Don't forget to use enzyme dudes

serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
edited June 2012 in NS2 General Discussion
<div class="IPBDescription">fer-reals</div>Just finished a long game in all-in server where we broke a long stalemate (really looked like we were losing) by putting dual Onos on the power, and then the comm chair backed up by enzyme-ing drifters. CS and power melted like butter. Just last night for the first time I tested out enzyme in a server by myself to see how much it increases attack speed and it's <i>a lot</i>. Seems like 2x as much. I'm pretty convinced now that Khamms should <i>always</i> be sending drifters to enzyme to counter arc-trains, but I never see it. I'm definitely going to start using it a lot more. Most underrated ability in the game.

Comments

  • ShadowFangShadowFang Join Date: 2002-05-01 Member: 565Members
    well, now that you think about it... wouldnt enzyme and nanoshield soft-counter each other? i mean, if something is attacking 2x as fast, make it take have damage. if something is taking half-damage, attack 2x as fast and basically end up back at 0.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    I gotta admit, as Khamm I loathe using Drifters for enzyme. They cost, they die super easy, they're a pain in the ass to move (oh God the pathing why are you inside a wall?!?) ...and yeah.

    But I promise I'll try harder. o_o;
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1943975:date=Jun 16 2012, 07:21 PM:name=ShadowFang)--><div class='quotetop'>QUOTE (ShadowFang @ Jun 16 2012, 07:21 PM) <a href="index.php?act=findpost&pid=1943975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well, now that you think about it... wouldnt enzyme and nanoshield soft-counter each other? i mean, if something is attacking 2x as fast, make it take have damage. if something is taking half-damage, attack 2x as fast and basically end up back at 0.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What's easier to use? Nanoshield or enzyme?
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    <!--quoteo(post=1943977:date=Jun 16 2012, 06:34 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Jun 16 2012, 06:34 PM) <a href="index.php?act=findpost&pid=1943977"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I gotta admit, as Khamm I loathe using Drifters for enzyme. They cost, they die super easy, they're a pain in the ass to move (oh God the pathing why are you inside a wall?!?) ...and yeah.

    But I promise I'll try harder. o_o;<!--QuoteEnd--></div><!--QuoteEEnd-->

    Moving them around does feel a little bit wonky right now, and they definitely love finding their way into the ceiling. I think once performance and path-finding improve, they'll be a lot more fun even if the price and weakness stay the same. Weak but useful units are often really fun and rewarding in RTS's as long as the game is responding quickly. Monks in AoE II are a good example of a very powerful but very vulnerable unit that is really fun when the game is responding well and absolutely infuriating when the game is lagging.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Using drifters for a mechanic that's closely tied to player vicinity seems very goofy to me. Even moreso than all the stuff you used to do with drifters, which was removed for a reason. The alien comm doesn't have direct player targeting skills because the aliens are too fast and mobile... Well, drifters are also way too clunky to reasonably keep pace with players.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    ehh.. unless something changed in the past day or so, enzyme worked from an <b>incredibly </b>long range. like, sub access CC to almost computer lab - distance wise.

    on docking, just park a drifter at landing pad (through whatever route is NOT marine base) and wala, you've got yourself prepped.
  • ubikjamubikjam Join Date: 2011-10-04 Member: 125618Members
    I hate to say it but drifters still don't seem right. Perhaps pathing will help, they just don't quite fit yet.

    I'd like to allow the commander to upgrade cysts to have hive sight (with some indication when walking on it) to replace drifter scouting, but perhaps they are necessary for abilities.
  • [HEI] Spade[HEI] Spade Join Date: 2012-04-28 Member: 151223Members, Squad Five Blue
    Hive sight is available with the shade hive. As you can upgrade the crag hive to heal structures and aliens on infestation, the upgrade from the shade hive gives hive-sight on infestation! The upgrade from the shift hive is not yet implemented: aliens go faster on infestation.

    It's very useful, and with the speed of the res it is needed as soon as you have the shade hive.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    edited June 2012
    <!--quoteo(post=1944078:date=Jun 17 2012, 12:05 PM:name=ubikjam)--><div class='quotetop'>QUOTE (ubikjam @ Jun 17 2012, 12:05 PM) <a href="index.php?act=findpost&pid=1944078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hate to say it but drifters still don't seem right. Perhaps pathing will help, they just don't quite fit yet.

    I'd like to allow the commander to upgrade cysts to have hive sight (with some indication when walking on it) to replace drifter scouting, but perhaps they are necessary for abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The shade hive gets that as an ability you can research. To be honest, I think they should just get rid of drifters and give the Khamm enyzme as a usable ability like nano.

    Or they could re-purpose Drifters to be alien MACs, letting them speed up building construction / maturation(?) and healing stuff.
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