Option to remove in-mouth camera please!

zeepzeep Join Date: 2002-11-01 Member: 3367Members
edited January 2012 in NS2 General Discussion
<div class="IPBDescription">Anyone else thinks the in-mouth camera POV is ridiculous?</div>In the beginning when NS1 was new i thought it was cool to have the camera in-mouth point of view. However here we are years later in NS2 and to be honest it looks ridiculous to me. NS2 looks very good, graphics wise, and i expect it to do well in the future, but the in-mouth camera looks like it belongs in a kids game. It's totally unrealistic too, like the beast his eyes are inside the mouth.

Last night i had a friend over to visit, showed NS2, he laughed out loud when he saw the mouth-cam. I just *sighed* and agreed.

I ask you devs or modders, can we get an option to hide the mouths or a 3rd person view for the in-mouth cam classes??


What was the idea behind it anyway?
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Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2012
    The POV of the Skulk isn't very interesting if you put the eyes where they should be (what do you draw on-screen? the legs? nothing? a brown blob?) and you don't get any hit feedback.
  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
    Hit feedback is easy to implement. A moving crosshair, hit sound, bite sound + screech or similar. And as far as showing him goes, 3rd person right above his head.
  • AdvertAdvert Join Date: 2010-01-10 Member: 70040Members
    <!--quoteo(post=1894160:date=Jan 13 2012, 04:46 PM:name=zeep)--><div class='quotetop'>QUOTE (zeep @ Jan 13 2012, 04:46 PM) <a href="index.php?act=findpost&pid=1894160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->in-mouth camera <b>[...]</b> It's totally unrealistic <b>[...]</b> I ask you devs <b>[...]</b> can we get <b>[...]</b> 3rd person view<!--QuoteEnd--></div><!--QuoteEEnd-->


    3rd person has no place in a FPS; some transparency is a better option. Removing the mouth completely will make it feel not NS, adding 3rd person is not feasible balance-wise.

    <!--quoteo(post=1894160:date=Jan 13 2012, 04:46 PM:name=zeep)--><div class='quotetop'>QUOTE (zeep @ Jan 13 2012, 04:46 PM) <a href="index.php?act=findpost&pid=1894160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was the idea behind it anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->

    To make NS unique, immersion, improving gameplay (you can't just hold down your +attack, and hug marine, since you won't be able to see very well; and hit feedback, as Mendasp posted), and there is some video/post about why from the devs somewhere.


    In all honesty, it looks like you just don't like this feature, so you're trying to bully it out by calling it "kids game" material (what's wrong with that, I ask you?), "unrealistic" yet you also suggest 3rd person.
  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
    No i'm not bullying comeon. I'm looking at it objectively, feel very strong about it and have built it up for a while now.
    As far as the kids remark goes, don't mean to offend or generalize, there are awesome kids games out there. It's just i find the NS2 mouth cam a bit childish now.

    Also i'm not saying nobody should enjoy the game this way, i would like a option to not see from the inside of a mouth.

    Let's not go into what's realistic / unrealistic too much. There's no use it's a space game. I figured simply, his eyes are not in his mouth, why put the camera there?
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    edited January 2012
    -1

    Btw, if ur friend laughed at it, call him dumbhead for me ;)
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    The gorge's in-mouth cam is actually really intrusive. I find having the added upper jaw feels really wrong.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    Options are always good, i don't think anyone can argue with that, let people play how they like if the option is simple enough to add, as long as it doesn't give them an obvious advantage over others i don't see why not?
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    <!--quoteo(post=1894178:date=Jan 13 2012, 06:11 PM:name=Electr0)--><div class='quotetop'>QUOTE (Electr0 @ Jan 13 2012, 06:11 PM) <a href="index.php?act=findpost&pid=1894178"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Options are always good, i don't think anyone can argue with that, let people play how they like if the option is simple enough to add, as long as it doesn't give them an obvious advantage over others i don't see why not?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Means more useless work for the devs only to make a worse feature, even if it is optional.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    It would irritate me to have nothing on the screen as skulk/gorge. They dont have a weapon which could be displayed instead of the mouth.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    <!--quoteo(post=1894179:date=Jan 13 2012, 01:13 PM:name=LUSITANER)--><div class='quotetop'>QUOTE (LUSITANER @ Jan 13 2012, 01:13 PM) <a href="index.php?act=findpost&pid=1894179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Means more useless work for the devs only to make a worse feature, even if it is optional.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Whether it's a bad feature or not is opinion and considering it's probably not a whole lot of code changes i can't see why not, would be pretty low on the priority list though.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    heh, I've had several friends laugh at that too. Too late to change now though.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    Skulks without this would be too powerful, it's a balancing issue as it has always been. and how are a bunch of creepy teeth with blood splatter a kids game, I find that part of your point even more flawed then the removal suggestion :D
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    The first person camera helps with navigating terrain and vents without interruption.
    And the mouths are the viewmodels and the animations are the muzzleflashes.
    And if it was first person without viewmodels it would look like cameras are killing the humans.

    Besides, natural selection is an fps/rts.
  • JitterzJitterz Join Date: 2011-12-22 Member: 138845Members
    Would allow me to turn the 3d up when playing aliens :P
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    what kouji said

    and jaws arent that bad, just be glad you have not to look out the aliens anus instead, you would have to crush the marines with your buttocks
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited January 2012
    <!--quoteo(post=1894166:date=Jan 13 2012, 12:19 PM:name=Advert)--><div class='quotetop'>QUOTE (Advert @ Jan 13 2012, 12:19 PM) <a href="index.php?act=findpost&pid=1894166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3rd person has no place in a FPS<!--QuoteEnd--></div><!--QuoteEEnd-->
    Obviously, it wouldn't be an FPS (first person shooter) it was third person, duhhhh!

    trollololol! ;)
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    what kouji said as well.

    Lets not forget the amount of third person cameras that suck in other games.
    Getting a decent third person camera working is a hard piece of work.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited January 2012
    The skulk mouthcam is kind of an NS institution. Wouldn't "feel right" for us oldtimers if it was removed and it adds a slight skill quotient to skulk play -- the more you play, the less of a handicap it becomes. If you just removed it completely, balancing the skulk for all skill levels would become even more difficult than it already is.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1894217:date=Jan 13 2012, 04:11 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Jan 13 2012, 04:11 PM) <a href="index.php?act=findpost&pid=1894217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The skulk mouthcam is kind of an NS institution. Wouldn't "feel right" for us oldtimers if it was removed and it adds a slight skill quotient to skulk play -- the more you play, the less of a handicap it becomes. If you just removed it completely, balancing the skulk for all skill levels would become even more difficult than it already is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This man speaks the truth.
  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
    <!--quoteo(post=1894217:date=Jan 13 2012, 08:11 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Jan 13 2012, 08:11 PM) <a href="index.php?act=findpost&pid=1894217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The skulk mouthcam is kind of an NS institution. Wouldn't "feel right" for us oldtimers....<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm asking for an -option- to hide it or switch the camera to the beasts eyes. Not rid the game of it completely.
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    <!--quoteo(post=1894242:date=Jan 13 2012, 10:33 PM:name=zeep)--><div class='quotetop'>QUOTE (zeep @ Jan 13 2012, 10:33 PM) <a href="index.php?act=findpost&pid=1894242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm asking for an -option- to hide it or switch the camera to the beasts eyes. Not rid the game of it completely.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would be unfair and cheating :P
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    edited January 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Bug fixes and improvements</b>

    ...
    Skulk mouth doesn't close as far so view isn't obscured as much<!--QuoteEnd--></div><!--QuoteEEnd-->


    This update was back in build 180. They already took it into consideration... I highly doubt that they will veer from that path. All I can suggest is play Skulk more and time your bites instead of spamming them.
  • SmaugSmaug Join Date: 2011-05-23 Member: 100283Members
    edited January 2012
    I am pretty sure I read somewhere in the old NS forum about Flayra trying different hud methods for the skulk/gorge and that the least stupid one is the one currently implemented - I mean, the entire point of seeing your weapon on the hud is to see it reacting to you pressing your fire button so you know for certain it's firing (edit: and to know which weapon you're holding, but that's moot in the case of the skulk). If you had the top of the skulk's mouth on the bottom of the hud, all you'd see is nothing, just a random biting sound, as it's really only the bottom jaw that's moving.

    But when you talk about seeing your weapon on your hud, a balance issue does appear, as holding a weapon blocks your view, and that can be a big deal sometimes. Just throwing some arguments out against this implementation, but otherwise I'm not particularly fussed by this, I would rather leave the skulk jaw in on the hud as I would imagine having the option could potentially be a bigger bone of contention than not having the option to hide it.
  • KrizzenKrizzen Join Date: 2011-12-16 Member: 138181Members
    My $0.02, short and sweet:

    The skulk mouth defines NS. It will <b>always</b> be in.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Long story short, the skulk mouthcam is intentionally obstructive. It's part of the game.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1894217:date=Jan 13 2012, 08:11 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Jan 13 2012, 08:11 PM) <a href="index.php?act=findpost&pid=1894217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The skulk mouthcam is kind of an NS institution. Wouldn't "feel right" for us oldtimers if it was removed and it adds a slight skill quotient to skulk play -- the more you play, the less of a handicap it becomes. If you just removed it completely, balancing the skulk for all skill levels would become even more difficult than it already is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    As Smaug pointed out, I think they also experimented with some alternatives but nothing really ended up working. I guess it's one of those things where you just need some workaround to replace the full body awarness an actual skulk would have.

    I'm fine with adjusting the bitecam to a less obstructive form, but at the same time it serves as a fine balancing element also - just like muzzleflash.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1894249:date=Jan 14 2012, 06:50 AM:name=SabaHell)--><div class='quotetop'>QUOTE (SabaHell @ Jan 14 2012, 06:50 AM) <a href="index.php?act=findpost&pid=1894249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This update was back in build 180. They already took it into consideration... I highly doubt that they will veer from that path. All I can suggest is play Skulk more and time your bites instead of spamming them.<!--QuoteEnd--></div><!--QuoteEEnd-->
    His problem was with the <b>aesthetics</b> - not that they got in the way.
  • RaikoificationRaikoification Join Date: 2011-10-13 Member: 127076Members
    you <u>could</u> always just mod it away with a skin, but dunno if that would be allowed
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    Personally, I feel the upper jaw of the Skulk to block too much of the screen, for too long, when biting.

    Since targets tend to be above for Skulks, and Skulks are melee fighters, I think it is too large of a handicap.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    I agree with twilight.
    Skulking is too difficult to get used to. New players are NEVER going to have the time or patience to learn. Even now after playing this game for so long I am unaware of the actual range of my attacks. This is what needs to be fixed.

    A marine can point and shoot.
    An alien must bite and pray..
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