Option to remove in-mouth camera please!
zeep
Join Date: 2002-11-01 Member: 3367Members
<div class="IPBDescription">Anyone else thinks the in-mouth camera POV is ridiculous?</div>In the beginning when NS1 was new i thought it was cool to have the camera in-mouth point of view. However here we are years later in NS2 and to be honest it looks ridiculous to me. NS2 looks very good, graphics wise, and i expect it to do well in the future, but the in-mouth camera looks like it belongs in a kids game. It's totally unrealistic too, like the beast his eyes are inside the mouth.
Last night i had a friend over to visit, showed NS2, he laughed out loud when he saw the mouth-cam. I just *sighed* and agreed.
I ask you devs or modders, can we get an option to hide the mouths or a 3rd person view for the in-mouth cam classes??
What was the idea behind it anyway?
Last night i had a friend over to visit, showed NS2, he laughed out loud when he saw the mouth-cam. I just *sighed* and agreed.
I ask you devs or modders, can we get an option to hide the mouths or a 3rd person view for the in-mouth cam classes??
What was the idea behind it anyway?
Comments
3rd person has no place in a FPS; some transparency is a better option. Removing the mouth completely will make it feel not NS, adding 3rd person is not feasible balance-wise.
<!--quoteo(post=1894160:date=Jan 13 2012, 04:46 PM:name=zeep)--><div class='quotetop'>QUOTE (zeep @ Jan 13 2012, 04:46 PM) <a href="index.php?act=findpost&pid=1894160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was the idea behind it anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->
To make NS unique, immersion, improving gameplay (you can't just hold down your +attack, and hug marine, since you won't be able to see very well; and hit feedback, as Mendasp posted), and there is some video/post about why from the devs somewhere.
In all honesty, it looks like you just don't like this feature, so you're trying to bully it out by calling it "kids game" material (what's wrong with that, I ask you?), "unrealistic" yet you also suggest 3rd person.
As far as the kids remark goes, don't mean to offend or generalize, there are awesome kids games out there. It's just i find the NS2 mouth cam a bit childish now.
Also i'm not saying nobody should enjoy the game this way, i would like a option to not see from the inside of a mouth.
Let's not go into what's realistic / unrealistic too much. There's no use it's a space game. I figured simply, his eyes are not in his mouth, why put the camera there?
Btw, if ur friend laughed at it, call him dumbhead for me ;)
Means more useless work for the devs only to make a worse feature, even if it is optional.
Whether it's a bad feature or not is opinion and considering it's probably not a whole lot of code changes i can't see why not, would be pretty low on the priority list though.
And the mouths are the viewmodels and the animations are the muzzleflashes.
And if it was first person without viewmodels it would look like cameras are killing the humans.
Besides, natural selection is an fps/rts.
and jaws arent that bad, just be glad you have not to look out the aliens anus instead, you would have to crush the marines with your buttocks
Obviously, it wouldn't be an FPS (first person shooter) it was third person, duhhhh!
trollololol! ;)
Lets not forget the amount of third person cameras that suck in other games.
Getting a decent third person camera working is a hard piece of work.
This man speaks the truth.
I'm asking for an -option- to hide it or switch the camera to the beasts eyes. Not rid the game of it completely.
That would be unfair and cheating :P
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Skulk mouth doesn't close as far so view isn't obscured as much<!--QuoteEnd--></div><!--QuoteEEnd-->
This update was back in build 180. They already took it into consideration... I highly doubt that they will veer from that path. All I can suggest is play Skulk more and time your bites instead of spamming them.
But when you talk about seeing your weapon on your hud, a balance issue does appear, as holding a weapon blocks your view, and that can be a big deal sometimes. Just throwing some arguments out against this implementation, but otherwise I'm not particularly fussed by this, I would rather leave the skulk jaw in on the hud as I would imagine having the option could potentially be a bigger bone of contention than not having the option to hide it.
The skulk mouth defines NS. It will <b>always</b> be in.
As Smaug pointed out, I think they also experimented with some alternatives but nothing really ended up working. I guess it's one of those things where you just need some workaround to replace the full body awarness an actual skulk would have.
I'm fine with adjusting the bitecam to a less obstructive form, but at the same time it serves as a fine balancing element also - just like muzzleflash.
His problem was with the <b>aesthetics</b> - not that they got in the way.
Since targets tend to be above for Skulks, and Skulks are melee fighters, I think it is too large of a handicap.
Skulking is too difficult to get used to. New players are NEVER going to have the time or patience to learn. Even now after playing this game for so long I am unaware of the actual range of my attacks. This is what needs to be fixed.
A marine can point and shoot.
An alien must bite and pray..