Lets rename the game
dePARA
Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
As the title say, lets rename the game.
I think "Natural spam 2" would be nice or "Spamwar".
Example from an typical game and why we should rename the game:
Marines starting to spam turretfarms everywhere. Gorges try to eliminate them, but Macspam prevent that.
Now the aliens start the cystspam to get the turrets busy and send an spammed whiparmy.
Oh my god, the marine has too much res (resspam?) and spammed arcs. All whips down.
Meanwhile the aliens try to attack the rinebase. But the obsspam (nonstop beacon) help the marines much.
This is how the game-mechanic work right now.
Im sure, some of the problems will gone with tier3, but i think the game need limits.
Btw, im sure we will see mine-spam soon :)
I think "Natural spam 2" would be nice or "Spamwar".
Example from an typical game and why we should rename the game:
Marines starting to spam turretfarms everywhere. Gorges try to eliminate them, but Macspam prevent that.
Now the aliens start the cystspam to get the turrets busy and send an spammed whiparmy.
Oh my god, the marine has too much res (resspam?) and spammed arcs. All whips down.
Meanwhile the aliens try to attack the rinebase. But the obsspam (nonstop beacon) help the marines much.
This is how the game-mechanic work right now.
Im sure, some of the problems will gone with tier3, but i think the game need limits.
Btw, im sure we will see mine-spam soon :)
This discussion has been closed.
Comments
In case you wanted to discuss whether or not limits are good. I think it worked well in ns1 and when I remember correctly there werent limits. So I would rather see the game going this direction where limits arent needed.
Btw.: Good job on becoming pt. I am jealous :D.
Merry Christmas.
We are just going to have to sit it out and wait until the game is mostly (gameplay) feature-complete, before we can start contemplating about limits (and upkeep).
Cystsystem is an placeholder right now, so nothing is finished here.
In the current state its not only the sentryspam as i mentioned before.
It isnt really funny sometimes to play the game right now.
Btw: Thx Lebowski :)
And yeah, Merry Christmas :D
I'm not so sure about that, many comm's start spamming sentries before having aa, pg and upgrades. It seems some comm's like to have an army of macs and to do their stuff without caring to much about the rest of the team.
1st turret : 10r
2nd turret : 11r
3rd turret : 12r
etc.. etc..
Problem ?
They should of just took a chance and released it, i mean did it really have any game breaking bugs playtesters?
Yes. Most of the time i only build turrets when the marine team has all the upgrades, tech and buildings. I build two turrets at base to prevent base trade and one or two turrets at the forward PG. That enables the team to attack instead of spending time on defending. Gameplay wise this is the only good use i see for turrets. Thus i think they should be tier 3.
I think the idea of base defence needs to be completely reworked, because this game keeps getting closer and closer to NS1..
NS1 was great, but there were flaws between public and clan play. I have yet to see some really creative ideas in any of the builds to deal with these sorts of issues.
That will work against you on large maps where human-defenders will not always be available\nearby, and the only automated form of defense are mines. Not to mention how a single onos may then be able to kill a PG very fast without taking any damage (or at least not enough to keep the PG alive). I guess it's a bit pointless to speculate at this point, although I will say that MACs have been consistently game-breaking throughout every single damn build of this game, and I'm starting to wonder if it'll ever change. Maybe they're too powerful to be anywhere but in tier-3.
Being positive all the time is a bad thing, much like 'yes' men. The game can be fun right now. However, compared to its potential is it utter garbage currently.
Just as it is important not to be needlessly negative, it is also important to be dissatisfied with the game any time it can be improved.
MACs does not counter bilebomb, it's the other way around.
Merry XMAS!
I already did that as Com. You can check it on your list :D
They should of just took a chance and released it, i mean did it really have any game breaking bugs playtesters?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes it does. That's why it was practically unanimous from Dev's and PT's not to release it. Too much stuff was changed and not all of it has been tested yet to make sure that it works and doesn't break as soon as it's released.
As far as spam goes: it's being looked into. It's more of a tweak at this point.
As far as spam goes: it's being looked into. It's more of a tweak at this point.<!--QuoteEnd--></div><!--QuoteEEnd-->
By game breaking i meant crashing or totally unplayable, if you were able to play a few rounds ok then they should of released it to be honest, i think they take play testing a bit too far sometimes, bugs are to be expected, it's a beta, so let us beta test it.
I may have agreed if this concerned just changes to the Lua-script (gameplay-related), but we're also looking at quite a bit of engine-code that has been altered, and you really don't want to expose your player-base to game-crashes. So with a choice of a very low to non-existent player-count, and players experiencing some nasty crashes or even data-corruption, I too would go for letting the game hibernate this short while.
+9000
dePARA is a new playtester. I've been one for about a month or so.
Jesus.