NS2_Mineshaft
<div class="IPBDescription">Feedback thread.</div>It's out alas, Work will always continue to improve the map and it's performance.
So please use this thread to leave me feedback and reports of Issues.
Hope you like the map and I hope we can get it running better for you all in the coming weeks.
Some of you might benefit from turning r_shadows & r_atmospherics to false for now.
- Marc
So please use this thread to leave me feedback and reports of Issues.
Hope you like the map and I hope we can get it running better for you all in the coming weeks.
Some of you might benefit from turning r_shadows & r_atmospherics to false for now.
- Marc
Comments
Otherwise, the map is great. Have already had such great times flying around in jetpacks and messing around.
BRILLIANT map, btw.
Don't worry, we already have SgtBarlow working on another map, though one that will be veeery different from Mineshaft.
--Cory
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Hope it has another waterfall <3
Bug report:one of the tech points cant be dropped as an alien. Also, the res tower in Cave (I think? The one reached by railing) can't be reached with hive infestation.
It seems to get "caught-up" on just about everything.
It seems to get "caught-up" on just about everything.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have to agree with this assessment, even as a fade, I've been caught between rocks and railings or pipes.
Another problem, that Soul Rider mentioned with my map too, is the long straight lines of sight on the map. The distances are fairly short on my map, but on Mineshaft the lines of sight can span double the distance of the longest on my map.
Another problem, that Soul Rider mentioned with my map too, is the long straight lines of sight on the map. The distances are fairly short on my map, but on Mineshaft the lines of sight can span double the distance of the longest on my map.<!--QuoteEnd--></div><!--QuoteEEnd-->
Central Drilling has some occlusion problems. The room bogs down performance quite a lot.
how do you use this system?
can an idiot in a hurry (me) use it effectively?
can an idiot in a hurry (me) use it effectively?<!--QuoteEnd--></div><!--QuoteEEnd-->
In console, type showannotations true and then use this format for annotations: annotate I get stuck on this part of the map.
C'est manifique!
fixed :P
Also there are a lot of annotations on it, but it was a test version filename so they got lost?
I don't think so.
As far as I know he 'stopped' work on refinery so that he could begin to work on official maps (correct me if I'm wrong).
Depends what you mean. If you're talking about his old, pre-mineshaft map, then no; I'm pretty sure he's not planning to pick that back up. He's currently working on something else.
We do have an official map called ns2_refining, but I'm working on that.
<!--quoteo(post=1899320:date=Feb 3 2012, 08:30 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Feb 3 2012, 08:30 PM) <a href="index.php?act=findpost&pid=1899320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->fixed :P
Also there are a lot of annotations on it, but it was a test version filename so they got lost?<!--QuoteEnd--></div><!--QuoteEEnd-->
thanks for the help guys.
<!--quoteo(post=1899378:date=Feb 3 2012, 09:04 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Feb 3 2012, 09:04 PM) <a href="index.php?act=findpost&pid=1899378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I though the same when I saw mineshaft at first, "holy ****** **** this is foggy". Have you actually tried to remove the fog completely ? I'm sure it would look much better. I tried myself to edit the map but the map editor freezes so can't do it. Turtle has no or very little fog and it really looks good: more colors, more contrast.
Edit: managed to do it (r_fog 0).
<img src="http://i.imgur.com/7oVZu.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/utjX3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I have a few concerns though, it's very hard for marines to hold the double nodes due to the many LOS blocks there are in that room.
Also, I feel that Ore Extraction and Crushing Room alien spawns is a bit too close to the marines, defending double gets even harder.
Also like people say there's a bunch of stuck issues. Mostly they have to do with rock props and edges of level geometry. Collision geometry should be a good friend when fixing these.
Can't think of anything else off the top of my head.
Have a question. Will there be random spawn? Maybe not all points for each team. I think this would be cool: :)
orange: Alien
blue: Marines
<a href="http://s7.directupload.net/file/d/2790/64vxk4nd_jpg.htm" target="_blank"><img src="http://s7.directupload.net/images/120204/temp/64vxk4nd.jpg" border="0" class="linked-image" /></a>
Its quiet boring to have fixed spawns on this map.
You can drop hives without infestation or any cysts nearby just as info.
The little tunnel to cavern RT is not cysts friendly. I thought it is possible to get a shorter route to the RT but all cysts I can drop there are before the "bridge" begins.
Have a question. Will there be random spawn? Maybe not all points for each team. I think this would be cool: :)
orange: Alien
blue: Marines
<a href="http://s7.directupload.net/file/d/2790/64vxk4nd_jpg.htm" target="_blank"><img src="http://s7.directupload.net/images/120204/temp/64vxk4nd.jpg" border="0" class="linked-image" /></a>
Its quiet boring to have fixed spawns on this map.<!--QuoteEnd--></div><!--QuoteEEnd-->
It is like that.
but it the whole map feel kinda small.
As a onos it feels like there is only one big way from hive north over big room center, to marine base (south). :/