b200 skulk movement gameplay

elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
Hey guys!

Since Skie seems to be holding out on us >_>... i thought this gameplay from last night might be helpful for some of my fellow skulk lovers who are still trying to understand walljump basics. Was trying to get the skulk movement to really flow in and out of combat and after playing around a bit, it really has the potential to do so! So props on the movement overhaul UWE!

I'm still learning and using leap as a crutch but yea, i think the fundamental idea is to pretend your a bowling ball and jump off walls facing down so you kinda "bounce" off them with alot of speed. Atleast thats how i imagine it anyway. Doing the bowling ball thing off a downward sloping ramp is even better. If you have leap, you do it after your initial 'bounce' and it flows quite nicely. I found silence helps alot for learning when to time subsequent jumps.

Also discovered you get heaps of speed leaping up onto the ceiling and then jumping back down :o. Hope it helps and enjoy. If anyone has anymore know how on b200 skulk movement please share!

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Comments

  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Also, you can do this :D

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/qSuAWH3BwTA"></param><embed src="http://www.youtube.com/v/qSuAWH3BwTA" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Thanks a ton Elodea! I'd given up on trying to work out how to skulk-jump this build, but I now know my problems were because I was looking up every time I jumped!

    Just tested it out in a listen server and it works like a charm.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited March 2012
    My first explanation <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117022&view=findpost&p=1913380" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1913380</a>

    A little video <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117022&view=findpost&p=1913427" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1913427</a>

    edit: just posting so that everything interesting about b200 walljump lands in this thread.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    St. Patrick's day + Friend's graduation (= free booze) + weekend = no videos from Skie.

    But seems like elodea got the hang of the mechanics behind it pretty well. Good stuff.
    It's going to be a bit more intuitive in the upcoming patches, however, hopefully.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    nicely done, you were really booking there in spots. can you strafe into the wall & make it work? or does it require a look at wall, look away mechanic? i cant really tell & cant try cause my game machine is down for the count right now.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1914723:date=Mar 19 2012, 09:18 AM:name=jbaker8935)--><div class='quotetop'>QUOTE (jbaker8935 @ Mar 19 2012, 09:18 AM) <a href="index.php?act=findpost&pid=1914723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nicely done, you were really booking there in spots. can you strafe into the wall & make it work? or does it require a look at wall, look away mechanic? i cant really tell & cant try cause my game machine is down for the count right now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Im not sure if you can strafe into walls to make it work :O. Thats a good idea that warrants investigation. Atm i need to look at the walls coz i suck at knowing intuitively whether im on the wall or not. What im pretty sure of atm however is you need to look away from the wall onto the floor to get that speed boost... something about stored impact energy.

    In terms of how well i was executing it.. tbh i dont think im anywhere close to the potential which is exciting.

    @Koruyo <3
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    Love the music and skulking elodea! I also love Wilson's random bouncing!

    I am still wondering, how does this system meet the challenge it is designed for?

    Allowing skilled Skulks to level the playing field against skilled Marines?
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    Hive 2 Leap makes the skill jumping a lot, lot easier.

    It's much more difficult to do effective skill jumps pre-hive 2.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    edited March 2012
    <!--quoteo(post=1914964:date=Mar 19 2012, 07:10 AM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Mar 19 2012, 07:10 AM) <a href="index.php?act=findpost&pid=1914964"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hive 2 Leap makes the skill jumping a lot, lot easier.

    It's much more difficult to do effective skill jumps pre-hive 2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's a good thing in my opinion! leap should be a big movement upgrade for the skulk, but not work only on itself but comply with the rest of the skulks movement.
    the current b200 skulk movement has still bugs in it, and some unintuitive mechanics. i gave it a shot on sunday and fixed those bugs

    b200 bugs
    timing is completely ignore, that white bar when you use debugspeed.

    jumping frontal in a wall gives you the most benefit, the complete opposite of intuitive game play

    therefor you can ping pong between two walls for maximum speed

    you slip off too easy when you try glancing jumps (which should be in theory the right way to increase your speed) and due to that weird way the energy is stored glancing jump are least effective currently

    wall walking in general is not smooth enough, especially the transistion from ground to wall (requires an overhaul, not fixed yet)

    im aware of those problems and im hoping that we include the fixes for those in the next patch, which makes the skulk more natural and fluid to play, and really rewards timed glancing wall jumps to build up and keep momentum (oposed to b200 where the mechanic actually does not help so much when traveling through the map)

    edit: @elodea, thanks for uploading that video. i really enjoyed to watch that
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1914970:date=Mar 19 2012, 08:26 AM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Mar 19 2012, 08:26 AM) <a href="index.php?act=findpost&pid=1914970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that's a good thing in my opinion! leap should be a big movement upgrade for the skulk, but not work only on itself but comply with the rest of the skulks movement.
    the current b200 skulk movement has still bugs in it, and some unintuitive mechanics. i gave it a shot on sunday and fixed those bugs

    b200 bugs
    timing is completely ignore, that white bar when you use debugspeed.

    jumping frontal in a wall gives you the most benefit, the complete opposite of intuitive game play

    therefor you can ping pong between two walls for maximum speed

    you slip off too easy when you try glancing jumps (which should be in theory the right way to increase your speed) and due to that weird way the energy is stored glancing jump are least effective currently

    wall walking in general is not smooth enough, especially the transistion from ground to wall (requires an overhaul, not fixed yet)

    im aware of those problems and im hoping that we include the fixes for those in the next patch, which makes the skulk more natural and fluid to play, and really rewards timed glancing wall jumps to build up and keep momentum (oposed to b200 where the mechanic actually does not help so much when traveling through the map)

    edit: @elodea, thanks for uploading that video. i really enjoyed to watch that<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome. 100% agree with your assessment of the problems and am looking forward to checking out a more polished skulk movement over the next few patches.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    elodea the speed at ~9:00 is just crazy, because of you the skulk will get another nerf :D
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Just a minor thing, but I noticed a tooltip pops up that says "Press shift to walk silently" while you have silence. Could be confusing for new players
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    i've found that leap, jump, leap, gives you insane speed boost. if you chain leap, jump, walljump, it can be pretty terrifying, but it's hard to turn and keep the momentum. also, sometimes if you fall off the ceiling or jump off the ceiling and hit the ground at an odd angle or a perpendicular surface sticking out, you slow down to a crawl and you have to jump/land or leap to get your speed back up. it's definitely unforgiving if you mess up. also, in corridors you can walljump, jump, then land on the opposite wall and walljump against pre-leap and get a decent speed boost, but it's much harder to do effectively in open rooms/rooms where you can't cover the distance between walls with a single walljump.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Great video! Not only was the skill movement impressive, but I loved the music and comments.

    Anyone else find an odd sense of amusement watching the skulk's tongue waggle while he jumped all over?
  • GohanZetaGohanZeta Join Date: 2010-11-18 Member: 74996Members, NS2 Playtester
    Please dont fix the Issue Wilson pointed out, I would concern it a awesome feature instead, skilled Skluks could propel themselves out of Cover and Leap right into a Marines face.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1915251:date=Mar 19 2012, 06:40 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Mar 19 2012, 06:40 PM) <a href="index.php?act=findpost&pid=1915251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a minor thing, but I noticed a tooltip pops up that says "Press shift to walk silently" while you have silence. Could be confusing for new players<!--QuoteEnd--></div><!--QuoteEEnd-->

    those tooltips have been removed entirely. they are replaced by icons and other visuals, and only the most important tipps are added in later again
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