Weapon and Armor upgrades
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I'm a sucker for sci-fi HUD effects, so add as much cool useful ###### you can get away with.
    Mind you, "This is an alien structure" target indicators or the like would fall under the 'cool but not useful' label.

    But at the very least, resource counts, though IIRC that's just a matter of getting around to it after more important stuff is handled.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    For me it's really about efficiency. I want as much information as possible without cluttering up the view. NS' strenght is supposed to be the RTS, I want to play it according to that and have more information than what goes right in front of me.

    For example the comm res status, my own res status, game time, upgrade status and such are all quite vital for thinking past the very FPS experience you've got at hand. It's also pretty useful to know when the comm is hovering above you and so on.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    The HUD is a little stale at the moment. I'd prefer that some sort of subtle fish eye shader was placed over the top, to give the idea of a concave display to the player.

    A subtle view bob would be great as well, especially if it effected the HUD. Now, view bob haters please calm down, I said subtle.

    It would definitely help with immersion.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited September 2011
    <img src="http://img42.imageshack.us/img42/9890/swrepubliccommando35.jpg" border="0" class="linked-image" />

    <img src="http://fastdls.com/uploads/posts/2010-12-12/star-wars-republic-commando_1.jpg" border="0" class="linked-image" />

    Perhaps inspiration from the greatest thing to come out of Lucasarts (bar the KOTOR series of course, but that was all obsidian).
    I can see the hud doing wonders for squads and commander-to-player communication.

    Of course it will have to be given the trademark colour and sharpness of the frontiersmen.
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    I think most people would agree that p.res, t.res and upgrade status are key. I'd be nice to see a very minimal fade-in/out hud that displays these things.
    Like a small text notification on the bottom left that tells you when an upgrade or building or tech has been researched or evolved, that disappears but leaves behind an icon in it's wake for things of immediate relevance on the battle field like.. weapon/armor upgrades, evolved abilities.

    The cloaking particle effects and "netherworld"-ly view while cloaked could use some changing. Being cloaked is so visually intensive that it obscures vision a bit too much and the purple particle effects from cloak/camouflage leave something to be desired. Maybe just a translucent wavy effect with a few light white particles would be better. Of course the marines would see nothing though.

    A VERY subtle static flickering when attacked would be cool for marines' FP view.

    And I think aliens need more information about how many hives they have, their health and tech building of choice. Like in NS1 but more minimalistic.

    On a random note, what do you guys think about different models/FP views for weapon/armor upgrades?
    For example.. Marines with armor 2 and 3 have slightly more armor shards or padding and marine weapons 2 and 3 fire different color tracers? Like molten red for 2 and nano blue for 3?
    For aliens, armor upgrades, more carapace protrusions from the body. weapon upgrades 2 and 3, more longer canine teeth or serrated teeth or serrated claws or spines. Something to indicate more ferocity.
    Why? Besides being visually appealing, this can allow players on the ground to relay information to the commander that gives him a better idea of what he's up against, which gives the commander more information for deeper strategy planning. Like how when a fade comes to the field a commander should get flamethrowers and shotguns.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2011
    I dont need(and i dont think anyone else than commanders either) to see my t/pres or upgrades all the time, leave/add it at the scoreboard-screen but make it faster/easier to read.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1873350:date=Sep 6 2011, 08:35 PM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 6 2011, 08:35 PM) <a href="index.php?act=findpost&pid=1873350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On a random note, what do you guys think about different models/FP views for weapon/armor upgrades?
    For example.. Marines with armor 2 and 3 have slightly more armor shards or padding and marine weapons 2 and 3 fire different color tracers? Like molten red for 2 and nano blue for 3?
    For aliens, armor upgrades, more carapace protrusions from the body. weapon upgrades 2 and 3, more longer canine teeth or serrated teeth or serrated claws or spines. Something to indicate more ferocity.
    Why? Besides being visually appealing, this can allow players on the ground to relay information to the commander that gives him a better idea of what he's up against, which gives the commander more information for deeper strategy planning. Like how when a fade comes to the field a commander should get flamethrowers and shotguns.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This was mentioned before in a thread somewhere.
    Although being of great cosmetic benefit it would take a lot of work on the developers part.
    It would be great, but it's too time consuming as of now.

    Perhaps in the future upon completion the devs might try their hands at it,
    otherwise a modder could do it for them which may or may not be added into the game itself (doubt it, but the download is still there if it is made).
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    The terminator view fromthe movie Terminator always looked bad ass!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    + 1 for more sci fi style hud with more info
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Coincidentally, we've just started to go back and work on the marine HUD, just as this thread has popped up. The HUD will be getting a visual overhaul, and, while we still want to keep it more on the minimal side, we will be displaying more information on it, such as P res and T res. It is still in the early stages of mock ups, though, so don't expect a revised HUD very soon.

    --Cory
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    This kind of stuff is always cool in video games...

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/i261ssTzRaE"></param><embed src="http://www.youtube.com/v/i261ssTzRaE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/9MeaaCwBW28"></param><embed src="http://www.youtube.com/v/9MeaaCwBW28" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=1873302:date=Sep 6 2011, 11:44 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Sep 6 2011, 11:44 PM) <a href="index.php?act=findpost&pid=1873302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=udEAEARD-Fo" target="_blank">http://www.youtube.com/watch?v=udEAEARD-Fo</a>

    Hawken gameplay - got every useless visual crap there is... (Imagine playing this on a 15'' monitor - you end up with ~ 10'' actuall view of the world)

    While it looks cool in videos or screenshots - its wasting nearly 50% of our small little 2d window into the gamewold (monitor) and also makes some ppl motion sick...

    I dont understand how ppl could want this useless visual eyecandy, and hope uwe stays with its minimalist style.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree mostly.
    But, key points (places) in game need to have things to keep the n00bs distracted.. Otherwise they will be on the other side of the map during basic stratedic push's.
    Especially now in beta.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited September 2011
    The blue hologram thing we already see ingame could be cool to have as health/armor bars. And upgrades etc.
    These holograms could also show where the weapons/ammo/meds on the ground are, but that should be subtle and not block visuals(like waypoints do atm., get them down on the ground, as a blue line with forward moving arrows maybe. This way! :P).
    It would really strenghen the marine concept, as the models already have these kind of holograms in front of the marines faces. :P
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    <!--quoteo(post=1873366:date=Sep 6 2011, 05:27 PM:name=BarerRudeROC)--><div class='quotetop'>QUOTE (BarerRudeROC @ Sep 6 2011, 05:27 PM) <a href="index.php?act=findpost&pid=1873366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This was mentioned before in a thread somewhere.
    Although being of great cosmetic benefit it would take a lot of work on the developers part.
    It would be great, but it's too time consuming as of now.

    Perhaps in the future upon completion the devs might try their hands at it,
    otherwise a modder could do it for them which may or may not be added into the game itself (doubt it, but the download is still there if it is made).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know its still a beta with a small but extremely talented team. GO UWE! But I hope they do this or there is a mod for it that is done tastefully.
    I can't wait to see Onos and HA/JP and HMG and Shift and etc. *fanboying*
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    edited September 2011
    Is it me, or is that the NS2 armory at 0:27 ?

    <a href="http://www.youtube.com/watch?v=jI80WSszpNc#t=0m27s" target="_blank">ORION: Prelude - GamesCom / PAX Gameplay (Pre-Alpha)</a>
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    <!--quoteo(post=1873480:date=Sep 7 2011, 12:41 PM:name=Vic)--><div class='quotetop'>QUOTE (Vic @ Sep 7 2011, 12:41 PM) <a href="index.php?act=findpost&pid=1873480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it me, or is that the NS2 armory at 0:27 ?

    <a href="http://www.youtube.com/watch?v=jI80WSszpNc#t=0m27s" target="_blank">ORION: Prelude - GamesCom / PAX Gameplay (Pre-Alpha)</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, yes it is.

    This game looks like crap. Halo gameplay mechanics, Tribes jetpacks, Warthog, Banshee and Ghost from Halo, Armory from NS2, Halo Kill ticker texts. With random dinosaurs because who doesn't love dinosaurs?


    Is this game by SpiralGameStudios being ###### serious?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It doesn't look exactly the same as the NS2 armoury when I pause the video, more like an old concept art.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    wow total steal by orion.

    But back on topic.

    I would like UI to be minimal.
    However I think it should be showing resources at this time for all players.
    I think this will help bring the importance of resources to new players and possibly cause them to ask questions.

    Things like hives up etc. are debatable.

    A tech tree display available on key press was an excellent idea.
    This could make more people aware of the tech tree and prompt other questions.

    "How do I get a flame thrower?"
    Comm "We need more resources."
    "Those Steam jet thingees"
    Comm "Yes those steam jet thingees"
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited September 2011
    I agree that NS2's hud scheme/look needs some polish. It looks good, but a little flat, I think. I can understand the concept of minimalism, but I don't see the contrast I expect (if that makes sense -- it's hard to express what's in my mind). It needs to appear simple and vibrant -- but still give a lot of information and not be too distracting.

    On Hawken -- I think the hud is a sort of a tribute to earlier mech sims like Earthsiege and Mechwarrior (Starsiege, too). I played the former pretty extensively and a bit of the latter two games and I can say that Hawken doesn't seem to be a simulation type game like these are. Hawken looks to play much like any first person shooter -- you're just supposed to believe you're in a mech is all. Like Shogo: MAD. The environments appear very nice, though; it has that going for it. I suppose for a fast paced game like Hawken appears to be, the extra hud visuals are pretty unnecessary.

    That Origin game? Holy influence, Batman! I've barely played Halo and I immeditely noticed the similarity in the hover bike thing (Ghost, I think). It seems like the culmination of various sci-fi fps games. The armory...good eye. It's incredible how similar they are. The shield the player has looks like something from Crysis, too (when he takes damage -- the hexagon pattern). It really looks like a blend of Tribes, Halo, Jurassic Park (Dino D-Day perhaps), and Crysis. It's like a Frankenstein game.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <img src="http://i.imgur.com/nBIJr.jpg" border="0" class="linked-image" />
    Okay maybe it is exactly the same
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited September 2011
    <!--quoteo(post=1873480:date=Sep 7 2011, 05:41 PM:name=Vic)--><div class='quotetop'>QUOTE (Vic @ Sep 7 2011, 05:41 PM) <a href="index.php?act=findpost&pid=1873480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it me, or is that the NS2 armory at 0:27 ?

    <a href="http://www.youtube.com/watch?v=jI80WSszpNc#t=0m27s" target="_blank">ORION: Prelude - GamesCom / PAX Gameplay (Pre-Alpha)</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't believe the Orion team are still stealing other developers models.
    This isn't the first time they've done this, oh no.

    If you've heard of the game <a href="http://www.primalcarnage.com" target="_blank">Primal Carnage</a> then you know that the Orion team stole the model of their T-Rex with which would they implement into their own game.
    <a href="http://www.hl2world.com/bbs/viewtopic.php?f=11&t=50380&start=135" target="_blank">Clicky</a>

    The Orion leader is also known as being a power crazed madman who pushes his team to unbelievable hours in order to get the game working, this has caused many of his staff to quit due to fear, bullying and stress.

    Nothing warrants such behaviour in my eyes.
    The UW community should make it known that the Orion team have stole content yet again.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    I generally hate generic shooters. But generic shooters that go out of their way to show their lack of creativity on the other hand...
    Shooting dinosaurs in a crysis suit is industry groundbreaking!!
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