I was hoping his entire desk was covered in Nurf guns and air softs. Not some lame as desktop with a plastic tupper ware assault rifle picture on it. But Cory does some amazing stuff. He could make two girls one cup look good with enough photoshop.
Imagine these in <a href="http://www.google.com.au/search?q=nerf%20guns&oe=UTF-8&hl=en&client=safari&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=CjrlT9f6LaqfmQXE2Jy9Dg&biw=1024&bih=672&sei=DTrlT6-9L-SSiQfSoKFZ" target="_blank">TSA Friontiersmen green</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Holding off on the 211 changelog / video as it appears the build is not distributing consistently via Steam. We will try to fix this ASAP.<!--QuoteEnd--></div><!--QuoteEEnd--> thanks for keeping at it, they sure are making you guys stay late tonight...
how valve processes updates for ns2: <img src="https://i.chzbgr.com/completestore/12/6/11/kk_Jf45Q10yLvi48G8z27Q2.gif" border="0" class="linked-image" />
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Would you guys prefer that the Lerk had less armor but was faster? #fb<!--QuoteEnd--></div><!--QuoteEEnd--> We have been asking for that change since the speed got nerfed and armor buffed. Awnser is: Yes.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Would you guys prefer that the Lerk had less armor but was faster?<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the previous nerfs were a bit too much, and there is an ideal balance somewhere between them. So yes, but not a lot.
Answer to lerk question is yes. Also while youre at it, you should add more momentum on blink aswell and remove silly energy based damage reductions/invisibility.
I'd like to see a faster lerk, but as someone else said, not THAT much faster, and not THAT much weaker. Just a tiny tweak, since the Lerk now has bite ( and apparently a mini-shot gun ) and spikes come only later if the commander allows it. In all the games I've been, spikes have never been the priority; It's usually something like Leap -> Blink -> Bile bomb -> Stomp -> Spikes. You can switch stomp and spikes depending on the situation of the game. If you're going to make the lerk weaker and faster by a noticeable gap, please make spikes a primary weapon again. If not, I hope bite was fixed in 211. Bite in 210 was so very slow and weak... The lerk couldn't even take care of a res tower on its own, and it costs 30 res! If anything, it should at least be able to take care of a res tower as fast as a skulk, no?
Yes, being able to go faster (but with less survivability) increases the skill-ceiling, which is <b>good</b>. A slower, but more survivable, Lerk only lowers the skill-ceiling.
Roughly the same effect on the gameplay, except a higher skill-ceiling is way more fun.
<!--quoteo(post=1947394:date=Jun 28 2012, 10:03 PM:name=elmo9000)--><div class='quotetop'>QUOTE (elmo9000 @ Jun 28 2012, 10:03 PM) <a href="index.php?act=findpost&pid=1947394"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Answer to lerk question is yes. Also while youre at it, you should add more momentum on blink aswell and remove silly energy based damage reductions/invisibility.<!--QuoteEnd--></div><!--QuoteEEnd-->
And the even more silly swipe delay should be removed asap!
<!--quoteo(post=1947396:date=Jun 28 2012, 03:15 PM:name=Sannom)--><div class='quotetop'>QUOTE (Sannom @ Jun 28 2012, 03:15 PM) <a href="index.php?act=findpost&pid=1947396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bite in 210 was so very slow and weak... The lerk couldn't even take care of a res tower on its own, and it costs 30 res! If anything, it should at least be able to take care of a res tower as fast as a skulk, no?<!--QuoteEnd--></div><!--QuoteEEnd-->
Bite is right where it should as far as damage to structures and attack speed IMO. There's no reason a vanilla lerk needs to be better than skulk and taking out structures, he's a very good support class in combat. I'm fine with waiting for spikes to be good against structures. He was way too much of a flying skulk in 209.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'd like to see a faster lerk, but as someone else said, not THAT much faster, and not THAT much weake<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1947391:date=Jun 28 2012, 09:52 PM:name=flack70)--><div class='quotetop'>QUOTE (flack70 @ Jun 28 2012, 09:52 PM) <a href="index.php?act=findpost&pid=1947391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the previous nerfs were a bit too much, and there is an ideal balance somewhere between them. So yes, but not a lot.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=0:date=:name=Twitter)--><div class='quotetop'>QUOTE (Twitter)</div><div class='quotemain'><!--quotec-->Would you guys prefer that the Lerk had less armor but was faster?<!--QuoteEnd--></div><!--QuoteEEnd--> In all honesty, I'd prefer the developer to decide these. Certainly user feedback has its uses, but the direction in general should be decided by the devs.
<!--quoteo(post=1947401:date=Jun 28 2012, 12:39 PM:name=serpico)--><div class='quotetop'>QUOTE (serpico @ Jun 28 2012, 12:39 PM) <a href="index.php?act=findpost&pid=1947401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bite is right where it should as far as damage to structures and attack speed IMO. There's no reason a vanilla lerk needs to be better than skulk and taking out structures, he's a very good support class in combat. I'm fine with waiting for spikes to be good against structures. He was way too much of a flying skulk in 209.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you read correctly, I said as good as the skulk, not better. I know and enjoy the support role the lerk has, but without spikes as its main weapon, it's difficult to take out a structure. I don't want to see bite from 209 coming back, because I'll agree with you that it made the lerk into a flying skulk; It was more effective than a fade, for crying out loud. But the current bite seems too slow. Maybe with build 211 the poison countering will be fixed, but I'm speaking for build 210 here. Until we get the chance to try build 211, I stand by my point.
<!--quoteo(post=1947416:date=Jun 28 2012, 04:11 PM:name=Sannom)--><div class='quotetop'>QUOTE (Sannom @ Jun 28 2012, 04:11 PM) <a href="index.php?act=findpost&pid=1947416"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you read correctly, I said as good as the skulk, not better. I know and enjoy the support role the lerk has, but without spikes as its main weapon, it's difficult to take out a structure. I don't want to see bite from 209 coming back, because I'll agree with you that it made the lerk into a flying skulk; It was more effective than a fade, for crying out loud. But the current bite seems too slow. Maybe with build 211 the poison countering will be fixed, but I'm speaking for build 210 here. Until we get the chance to try build 211, I stand by my point.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, as good as the skulk either I mean. To be clearer, I like skulk being much better at structure munching than a vanilla lerk. I agree about poison countering though, which is why I said lerk's bite is fine as is against structures. The poison aspect of it against players could use a buff though.
<!--quoteo(post=1947419:date=Jun 28 2012, 01:16 PM:name=serpico)--><div class='quotetop'>QUOTE (serpico @ Jun 28 2012, 01:16 PM) <a href="index.php?act=findpost&pid=1947419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, as good as the skulk either I mean. To be clearer, I like skulk being much better at structure munching than a vanilla lerk. I agree about poison countering though, which is why I said lerk's bite is fine as is against structures. The poison aspect of it against players could use a buff though.<!--QuoteEnd--></div><!--QuoteEEnd-->
The more I think about it, the more I agree about the structure damage, after all. The lerk does fare better as a combat/support unit, and I don't think a bird-bat-thing chewing metal should do much damage to it. I'm for better poison. Glad we can agree on something.
Edit:
" Sorry about the delay with the build - it will actually be Build 212 and should be out today (a technical/Steam issue not the game). about an hour ago "
WHO CALLED IT? I could swear someone called it somewhere. I'm glad we're getting the update today! See you in 212! >:D
re: greatest NS2 video - initially very funny, with good syncronisation, but got a little repetitive - might have been nice to have had backing "dancers" appear to do their own bits :-)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Code checkin message: "observatory is no longer a structure"<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
I can't be the only one waiting and watching his steam to see update appear :P
Show us some exo-suit porn.
Don''t tease
Multiple shared users can view edit and see the data in a excel spread sheet. Highly compatible. Free. Stylish.
thanks for keeping at it, they sure are making you guys stay late tonight...
how valve processes updates for ns2:
<img src="https://i.chzbgr.com/completestore/12/6/11/kk_Jf45Q10yLvi48G8z27Q2.gif" border="0" class="linked-image" />
We have been asking for that change since the speed got nerfed and armor buffed.
Awnser is: Yes.
Yes
I think the previous nerfs were a bit too much, and there is an ideal balance somewhere between them.
So yes, but not a lot.
Yes please.
Fast lerk plox.
A slower, but more survivable, Lerk only lowers the skill-ceiling.
Roughly the same effect on the gameplay, except a higher skill-ceiling is way more fun.
So: Yes please :)
And the even more silly swipe delay should be removed asap!
Bite is right where it should as far as damage to structures and attack speed IMO. There's no reason a vanilla lerk needs to be better than skulk and taking out structures, he's a very good support class in combat. I'm fine with waiting for spikes to be good against structures. He was way too much of a flying skulk in 209.
Less armor = nah ;)
Oh and speed up his bites somewhere to say between b209 & b210.
So yes, but not a lot.<!--QuoteEnd--></div><!--QuoteEEnd-->
that would be great
In all honesty, I'd prefer the developer to decide these. Certainly user feedback has its uses, but the direction in general should be decided by the devs.
If you read correctly, I said as good as the skulk, not better. I know and enjoy the support role the lerk has, but without spikes as its main weapon, it's difficult to take out a structure. I don't want to see bite from 209 coming back, because I'll agree with you that it made the lerk into a flying skulk; It was more effective than a fade, for crying out loud. But the current bite seems too slow. Maybe with build 211 the poison countering will be fixed, but I'm speaking for build 210 here. Until we get the chance to try build 211, I stand by my point.
Well, as good as the skulk either I mean. To be clearer, I like skulk being much better at structure munching than a vanilla lerk. I agree about poison countering though, which is why I said lerk's bite is fine as is against structures. The poison aspect of it against players could use a buff though.
The more I think about it, the more I agree about the structure damage, after all. The lerk does fare better as a combat/support unit, and I don't think a bird-bat-thing chewing metal should do much damage to it. I'm for better poison. Glad we can agree on something.
Edit:
" Sorry about the delay with the build - it will actually be Build 212 and should be out today (a technical/Steam issue not the game). about an hour ago "
WHO CALLED IT? I could swear someone called it somewhere. I'm glad we're getting the update today! See you in 212! >:D
what? it's an ability now?
:)