Natural Selection 2 News Update - Rifle Rework

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Comments

  • -[420]-Papageorgio-[420]-Papageorgio Join Date: 2011-09-23 Member: 122961Members
    The new rifle design looks so much better! Biggest advantage is the marine field of view.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1876746:date=Sep 24 2011, 03:37 PM:name=Hamlet)--><div class='quotetop'>QUOTE (Hamlet @ Sep 24 2011, 03:37 PM) <a href="index.php?act=findpost&pid=1876746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alright, but then how do you explain this sentence?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just nod and smile.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1876724:date=Sep 24 2011, 10:12 AM:name=korvo)--><div class='quotetop'>QUOTE (korvo @ Sep 24 2011, 10:12 AM) <a href="index.php?act=findpost&pid=1876724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Conratulation, this is the first change for months what I see as a positive one...<!--QuoteEnd--></div><!--QuoteEEnd-->
    So what you're basicly saying is that they are doing nothing right? You are out of your mind, sorry man but that is just far out.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    hmm all of the accepted stuff disappeared???
    problems with pivitol?
  • wikisamwikisam Join Date: 2010-11-22 Member: 75163Members
    it would be great if the add last used weapon key like in cs or the original ns1.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited September 2011
    Liking the redesign its definitely an improvement and taking up less screen space is definitely a plus.

    I have a few suggestions though that I personally thing might improve it a little.

    1# Move slits on the heat shield (the grey bit that did have lots of holes in it in the previous version) as it would get hot pretty quick.
    2# The cocking handle is tiny (assuming that what it is) which would make it would be difficult to use.
    3# The ris rail looking thing is a little out of place and looks to be there for the sake of filling a gab.
    4# The fore-grip looks a little to far back to be practical.
    5# The pistol grip looks uncomfortable and kinda odd.
    6# the trigger is at an odd angle and pretty huge.
    6# It looks a little to clean and new for my liking.

    Obviously its "SCI-FI" so I'm nitpicking on certain things but for me making it more ergonomically realistic adds a bit of believability to it.

    I fiddled with the design on the main page to better explain the points above (sorry for butchering it and just generally messing about with some of its aesthetics).

    <img src="http://img839.imageshack.us/img839/1391/ns21.jpg" border="0" class="linked-image" />

    All in all good job =]
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's a gun for a science fiction game. Really, leave it as it is.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2011
    Actually i dont really care that much how the gun looks(even tho it looks good) - a much bigger problem i have is, that <b>the position in the firstperson view is strange.</b>

    Why cant we(and with we i mean uwe) shift the weapon more to the center? more like <a href="http://dl.dropbox.com/u/12784365/battlefield_3.jpg" target="_blank">this</a> and not <a href="http://www.unknownworlds.com/files/ns2/092011/RifleReworkScreenshot.jpg" target="_blank">that</a>
    So it feels more like we are "shooting" with the gun, and not watching it from the top-leftside?

    The position of the gun in my example picture - not only gives <u>even more view</u>, it also <u>assists at aiming</u> - and is <b>not</b> a more or less useless model placed in your screen that pi*thumb centerpoints at the crosshair. => it doesnt have to be exactly like that, but a bit more in that direction would be good, <u>currently something feels a little bit wrong.</u> (and not only for the lmg)

    PS: Drake1s changes look awesome, the only problem - the gl attachment point is gone in your version...
  • SrCumferenceSrCumference Join Date: 2002-11-01 Member: 3740Members
    I do very much agree with Koruyo, I have always favored more centered view models, they just feel more like holding a gun, and that corner is nice to be able to see.

    +1 for center tweak on the rifle, just a tad.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    I like the center point perspective as well although it really only features in games that allow you to shoulder the weapon to look down the iron sights so it might look a little off seeing as though you cant do it in NS2.

    Cheers Koruyo, GL attachment ? I made the fore-grip pump action in the above pic as I assumed at the time that the second barrel under the main one was the launcher although it'll probably turn out to be the flashlight for all I know.

    konata theres no harm in making the weapons believable if anything it adds polish to the game, just look at the likes of the halo games and killzone series their weapons are pretty awesome looking because they look like they'd actually function in the real world.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    I agree with Koruyo too. If you draw a line, it appears as though the bullet would have to do some physics bending to run through the xhair.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    <!--quoteo(post=1876807:date=Sep 24 2011, 04:54 PM:name=-[420]-Papageorgio)--><div class='quotetop'>QUOTE (-[420]-Papageorgio @ Sep 24 2011, 04:54 PM) <a href="index.php?act=findpost&pid=1876807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    Biggest advantage is the marine field of view.<!--QuoteEnd--></div><!--QuoteEEnd-->

    THIS...
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    I agree with Koruyo, it would feel a lot better using the rifle if that was changed
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1877432:date=Sep 29 2011, 11:32 AM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 29 2011, 11:32 AM) <a href="index.php?act=findpost&pid=1877432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with Koruyo too. If you draw a line, it appears as though the bullet would have to do some physics bending to run through the xhair.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1877392:date=Sep 29 2011, 04:46 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Sep 29 2011, 04:46 AM) <a href="index.php?act=findpost&pid=1877392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why cant we(and with we i mean uwe) shift the weapon more to the center?<!--QuoteEnd--></div><!--QuoteEEnd-->
    We're going to shift the gun a bit further over to the center and see how that works.

    --Cory
  • reavenreaven Join Date: 2011-09-30 Member: 124664Members
    edited September 2011
    I like the changes, the only thing that still bothers my is that the ammo counter is such a bulky piece.

    Also I like Drake1 edition very much.
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    Don't put the gun near the center, the bottom center is especially important as it's where skulks move to on your screen.
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