Lets rename the game

dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
edited December 2011 in NS2 General Discussion
As the title say, lets rename the game.
I think "Natural spam 2" would be nice or "Spamwar".

Example from an typical game and why we should rename the game:

Marines starting to spam turretfarms everywhere. Gorges try to eliminate them, but Macspam prevent that.
Now the aliens start the cystspam to get the turrets busy and send an spammed whiparmy.
Oh my god, the marine has too much res (resspam?) and spammed arcs. All whips down.
Meanwhile the aliens try to attack the rinebase. But the obsspam (nonstop beacon) help the marines much.

This is how the game-mechanic work right now.
Im sure, some of the problems will gone with tier3, but i think the game need limits.
Btw, im sure we will see mine-spam soon :)
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Comments

  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    Ahh dePara :D just give it a little more time. I understand your frustration, but this game is going to be amazing once its finished.
    In case you wanted to discuss whether or not limits are good. I think it worked well in ns1 and when I remember correctly there werent limits. So I would rather see the game going this direction where limits arent needed.

    Btw.: Good job on becoming pt. I am jealous :D.

    Merry Christmas.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    To think how much spam would be prevented simply by rebalancing turrets...
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    edited December 2011
    An artificial limit on structures\units is a TERRIBLE gameplay-decision. I'm not saying we will be able to to avert it, but we must at least try at all costs. It is arbitrary, inhibits strategical creativity and can be a downright nuisance (imagine having to recycle, move and rebuild things all the time because of such a limit).

    We are just going to have to sit it out and wait until the game is mostly (gameplay) feature-complete, before we can start contemplating about limits (and upkeep).
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    As i said, with tier3 some of the spam-problems going to solve automatic, cause the marinecom need the res for jp,exo, extrarailgun, etc. Same on Alienside.
    Cystsystem is an placeholder right now, so nothing is finished here.

    In the current state its not only the sentryspam as i mentioned before.
    It isnt really funny sometimes to play the game right now.

    Btw: Thx Lebowski :)
    And yeah, Merry Christmas :D
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    <!--quoteo(post=1891499:date=Dec 24 2011, 10:36 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Dec 24 2011, 10:36 AM) <a href="index.php?act=findpost&pid=1891499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As i said, with tier3 some of the spam-problems going to solve automatic, cause the marinecom need the res for jp,exo, extrarailgun, etc.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm not so sure about that, many comm's start spamming sentries before having aa, pg and upgrades. It seems some comm's like to have an army of macs and to do their stuff without caring to much about the rest of the team.
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    I think there is no need for any limits. I believe the resource model just need some changes like: cost of structures, weapons, lifeforms etc. Also the resource intake from harvesters and extractors. I would take my guess and say that what we currently see as spam is the overflow of resources.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Damn, I thought this thread would be more entertaining than that.
  • TekJTekJ Join Date: 2011-08-13 Member: 116212Members
    LOL dePARA :)

    1st turret : 10r
    2nd turret : 11r
    3rd turret : 12r

    etc.. etc..

    Problem ?
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    I guess this is what happens when we don't get a patch when expected. These builds are only fun for so long, until they become repetitive, and not the good kind of repetitive! My advice is to take some time off from NS2, there's plenty of other great games which have been released in the past few months.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    Spam totally ruins the gameplay at this moment. Spamming turrets and MACs seems to be the obvious way to go for the most commanders for some reason even though it is probably the worst strategy. I think that an easy fix to turret and MAC spam would be to move them to tier3 so that you need acutally need to play with your team and have a good game a AI stuff like MACs and Turrets are only used to finish the game.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Turrets to end a game?
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's nice to see someone with the NS2 playtester tag is upbeat, positive and enthusiastic about the game.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    <b>Where's The Update 2</b>

    They should of just took a chance and released it, i mean did it really have any game breaking bugs playtesters?
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1891512:date=Dec 24 2011, 03:30 PM:name=player)--><div class='quotetop'>QUOTE (player @ Dec 24 2011, 03:30 PM) <a href="index.php?act=findpost&pid=1891512"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Turrets to end a game?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes. Most of the time i only build turrets when the marine team has all the upgrades, tech and buildings. I build two turrets at base to prevent base trade and one or two turrets at the forward PG. That enables the team to attack instead of spending time on defending. Gameplay wise this is the only good use i see for turrets. Thus i think they should be tier 3.
  • BitPonBitPon Join Date: 2010-11-20 Member: 75104Members
    <img src="http://img163.imageshack.us/img163/6518/articulatenelsonii.jpg" border="0" class="linked-image" />
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Turrets are flawed and have been a constant issue since NS1 in their 'spammable' form - the only form they actually seem to be useful in.

    I think the idea of base defence needs to be completely reworked, because this game keeps getting closer and closer to NS1..

    NS1 was great, but there were flaws between public and clan play. I have yet to see some really creative ideas in any of the builds to deal with these sorts of issues.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1891517:date=Dec 24 2011, 01:10 PM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Dec 24 2011, 01:10 PM) <a href="index.php?act=findpost&pid=1891517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes. Most of the time i only build turrets when the marine team has all the upgrades, tech and buildings. I build two turrets at base to prevent base trade and one or two turrets at the forward PG. That enables the team to attack instead of spending time on defending. Gameplay wise this is the only good use i see for turrets. Thus i think they should be tier 3.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That will work against you on large maps where human-defenders will not always be available\nearby, and the only automated form of defense are mines. Not to mention how a single onos may then be able to kill a PG very fast without taking any damage (or at least not enough to keep the PG alive). I guess it's a bit pointless to speculate at this point, although I will say that MACs have been consistently game-breaking throughout every single damn build of this game, and I'm starting to wonder if it'll ever change. Maybe they're too powerful to be anywhere but in tier-3.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    <!--quoteo(post=1891513:date=Dec 24 2011, 12:34 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Dec 24 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1891513"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's nice to see someone with the NS2 playtester tag is upbeat, positive and enthusiastic about the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Being positive all the time is a bad thing, much like 'yes' men. The game can be fun right now. However, compared to its potential is it utter garbage currently.

    Just as it is important not to be needlessly negative, it is also important to be dissatisfied with the game any time it can be improved.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    There is one thing about this thread you're totally wrong about.
    MACs does not counter bilebomb, it's the other way around.

    Merry XMAS!
  • vlncvlnc Join Date: 2010-09-07 Member: 73921Members, Squad Five Blue
    <!--quoteo(post=1891495:date=Dec 24 2011, 09:39 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Dec 24 2011, 09:39 AM) <a href="index.php?act=findpost&pid=1891495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Btw, im sure we will see mine-spam soon :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I already did that as Com. You can check it on your list :D
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    I find it can be pretty fun to crash a server by making as many drifters as possible at one hive and just sending them to a base to attack all at once.. it's amazing what 70 little cheap tykes can do in the build space of a couple of minutes.
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    edited December 2011
    <!--quoteo(post=1891516:date=Dec 24 2011, 07:59 AM:name=Electr0)--><div class='quotetop'>QUOTE (Electr0 @ Dec 24 2011, 07:59 AM) <a href="index.php?act=findpost&pid=1891516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Where's The Update 2</b>

    They should of just took a chance and released it, i mean did it really have any game breaking bugs playtesters?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yes it does. That's why it was practically unanimous from Dev's and PT's not to release it. Too much stuff was changed and not all of it has been tested yet to make sure that it works and doesn't break as soon as it's released.

    As far as spam goes: it's being looked into. It's more of a tweak at this point.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    how come you knew this info and this depara playtester did not?
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    <!--quoteo(post=1891544:date=Dec 24 2011, 12:54 PM:name=SabaHell)--><div class='quotetop'>QUOTE (SabaHell @ Dec 24 2011, 12:54 PM) <a href="index.php?act=findpost&pid=1891544"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes it does. That's why it was practically unanimous from Dev's and PT's not to release it. Too much stuff was changed and not all of it has been tested yet to make sure that it works and doesn't break as soon as it's released.

    As far as spam goes: it's being looked into. It's more of a tweak at this point.<!--QuoteEnd--></div><!--QuoteEEnd-->

    By game breaking i meant crashing or totally unplayable, if you were able to play a few rounds ok then they should of released it to be honest, i think they take play testing a bit too far sometimes, bugs are to be expected, it's a beta, so let us beta test it.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited December 2011
    Tests are "supervised", for obvious reasons. They are on holiday. Who will supervise it and fix issues then?
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=0:date=:name=Electr0)--><div class='quotetop'>QUOTE (Electr0)</div><div class='quotemain'><!--quotec-->By game breaking i meant crashing or totally unplayable, if you were able to play a few rounds ok then they should of released it to be honest, i think they take play testing a bit too far sometimes, bugs are to be expected, it's a beta, so let us beta test it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I may have agreed if this concerned just changes to the Lua-script (gameplay-related), but we're also looking at quite a bit of engine-code that has been altered, and you really don't want to expose your player-base to game-crashes. So with a choice of a very low to non-existent player-count, and players experiencing some nasty crashes or even data-corruption, I too would go for letting the game hibernate this short while.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    +1 to decision to hold off release. Being stuck with a build that is prone to crash often for a few weeks is NOT fun (especially if your onos or evolving into onos).
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1891599:date=Dec 25 2011, 01:13 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Dec 25 2011, 01:13 PM) <a href="index.php?act=findpost&pid=1891599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 to decision to hold off release. Being stuck with a build that is prone to crash often for a few weeks is NOT fun (especially if your onos or evolving into onos).<!--QuoteEnd--></div><!--QuoteEEnd-->
    +9000
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    <!--quoteo(post=1891579:date=Dec 25 2011, 12:52 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Dec 25 2011, 12:52 AM) <a href="index.php?act=findpost&pid=1891579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how come you knew this info and this depara playtester did not?<!--QuoteEnd--></div><!--QuoteEEnd-->


    dePARA is a new playtester. I've been one for about a month or so.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1891594:date=Dec 25 2011, 12:37 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Dec 25 2011, 12:37 PM) <a href="index.php?act=findpost&pid=1891594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tests are "supervised", for obvious reasons. They are on holiday. Who will supervise it and fix issues then?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Jesus.
This discussion has been closed.