Nice work here. Seeing all those remakes popping out recently makes me want to make also one. But unfortunatelly, even after countless trials, I can't settle with Spark editor. Dunno why :-/ And where to get time :-D
quazilinJoin Date: 2002-11-25Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
My table computer got messed up so currently very slowly, ordered a new machine and holiday started, I might able to get somekind of raw alpha ready this month as soon as the computer arrives... but we shall see. Happy summer everyone. -quazilin
<!--quoteo(post=1941212:date=Jun 3 2012, 06:53 AM:name=quazilin)--><div class='quotetop'>QUOTE (quazilin @ Jun 3 2012, 06:53 AM) <a href="index.php?act=findpost&pid=1941212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My table computer got messed up so currently very slowly, ordered a new machine and holiday started, I might able to get somekind of raw alpha ready this month as soon as the computer arrives... but we shall see. Happy summer everyone. -quazilin<!--QuoteEnd--></div><!--QuoteEEnd--> :D
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1941212:date=Jun 3 2012, 12:53 PM:name=quazilin)--><div class='quotetop'>QUOTE (quazilin @ Jun 3 2012, 12:53 PM) <a href="index.php?act=findpost&pid=1941212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My table computer got messed up so currently very slowly, ordered a new machine and holiday started, I might able to get somekind of raw alpha ready this month as soon as the computer arrives... but we shall see. Happy summer everyone. -quazilin<!--QuoteEnd--></div><!--QuoteEEnd--> That is exciting news! It should be fun to play on it, even if you just greybox some areas.
quazilinJoin Date: 2002-11-25Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
edited June 2012
Got something done, but still few boxy rooms and hallways to make for the alpha. Ill try to rush it without details so its possible to try it out somehow.
quazilinJoin Date: 2002-11-25Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
Here is the current boxed layout and it should be fully playable if you want to try it out.
Things to notice! -There is very little detailing at the moment. -Not sure if the waypointing works correctly. -You can build almost everywhere, nobuilds not added yet, nor comm invisibles. -BUGS?!
zombiehellmonkeyJoin Date: 2007-08-31Member: 62093Members, Squad Five Blue
I was a big fan of NS1 Metal. Loved that underground corridor with the moving floor door, that tall curved hallway that went into marine spawn, and elevator shaft. That map had lots of originality and created many interesting gameplay scenarios. Thanks for trying to bring this to NS2, wish you all the best with this project!
You should put this in the steam workshop, <a href="http://www.unknownworlds.com/forums/index.php?showtopic=118717" target="_blank">read this thread for instructions</a>.
Tested it yesterday and while its of course heavily wip, somehow it really didnt feel like good old ns_metal at all. It felt like all distances were a lot shorter, and pretty much everything felt really small. I always remembered ns_metal to be that map that had tall and wide hallways nice for blinking with the fade, but here it felt really cramped. I might be wrong tho, its been a long time since i played ns1.
quazilinJoin Date: 2002-11-25Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
Ok, I will scale the rooms and hallways along the way, it feels bit tight atm for me too. Biggest problems for me is the Storage and the big elevator shaft because I have to create something else or them... Not sure about the layout too. Maybe changing it to the original.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1946680:date=Jun 26 2012, 02:55 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jun 26 2012, 02:55 AM) <a href="index.php?act=findpost&pid=1946680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had to turn my head upside down to orient myself to the minimap correctly.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah the minimap doesn't seem oriented the right way. Marine start is supposed to be on the south side. Took me looking at it for a couple seconds to see the resembelence to ns_metal.
Good work! It's coming along great. :)
I had a lot of great games on metal back in the day.
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Awesome, this is one I've been waiting on for a good while to see again.<!--colorc--></span><!--/colorc-->
Comments
The rotating stairs on the right bottom should IMO be changed to a ramp. It would look more natural.
<img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/lywip.jpg" border="0" class="linked-image" />
of raw alpha ready this month as soon as the computer arrives... but we shall see.
Happy summer everyone. -quazilin
of raw alpha ready this month as soon as the computer arrives... but we shall see.
Happy summer everyone. -quazilin<!--QuoteEnd--></div><!--QuoteEEnd-->
:D
of raw alpha ready this month as soon as the computer arrives... but we shall see.
Happy summer everyone. -quazilin<!--QuoteEnd--></div><!--QuoteEEnd-->
That is exciting news!
It should be fun to play on it, even if you just greybox some areas.
Ill try to rush it without details so its possible to try it out somehow.
*pic removed
Things to notice!
-There is very little detailing at the moment.
-Not sure if the waypointing works correctly.
-You can build almost everywhere, nobuilds not added yet, nor comm invisibles.
-BUGS?!
Any suggestions or reports are welcome.
<img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/metov.jpg" border="0" class="linked-image" />
<a href="http://personal.inet.fi/hima/quazilin1/Maps/metal2/ns2_metal_alpha1.zip" target="_blank">Metal alpha1</a>
Unzip to your ns2/maps folder...
So pumped to see it's coming back. I didn't even know you were still with us, Quaz!
<img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/lobby1.jpg" border="0" class="linked-image" />
Yeah the minimap doesn't seem oriented the right way. Marine start is supposed to be on the south side. Took me looking at it for a couple seconds to see the resembelence to ns_metal.
Good work! It's coming along great. :)
I had a lot of great games on metal back in the day.
<img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/power.jpg" border="0" class="linked-image" />
<img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/flight.jpg" border="0" class="linked-image" />