Official stance on 199 movement

2»

Comments

  • marsvinmarsvin Join Date: 2011-03-22 Member: 87920Members
    edited March 2012
    <!--quoteo(post=1909825:date=Mar 4 2012, 01:41 PM:name=RisingSun)--><div class='quotetop'>QUOTE (RisingSun @ Mar 4 2012, 01:41 PM) <a href="index.php?act=findpost&pid=1909825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you serious? Did you even watch this <a href="http://www.youtube.com/watch?v=VLWBd8KiOiI" target="_blank">link</a>? This isnt an ambiance killer? I TRULY hate this argument and find it seriously lacking any real solid ground. We are in a sci-fi game playing as aliens. They can move however they want. The implementation now looks WORSE than Bhopping because of the need for walls. Why the heck would you get a speed boost as an alien life form grazing a wall...

    STOP THE IT LOOKS SILLY ARGUMENT.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Time to beat that dead horse some more..

    Why is everyone arguing like this wall grazing mechanic is the v1.0 movement system? To me it seems obvious it's an unexpected side effect of the new movement system.

    As for "they're aliens so any movement should be acceptable", seriously? If so then why are you b-ching about this wall grazing bug?

    <!--quoteo(post=0:date=:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus)</div><div class='quotemain'><!--quotec-->I guess it's flogging a dead horse anyway, but I'd really like to see someone try to create an actual well animated bhop. In some sense the basic idea of chaining jumping motions actually resembles more like a real world predator at full speed than the floor confined WASD-movement does.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like this idea though. Leaping bounds that increase speed would make sense, could be skill based and could be slightly limited (maybe 3 bounds in a row before you have to regain balance or something?) so you don't just rocket around the map but have to use it strategically.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited March 2012
    <!--quoteo(post=1909880:date=Mar 4 2012, 04:14 PM:name=marsvin)--><div class='quotetop'>QUOTE (marsvin @ Mar 4 2012, 04:14 PM) <a href="index.php?act=findpost&pid=1909880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why is everyone arguing like this wall grazing mechanic is the v1.0 movement system? To me it seems obvious it's an unexpected side effect of the new movement system.

    As for "they're aliens so any movement no matter how stupid it looks or unnatural it feels should be acceptable", seriously? If so then why are you b-ching about this wall grazing bug?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You mistake my intent. I love BHopping in it's NS1 form. I know it isnt coming back, but it is hard to not see that wall hopping is turning into Bhopping but grazing walls. I just hate the "it looks stupid" argument. Something that is purely cosmetic that can be fixed with time and effort. It should be based on if it is fun and challenging not looks.

    *edit* Also i was arguing the if you DO use the it looks stupid argument they should hate wall skimming as it is now.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1909875:date=Mar 4 2012, 06:39 PM:name=TahMurda)--><div class='quotetop'>QUOTE (TahMurda @ Mar 4 2012, 06:39 PM) <a href="index.php?act=findpost&pid=1909875"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've found a new super-power.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, it's basically what I already recorded and demonstrated here: <a href="http://www.youtube.com/watch?v=VLWBd8KiOiI" target="_blank">http://www.youtube.com/watch?v=VLWBd8KiOiI</a>
    Add celerity and leaps and you've got this: <a href="http://www.youtube.com/watch?v=eJs_G6YruxI" target="_blank">http://www.youtube.com/watch?v=eJs_G6YruxI</a>

    This is also very difficult to reproduce unless you have 60+ fps.

    Obviously there will need to be some adjustments. What I hate most about it that it's very random how much extra speed you get from wall and groundjumps. B198 was much more difficult to use and your speed was capped at 13, but it was quite deterministic in comparison.
  • TahMurdaTahMurda Join Date: 2005-02-10 Member: 40646Members, Constellation
    I think marines need some skilledbased movement. Something like this <a href="http://www.foddy.net/Athletics.html" target="_blank">http://www.foddy.net/Athletics.html</a> *trollface*
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1909897:date=Mar 5 2012, 05:24 AM:name=TahMurda)--><div class='quotetop'>QUOTE (TahMurda @ Mar 5 2012, 05:24 AM) <a href="index.php?act=findpost&pid=1909897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think marines need some skilledbased movement. Something like this <a href="http://www.foddy.net/Athletics.html" target="_blank">http://www.foddy.net/Athletics.html</a> *trollface*<!--QuoteEnd--></div><!--QuoteEEnd-->

    Love it lol
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    <!--quoteo(post=1909890:date=Mar 4 2012, 06:54 PM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Mar 4 2012, 06:54 PM) <a href="index.php?act=findpost&pid=1909890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, it's basically what I already recorded and demonstrated here: [url="http://www.youtube.com/watch?v=VLWBd8KiOiI"]http://www.youtube.com/watch?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think he beats you on this one, he got a max speed of 23...

    How much percent was the max increase in speed in ns1 with bhop ?
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I'm actually rather glad about this honestly, it would explain why I found the skulk more or less entirely useless while everyone else said it was ridiculously overpowered.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--quoteo(post=1909909:date=Mar 4 2012, 07:09 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Mar 4 2012, 07:09 PM) <a href="index.php?act=findpost&pid=1909909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think he beats you on this one, he got a max speed of 23...

    How much percent was the max increase in speed in ns1 with bhop ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    About 1.8 times greater than base speed, iirc!
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1909910:date=Mar 4 2012, 02:14 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 4 2012, 02:14 PM) <a href="index.php?act=findpost&pid=1909910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm actually rather glad about this honestly, it would explain why I found the skulk more or less entirely useless while everyone else said it was ridiculously overpowered.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah you can use it as some sort of confirmation bias, but the advantage it gave to people with faster machines really wasn't *that* big

    I played on a beastly desktop that gets high fps all the time, and I played on a 2 year old laptop that barely runs the game at 30 fps...in both cases the skulk was pretty much the same (and I know how to do all the cutesy movement tricks since they're easy as heck!)
Sign In or Register to comment.