Not In Final Release?

killhotkillhot Join Date: 2002-12-14 Member: 10821Members
<div class="IPBDescription">Aliens made or thought of</div> Just out of interest, can somebody please tell me a few of the aliens that were made, or thought about, that were not in the final release?

I thought i saw a name of an alien in the game help or something somewher that isnt actualy in the game, begins with 'A' i think!

But anyway, if you know about any, (and even better if you have pictures) please list them here!

Comments

  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    THe names of the aliens were changd. See Flayra's homepage <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    And where's his homepage?
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    edited December 2002
    <a href='http://www.overmind.org' target='_blank'>The Overmind</a>

    Flay's homepage, it has all the original NS docs on it. (go under 'game design' and look for the old NS docs)
  • Kung_FoolKung_Fool Join Date: 2002-11-02 Member: 4092Members
    <!--QuoteBegin--Cyanide+Dec 16 2002, 08:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Dec 16 2002, 08:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.overmind.org' target='_blank'>The Overmind</a>

    Flay's homepage, it has all the original NS docs on it. (go under 'game design' and look for the old NS docs)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Neato! Thx, always wanted to learn more about the mod. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Quoted from Flayras ancient design doc...

    Resource injections (both)- Both the marines and aliens get intermittent resource points. The queen player gets all the alien resource points, which he can use to produce drones or purchase upgrades. Every marine gets their own amount of resources, with the commander getting more. The marines then handle individual upgrades themselves and buy their own equipment. The marines can also give resources to other marines if they are both within range of a commander.

    AAAAAH THE IRONY!!!
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    <!--QuoteBegin--Parasite+Dec 17 2002, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Dec 17 2002, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quoted from Flayras ancient design doc...

    Resource injections (both)- Both the marines and aliens get intermittent resource points. The queen player gets all the alien resource points, which he can use to produce drones or purchase upgrades. Every marine gets their own amount of resources, with the commander getting more. The marines then handle individual upgrades themselves and buy their own equipment. The marines can also give resources to other marines if they are both within range of a commander.

    AAAAAH THE IRONY!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Gee... I think that changed a little. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Poo, I miss the old template <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Makes me think of a cool "reverse gameplay" where the marines playstyle is like the aliens have now and all the costs and roles of players and structures are reversed. They all start as low level marines and have "builder" marines that can build Observatories that work like alien sense chambers "tagging" aliens like parasite does and offering inividual upgrades like motion tracking and some form of cloak. Prototype lab that acts like Def chambers "healing" nearby turrets and Marines while offering armor upgrades and regen. Phase gates that act like movement chambers, offering faster reloading, faster movement or silence. Turrets would be like offence chambers. Marines would have 3 CCs around the map that they must reach and "build" to gain attacks and upgrades. They could "evolve" into builder Marines, Jetpack Marines, HA Marines at 2 CCs and some friggin 3 CC uber mech Marine! they would gain weapons when they got CCs. They start with pistol, knife and SMG, get shotty and HMG with 2 CCs and Nades at 3rd CC. Builder Marine could hand out "medpacks" and lay mines.

    Aliens have 1 base and start as skulks, 1 skulk gets to jump in the hive and "be queen" and gets the commander overhead view. she must build OC to fortify thier base...build "hatcheries" to spawn aliens and build structures to gain upgrades adn research the upper species etc...wow, I wonder why the switched it up?! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    Whoa!

    Flay coded for Empire Earth? COOL!
  • netfool7netfool7 Join Date: 2002-11-04 Member: 6924Members
    No way! Flayra worked on Mindrover!? That game was genious, I loved it.
  • peacekeeperpeacekeeper Join Date: 2002-11-09 Member: 7952Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Extensive hand gestures for marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    aw, why aren't these in :(
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    I'm just talking outta my arse here, but I think the original design sounded more sensable.

    Aliens that use a hive-sight sort of communication would be more likely to share than humans. Marines are trained to do specific jobs, not told on the spot by a commander to drop all there training as an engineer, pick up that huge gun and heavy armor and get on the front lines. The humans should have been the ones with control over what they do/get, and aliens with a dictitorial supply of goodies and unlimited individual flexability.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--peacekeeper+Dec 17 2002, 03:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (peacekeeper @ Dec 17 2002, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Extensive hand gestures for marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    aw, why aren't these in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    they may implement them later on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    id like to see them, along with all the other stuff hidden in their folders that they have not yet used <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Hand gestures are god-awfully useless. I have NEVER ONCE seen them used in DoD. You would have to have the guy wave his arms around to avoid being too subtle.
  • killhotkillhot Join Date: 2002-12-14 Member: 10821Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> i liked my topic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> lol
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    lol! flay has the old ns flash menu <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hand gestures are god-awfully useless.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hand gestures by themselves would be pretty useless, but if some other visual cue were added, like a picture of the gesture along with what it means, they would be great. It would make silent communication a valuable tactic when in enemy territory and would enhance the tension of the game.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Big Game Hunter+Dec 18 2002, 01:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Big Game Hunter @ Dec 18 2002, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hand gestures are god-awfully useless.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hand gestures by themselves would be pretty useless, but if some other visual cue were added,like a picture of the gesture along with what it means, they would be great. It would make silent communication a valuable tactic when in enemy territory and would enhance the tension of the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nice idea! and probably the most intelligent/useful implementation of silent communication I've yet heard in a gaming context. GG!
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    <!--QuoteBegin--coil+Dec 18 2002, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Dec 18 2002, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Nice idea! and probably the most intelligent/useful implementation of silent communication I've yet heard in a gaming context. GG!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well thanks, but I cant take credit for the idea since it was in the original game design documentation.
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