More sci-fi like FP view
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">for marines</div>
What do you think of having more novel and sci-fi like first person view for marines?
Even NS1 have had pretty sci-fi like views.. all blue hologram huds, for example.
I love the way that we can check our ammunition on the weapon, but nothing more.. just a blank screen. In my opinion NS2 doesn't need to have 1st person view just as realistic as some other WWII games.
What do you think of having more novel and sci-fi like first person view for marines?
Even NS1 have had pretty sci-fi like views.. all blue hologram huds, for example.
I love the way that we can check our ammunition on the weapon, but nothing more.. just a blank screen. In my opinion NS2 doesn't need to have 1st person view just as realistic as some other WWII games.
Comments
one think is missing, some kind of PIP-Boy from Fallout ... where you can check actual status of weapon level, or armor level.
or maybe information related to weapon level can be somewhere on the weapon (3 LED's or bars glowing when level is upgraded).
The ammo counter on the weapons are awesome IMO, and only an altfire indicator for the pistol is needed - possibly for the SG as well if it get an alt fire slug.
I'd want if fairly transparent to keep it from getting in the way of course, maybe giving it a hologram flicker for effect though, HP/armory/mini-map HUD elements included.
Personally I prefer a more information heavy HUD, I wouldn't call it clutter unless it's done messily, there's room for far more information that we currently get without it getting in the way.
But, as I recall they wanted minimalist for their layout, so that'll have to be a mod. I'd at least like to see res shown somewhere that doesn't require I check the scoreboard every time though, it's nothing too important but the little things do really help the feel of quality.
Hawken gameplay - got every useless visual crap there is... (Imagine playing this on a 15'' monitor - you end up with ~ 10'' actuall view of the world)
While it looks cool in videos or screenshots - its wasting nearly 50% of our small little 2d window into the gamewold (monitor) and also makes some ppl motion sick...
I dont understand how ppl could want this useless visual eyecandy, and hope uwe stays with its minimalist style.
Hawken gameplay<!--QuoteEnd--></div><!--QuoteEEnd-->
OMG! That game...
Is it anything like the old mech warrior games? But in a new suit? That short video looked adorable at least! (adorable in a bad ass break your neck with a minigun kind of way).
Mech Warrior (big fan of the series) didn't even try that really, they went more with a augmented reality HUD rather than physical fixtures generally, and it was designed a lot more tastefully for the time than that.
Edit: Also I just noticed, why does the cockpit move so much? It's like it's independent of the player which makes no sense, I fairly certain you'd be bobbing with the cockpit rather than separate from it. It makes that HUD design all the worse for it, reading it is a chore while moving.
- The Health and Armor bar more in an holographic style and optic curve
- Illuminated markers and icons for weapon's on the ground (like alien vision)
- The ability to switch the hud on and off just like the flashlight (automatic fade in when damage is dealt)
- Indication of Weapon and Armor upgrades
Mind you, "This is an alien structure" target indicators or the like would fall under the 'cool but not useful' label.
But at the very least, resource counts, though IIRC that's just a matter of getting around to it after more important stuff is handled.
For example the comm res status, my own res status, game time, upgrade status and such are all quite vital for thinking past the very FPS experience you've got at hand. It's also pretty useful to know when the comm is hovering above you and so on.
A subtle view bob would be great as well, especially if it effected the HUD. Now, view bob haters please calm down, I said subtle.
It would definitely help with immersion.
<img src="http://fastdls.com/uploads/posts/2010-12-12/star-wars-republic-commando_1.jpg" border="0" class="linked-image" />
Perhaps inspiration from the greatest thing to come out of Lucasarts (bar the KOTOR series of course, but that was all obsidian).
I can see the hud doing wonders for squads and commander-to-player communication.
Of course it will have to be given the trademark colour and sharpness of the frontiersmen.
Like a small text notification on the bottom left that tells you when an upgrade or building or tech has been researched or evolved, that disappears but leaves behind an icon in it's wake for things of immediate relevance on the battle field like.. weapon/armor upgrades, evolved abilities.
The cloaking particle effects and "netherworld"-ly view while cloaked could use some changing. Being cloaked is so visually intensive that it obscures vision a bit too much and the purple particle effects from cloak/camouflage leave something to be desired. Maybe just a translucent wavy effect with a few light white particles would be better. Of course the marines would see nothing though.
A VERY subtle static flickering when attacked would be cool for marines' FP view.
And I think aliens need more information about how many hives they have, their health and tech building of choice. Like in NS1 but more minimalistic.
On a random note, what do you guys think about different models/FP views for weapon/armor upgrades?
For example.. Marines with armor 2 and 3 have slightly more armor shards or padding and marine weapons 2 and 3 fire different color tracers? Like molten red for 2 and nano blue for 3?
For aliens, armor upgrades, more carapace protrusions from the body. weapon upgrades 2 and 3, more longer canine teeth or serrated teeth or serrated claws or spines. Something to indicate more ferocity.
Why? Besides being visually appealing, this can allow players on the ground to relay information to the commander that gives him a better idea of what he's up against, which gives the commander more information for deeper strategy planning. Like how when a fade comes to the field a commander should get flamethrowers and shotguns.
For example.. Marines with armor 2 and 3 have slightly more armor shards or padding and marine weapons 2 and 3 fire different color tracers? Like molten red for 2 and nano blue for 3?
For aliens, armor upgrades, more carapace protrusions from the body. weapon upgrades 2 and 3, more longer canine teeth or serrated teeth or serrated claws or spines. Something to indicate more ferocity.
Why? Besides being visually appealing, this can allow players on the ground to relay information to the commander that gives him a better idea of what he's up against, which gives the commander more information for deeper strategy planning. Like how when a fade comes to the field a commander should get flamethrowers and shotguns.<!--QuoteEnd--></div><!--QuoteEEnd-->
This was mentioned before in a thread somewhere.
Although being of great cosmetic benefit it would take a lot of work on the developers part.
It would be great, but it's too time consuming as of now.
Perhaps in the future upon completion the devs might try their hands at it,
otherwise a modder could do it for them which may or may not be added into the game itself (doubt it, but the download is still there if it is made).
--Cory
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/i261ssTzRaE"></param><embed src="http://www.youtube.com/v/i261ssTzRaE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/9MeaaCwBW28"></param><embed src="http://www.youtube.com/v/9MeaaCwBW28" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Hawken gameplay - got every useless visual crap there is... (Imagine playing this on a 15'' monitor - you end up with ~ 10'' actuall view of the world)
While it looks cool in videos or screenshots - its wasting nearly 50% of our small little 2d window into the gamewold (monitor) and also makes some ppl motion sick...
I dont understand how ppl could want this useless visual eyecandy, and hope uwe stays with its minimalist style.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree mostly.
But, key points (places) in game need to have things to keep the n00bs distracted.. Otherwise they will be on the other side of the map during basic stratedic push's.
Especially now in beta.
These holograms could also show where the weapons/ammo/meds on the ground are, but that should be subtle and not block visuals(like waypoints do atm., get them down on the ground, as a blue line with forward moving arrows maybe. This way! :P).
It would really strenghen the marine concept, as the models already have these kind of holograms in front of the marines faces. :P
Although being of great cosmetic benefit it would take a lot of work on the developers part.
It would be great, but it's too time consuming as of now.
Perhaps in the future upon completion the devs might try their hands at it,
otherwise a modder could do it for them which may or may not be added into the game itself (doubt it, but the download is still there if it is made).<!--QuoteEnd--></div><!--QuoteEEnd-->
I know its still a beta with a small but extremely talented team. GO UWE! But I hope they do this or there is a mod for it that is done tastefully.
I can't wait to see Onos and HA/JP and HMG and Shift and etc. *fanboying*
<a href="http://www.youtube.com/watch?v=jI80WSszpNc#t=0m27s" target="_blank">ORION: Prelude - GamesCom / PAX Gameplay (Pre-Alpha)</a>
<a href="http://www.youtube.com/watch?v=jI80WSszpNc#t=0m27s" target="_blank">ORION: Prelude - GamesCom / PAX Gameplay (Pre-Alpha)</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, yes it is.
This game looks like crap. Halo gameplay mechanics, Tribes jetpacks, Warthog, Banshee and Ghost from Halo, Armory from NS2, Halo Kill ticker texts. With random dinosaurs because who doesn't love dinosaurs?
Is this game by SpiralGameStudios being ###### serious?
But back on topic.
I would like UI to be minimal.
However I think it should be showing resources at this time for all players.
I think this will help bring the importance of resources to new players and possibly cause them to ask questions.
Things like hives up etc. are debatable.
A tech tree display available on key press was an excellent idea.
This could make more people aware of the tech tree and prompt other questions.
"How do I get a flame thrower?"
Comm "We need more resources."
"Those Steam jet thingees"
Comm "Yes those steam jet thingees"
On Hawken -- I think the hud is a sort of a tribute to earlier mech sims like Earthsiege and Mechwarrior (Starsiege, too). I played the former pretty extensively and a bit of the latter two games and I can say that Hawken doesn't seem to be a simulation type game like these are. Hawken looks to play much like any first person shooter -- you're just supposed to believe you're in a mech is all. Like Shogo: MAD. The environments appear very nice, though; it has that going for it. I suppose for a fast paced game like Hawken appears to be, the extra hud visuals are pretty unnecessary.
That Origin game? Holy influence, Batman! I've barely played Halo and I immeditely noticed the similarity in the hover bike thing (Ghost, I think). It seems like the culmination of various sci-fi fps games. The armory...good eye. It's incredible how similar they are. The shield the player has looks like something from Crysis, too (when he takes damage -- the hexagon pattern). It really looks like a blend of Tribes, Halo, Jurassic Park (Dino D-Day perhaps), and Crysis. It's like a Frankenstein game.
Okay maybe it is exactly the same
<a href="http://www.youtube.com/watch?v=jI80WSszpNc#t=0m27s" target="_blank">ORION: Prelude - GamesCom / PAX Gameplay (Pre-Alpha)</a><!--QuoteEnd--></div><!--QuoteEEnd-->
I can't believe the Orion team are still stealing other developers models.
This isn't the first time they've done this, oh no.
If you've heard of the game <a href="http://www.primalcarnage.com" target="_blank">Primal Carnage</a> then you know that the Orion team stole the model of their T-Rex with which would they implement into their own game.
<a href="http://www.hl2world.com/bbs/viewtopic.php?f=11&t=50380&start=135" target="_blank">Clicky</a>
The Orion leader is also known as being a power crazed madman who pushes his team to unbelievable hours in order to get the game working, this has caused many of his staff to quit due to fear, bullying and stress.
Nothing warrants such behaviour in my eyes.
The UW community should make it known that the Orion team have stole content yet again.
Shooting dinosaurs in a crysis suit is industry groundbreaking!!