1. Add ability for marine and alien commanders to select all players (would be much more convinient to give out orders) 2. Add ability for commanders to select all structures of one kind by double clicking on a structure (easier for whip rushing, sentry turrent focusing, etc.) 3. Add ability for commanders to modify a selected group. For example, after selecting 2 units, hold shift and click on another unit to have that unit in selection as well 4. Overall Volume of NS2 is too low. Even after turning the sound volume to highest i can barely hear anything.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
<!--QuoteBegin-ns2 progress+--><div class='quotetop'>QUOTE (ns2 progress)</div><div class='quotemain'><!--QuoteEBegin-->Design task Change # of allowed evolutions to # of hives has appeared with status Started<!--QuoteEnd--></div><!--QuoteEEnd-->
Does this mean that if I wanted to go gorge and someone else started evolving before me, I can't go gorge? Fun.
twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
edited January 2012
Even though Fury was quite difficult to use, I actually miss Fury.
Now that the Whip no longer loses health when it steps off infestation, it would make an excellent rallying point for the alien team. Can we have it back please? :3
ZeikkoJoin Date: 2007-12-16Member: 63179Members, Squad Five Blue, NS2 Map Tester
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Change # of allowed evolutions to # of hives has appeared with status Started<!--QuoteEnd--></div><!--QuoteEEnd-->
Does this mean that the number of higher lifeforms (gorge, lerk, fade, onos) is limited to the numbre of Hives? Or does this mean that the number of upgrades (regen, carapace, swarm, frenzy, etc) is limited?
Addressing the matter of skulks rushing the marines before the IP is built.
I think you should make the first IP ~2x faster to build and maybe do the same if the marine team have no IPs and the next one they build will be built 2x as fast. I suppose that will work.
Skulks won't rush as much if marines aren't so aggressive.
It's like complaining when you get rushed in starcraft if you never sacrifice workers to scout. It's a tradeoff, you have to decide what you want to do.
<!--quoteo(post=1896231:date=Jan 21 2012, 03:46 AM:name=juice)--><div class='quotetop'>QUOTE (juice @ Jan 21 2012, 03:46 AM) <a href="index.php?act=findpost&pid=1896231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When are they going to fix parasite weapon switching? When you parasite you can't quickly switch to bite. Boo.<!--QuoteEnd--></div><!--QuoteEEnd--> I wonder if it would be an option to just bind parasite to middle mouse button; keep the crosshair, and no need for switching between bite.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
any word on whether "Icons above players heads" will be optional? i really like the immersion from not having floating icons everywhere on screen, and if i want to know a name i just have to focus on that player. *shrugs*
<!--quoteo(post=1896424:date=Jan 21 2012, 05:54 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jan 21 2012, 05:54 PM) <a href="index.php?act=findpost&pid=1896424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->any word on whether "Icons above players heads" will be optional? i really like the immersion from not having floating icons everywhere on screen, and if i want to know a name i just have to focus on that player. *shrugs*
thanks<!--QuoteEnd--></div><!--QuoteEEnd--> Agreed. Please make this optional, I personally think its fine how it is having to hover over the player to view their name.
<!--quoteo(post=1897045:date=Jan 24 2012, 08:37 AM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Jan 24 2012, 08:37 AM) <a href="index.php?act=findpost&pid=1897045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed. Please make this optional, I personally think its fine how it is having to hover over the player to view their name.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would like to see a special keybind like C for the minimap that would instantly overlay a lot of extra information in the hud. Like player names, structure-damage, etc. This way you would not have to see it all the time. Maybe make it even costumizable what would be seen all the time and what only when pressing the key.
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
<!--quoteo(post=1896321:date=Jan 21 2012, 07:44 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 21 2012, 07:44 AM) <a href="index.php?act=findpost&pid=1896321"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder if it would be an option to just bind parasite to middle mouse button; keep the crosshair, and no need for switching between bite.<!--QuoteEnd--></div><!--QuoteEEnd--> You've missed the point entirely. The problem isn't that you can't switch between the weapons fast (you can), the problem is that the attack cooldown persists if you shoot a parasite and then switch to bite.
<!--quoteo(post=1897066:date=Jan 24 2012, 11:01 AM:name=Wolpertinger)--><div class='quotetop'>QUOTE (Wolpertinger @ Jan 24 2012, 11:01 AM) <a href="index.php?act=findpost&pid=1897066"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to see a special keybind like C for the minimap that would instantly overlay a lot of extra information in the hud. Like player names, structure-damage, etc. This way you would not have to see it all the time. Maybe make it even costumizable what would be seen all the time and what only when pressing the key.<!--QuoteEnd--></div><!--QuoteEEnd--> Fantastic idea. Make it a toggle on/off key.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
edited January 2012
<!--QuoteBegin-progress+--><div class='quotetop'>QUOTE (progress)</div><div class='quotemain'><!--QuoteEBegin-->Design task Rename TSA has appeared with status Started<!--QuoteEnd--></div><!--QuoteEEnd-->
Trans-System Authority isn't good anymore? Or is it because of the real world TSA. I guess it makes sense if it's a different group fighting the alien threat now.
Anyways, it would be awesome if the frontiersmen name was brought back, alongside with kharaa. Specifically in ready rooms. Those names give a strong identity which the helpful but generic names don't quite give.
<!--quoteo(post=1897164:date=Jan 25 2012, 06:38 AM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Jan 25 2012, 06:38 AM) <a href="index.php?act=findpost&pid=1897164"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You've missed the point entirely. The problem isn't that you can't switch between the weapons fast (you can), the problem is that the attack cooldown persists if you shoot a parasite and then switch to bite.<!--QuoteEnd--></div><!--QuoteEEnd--> I didn't miss the point at all. I was suggesting a feature that I (and I'm sure many others) would find useful. It was a tangent, admittedly, but it was closely related. Clearly, you're the one who missed my point.
*rename TSA* How about FSC/FSA (Frontier System Commandos/Frontier System Authority) or CSSF/CSF (Colonial System Special Forces or Colonial System Fronteirsmen) or something like that? :3
*edit* OHH! or Colonial System Commandos! (CSC) :3
<!--quoteo(post=1897179:date=Jan 24 2012, 08:54 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jan 24 2012, 08:54 PM) <a href="index.php?act=findpost&pid=1897179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyways, it would be awesome if the frontiersmen name was brought back, alongside with kharaa. Specifically in ready rooms. Those names give a strong identity which the helpful but generic names don't quite give.<!--QuoteEnd--></div><!--QuoteEEnd--> +1 for Frontiersmen+Kharaa!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Limited resources per nozzle<!--QuoteEnd--></div><!--QuoteEEnd--> Are you serious UWE-Team? Hmm, it works with Starcraft, but will it work with NS2? its something interesting, but what is, if for example marines beat the whole map, over a long time, aliens defend very well and catch on and on the nodes back, but there like empty, whats the point? I don't think this will be good for the gameplay...
I remember way back before NS1 was released they tried out limited resources... or am I confusing that with when nozzles were permanently destroyed after an extractor on them was destroyed?
rhombusLerk QueenJoin Date: 2011-06-23Member: 106055Members, Constellation, Squad Five Blue
<!--quoteo(post=1897877:date=Jan 28 2012, 07:22 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ Jan 28 2012, 07:22 AM) <a href="index.php?act=findpost&pid=1897877"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you serious UWE-Team? Hmm, it works with Starcraft, but will it work with NS2? its something interesting, but what is, if for example marines beat the whole map, over a long time, aliens defend very well and catch on and on the nodes back, but there like empty, whats the point? I don't think this will be good for the gameplay...<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
if it's the same as NS1, i'd assume it'd speed up marine movement and/or fire rate for a brief period of time... dropped by commander.
Holy crap.
American documentations talk about weapons as if they'd be cool and a nice thing to have. Scary country.
...and scary weapon.
Edit: Oh yeah, and thanks for supporting my point with this impressive demonstration of current human technology ;)
2. Add ability for commanders to select all structures of one kind by double clicking on a structure (easier for whip rushing, sentry turrent focusing, etc.)
3. Add ability for commanders to modify a selected group. For example, after selecting 2 units, hold shift and click on another unit to have that unit in selection as well
4. Overall Volume of NS2 is too low. Even after turning the sound volume to highest i can barely hear anything.
Keep up the goodwork guys! :)
Does this mean that if I wanted to go gorge and someone else started evolving before me, I can't go gorge? Fun.
Ah, that makes sense.
Now that the Whip no longer loses health when it steps off infestation, it would make an excellent rallying point for the alien team. Can we have it back please? :3
Does this mean that the number of higher lifeforms (gorge, lerk, fade, onos) is limited to the numbre of Hives? Or does this mean that the number of upgrades (regen, carapace, swarm, frenzy, etc) is limited?
I think you should make the first IP ~2x faster to build and maybe do the same if the marine team have no IPs and the next one they build will be built 2x as fast. I suppose that will work.
It's like complaining when you get rushed in starcraft if you never sacrifice workers to scout. It's a tradeoff, you have to decide what you want to do.
if you want to relocate you can recycle it along with your original CC, works the same way
and in return, just have slightly less starting res for marine team
I wonder if it would be an option to just bind parasite to middle mouse button; keep the crosshair, and no need for switching between bite.
i really like the immersion from not having floating icons everywhere on screen, and if i want to know a name i just have to focus on that player. *shrugs*
thanks
i really like the immersion from not having floating icons everywhere on screen, and if i want to know a name i just have to focus on that player. *shrugs*
thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed. Please make this optional, I personally think its fine how it is having to hover over the player to view their name.
I would like to see a special keybind like C for the minimap that would instantly overlay a lot of extra information in the hud. Like player names, structure-damage, etc. This way you would not have to see it all the time. Maybe make it even costumizable what would be seen all the time and what only when pressing the key.
You've missed the point entirely. The problem isn't that you can't switch between the weapons fast (you can), the problem is that the attack cooldown persists if you shoot a parasite and then switch to bite.
<!--quoteo(post=1897066:date=Jan 24 2012, 11:01 AM:name=Wolpertinger)--><div class='quotetop'>QUOTE (Wolpertinger @ Jan 24 2012, 11:01 AM) <a href="index.php?act=findpost&pid=1897066"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to see a special keybind like C for the minimap that would instantly overlay a lot of extra information in the hud. Like player names, structure-damage, etc. This way you would not have to see it all the time. Maybe make it even costumizable what would be seen all the time and what only when pressing the key.<!--QuoteEnd--></div><!--QuoteEEnd-->
Fantastic idea. Make it a toggle on/off key.
Trans-System Authority isn't good anymore? Or is it because of the real world TSA. I guess it makes sense if it's a different group fighting the alien threat now.
Anyways, it would be awesome if the frontiersmen name was brought back, alongside with kharaa. Specifically in ready rooms. Those names give a strong identity which the helpful but generic names don't quite give.
<a href="http://fc01.deviantart.net/images3/i/2004/106/4/7/NS__TSA_Frontiersmen.jpg" target="_blank">http://fc01.deviantart.net/images3/i/2004/...rontiersmen.jpg</a>
I didn't miss the point at all. I was suggesting a feature that I (and I'm sure many others) would find useful. It was a tangent, admittedly, but it was closely related. Clearly, you're the one who missed my point.
*edit* OHH! or Colonial System Commandos! (CSC) :3
+1 for Frontiersmen+Kharaa!
Are you serious UWE-Team?
Hmm, it works with Starcraft, but will it work with NS2?
its something interesting, but what is, if for example marines beat the whole map, over a long time, aliens defend very well and catch on and on the nodes back, but there like empty, whats the point?
I don't think this will be good for the gameplay...
Hmm, it works with Starcraft, but will it work with NS2?
its something interesting, but what is, if for example marines beat the whole map, over a long time, aliens defend very well and catch on and on the nodes back, but there like empty, whats the point?
I don't think this will be good for the gameplay...<!--QuoteEnd--></div><!--QuoteEEnd-->
We're working closely with UWE on this.