Surprise! Veil re-make

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Comments

  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Animes!? In my nerd thread?!
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
    edited September 2011
    I recommend github for hosting. Easier to keep track of files too.

    Not my map, but: some dimensions are a bit off. This is of course understandable but I recommend going through the corridors and compare with NS1 before adding detail because it can be quite a bit of work to actually fix it it stays. Anyway good work!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Here are the first screenshots from Beta 1. I will add more stuff to the skybox in subsequent Betas.

    <img src="http://img97.imageshack.us/img97/3925/veilspawn1.png" border="0" class="linked-image" />
    <img src="http://img829.imageshack.us/img829/5975/veilspawn2.png" border="0" class="linked-image" />
    <img src="http://img13.imageshack.us/img13/8905/veilspawn3.png" border="0" class="linked-image" />
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    wow, those screenshots have sex written all over them! I LOVE IT!
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo(post=1877550:date=Sep 30 2011, 02:16 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Sep 30 2011, 02:16 PM) <a href="index.php?act=findpost&pid=1877550"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here are the first screenshots from Beta 1. I will add more stuff to the skybox in subsequent Betas.

    <img src="http://img97.imageshack.us/img97/3925/veilspawn1.png" border="0" class="linked-image" />
    <img src="http://img829.imageshack.us/img829/5975/veilspawn2.png" border="0" class="linked-image" />
    <img src="http://img13.imageshack.us/img13/8905/veilspawn3.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Man... And i thought the first screenshots you had in the OP were breath-taking.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited September 2011
    Where did veil take place exactly? I'm not sure it ever had a real 'story' to go along with it like some of the other maps. Anyways hope you're able to make a really good skybox that emulates the original. Would love to look out the big window @ west skylights. Anyways, I really hope you're able to make this map look\play amazing so maybe it'll get included officially at some point?
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1877604:date=Sep 30 2011, 08:10 PM:name=aeroripper)--><div class='quotetop'>QUOTE (aeroripper @ Sep 30 2011, 08:10 PM) <a href="index.php?act=findpost&pid=1877604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where did veil take place exactly? I'm not sure it ever had a real 'story' to go along with it like some of the other maps. Anyways hope you're able to make a really good skybox that emulates the original. Would love to look out the big window @ west skylights. Anyways, I really hope you're able to make this map look\play amazing so maybe it'll get included officially.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Veil was in space, but space kind of bores me. No offense to space.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    Hi,

    one question came to my mind. Did you consider the possibility of a hive being droped in ms? Is the roof above the cc high enough to place a hive?

    rest looks sooo good.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited September 2011
    <!--quoteo(post=1877617:date=Sep 30 2011, 09:23 PM:name=nUfl0w)--><div class='quotetop'>QUOTE (nUfl0w @ Sep 30 2011, 09:23 PM) <a href="index.php?act=findpost&pid=1877617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi,

    one question came to my mind. Did you consider the possibility of a hive being droped in ms? Is the roof above the cc high enough to place a hive?

    rest looks sooo good.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Uh, no. I guess I hadn't even considered that. Isn't the game over if... ugh

    Edit: I can make the hive work there I think. It'd be highly freaking unlikely considering the distance between MS and Subsector/Pipeline, but I guess I've got to prepare for that stuff as well.

    Edit2: Problem Solved <img src="http://www.unknownworlds.com/ns2/forums/style_images/tsa/folder_post_icons/icon10.gif" border="0" class="linked-image" />
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    Youre the man!

    Ill name my first child fmpone ;)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1877636:date=Oct 1 2011, 01:14 AM:name=nUfl0w)--><div class='quotetop'>QUOTE (nUfl0w @ Oct 1 2011, 01:14 AM) <a href="index.php?act=findpost&pid=1877636"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Youre the man!

    Ill name my first child fmpone ;)<!--QuoteEnd--></div><!--QuoteEEnd-->


    Hahaha thank you. You might want to name him Psykoman, you'll get your maps quicker that way lol
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    ms looks good the dimesions for the map seem too big though.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1877638:date=Oct 1 2011, 01:55 AM:name=Pyromaniac)--><div class='quotetop'>QUOTE (Pyromaniac @ Oct 1 2011, 01:55 AM) <a href="index.php?act=findpost&pid=1877638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ms looks good the dimesions for the map seem too big though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nothing has changed size wise from the second alpha with correct scale. It's pretty much spot-on, maybe the screenshots make it look bigger or something.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited October 2011
    <img src="http://img801.imageshack.us/img801/6446/veilholygrail.png" border="0" class="linked-image" />
    <img src="http://img823.imageshack.us/img823/2315/veilholygrail2.png" border="0" class="linked-image" />
    <img src="http://img638.imageshack.us/img638/2055/veilholygrail3.png" border="0" class="linked-image" />

    <img src="http://img17.imageshack.us/img17/7863/veilhallway.png" border="0" class="linked-image" />
    <img src="http://img204.imageshack.us/img204/5893/veilhallway2.png" border="0" class="linked-image" />
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited October 2011
    We need more sunshine on cloudy days!

    I think that is the best looking lighting in NS2 so far. Nice job fmpone!
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1877650:date=Oct 1 2011, 09:18 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Oct 1 2011, 09:18 AM) <a href="index.php?act=findpost&pid=1877650"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that is the best looking lighting in NS2 so far. Nice job fmpone!<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's photoshopped, you can't get that contrast in-game.

    The corridor looks weird. You got the supports then some grates and light coming in.

    Maybe make it a curved wall with a window and remove the grate if you want to keep the external lighting theme?
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    I rather like the grates, it's certainly something different rather than windows again. Though the view does give the impression of the place being somewhere up high or flying right now.

    What was veil originally? I'd never really gave it much thought before but I didn't think of it as a ship or a tall building.
  • L34DL34D Join Date: 2007-12-28 Member: 63280Members
    cO Nice Stuff... Like the Gate idea its something different from other maps. Looking forward to play the new version with the visual stuff. :D
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1877661:date=Oct 1 2011, 08:04 AM:name=konata)--><div class='quotetop'>QUOTE (konata @ Oct 1 2011, 08:04 AM) <a href="index.php?act=findpost&pid=1877661"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's photoshopped, you can't get that contrast in-game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, you're wrong
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Looks great m8, going to give it a whirl on wednesday at last (Been dying to give it a go) an likely nit pick like crazy but i'll try and keep my nostalgia goggles tucked away an be objective, while yearning for the golden days.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1877692:date=Oct 1 2011, 01:32 PM:name=Janos)--><div class='quotetop'>QUOTE (Janos @ Oct 1 2011, 01:32 PM) <a href="index.php?act=findpost&pid=1877692"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks great m8, going to give it a whirl on wednesday at last (Been dying to give it a go) an likely nit pick like crazy but i'll try and keep my nostalgia goggles tucked away an be objective, while yearning for the golden days.<!--QuoteEnd--></div><!--QuoteEEnd-->

    YOU BETTER GET MAPPING SOON!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited October 2011
    Do you know anyone who is good with texture work that can make a recreation (enhancement) of the old ns_veil skybox? I always liked how it was night-time and pretty with the stars and moon overhead. It would look amazing on the new engine with a proper skybox with the reddish hue of the landscape, the moonlight coming in from outside, and the stars twinkling on the horizon. Makes me think of the view from the observatory from Mass Effect 2, except on a planet.

    <a href="http://imageshack.us/photo/my-images/132/veilskybox.jpg/" target="_blank"><img src="http://img132.imageshack.us/img132/9442/veilskybox.th.jpg" border="0" class="linked-image" /></a>

    Also I don't really like the look of the grates on the path from MS > TOPO. It looks weird. Something to accentuate the nighttime feel of veil would be cool. Maybe retractable windows like this!: <a href="http://www.youtube.com/watch?v=OAL5ed_Heyo" target="_blank">http://www.youtube.com/watch?v=OAL5ed_Heyo</a> (7:37 mark for reference. Show off that dynamic lighting!)

    <a href="http://imageshack.us/photo/my-images/6/veiltopo.jpg/" target="_blank"><img src="http://img6.imageshack.us/img6/7456/veiltopo.th.jpg" border="0" class="linked-image" /></a>

    Some more reference shots:

    <a href="http://imageshack.us/photo/my-images/809/veiloverlook.jpg/" target="_blank"><img src="http://img809.imageshack.us/img809/1097/veiloverlook.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://imageshack.us/photo/my-images/26/powercore.jpg/" target="_blank"><img src="http://img26.imageshack.us/img26/3594/powercore.th.jpg" border="0" class="linked-image" /></a>

    On a side note, I can't wait till they get full transparency in the engine and get the glossy type window shaders in to show off the windowed areas.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    I'm probably going to end up taking artistic liscense with the skybox area, since the daytime theme is more exciting to me than the nighttime theme. I could go back and change it around as well, but the idea of recreating Veil is more to do with layout than visuals, since Veil was not the most exciting map visually.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited October 2011
    Walking around this map feels like walking around the inside of an Egyptian pyramid with windows, that's the best way to describe it right now. I may change the map name to NS2_Horus if this keeps up (also if Andrew never gets back to me about permission to use the Veil name)

    <img src="http://img59.imageshack.us/img59/4033/newveilhallway1.png" border="0" class="linked-image" />
    <img src="http://img833.imageshack.us/img833/4202/newveilhallway2.png" border="0" class="linked-image" />
    <img src="http://img836.imageshack.us/img836/4323/newveilhallway3.png" border="0" class="linked-image" />
    <img src="http://img840.imageshack.us/img840/7166/newveilhallway4.png" border="0" class="linked-image" />
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    I love what you've done. And kinda liked that grate better on the windows it gave it an oldskool doom1/2 feel to it with those chains too, but those panels are good too.

    :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yep, the grates had a bigger visual impact and the shadow it casts is of course much more awesome in any case!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    It's all changing around of course. And I'm getting help from a bunch of people to see what works best. Ultimately I'm taking my time here to get it right, since there will be a good amount of duplication down the line. So take everything with a grain of salt :)
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    <!--quoteo(post=1877709:date=Oct 1 2011, 09:53 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Oct 1 2011, 09:53 PM) <a href="index.php?act=findpost&pid=1877709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->YOU BETTER GET MAPPING SOON!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll be back to mapping soon lol.

    An I love the lighting, reminds me heavily of the lighting theme im using for ns_serva plus those screenshots definetly look like more a re-imagining of veil, looks great!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    My new friend Mark S helped ghost write this scene. He saw the struggles I was having with this hallway and did a fast mock-up for me just before bed. Thus, this

    <img src="http://img412.imageshack.us/img412/7472/veilwindow.jpg" border="0" class="linked-image" />
    <img src="http://img202.imageshack.us/img202/5665/veil02.jpg" border="0" class="linked-image" />

    became this

    <img src="http://img207.imageshack.us/img207/8224/newhallway1.png" border="0" class="linked-image" />
    <img src="http://img833.imageshack.us/img833/8384/newhallway2.png" border="0" class="linked-image" />

    We'll see what he makes of these shots tomorrow. There's still much more work to do, but Mark has offered his assistance with such design help and also custom assets, so thanks to Mark and hopefully with his help the map will come together better, faster.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    That looks much better than the previous grating you were using. Keep up the good work!
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