Grenade Launcher doesn't make any sense...

reportedreported Join Date: 2012-06-17 Member: 153349Members
<div class="IPBDescription">Rebalance please.</div>Title. How the ###### can it do so much damage, yet it rarely splashes back into the Marine who fires it face to face against aliens? It feels more like an overpowered weapon that can do everything alone than a choice with one or two flaws and risks, it also ultimately camps both aliens and buildings with no actual retailation, even if it's against multiple Lerks, most enemies who aren't Onos die in one hit, and that's with Caparace upgrade + Gorge healing automated. The only way to actually avoid this is to run away and by doing so you will let them in, completely destroying further alien reinforces that aren't Onos and defenses in the hands of a smart player.

Rebalance please, I feel scammed. I find rocket launching and jumping more logical in TF2 than this game's explosives, you'd think a grenade or two would be enough, but no, a Grenade Launcher with bull###### damage and rarely damage to self is what you can get too early.

Comments

  • middlemanmiddleman Join Date: 2005-07-18 Member: 56200Members
    I prefer the new lmg gernade launcher over the old ns1 gl.

    It is novel in the sense a marine iw not completly vulnerable, and prevents gl spamming to some degree.

    However, the gl in general is overpowered when there are alot. The saame can be said when there are many fades.

    Maybe we can made an alien upgrade to protect,dampen gl damage for lower level aliens, or all in general.

    Or add spalah damage to marines which can affect only armor or also health.

    Middleman

    Playing since 1.04 ns1
  • RowenRowen Join Date: 2012-05-04 Member: 151545Members
    I'd very much like to have GLs looked at very closely and have it changed so it fits the overall design better. It a no-skill weapon that hard counters light lifeforms and is best used when mindlessly spammed, and a big part of the reason of why mid-late game is awfully boring.
  • ShadowFangShadowFang Join Date: 2002-05-01 Member: 565Members
    as a marine ive had weird times where i launch a nade somewhere and i somehow get hit/die from an explosion, for instance, i was in a fight, a bunch of skulks rush me so i fire off some nades as a run away and into a phasegate, once im through, i die from explosions that did not happen in the room i phased to
  • CabooseFoxCabooseFox Join Date: 2012-05-12 Member: 151970Members
    I haven't died at all from GLS this build. In fact I've had fun making marines kill themselves with them. Heres a tip when you see some one with a GL have the sense of NOT rushing down a long ass hall way that he can easily grenade you in, or another tip whips(its the reason they exist)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Haven't played with them myself, were the fuses on grenades reverted to 3s when the GL was made its own weapon?
  • reportedreported Join Date: 2012-06-17 Member: 153349Members
    edited June 2012
    <!--quoteo(post=1944191:date=Jun 17 2012, 10:55 AM:name=CabooseFox)--><div class='quotetop'>QUOTE (CabooseFox @ Jun 17 2012, 10:55 AM) <a href="index.php?act=findpost&pid=1944191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't died at all from GLS this build. In fact I've had fun making marines kill themselves with them. Heres a tip when you see some one with a GL have the sense of NOT rushing down a long ass hall way that he can easily grenade you in, or another tip whips(its the reason they exist)<!--QuoteEnd--></div><!--QuoteEEnd-->
    What, some whips spawn in blocked PoV, like, behind a whole wall that's supposed to be a stairway, so they wouldn't even help you a bit against GLs, they would be bombarded before that happens because GL can hit them before they do.

    As for the other tips, it's true that you can avoid them OR kill them before you're hit, hell, sometimes they even die to self damage, very obvious deaths though, but it's not just a matter of hiding or being too rushy, rather, the instinctive reaction to fire off a GL when they get hit happens and you die regardless of them dying or not, it's also more often that this will happen due to 1 hit kills while they could have nanos ready to defend themselves and lack of competent Lerks nowadays(I blame recent purchases).

    I think if we want a real 1 hit kill weapon, it should be the Shotgun, which shoots slowly and has a balanced damage scale with range, while GL should be toned down a bit, to at least give Gorges time to heal a bit.


    Oh, and personally, I've been clearing Aliens just fine with GL by W2+M1, even Skulks, they die horribly, almost no skill involved.
  • CabooseFoxCabooseFox Join Date: 2012-05-12 Member: 151970Members
    <!--quoteo(post=1944311:date=Jun 17 2012, 10:15 PM:name=reported)--><div class='quotetop'>QUOTE (reported @ Jun 17 2012, 10:15 PM) <a href="index.php?act=findpost&pid=1944311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What, some whips spawn in blocked PoV, like, behind a whole wall that's supposed to be a stairway, so they wouldn't even help you a bit against GLs, they would be bombarded before that happens because GL can hit them before they do.

    As for the other tips, it's true that you can avoid them OR kill them before you're hit, hell, sometimes they even die to self damage, very obvious deaths though, but it's not just a matter of hiding or being too rushy, rather, the instinctive reaction to fire off a GL when they get hit happens and you die regardless of them dying or not, it's also more often that this will happen due to 1 hit kills while they could have nanos ready to defend themselves and lack of competent Lerks nowadays(I blame recent purchases).

    I think if we want a real 1 hit kill weapon, it should be the Shotgun, which shoots slowly and has a balanced damage scale with range, while GL should be toned down a bit, to at least give Gorges time to heal a bit.


    Oh, and personally, I've been clearing Aliens just fine with GL by W2+M1, even Skulks, they die horribly, almost no skill involved.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah I agree about the shotgun maybe GLS should get a buff against structures but less damage to life forms. This makes for more team work with GLS and encourages squad rushes with 1-2 GLS and other weapons dispersed among the squad to ensure a balance. Also I think I was a bit pissy when I wrote that haha re reading it I sound like a ######.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->or another tip whips(its the reason they exist)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I watched a lone Marine kill 3 whips with grenades. The thing whips are suppose to counter. They've completely broken the reason why whips were semi useful in this build by changing them.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    edited June 2012
    Going back to lmg attached GLs is stupid. It was a stupid idea in the first place because it made the LMG useless. It's hard to defend yourself as a marine with a GL if you run into an enemy without your pistol out unless you get a lucky shot, so the only real way is to be escorted by shotty/lmg marines. Add's more tactics to a game, and if they ever add back that dumb lmg stick attachment it will just make the game worse.

    They need to fix the projectiles themselves, not the launcher
  • middlemanmiddleman Join Date: 2005-07-18 Member: 56200Members
    Quote "Going back to lmg attached GLs is stupid. It was a stupid idea in the first placebecause it made the LMG useless. It's hard to defend yourself as a marine with a GL if you run into an enemy without your pistol out unless you get a lucky shot, so the only real way is to be escorted by shotty/lmg marines. Add's more tactics to a game, and if they ever add back that dumb lmg stickattachment it will just make the game worse.

    They need to fix theprojectilesthemselves,not thelauncher" end quote


    Lmg gl is a great tool, and should of stayed in the game. It does not make the lmg useless, its an added bonus. Its a,mortor.

    You need to stop crying.
  • CabooseFoxCabooseFox Join Date: 2012-05-12 Member: 151970Members
    <!--quoteo(post=1944924:date=Jun 19 2012, 01:00 PM:name=middleman)--><div class='quotetop'>QUOTE (middleman @ Jun 19 2012, 01:00 PM) <a href="index.php?act=findpost&pid=1944924"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quote "Going back to lmg attached GLs is stupid. It was a stupid idea in the first placebecause it made the LMG useless. It's hard to defend yourself as a marine with a GL if you run into an enemy without your pistol out unless you get a lucky shot, so the only real way is to be escorted by shotty/lmg marines. Add's more tactics to a game, and if they ever add back that dumb lmg stickattachment it will just make the game worse.

    They need to fix theprojectilesthemselves,not thelauncher" end quote


    Lmg gl is a great tool, and should of stayed in the game. It does not make the lmg useless, its an added bonus. Its a,mortor.

    You need to stop crying.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's a great tool, but it's not a trade off. The game is all about trade offs if you just upgrade something, that means it makes the predecessor useless since you can always just go for the upgraded version. The game is supposed to be about team work and tactics if you get a GL then you NEED to go with a squad to do any damage. That's also why some people are gripping about free upgrades on aliens, it makes them mandatory, they aren't trade offs in the first 10 or so minutes they are all you have and if you don't take them you're an idiot. "If you run into the enemy without your pistol out" Don't mean to be a ###### but 1. Why are you running out of base alone? 2. Why are you running out of base alone with a GL? 3. Why are you leaving base alone with a GL to run straight at the enemy like Rambo?
  • reportedreported Join Date: 2012-06-17 Member: 153349Members
    And even then, with a group, there's almost no disadvantages for using GL as it's supposed to be, an artillery support weapon. Damage and hit ratio is way too high though.
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