How to expand "corpsestay"

derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
In Half-Life ther eis a cvar called cl_corpsestay. It defines how long a corpse lays on the floor
till it sinks into it and disappear.

I would like to have something like that for NS2, because it always helped me a lot,
to instantly figure out what happened, just by looking at the directions the corpses
are spread out.

i also would like to know how a map looks like with corpsestay 0 (=infinity) after a long match :P


greetings
walter

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1896886:date=Jan 23 2012, 09:42 AM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Jan 23 2012, 09:42 AM) <a href="index.php?act=findpost&pid=1896886"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i also would like to know how a map looks like with corpsestay 0 (=infinity) after a long match :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    It would probably crash way before the game ended.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    I wanted to see the bodies at least stay a little "longer" than they do currently.. a lot of times the ragdolls to epic flips over railings only to immediately disappear before you get to see them hit the fan and stuff lol.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1896906:date=Jan 23 2012, 07:53 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 23 2012, 07:53 PM) <a href="index.php?act=findpost&pid=1896906"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would probably crash way before the game ended.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeh, ragdolls are way more expensive to keep in the world than regular models with death animations.
    But I would like to see them stick around for a few more seconds.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Could do a mix and make the model static after 10 seconds or so, but then stay around for a minute our so, so you get that field of corpses look without the performance impact.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I think it just needs to be extended slightly, then the models should sort of 'melt' into the environment when the nano bots recycle them - or something.

    Some sort of 'digital/electrical' evaporation effect.

    As has been discussed, aliens could explode and turn into temporary infestation.
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    yeah, just SOMETHING i could use tactically...
  • rhysjones81rhysjones81 Join Date: 2007-10-05 Member: 62548Members, Reinforced - Shadow
    This thread is awesome and I wish theyd do it. The only issue with nanobots recycling corpses is the morale implications, I know its the future but do we really recycle people like that? :D
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo(post=1897189:date=Jan 24 2012, 05:37 PM:name=rhysjones81)--><div class='quotetop'>QUOTE (rhysjones81 @ Jan 24 2012, 05:37 PM) <a href="index.php?act=findpost&pid=1897189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This thread is awesome and I wish theyd do it. The only issue with nanobots recycling corpses is the morale implications, I know its the future but do we really recycle people like that? :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bah, Crysis had the same thing where Nanosuit users would be vaporized in the event that they were KIA to prevent the North Koreans from gaining Nanosuit technology (which they did anyway; albeit cheap knockoffs).

    Crysis takes place even closer to the present than Ns2 probably does, and i'm sure just like the Nanosuit users, TSA Frontiersmen probably had an idea of the hell they are getting themselves into, and all of the consequences associated.
  • WebbieWebbie Join Date: 2003-12-26 Member: 24769Members
    I'd like to see the bodies disappear after a minute or so. Aliens melt away through the floor into infestation (grow a pile up around the model, remove the model, then shrink the pile), and marines sort of go transparent with a 'teleporty' effect.

    The other bonus is with corpses you could add mechanics around them. Maybe skulks could 'eat' corpses for fast regeneration?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    The teleport effect for marines would be cool, it'd be like bringing their bodies back for testing or burial reasons. If they aren't all clone soldiers anyways.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1897189:date=Jan 24 2012, 05:37 PM:name=rhysjones81)--><div class='quotetop'>QUOTE (rhysjones81 @ Jan 24 2012, 05:37 PM) <a href="index.php?act=findpost&pid=1897189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This thread is awesome and I wish theyd do it. The only issue with nanobots recycling corpses is the morale implications, I know its the future but do we really recycle people like that? :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    The nanites are made of people....made of PEOPLE!!!!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    IIRC isn't the new IP a kind of 3D printer? I'm sure the clone-troopers are okay with being recycled...
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--quoteo(post=1897261:date=Jan 25 2012, 01:21 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jan 25 2012, 01:21 PM) <a href="index.php?act=findpost&pid=1897261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IIRC isn't the new IP a kind of 3D printer? I'm sure the clone-troopers are okay with being recycled...<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a great game mechanic there, the players are clones of real marines. The feedback from each 'life' is felt by the original, thus he gains experience of the battlefield. Even though his clones die often, his overall experience increases. This covers the same player respawning all the time game mechanic, and the fact the players get better over time, a real-life immersion break in the story :)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1897275:date=Jan 25 2012, 09:12 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Jan 25 2012, 09:12 PM) <a href="index.php?act=findpost&pid=1897275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's a great game mechanic there, the players are clones of real marines. The feedback from each 'life' is felt by the original, thus he gains experience of the battlefield. Even though his clones die often, his overall experience increases. This covers the same player respawning all the time game mechanic, and the fact the players get better over time, a real-life immersion break in the story :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Reminds me of the plot to All You Need Is Kill, which was itself influenced by video games.
  • Andrew_e1Andrew_e1 Join Date: 2005-01-07 Member: 33331Members, Constellation
    I agree... Also, they should make the ragdolls a little stiffer, as of now they look as if they were made out of jelly when they die lol
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited January 2012
    not for aliens though, they look better when they're "squishy" or organic. think of the lerk being shot down - its very rewarding watching it flop... i always hope that it will one day SKID to a stop after being shot down, retaining some of its momentum, or even flop over multiple times like a car rolling... maybe in 1.0...
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    So aliens become infestation.
    For marines i can Imagine soemthing like this:

    The corpse is on the ground (flat) and gets a bright blue line about halfway his body. This splits into 2 blue "saucers" wich "scan" the body, moving outward. The scanned volume gets deleted.

    Not original, but it would look cool :)
  • StarkwindStarkwind Join Date: 2011-07-26 Member: 112394Members
    A teleport effect would be awesome for the marines. I guess it would kinda feel like they are being sent back through the IP =]
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