Give Gorge Bile-Bomb and the Lerk Acid-Rocket

Gorge_LucasGorge_Lucas Join Date: 2011-07-10 Member: 109352Members
<div class="IPBDescription">Makes sense to me</div>The Gorge should get the bile bomb back as it is more functional for the Gorge to aim and shoot at marine structures from cover rather then the current setup which has the Lerk having to expose himself in a marine base to 'dive-bile-bomb' marine structures.

Rather than having the bile bomb tied to a specific class why not split the job between the gorge and the lerk? Give each class a specific strategic execution of bile bombing marine structures. The Gorge uses the slow arcing bile ball with high splash damage and the Lerk uses a fast dive bomb acid rocket attack but the power of each is reduced somewhat so that the load is shared and the promotion of teamwork is assured.

My idea is that the Gorge Bile Bomb will go back to it's b200 form but the rof of the gorge bile bomb will be slowed down or it will use more adrenalin and need a longer cooldown - the gorge will do the slow firing hi splash damage . The Lerk will shoot smaller bile/acid rockets that fire faster and longer and more accurately whilst in motion - the lerk will be fast firing more accurate structure damage specialist.

Comments

  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1917264:date=Mar 24 2012, 03:59 PM:name=Gorge_Lucas)--><div class='quotetop'>QUOTE (Gorge_Lucas @ Mar 24 2012, 03:59 PM) <a href="index.php?act=findpost&pid=1917264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Gorge should get the bile bomb back as it is more functional for the Gorge to aim and shoot at marine structures from cover rather then the current setup which has the Lerk having to expose himself in a marine base to 'dive-bile-bomb' marine structures.

    Rather than having the bile bomb tied to a specific class why not split the job between the gorge and the lerk? Give each class a specific strategic execution of bile bombing marine structures. The Gorge uses the slow arcing bile ball with high splash damage and the Lerk uses a fast dive bomb acid rocket attack but the power of each is reduced somewhat so that the load is shared and the promotion of teamwork is assured.

    My idea is that the Gorge Bile Bomb will go back to it's b200 form but the rof of the gorge bile bomb will be slowed down or it will use more adrenalin and need a longer cooldown - the gorge will do the slow firing hi splash damage . The Lerk will shoot smaller bile/acid rockets that fire faster and longer and more accurately whilst in motion - the lerk will be fast firing more accurate structure damage specialist.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Watching ARC trains in B200 and B201 has convinced me that gorges need bile bomb back. The lerk, while fun to bile bomb with, is just not effective enough
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I'd prefer acid rockets on the fade so the fade could at least do something other than say hi to the group of 7 shotgunners running together.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited March 2012
    <!--quoteo(post=1917631:date=Mar 25 2012, 02:19 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 25 2012, 02:19 PM) <a href="index.php?act=findpost&pid=1917631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd prefer acid rockets on the fade so the fade could at least do something other than say hi to the group of 7 shotgunners running together.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So give bile bomb back to the gorge (for firing from positions of relative safety), and acid rocket to the fade? I'm okay with that.

    But then the lerk will have an unfilled weapon slot. That's where you take umbra away from the crag.

    <i><b>BUT OH NO WE CAN'T MAKE IT LIKE NS1</b></i><u></u>
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1917669:date=Mar 25 2012, 03:04 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Mar 25 2012, 03:04 PM) <a href="index.php?act=findpost&pid=1917669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So give bile bomb back to the gorge (for firing from positions of relative safety), and acid rocket to the fade? I'm okay with that.

    But then the lerk will have an unfilled weapon slot. That's where you take umbra away from the crag.

    <i><b>BUT OH NO WE CAN'T MAKE IT LIKE NS1</b></i><u></u><!--QuoteEnd--></div><!--QuoteEEnd-->

    ^This.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The crag has Heal, Umbra and babblers.

    Originally in NS, gorge had babblers. He already has heal, so give him umbra and babblers and make him a walking crag. Leave the bilebomb where it is. I'd love to see fade get acid rocket again :)
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1917923:date=Mar 25 2012, 10:35 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Mar 25 2012, 10:35 PM) <a href="index.php?act=findpost&pid=1917923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The crag has Heal, Umbra and babblers.

    Originally in NS, gorge had babblers. He already has heal, so give him umbra and babblers and make him a walking crag. Leave the bilebomb where it is. I'd love to see fade get acid rocket again :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Show me the crag's babblers.
  • SkyPirateSkyPirate Join Date: 2012-02-19 Member: 146845Members
    bile bomb for lerk... fun but since the change i've never used bilebomb. with the gorge I used it all the time. doesn't even make sense for lerk to do that, it would be better to have the lerk spray acid or a thin jet like a squirt gun acid + it gives better range.

    PS give bilebomb back to the gorge!
  • Gorge CostanzaGorge Costanza Join Date: 2012-03-16 Member: 148861Members, Reinforced - Supporter
    <!--quoteo(post=1923557:date=Apr 9 2012, 09:30 AM:name=SkyPirate)--><div class='quotetop'>QUOTE (SkyPirate @ Apr 9 2012, 09:30 AM) <a href="index.php?act=findpost&pid=1923557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->bile bomb for lerk... fun but since the change i've never used bilebomb<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why not? It's a good ability. It's annoying as hell when a lerk bilebombs your base and then quickly leaves. A bunch of structures take damage and you have to sit around and weld them.
  • RiCexEaTeRRiCexEaTeR Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
    The devs stated clearly in their long term action plan the roles of each alien class

    Lerk = hit and run with reliance on DOTs
    George = combat Support

    When they took away bile bomb they are telling the community they are serious in following their goal and I don't foresee them goin against their vision of redefining alien classes.

    On that note. Aliens do need a solution to marine turret (was suppose to be more useless in ns2) and arc trains

    And I don't see acid rocket comming back. One of their statements included "no gained ability should replace the usefulness of other abilities" ie: if fades got acid rocket back no one would use the swipe and run nature of fades anymore.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    The truth is, bile bomb on Gorge was overpowered. It did way too much damage for a lifeform that only costs 10 res.

    Lerk bombing, on the other hand, is a lot riskier, and is balanced IMO.
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